How have insignias made anything easier?
Hand of Shiva
Omega I'm not exactly sure what your pointing to in that link. I already sent a bug complaint in and gotten no word back from ANet about it. Then again they never get back to me on those kind of things so I'm not expecting much. But if someone in the community could tell me if the Insignias overwrite runes that would be nice.
Also whats the deal with the Vitae rune? it gives +10 health but thats less then the minor rune of Vigor.... does that mean the Vitae runes are stackable? (Not that i'd slap 5 vitae runes on when I can get away with a Superior Vigor rune and a butt load of minor runes to up my skills).
Also whats the deal with the Vitae rune? it gives +10 health but thats less then the minor rune of Vigor.... does that mean the Vitae runes are stackable? (Not that i'd slap 5 vitae runes on when I can get away with a Superior Vigor rune and a butt load of minor runes to up my skills).
Gigashadow
Quote:
Originally Posted by Siren
Fow armor has always been obsolete because it has no underlying value in the first place.
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Quote:
Originally Posted by Siren
It's 15k armor that has an ecto cost of a few generations of children. It's flashy, nothing more.
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While you might want to live in some idealized gameworld where everyone does the "right thing" and wears only the cheapest 1.5k Drok's, because it would be "stupid" to spend more money (whether 5k, 10k, 15k, or 150k) on armor that just looks cool, rest assured (and you can prove this to yourself by just taking a look around at the avatars in game), the rest of the players in the game do not live, or want to live, in that type of gameworld.
Quote:
Originally Posted by Siren
Your mistake was expecting it to maintain its value over time, when in fact that would never be the case.
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Quote:
Originally Posted by Siren
You say it's obsolete now, but you're missing that it was obsolete long before Nightfall had beta tests. You paid a stupidly large amount of gold for an armor specifically designed to look flashy. You weren't buying it for the stats, so how can you say it's now obsolete because of the stats?
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Oh a GW forum
As for people saying you can just over-write insignias... That's fine if you use the cheap crap kind that is pretty much worthless anyways, but I guarnetee insignias like Radiant, Survivor, and especially warrior will not stay 200-300 ea... that is unless Anet puts a cap on the prices. Just look at popular minor runes... Even before the demand went up because of heros, Minor vigor was 1k ea and warrior minor tactics and strength were around 1k ea, and some other were as well. Minor runes are easy as hell to farm, but when there is a high demand, "saturation" isn't going to do shit.
Further, if people are constantly over-writing their own insignias, that is going to drive supply DOWN, and when supply is down and demand is constant, that means price goes up. Therefore, simply overwriting your insignias, is NOT a viable solution.
Seriously, you can't win here. Insignias are dumb and need to be re-thought.
Further, if people are constantly over-writing their own insignias, that is going to drive supply DOWN, and when supply is down and demand is constant, that means price goes up. Therefore, simply overwriting your insignias, is NOT a viable solution.
Seriously, you can't win here. Insignias are dumb and need to be re-thought.
thelessa
I say bring back the Factions type armor so we have a choice of type of armor with the different looks, rather then have the insignias, and maybe raise the prices to Factions armor pricing.
Then for each char. give them a weapons and armor locker
Then for each char. give them a weapons and armor locker
DarkWasp
You guy's aren't getting it.
Factions type armor:
15k Chest with +energy mod (15k +resources)
15k Legs with +energy mod (15k +resources)
15k Gloves with +energy mod (15k +resources)
15k Boots with +energy mod (15k +resources)
(60k + resources)
Then suddenly you go Ice Impin.
"Oh! I like my armor! BUT, my build requires cold damage protection. I better buy another set!"
15k Chest with ice mod (15k +resources)
15k Legs with ice mod (15k +resources)
15k Gloves with ice mod (15k +resources)
15k Boots with ice mod (15k +resources)
(60k + resources)
TOTAL(120k + resourcesx2)
Now with the Insignias:
15k Chest with +energy mod (15k +resources)
15k Legs with +energy mod (15k +resources)
15k Gloves with +energy mod (15k +resources)
15k Boots with +energy mod (15k +resources)
(60k + resources)
Then suddenly you go Ice Impin.
