I really love the new game. I think it's fantastic.
Here are 3 issues I've noticed. It could just be me not knowing what to do or it could be something that needs to be fixed/improved, Anet...
1. My hero monk won't stop healing a minion master in the party. So the hero monk runs out of energy from casting spells non-stop, literally. HELP!
2. Is there a way to tell how close a hero is to reaching the next level? For example, we can look at our own xp....
3. Is there a way to monitor when more hero skills are available and how many? Right now, I'm confused by it. I only know I may acquire more hero skills when I speak with the hero skill trainer. I'm not able to see ahead of time whether I should go speak with the hero skill trainer. And when I'm told there are 5 skills available, is that 5 per hero or 5 total? Yeah, I know, I'm confused. With a player's own character, the player may check for skill points. Can this be done with a hero? If so, I can't figure it out. If not, it would help.
That's all for now. The game is great. Good job Anet!!!!!!!! A little help on the above issues would be nice.
A few Hero Related Questions
michaelp68
SnipiousMax
Quote:
Originally Posted by michaelp68
1. My hero monk won't stop healing a minion master in the party. So the hero monk runs out of energy from casting spells non-stop, literally. HELP!
This can be fixed in two ways:
1.) Don't stand in one place for extended amounts of time.
2.) Tweak your build. Don't use Heal party or healing breeze. Rather use two spamable heal spells, sig or Rejuvination, and sig of devotion. When you stop, the monk casts the signets as often as he casts the spells.
Personally, I've not had a problem, but I don't sit in one place long.
1.) Don't stand in one place for extended amounts of time.
2.) Tweak your build. Don't use Heal party or healing breeze. Rather use two spamable heal spells, sig or Rejuvination, and sig of devotion. When you stop, the monk casts the signets as often as he casts the spells.
Personally, I've not had a problem, but I don't sit in one place long.
hui33
Anyone Knows what does the Item's Attribute +1 on Hero Scalp means? Pls Advise Me Thanks!!!
SnipiousMax
^ It means its +1 of whatever rune you put on it. For example... lets say I put a +3 superior Healing run on my monks head gear... it becomse +1 Healing .
That I've seen it has nothing to do with what item you're holding.
That I've seen it has nothing to do with what item you're holding.
Former Ruling
1) I had this problem for awhile, but I dont know if it was the bar I was using or whether the heros actively "learn" more AI as you use them, but Dunkoro finally shaped up and doesn't just spam heal my minions.
2) No, saddly. I just know if they are a lower level than you they level faster than normal. So you can kind of gauge it using your own bar.
3) You gain more Hero Skill points for advancing in Sunspear and Lightbringer titles, you DO NOT get them for your heros leveling up like you get skill points for. So of course they are PER CHARACTER (because they are based off that character's titles) not per hero. If you have 5 Hero Skill Points you can buy 5 total skills from the Hero Skill Trainers. You don't get many, so use them wisely.
2) No, saddly. I just know if they are a lower level than you they level faster than normal. So you can kind of gauge it using your own bar.
3) You gain more Hero Skill points for advancing in Sunspear and Lightbringer titles, you DO NOT get them for your heros leveling up like you get skill points for. So of course they are PER CHARACTER (because they are based off that character's titles) not per hero. If you have 5 Hero Skill Points you can buy 5 total skills from the Hero Skill Trainers. You don't get many, so use them wisely.