Hello Everyone
I've been playing Guild Wars since Prophecies, so I'm not new. Hero's are a pretty new and unique concept to Guild Wars. I think Anet did a good job putting them in the game because it gives the game an extra someting.
In my opinion though I could care less about hero's. I mean yeah it's cool, but I would still think this game was awesome without them. It seems like most people are going crazy over heros. Of course I could change my mind later. So what does everyone else think? Are Hero's all hype?
See you in game sometime!
Hero Hype?
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T
J
I beat the Nightfall campaign with heros, and went and mopped up Unwaking Waters and Raisu Palace and Shiro with them. Used correctly they're quite useful, they certainly help with the lack of players in some missions. Assassins will actually be able to get through Factions without guild help using heros...
^^^
hear hear.
Hell, I even take henches and wont go into a random pug.
To the OP, heros are just amazing, just the fact that you can customize their skills makes all the difference.
I had Olias do MM, masters of whisper is SS, and one of the eles is nuking.
Mobs cannot last a chance with all this damage.
GJ Anet, I say GJ
hear hear.
Hell, I even take henches and wont go into a random pug.
To the OP, heros are just amazing, just the fact that you can customize their skills makes all the difference.
I had Olias do MM, masters of whisper is SS, and one of the eles is nuking.
Mobs cannot last a chance with all this damage.
GJ Anet, I say GJ
f
Heroes are no better than henchmen, the flagging system would have sufficed - which thankfully works on henchmen anyway. Their only use is when you need a highly specialised skill that you can't be bothered to take yourself, e.g. removing all conditions at abaddon.
At a lot of places they are actually a burden, because you are required to take them on some missions and if you're like me, they will still be lvl10 or less. I did use koss because I liked the cut of his jib, and devona sucks most of the time, hands up who thought they only gave us 1 hammer warrior to force us to use koss...
At a lot of places they are actually a burden, because you are required to take them on some missions and if you're like me, they will still be lvl10 or less. I did use koss because I liked the cut of his jib, and devona sucks most of the time, hands up who thought they only gave us 1 hammer warrior to force us to use koss...
If that is what you think heros are best for then you not using them right.
For me, having a Necro MM hero is a dream come true. The MM build works great with my Barrage Ranger build.
Being able to command them, set their attack modes (To prevent Healers for fighting for example) and being able to set the skills makes them more then just henchmen.
People who think heros are just plain old henchmen aren't using them to their fullist.
For me, having a Necro MM hero is a dream come true. The MM build works great with my Barrage Ranger build.
Being able to command them, set their attack modes (To prevent Healers for fighting for example) and being able to set the skills makes them more then just henchmen.
People who think heros are just plain old henchmen aren't using them to their fullist.
Heros are amazing, given the right skills. My guild leader and I took 6 heros into Sorrow's Furnace, and proceeded to annihilate everything. Olias(MM) and Zenmai(A/R Crit Barrager)were the highest level, at 15, the rest, including our monks, were ~12-13, and one level 8. Henchies don't compare, not at all.
Zenmai died once, and was ressed immediately by Res Sig. No other deaths occurred.
Zenmai died once, and was ressed immediately by Res Sig. No other deaths occurred.
they are amazing. I just love how you can set them up.
For example the water pump mission. I got owned by the boss at the end, so I go back to town, change a hero into an interrupter and fly through the mission.
Gates of Desolation mission. I couldn't kill a boss because he kept ressing his healer with some signet. So I set a hero up to take frozen soil with him, and it's easy as pie. Normally you do that on your own character, but that's a waste of secondary and skill slot as a monk, while it isn't really a problem for heroes. Awesome, really.
For example the water pump mission. I got owned by the boss at the end, so I go back to town, change a hero into an interrupter and fly through the mission.
Gates of Desolation mission. I couldn't kill a boss because he kept ressing his healer with some signet. So I set a hero up to take frozen soil with him, and it's easy as pie. Normally you do that on your own character, but that's a waste of secondary and skill slot as a monk, while it isn't really a problem for heroes. Awesome, really.
c
Heroes are excellent for PvE. In fact, i think most it actually promotes less cooperative gameplay. At least parties consisting of smaller numbers of real life players.
Heroes have the potential to be very deep tactically. I already predict that future farming build will consist of one real player and a Hero.
Simple tips to get you started ---
1. Put FLAIL, not Frenzy or Tigers Fury or Flurry on Koss.
2. Don't equip more than skill that cause exhaustion. And make sure you manage it.
3. On offensive characters, like Koss, it is better if you load them with offensive skills. No defensive skill are necessary if you have capable monks.
Heroes have the potential to be very deep tactically. I already predict that future farming build will consist of one real player and a Hero.
Simple tips to get you started ---
1. Put FLAIL, not Frenzy or Tigers Fury or Flurry on Koss.
2. Don't equip more than skill that cause exhaustion. And make sure you manage it.
3. On offensive characters, like Koss, it is better if you load them with offensive skills. No defensive skill are necessary if you have capable monks.
They are pretty cool... apart from the centaur dude.. zhed i think his name is.. constantly thinks he's a tank and steams into the enemy unless you tell him not to.
And the master of whispers has a tendency to go back to someone who has died even if you dont tell him to, whilst ignoring the marker i place on the map.
Few bugs to iron out but then it will be awesome.
And the master of whispers has a tendency to go back to someone who has died even if you dont tell him to, whilst ignoring the marker i place on the map.
Few bugs to iron out but then it will be awesome.
K
S
Also another thing I don't like is that players that have a high level hero (or have all the heros) have an advantage over a player that doesn't want or care to use heros. By advantage I mean having an easier time through the game or perhaps better farming opportunities.
I'm not sure how many of you played or play Warcraft 3 (awesome game) but I didn't like the hero part. How you had to level your hero or else you are at a pretty big disadvantage against your enemy. Warcraft 3 players know what I mean, it kind of feels like the part of Warcraft 3 I didn't like.
I'm not sure how many of you played or play Warcraft 3 (awesome game) but I didn't like the hero part. How you had to level your hero or else you are at a pretty big disadvantage against your enemy. Warcraft 3 players know what I mean, it kind of feels like the part of Warcraft 3 I didn't like.
So far I like the heroes quite a bit. My only issues are when I got my Canthan Mesmer into Elona, I got several heroes unlocked and basically got the Consulate Docks mission.. Fine. But You HAVE to have Dunkoro to take the mission and he's only lvl 6 and poor Koss was only lvl 2. So basically I've had to tool around the training isle to make the lower level heroes useful for the higher level part of the game.
I did make the mistake of leaving Healing Breeze in my first monk heroes skillset and he spammed it til he had NO energy and about got us all killed.. But I remedied that and he's much better although the monks seem to have a hard tiem remembering to heal themselves as well as the rest of the party.
I love having my necro hero running MM.. Makes life easier and my own necro can run SS or blood at the same time and of course Acolyte Jin seems to just LOVE Barrage as well as Apply poison and Chiking Gas..
Can't wait to go around Cantha and Tyria with these guys.
I did make the mistake of leaving Healing Breeze in my first monk heroes skillset and he spammed it til he had NO energy and about got us all killed.. But I remedied that and he's much better although the monks seem to have a hard tiem remembering to heal themselves as well as the rest of the party.
I love having my necro hero running MM.. Makes life easier and my own necro can run SS or blood at the same time and of course Acolyte Jin seems to just LOVE Barrage as well as Apply poison and Chiking Gas..
Can't wait to go around Cantha and Tyria with these guys.