"Oh! I like my armor! BUT, my build requires cold damage protection. Lemme go switch that real quick."
WORST CASE SCENARIO (Insignias climb to 2000)
Ice mod (2k)
Ice mod (2k)
Ice mod (2k)
Ice mod (2k)
(8k)
TOTAL(68k + resouces)
Make sense now?
(When the economy blanances out, I expect the Insignias not to exceed 500 gold)
Factions type armor:
15k Chest with +energy mod (15k +resources)
15k Legs with +energy mod (15k +resources)
15k Gloves with +energy mod (15k +resources)
15k Boots with +energy mod (15k +resources)
(60k + resources)
Then suddenly you go Ice Impin.
"Oh! I like my armor! BUT, my build requires cold damage protection. I better buy another set!"
15k Chest with ice mod (15k +resources)
15k Legs with ice mod (15k +resources)
15k Gloves with ice mod (15k +resources)
15k Boots with ice mod (15k +resources)
(60k + resources)
TOTAL(120k + resourcesx2)
Now with the Insignias:
15k Chest with +energy mod (15k +resources)
15k Legs with +energy mod (15k +resources)
15k Gloves with +energy mod (15k +resources)
15k Boots with +energy mod (15k +resources)
(60k + resources)
Then suddenly you go Ice Impin.
"Oh! I like my armor! BUT, my build requires cold damage protection. Lemme go switch that real quick."
WORST CASE SCENARIO (Insignias climb to 2000)
Ice mod (2k)
Ice mod (2k)
Ice mod (2k)
Ice mod (2k)
(8k)
TOTAL(68k + resouces)
Make sense now?
(When the economy blanances out, I expect the Insignias not to exceed 500 gold)
CyberNigma
Quote:
Originally Posted by Oh a GW forum
As for people saying you can just over-write insignias... That's fine if you use the cheap crap kind that is pretty much worthless anyways, but I guarnetee insignias like Radiant, Survivor, and especially warrior will not stay 200-300 ea... that is unless Anet puts a cap on the prices. Just look at popular minor runes... Even before the demand went up because of heros, Minor vigor was 1k ea and warrior minor tactics and strength were around 1k ea, and some other were as well. Minor runes are easy as hell to farm, but when there is a high demand, "saturation" isn't going to do shit.
Further, if people are constantly over-writing their own insignias, that is going to drive supply DOWN, and when supply is down and demand is constant, that means price goes up. Therefore, simply overwriting your insignias, is NOT a viable solution. Seriously, you can't win here. Insignias are dumb and need to be re-thought. |
of course for a new set, then yes it may indeed cost more if you aren't planning on changing your stats. I guess the break-even price is 500gp for each insignia since previous armours were 1.5k instead of 1k. for the higher end armours, well, you're paying a premium for looks anyway.
the guy right above me hit it I think.. good job on the numbers. I think some people are just wanting either free or nothing at all. there's the middle ground you show (not free, but still cheaper). of course all this really only applies to 5/10/15k armour if the insignias go up in price. for it to be viable to 1k armour they need to stay down.
good display.
in other words, if the prized insignias are 900gp then you still save 100gp+materials over crafting a new piece of 1k (Elona) armour, and over 14k over a new piece of 15k Elona armour... you win, regardless... the old way would cost you the full price of the new armour. just because it's not free doesn't mean you can't get a good deal and save...
boxterduke
Quote:
Originally Posted by DarkWasp
You guy's aren't getting it.
