Staff Wrapping of Enchanting: Enchantments last 13% longer
Furious Hammer Haft: Double adrenaline on hit (Chance: 10%)
Sundering Sword Hilt: Armor penetration +20% (Chance: 16%)
Shocking Hammer Haft: Lightning Damage
Hammer Grip of Shelter: Armor +5 (vs. physical damage)
Hale Staff Head:Health +15
Axe Grip of Shelter: Armor +4 (vs. physical damage)
Bow Grip of Warding: Armor +5 (vs. elemental damage)
Bow Grip of Fortitude: Health +29
Bow Grip of Shelter: Armor +7 (vs. physical damage)
Dagger Handle of Dagger Mastery: Dagger Mastery +1 (11% cance while using skills)
Bow Grip of Fortitude: Health +20
Crippling Bowstring: Lengthens Crippled duration on foes by 33%
Monk Rune of Major Smiting Prayers: Smiting Prayers +2 Health -35
Monk Rune of Major Healing Prayers: Healing Prayers +2 Health -35
Mesmer Rune of Major Fast Casting: Fast Casting +2 Health -35
Rune of Attunement: Energy +2
*gold* Insightful Platinum Staff of Enchanting: Halves skill recharge of spells (Chance: 16%) Energy +8 Earth Dmg 10-17 (Requires 6 Spawning Power) Halves casting time of Spawning Power spells (Chance: 19%) Energy +4 Enchantments last 19% longer
PC on lots of mods, some runes, and a gold item
cavask8r
jackie
Check runes from rune trader.
All your upgrades are merch food except for these:
- +29HP bowgrip which is around 2k~ or so.
- Furious 10% HammerHaft should give around 2-3k~ or so.
- Crippling String 1k~
All your upgrades are merch food except for these:
- +29HP bowgrip which is around 2k~ or so.
- Furious 10% HammerHaft should give around 2-3k~ or so.
- Crippling String 1k~