In support of this assertion I will list updates that I believe show this evolution. The original AoE/DoT update that caused mobs to scatter when certain skills were used against them (firestorm, etc). The elimination of the AI's mobbing response to a character holding a certain item (book, gear, etc). Monsters being updated to use interrupts and skills in a more competent manner. With the introduction of Factions many more mob groups consisted of a balance of classes. The update associated with Nightfall introduced among other things the behavior of the AI to flee and heal during a fight. There are other examples, but these are the ones that readily came to mind. These changes to the PvE mobs make them act in a manner that more closely reflects an experienced player and/or team of players and combines to make PvE battles look more and more like PvP battles.
Assuming you agree with the assumption that PvE is indeed becoming more like PvP, what are your opinions on the pros and cons of this continued game play evolution? Please contribute your reasons in a manner that isn't inflammatory and respects the opinions of others. I'm starting this thread out of curiosity and as a form of *constructive* feedback to the developers (because they do read these forums and it does help steer the direction of their updates - thank you ANet!). I'll start the ball rolling myself (these are only my opinions/take on the subject - I'm not trying to push these ideas on anyone):
My time is spent roughly 90% PvE and 10% PvP (Ok, if it wasn't obvious before, I've now given you my bias on this subject)
Pros:
- More challenging
- Encourages group strategy and communication
- Encourages adoption of new strategies and skills
- Encourages playing with other known/experienced players to cope with the added challenges (guildies, friends, <maybe henchies/heros!>, etc)
- The overall increased difficulty separates the less skilled/experienced/adaptable players - thus indirectly providing greater comparative reward/success for the elite few (if you are one of these elite few this is a definite plus)
Cons:
- Increased difficulty may prove frustrating/boring/stressful as battles become longer and/or harder to achieve a successful outcome
- The more difficult game play can increase the chance of team conflict and poor behavior. Everyone's happy when things go well and this tends to deteriorate when things don't (especially PUGs).
- While skills may be adapted, the smaller margins of error inherent with the more difficult game play may force a limited range of build/team strategies to achieve success. Just look at the elite areas (UW, FoW, SF, Urgoz, SF, Deep, etc) where build/strategies are often very strict for most groups (PUGs). On the PvP side, look at how many less experienced/skilled people go IWAY/VIMWAY to achieve success.
- The drift of PvE towards PvP will limit the variety of game play experience and appeal to a smaller group of people.
Thoughts:
I think ANet has done an excellent job of trying to be everything for everyone - not an easy task by any means. PvP is provided for the more competitive people who thrive on skill, complex team tactics and game play where the difference between success and failure can ride a very fine line. The challenge to constantly adapt in a fluid environment and succeed against a worthy human opponent. PvE is more for the casual person who may not have the inclination, time or experience needed to enjoy overly challenging/fluid/competitive game play. Someone who likes the smooth experience of a team steamrolling through the mobs while collecting rewarding loot along the way. People who enjoy the journey, buying/selling, the storyline, all the different aspects of the game outside of the heated chaos of battle. And also people who enjoy a challenge more similar to PvP, but in a PvE setting (UW, FoW, etc).
I think the user base and therefore ANet would be best served by continuing with this variety and not forcing game play down any particular path. I think the latest update in particular has shifted PvE more towards PvP. Let the PvPer's have their part of the game and let the PvEer's have a mix of easy and challenging areas. Heck, even let the farmers farm! I PvP and PvE in almost all its forms (arenas, GvG, storyline, title advancement, farming, PUG'ing, etc). I love the flexibility that this game provides and would be saddened if any of this would be limited. I think there are ways to have the pros while limiting the cons. I have faith that ANet will be able to continue the miraculous job of balancing everyone's wishes and maintaining the variety that makes this game great.
Sorry for the long post and thanks to all who took the time to read it. Please share your thoughts and constructive feedback and keep this a respectful discourse.
-Please forgive my grammar as English is my native language and therefore I'm lazy and not as coherent as an educated non-native English speaker