Factions type armor: 15k Chest with +energy mod (15k +resources) 15k Legs with +energy mod (15k +resources) 15k Gloves with +energy mod (15k +resources) 15k Boots with +energy mod (15k +resources) (60k + resources) Then suddenly you go Ice Impin. "Oh! I like my armor! BUT, my build requires cold damage protection. I better buy another set!" 15k Chest with ice mod (15k +resources) 15k Legs with ice mod (15k +resources) 15k Gloves with ice mod (15k +resources) 15k Boots with ice mod (15k +resources) (60k + resources) TOTAL(120k + resourcesx2) Now with the Insignias: 15k Chest with +energy mod (15k +resources) 15k Legs with +energy mod (15k +resources) 15k Gloves with +energy mod (15k +resources) 15k Boots with +energy mod (15k +resources) (60k + resources) Then suddenly you go Ice Impin. "Oh! I like my armor! BUT, my build requires cold damage protection. Lemme go switch that real quick." WORST CASE SCENARIO (Insignias climb to 2000) Ice mod (2k) Ice mod (2k) Ice mod (2k) Ice mod (2k) (8k) TOTAL(68k + resouces) Make sense now? (When the economy blanances out, I expect the Insignias not to exceed 500 gold) |
I just came to basically say that same thing and it was already posted.
I have to admit that I didnot get the insignia thing at first, I was like ok so they gave us upgrades for blank armors instead of getting the armor ready to go from the get go.
But to think of it, it makes things way better.
Armors with runes/insignias in them drop like crazy.
After a couple of weeks, the trader would have them all and they will be cheap.
I think its a great system for people with limited space or money that do not want to buy a set of armor for each condition.
Although that wont stop us from buying nice pretty new armor to strut our stuff in it
ValaOfTheFens
Its kind of weak that you can buy them in Cantha and Tyria yet you can't apply them to any armor made there. At least thats what GuildWiki said. I'm going to test it with collector armor and report back.
Moa Bird Cultist
It is a very nice shrubbery- uh, I mean system, however, there is one small problem:
We are no long- no, no, it's that radiant insignias currently sell for upwards of 5k. This isn't good, as even for a person with just nightfall, to kit out all 4 characters + heroes with radiant insignia will cost them 1500k. taken to extreme levels - I have 22 characters*, as an example - 8,250,000g would be needed to kit out each of them with radiant insignia - an insane amount, I'm sure everyone will agree.
The current situation seems to be that class specific stocks of insignia are improving, but multi class stocks are still hard to come by. It will improve, I'm sure of it, but at the moment, it is unworkable, as displayed above. NOBODY has 8,250k, and even if they did, there's no way they'd spend it like that.
*1: I'm crazy, 2: Theres no way I can be bothered to take all of them through nightfall.
We are no long- no, no, it's that radiant insignias currently sell for upwards of 5k. This isn't good, as even for a person with just nightfall, to kit out all 4 characters + heroes with radiant insignia will cost them 1500k. taken to extreme levels - I have 22 characters*, as an example - 8,250,000g would be needed to kit out each of them with radiant insignia - an insane amount, I'm sure everyone will agree.
The current situation seems to be that class specific stocks of insignia are improving, but multi class stocks are still hard to come by. It will improve, I'm sure of it, but at the moment, it is unworkable, as displayed above. NOBODY has 8,250k, and even if they did, there's no way they'd spend it like that.
*1: I'm crazy, 2: Theres no way I can be bothered to take all of them through nightfall.
Hand of Shiva
I look at the example above and who the hell is crazy enough to buy 15k armor for farming purposes... The only people who are going to buy sets of 15k armor for farming purposes are those who can and want to spend the money, after all 15k armor is ANets gold sink. There in if your insignias increase to 2k a piece then you go out and buy lets say 1.5k armor well you not only saved yourself a bit of cash on the first go but oh look you won't have to buy another set of 2k insignias when you decide that farming ice imps is boring. Come on people don't look at it from just one side when you through out your examples.
