Anet : Is the AI update working as intended or not?

saphir

Lion's Arch Merchant

Join Date: Jun 2005

doa

Mo/

Quote:
Originally Posted by Narutoscryed

they also followed the monk untill they killed him.. he ran all the way back to spawn..

SOOOO ya ... that kinda shoots down the whole.. always on the wammo idea

lol, i'm not really surprised though. You went w/ with what anet probably treats as a farming duo. Try it with a group of maximum number of players (6?) - eg. a pug or henchies, I'm curious if you still get the same AI behavior


All I know is what I've seen in UW/FOW/NF and I always go with a full party when adventuring, either with pugs, or heroes/henchies or some combo thereof.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Try this just to see how the AI is broken...

Take Koss, set as Battlerage warrior. W/Mo. Give him Succor for you and another Caster. Have him cast it on you...watch it disappear faster then it was casted on you.... idiot Koss... YOU DONT NEED ENERGY!

Dunkaro can't even bond you... his energy management is so good, he can't stand that... oh but wait.... it ISN'T! He cancels WoH or Blessed light CONSTANTLY! Give him heal party, watch him cast it, cancel, cast, cancel, cast, cancel... oh wait... you don't have any energy anymore... IDIOT! Your energy management SUX.... Fix it Anet, your AI upgrade was more of a downgrade if anything...

Narutoscryed

Narutoscryed

Banned

Join Date: Dec 2005

In the woods

Elite Crew

W/E

ya the same result happens even with a large group of players..

the ai is just scatterd.. there is no possible way to hold onto aggro and do damage at the same time..

not snare.
not slowdown.
not cripple.
not knockdown.

they just scatter when they either take to much damage.. or see any spell that effects multiple targets.. and i do mean SEE 90 percent of the time your aoe spell is wasted on a scatter group the instant you cast..

Ulivious The Reaper

Ulivious The Reaper

Desert Nomad

Join Date: Jan 2006

The Shadowed Assassins

W/Mo

I think its bugged, I being a warrior, have never seen agroing going this easily, i mean wow its kinda hard to keep up with the stances with like 938920 people all attacking me and me trying to give out damage too, however i can do it cause i pwn like that, but still, i find it weird, but then again, my jobs easier because all i have to do is ball them up and wait for nukers to tripple echo nuke them with freaking meteor (gg heros) and thats it, next group >.> to easy


maybe its just me >< they stay on me through nukes and all

Caspar

Ascalonian Squire

Join Date: Aug 2006

Just a heads up. They did something to the AI once again in the last update... (just a few mins ago) and now, the mobs no longer primary target tanks. In fact, they ignore tanks and go straight for the casters. I have tested this at The Mirror of Lyss vs the Dijin's (sp) and the henches got their ass handed to them in a few secs. I managed to get away with sprint...

Phoenix Ex

Lion's Arch Merchant

Join Date: Nov 2005

Mo/R

Ya, I noticed that too. At first I didn't mind the AI change since my tank can finally do the job of tanking, but now they changed it back to the annoying beeline for monk aggro from before, and the AI flaws became much more obvious. Their melee beeline our monk, our warrior chase after their casters running backward = our monk/caster left to fend for themselves far far back from the warrior = bad.

Ulivious The Reaper

Ulivious The Reaper

Desert Nomad

Join Date: Jan 2006

The Shadowed Assassins

W/Mo

wow, after i get my necro her witches hat i'll check this out, boy this is going to suck if they did ><

Blackest Rose

Lion's Arch Merchant

Join Date: Feb 2006

Initial impressions of the 10/31 update can be found in the new thread called something like :

AI Changes for monster/henchmen 10/31..for the worse?

Initial impressions are that everything no longer attacks warriors - but in fact warriors can't hold any agro and everyone must kite continually.

.... So I guess that this answers the question that they're still working on the AI

Raging Pacifist

Frost Gate Guardian

Join Date: Feb 2006

The Ocean Machines

W/

http://img170.imageshack.us/img170/1807/gw026qv5.jpg
The target enemy, and the guy right behind him, are part of the second spawn. The second spawn was over 20 radar ranges away from where that screen is taken.

The AI needs to be fixed, this is a huge failure on anet's part.