Is anyone else a little fustrated that while we have to provide for the armor and weapons of our heroes that their not bringing anything to the party to support themselves fincially? I'm willing to bet Koss has a few insignia drops squirrelled away all to himself. No better then a corsair indeed! SHARE THE WEALTH! Alright so its not really that bad but if we have to shell out massive amounts of gold to keep them equipped with insignias then why are we still getting shafted on their drops? Henchs I can understand, they bring their own beer to the party so they get to keep what ever is theres but these heroes.... like that uncle that won't leave and keeps mooching I say!
Is anyone else a little fustrated that while we have to provide for the armor and weapons of our heroes that their not bringing anything to the party to support themselves fincially? I'm willing to bet Koss has a few insignia drops squirrelled away all to himself. No better then a corsair indeed! SHARE THE WEALTH! Alright so its not really that bad but if we have to shell out massive amounts of gold to keep them equipped with insignias then why are we still getting shafted on their drops? Henchs I can understand, they bring their own beer to the party so they get to keep what ever is theres but these heroes.... like that uncle that won't leave and keeps mooching I say!
Pkest
Quote:
Originally Posted by DarkWasp
Now with the Insignias: 15k Chest with +energy mod (15k +resources) 15k Legs with +energy mod (15k +resources) 15k Gloves with +energy mod (15k +resources) 15k Boots with +energy mod (15k +resources) (60k + resources) Then suddenly you go Ice Impin. "Oh! I like my armor! BUT, my build requires cold damage protection. Lemme go switch that real quick." WORST CASE SCENARIO (Insignias climb to 2000) Ice mod (2k) Ice mod (2k) Ice mod (2k) Ice mod (2k) (8k) TOTAL(68k + resouces) Make sense now? (When the economy blanances out, I expect the Insignias not to exceed 500 gold) |
Actually the worst case scenario should include losing all your armor and runes to the salvage and being left with only the insignias you wanted to change in the first place. Unless you are just going to overwrite the insignias which would get so expensive you'll end up having to own multiple sets anyway.
The only way insignias make sense is if there are lots of different skins like in Prophecies. So far Nightfall appears to have about the same number of skins as Factions so there is absolutely no benefit currently to insignias.
Oh a GW forum
Quote:
Originally Posted by DarkWasp
You guy's aren't getting it.
Factions type armor: 15k Chest with +energy mod (15k +resources) 15k Legs with +energy mod (15k +resources) 15k Gloves with +energy mod (15k +resources) 15k Boots with +energy mod (15k +resources) (60k + resources) Then suddenly you go Ice Impin. "Oh! I like my armor! BUT, my build requires cold damage protection. I better buy another set!" 15k Chest with ice mod (15k +resources) 15k Legs with ice mod (15k +resources) 15k Gloves with ice mod (15k +resources) 15k Boots with ice mod (15k +resources) (60k + resources) TOTAL(120k + resourcesx2) Now with the Insignias: 15k Chest with +energy mod (15k +resources) 15k Legs with +energy mod (15k +resources) 15k Gloves with +energy mod (15k +resources) 15k Boots with +energy mod (15k +resources) (60k + resources) Then suddenly you go Ice Impin. "Oh! I like my armor! BUT, my build requires cold damage protection. Lemme go switch that real quick." WORST CASE SCENARIO (Insignias climb to 2000) Ice mod (2k) Ice mod (2k) Ice mod (2k) Ice mod (2k) (8k) TOTAL(68k + resouces) Make sense now? (When the economy blanances out, I expect the Insignias not to exceed 500 gold) |
I'm just thankful I have factions and prophecies and could get nice +energy armors for my casters over there... shelling out an extra 20-25k for Elonian-only players is ridiculous.
Marc0
I agree that insignias should be provided WITH the cost of the armor just as before or be very cheap, have a fixed price & have a NPC vendor that never runs out. Pretty sad that my very first 15k armor for my warrior is the Sunspear Elite & half the time I have to take it off because my 1.5k Canthan is better.....I think it's a good effort, just poor execution. I think this should have only been implemented in PvP toons & they should have made the Nightfall armor just like the Factions....I was SO happy when I got to Kaineng & was able to get a variety of armor mods & yet still have a uniform set of armor that went together. There are only a few armors that are able to mix & still look like it goes together.....but, if you are going to keep the Insignias....let us be able to remove & replace them as needed with no chance of ruining our armor. If it's just an 'insignia'....it's just like a patch or something sewn onto the armor which would not tear it up if you took it off....if you made it like this, I would even be willing to pay a substantial amount more for the insignias because I would just keep the ones I needed & have the flexibility to change my setup for different types of mobs/pvp.
Clawdius_Talonious
Quote:
Originally Posted by Oh a GW forum
Insignias should be readily available and dirt cheap. Relying on a player controlled market offers neither of those..
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I guess I can roll PVP characters instead of using my PVE characters, I don't have much choice if I truely want to be competitive, my necro would be at a severe disadvantage without insignias on himself or any of his heroes...
Sanji
Player run economies are made of unstable supply, price gouging, and failure.
JoeKnowMo
Quote:
Originally Posted by DarkWasp
You guy's aren't getting it.
Factions type armor: <snip> (60k + resources) Then suddenly you go Ice Impin. "Oh! I like my armor! BUT, my build requires cold damage protection. I better buy another set!" <snip> (60k + resources) TOTAL(120k + resourcesx2) Now with the Insignias: <snip> (60k + resources) Then suddenly you go Ice Impin. "Oh! I like my armor! BUT, my build requires cold damage protection. Lemme go switch that real quick." WORST CASE SCENARIO (Insignias climb to 2000) Ice mod (2k) Ice mod (2k) Ice mod (2k) Ice mod (2k) (8k) TOTAL(68k + resouces) Make sense now? (When the economy blanances out, I expect the Insignias not to exceed 500 gold) |
So insignias become a pricey proposition for the majority of players since they would just buy the 1.5k +energy armor in Factions/Proph. But now we have to pay a large amount for radiant insignias, which I don't think will go as low as the 500g u expect. If the majority of players are buying 5 radiant insignias per character, the price will be way above that of a minor vigor (which is 1 per character).
Why not have the armor crafters allow you to choose a free insignia for each piece when you craft your armor? Then if you want to change things later, fine, shell out for an insignia. However, the way it is now, your first set of armor costs way more than it did before the introduction of insignias.
Cirian
I think the worst thing at the moment is that it's tough to create a budget suit of armour.
If you want a suit of Druid's for your ranger for instance, you have to buy a stack of Radiant insignias for your suit - and because all classes use the same insignia for +energy AND they're really popular, they're expensive. That means even basic sets of NF armour can be expensive for what I used to consider basic bonusses!
Also I agree that salvaging insignias and runes off your own customised armour and weapons is a broken mechanic. 50% chance to destroy the piece? Fine for pulling something off an armour drop, but no way am I taking even a 1% chance with any piece of 15k. It's a really cool system in theory, and I'll give Anet credit for adding it, but it doesn't give anyone any freedoms to switch insignias in and out when there's a chance to loose a really expensive piece of kit.
The best use I have for it is on Hero armour, which is indestructible - I swap runes and insignias out all the time on them, but I wouldn't dare try that on my armour - I've already lost 2 15^50 collector bows swapping strings and I gave up on the system after that.
I think if Anet changed it so that only armour drops (or uncustomised items maybe) had a chance to break - that would be a better system.
If you want a suit of Druid's for your ranger for instance, you have to buy a stack of Radiant insignias for your suit - and because all classes use the same insignia for +energy AND they're really popular, they're expensive. That means even basic sets of NF armour can be expensive for what I used to consider basic bonusses!
Also I agree that salvaging insignias and runes off your own customised armour and weapons is a broken mechanic. 50% chance to destroy the piece? Fine for pulling something off an armour drop, but no way am I taking even a 1% chance with any piece of 15k. It's a really cool system in theory, and I'll give Anet credit for adding it, but it doesn't give anyone any freedoms to switch insignias in and out when there's a chance to loose a really expensive piece of kit.
The best use I have for it is on Hero armour, which is indestructible - I swap runes and insignias out all the time on them, but I wouldn't dare try that on my armour - I've already lost 2 15^50 collector bows swapping strings and I gave up on the system after that.
I think if Anet changed it so that only armour drops (or uncustomised items maybe) had a chance to break - that would be a better system.
arcanemacabre
Quote:
Originally Posted by Cirian
I think if Anet changed it so that only armour drops (or uncustomised items maybe) had a chance to break - that would be a better system.
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Angel Develin
I love the new armor system, i also found most of the insignias for my hero's and my self.
the prices are always high at the start of a new chapter but the drop rate is this time very high, even when i do a quest with henche I always find insignias.
I also want to see my old armors updated into this system, that would be great, specially for my fow and other 15k sets.
the prices are always high at the start of a new chapter but the drop rate is this time very high, even when i do a quest with henche I always find insignias.
I also want to see my old armors updated into this system, that would be great, specially for my fow and other 15k sets.
Hyunsai
Minor vigor is around 2K now, no?
akh
Why can't we just put different insignias in one set and then switch them in some kind of menu ? Insignia system in its current form isn't bad but it doesn't simplify anything.
Snowman
I like the change, but then I like any change In this case it simply provides a new level of depth to Guildwars, something else to do - which is good!
I am in agreement about the complains however, especially that the insignia's arnt "swappable" as advertised.
I am in agreement about the complains however, especially that the insignia's arnt "swappable" as advertised.
Abnaxus
Quote:
Originally Posted by Akhilleus
exactly.
if anything, you guys should look at this type of thing as an opportunity. by plannign ahead of time, and investing prior to the new chapters release, not only will you be prepared for whatever awaits you, but it can be a profitable investment. stocking up in low level materials and runes before a new chapter comes out, means you can play the part of a ticket scalper at a sold out sports game...you can charge whatever the hell you want (more or less) because theres bound to be someone who lacked the foresight to stock up, but doesnt lack the funds to make you a profit. instead of whining about economic cycles, use them to your advantage. |
This is a point of view of a trader, someone who likes playing the trade minigame inside the main game, and can remain acceptable provided that he/she doesn't want to give lessons on how to approach the game, or say that other players should adapt to his/own system to play the game.
To clarify where I speak from, I have 8 playing chars (soon I will have 10) 5x15k armors, sup. vigor on all of them, all valuable greens for each class, 1.2M in storage (and probably 1M spent in 1337 gold weaps) and 5 mule chars to store all kind of common/rare crafting materials, collectibles, dyes, weapons and runes.
But I don't store materials and other to make speculations on new players, I store for my personal usage, because the day I decide to get a new armor and need 50 steel I don't want to discover that they are 1k each at trader. And when a friend needs material for his/her armor, I normally give him/her for free, or if I feel that it could seem a manifestation of superiority to give something for free, I ask him/her the price I would sell to the merchant.
That said, I think that the insignia system is flawed.
Consider the situation of a new player, for who the words "speculation" is a nonsense: if NF is the 1st chapter he/she buys, he/she will have a huge additional difficulty in getting a basic decent armor, differently from what happened in GWP and GWF.
Before NF, insignias (= inherent bonuses) were crafted, thus available in unlimited number and not subject to market speculations. Now they are "luxury items", human traders exploit the need of those items camping the trader, hoarding and abusing of new players.
If the trend continues, in GW4 we'll not have armor crafters, but armor traders. Old players will camp the traders, buy all armors they can and speculate on the newbies, who will have to hope they can drop pieces of armors from monsters or play through the game with their tutorial armors.
Though deprecable, I think that abusers are legitimate, they behave the way the game allows them to behave.
A.net has designed the game in a way that rewards and encourages such kind of abuses, and so players are in their right to commit every kind of possible abuse allowed by the game.
Let's call things with their name, hoarding is not "making profitable and wise investment" as Akh says, is ABUSE. Point.
What I criticize in the game design is essentially this:
In PvP, all basic equipment are available for fixed "gold" (that in PvP are Balth points) and provided that you have the right amount of points you can get all the armors, runes, upgrades and gear needed. You don't have shortage of items because other players have hoarded them.
In PvE, most of the BASIC, STANDARD equipment are subject to market speculations, now with NF even the basic armors, previously available from crafters, have become market items.
GW is becoming more and more an imitation of all other WoW-ish style grind games, and maybe because the developers listen to players who want GW to be a WoW without the monthly fee that their dad is not willing to pay for.
Marc0
You guys are forgetting you don't HAVE to buy new armor unless the only chapter you have is NF...or if you roll all new characters there. Most people will roll 1 or 2 new toons there & keep the existing ones they have. My heros do fine without insignias...and when I loot a random rune, I just pop it on the hero I see fit if it's not one I'll use. Keep playing & you will gradually get more items that you would normally just sell to the merchant that will work well for your heros....also they are already better than henchies since you can control builds, secondary, weapons, off hands....be happy you CAN customize the armor they wear.
On the other hand, I do agree that since these mods were included in the previous system, they should still be easily attained. Make a trader with set prices for all insignias & then reduce the cost of the armor by however much an insignia costs. *edit* A trader that has unlimited supply, not one that is based on what is sold to him! *
Example:
A Gladiator Canthan chest in Kaineng would cost 1.5k to craft....plus materials. If came with +3 energy. The Knights also cost the same & had -3 damage.....so price insignias super cheap, or charge 500g for them but reduce the cost of the armor parts in NF by 500g each to compensate.
But in practice, the armor in the command post is 1k, so that is nice, since you can get max armor for 1k....but there is no static vendor for the insignias. As long as people can get max armor cheap with the stats they need, the higher priced armor doesn't matter, that is a luxury.
On the other hand, I do agree that since these mods were included in the previous system, they should still be easily attained. Make a trader with set prices for all insignias & then reduce the cost of the armor by however much an insignia costs. *edit* A trader that has unlimited supply, not one that is based on what is sold to him! *
Example:
A Gladiator Canthan chest in Kaineng would cost 1.5k to craft....plus materials. If came with +3 energy. The Knights also cost the same & had -3 damage.....so price insignias super cheap, or charge 500g for them but reduce the cost of the armor parts in NF by 500g each to compensate.
But in practice, the armor in the command post is 1k, so that is nice, since you can get max armor for 1k....but there is no static vendor for the insignias. As long as people can get max armor cheap with the stats they need, the higher priced armor doesn't matter, that is a luxury.
Imaginos
Quote:
Originally Posted by akh
Why can't we just put different insignias in one set and then switch them in some kind of menu ? Insignia system in its current form isn't bad but it doesn't simplify anything.
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Marc0
Quote:
Originally Posted by Imaginos
I'd like to see that myself. Apply an insigina to a piece of armor and it's "Saved" on the armor. Apply another and it too is saved, then you can use a drop down list for that armor part to choose what insignia you want active.
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/signed for the drop down menu for armor! (also /signed for added storage!)
Abnaxus
Quote:
Originally Posted by Marc0
On the other hand, I do agree that since these mods were included in the previous system, they should still be easily attained. Make a trader with set prices for all insignias & then reduce the cost of the armor by however much an insignia costs. *edit* A trader that has unlimited supply, not one that is based on what is sold to him! *
Example: A Gladiator Canthan chest in Kaineng would cost 1.5k to craft....plus materials. If came with +3 energy. The Knights also cost the same & had -3 damage.....so price insignias super cheap, or charge 500g for them but reduce the cost of the armor parts in NF by 500g each to compensate. But in practice, the armor in the command post is 1k, so that is nice, since you can get max armor for 1k....but there is no static vendor for the insignias. As long as people can get max armor cheap with the stats they need, the higher priced armor doesn't matter, that is a luxury. |
Basically, all what appears in the PvP creation screen should be available from crafters, and when I say "available" I don't mean "cheap", but craftable for a fixed price, like in PvP you can get all basic gear for fixed "PvP prices".
So, let's say that all insignias would cost 1.5k, so every piece of the basic NF armor would cost 2.5k (1k more than Kaineng of Droknar). That would be much better then the current system with it's unperdictable prices, even for the basic equipment.
Marc0
I don't think you understood my post.....I don't think the new armor should cost more than 1.5k each for basic max armor WITH mods. I did edit & say a trader with unlimited supplies, that covers availability. The way i'm suggesting it work would come out with the armor costing the same as the GWF & GWP max 1.5k armors, after you have put insignias on them.
Sable Phoenix
Quote:
Originally Posted by Oh a GW forum
Ok, enough sarcasm and dissent. Here is what needs to be done if pve wants to see any benefiet from this system.
1) Update armor to have a 0% chance of breaking when salvaging components from it. It's customized, you paid for it, it doesn't effect the economy, there is no valid arguement against this. Period. 2) Update system to encompass old armor from C1 and C2. Find a way to make it so you have to buy nightfall to do it if thats so important to anet, I don't care... but it's simply ridiculous to split the game in half like this where there are completely different systems of armor depending upon when you bought the game. We need some form of consistancy here. 3) Creat a crafter that will create any insignia compitable with your profession, AT A FIXED PRICE. Again, there is no valid arguement against this. These bonuses used to be FREE, don't give me your crack-pot economic theories about how the game will explode. Either fix the system, or scap it. It was fine in faction, but if you want to try and improve upon perfection, try not to actually make things worse, ok Anet? |
Oh a GW forum
Quote:
Originally Posted by Hyunsai
Minor vigor is around 2K now, no?
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eudas
To the OP:
IMO, Insignias is a great idea from a design standpoint.
And, in the end, from a playing standpoint, it also works well -- you craft only as much armor as you need, with the look you need, and you can change it later if you desire. It's all about flexibility and versatility.
I haven't had any problems with it; your points were written relatively eloquently but it's only been one week after nightfall release. I expect that insignia prices will fall as time goes on, and replacing a 1k insignia is still better than re-crafting a 15k piece of armor when you want to switch.
So, sorry, but I disagree -- insignias are a good thing.
The only thing I personally object to is that ch1/ch2 armor can't use insignias -- this makes it look like insignias and inscriptions are being used only as a selling point to sell units of ch3.
To ANET: I really hope you add an "Armor Conversion" tab to the Armorsmith NPC's so that people can convert their older, existing armors (for a small fee, say 150gp) to be able to use inscriptions. Same goes for Weapons.
cheers,
eudas
IMO, Insignias is a great idea from a design standpoint.
And, in the end, from a playing standpoint, it also works well -- you craft only as much armor as you need, with the look you need, and you can change it later if you desire. It's all about flexibility and versatility.
I haven't had any problems with it; your points were written relatively eloquently but it's only been one week after nightfall release. I expect that insignia prices will fall as time goes on, and replacing a 1k insignia is still better than re-crafting a 15k piece of armor when you want to switch.
So, sorry, but I disagree -- insignias are a good thing.
The only thing I personally object to is that ch1/ch2 armor can't use insignias -- this makes it look like insignias and inscriptions are being used only as a selling point to sell units of ch3.
To ANET: I really hope you add an "Armor Conversion" tab to the Armorsmith NPC's so that people can convert their older, existing armors (for a small fee, say 150gp) to be able to use inscriptions. Same goes for Weapons.
cheers,
eudas