What you would like see next in Guild wars?
Nimrod EX
hopefully this will be a suggestion thread gathering up aaaall the suggestions...this will be much more convinient!
my suggestions:
1. that u will be able to use 7 heros not only 3...because it can be way more fun to actually choose what everyones skills will be instead of the henchies having their own set of skills...
2. Anet should make a place where u can get sunspear promo points even AFTER you beat the game
well...those are mine xD...next :P
my suggestions:
1. that u will be able to use 7 heros not only 3...because it can be way more fun to actually choose what everyones skills will be instead of the henchies having their own set of skills...
2. Anet should make a place where u can get sunspear promo points even AFTER you beat the game
well...those are mine xD...next :P
sakura75
Quote:
Originally Posted by Nimrod EX
hopefully this will be a suggestion thread gathering up aaaall the suggestions...this will be much more convinient!
my suggestions: 1. that u will be able to use 7 heros not only 3...because it can be way more fun to actually choose what everyones skills will be instead of the henchies having their own set of skills... 2. Anet should make a place where u can get sunspear promo points even AFTER you beat the game well...those are mine xD...next :P |
2 > Hair dresser for the characters. Everyone in a while has his/her hair done.
3 > Pet zoo for Rangers. Why can't a Ranger have multiple pets at home and only take one in a battle?
4 > Armor closet. Pumpkin, X-mas, Dragon headpieces and normal armor is using all my inventory. Who has more than one suit at home? and most ladies have several outfits for each kind of meeting.
5 > Some kind of an auction home. Easy selling and buying unwanted/wanted items
6a > Let us name our heroes ourselves
6b > Let us use our other characters as our heroes. I have several character fully equipped etc. Why wasted my time with levelling a hero?
7 > Did we coumt how many different keys there are? I lost the count. Let us get all the key in one Key Ring. It would save space.
8 > Weapon house. My ranger has 7 bows, Hornbow, Recurvebow, Shortbow, Longbow, Flatbow, one +5 energy and one -5 energy bow. Mostly I am using 1 to 3 bow within one battle. Carrying all the bows is such a waste.
9 > Voice communication ingame instead of using TS/Vent
10 > Ingame games. What were a game without a good and satisfied community? I mean, sometimes, we are hanging out in GW and sitting pretty. We could play poker, chess or other games in the meantime and earn a title. Chessmaster or Pokerface are of course funny titles ;-)
11 > Interactive quests. Players ingame design quests and give rewards instead of doing repeatitive quests. Endless quests possibilities! This is gonna push the PvE part forward to the unknown and even more interesting than PvP/GvG imho.
Don't take this point lightly. As far as I know there is no single RPG/MMORPG that has really interactive quests/missions. There are some games (no names please) that try to do this but failed, methinks. So if GW succeed this as a first game with interactive quests/missions this will be the cornerstone for all future RPGs
12 > Day-Night and Weather conditions just like in real life. For example, 18:00 GMT would be like evening or 13:00 would be full light.
13 > An Offline version of GW that is completely incompatible with the online version, but with the same features. (Not for me, but a good friend of me suggested this).
14 > Quick and simple switching over your profession slots without logging off and logging in again.
15 > As far as I know GW is still running as a 32 bits game, when shall I pass to the 64 bits version?
16 > Linux version support! In my opinion Linux is a more stable operatning system than Windows.
....
Stemnin
-Playing as a different race
-Choosing to be good or evil
-Make it feel more multiplayer.. maybe it's because there's 10 ppl in an outpost and all are using hench/heroe's, if I want a singleplayer game, I play Oblivion. I'm starting to miss pugs lol...
-Choosing to be good or evil
-Make it feel more multiplayer.. maybe it's because there's 10 ppl in an outpost and all are using hench/heroe's, if I want a singleplayer game, I play Oblivion. I'm starting to miss pugs lol...
Fredje
Like sakura75 suggested:
- Auction house like in World Of Warcraft
- More storage space ==> Fee or free
--> Storage space is enough for one char but when having mutilple char's the space isn't big enough.
- Auction house like in World Of Warcraft
- More storage space ==> Fee or free
--> Storage space is enough for one char but when having mutilple char's the space isn't big enough.
Addone_Abaddon
- have a party of 12 being a regular thing
BahamutKaiser
Quoting?........
Suggestions.
1. Improve a wide selection of exsisting skills which don't see any effective play because they are far to weak to occupy a skill slot instead of the useful skills.
2. Add a working Z-axis or hieght recognition so characters do not clash with overhead units and can't melee and touch enemies on entirely different hieghts then them.
3. Make Vendors or traders for all the Weapon insignias and mods to provide better access to more items and provide an alternative to "Player to Player" trade, not a tool for Players to gouge prices even more.
4. Add more inventive mechanics like the Hero system in every chapter, we damn sure pay for it. More stuff like Climbing terrains and skills, Swimming terrains and Sailing your own ship (exploration of the seas with perhaps your Guild), New Playable Creatues instead of a continuous stream of Profession classes, and any number of other improvements which actually add something to the exsisting game engine for the entirely new game cost we pay every chapter which only really gains us an expansion.
Suggestions.
1. Improve a wide selection of exsisting skills which don't see any effective play because they are far to weak to occupy a skill slot instead of the useful skills.
2. Add a working Z-axis or hieght recognition so characters do not clash with overhead units and can't melee and touch enemies on entirely different hieghts then them.
3. Make Vendors or traders for all the Weapon insignias and mods to provide better access to more items and provide an alternative to "Player to Player" trade, not a tool for Players to gouge prices even more.
4. Add more inventive mechanics like the Hero system in every chapter, we damn sure pay for it. More stuff like Climbing terrains and skills, Swimming terrains and Sailing your own ship (exploration of the seas with perhaps your Guild), New Playable Creatues instead of a continuous stream of Profession classes, and any number of other improvements which actually add something to the exsisting game engine for the entirely new game cost we pay every chapter which only really gains us an expansion.
Drewfense
Balance the game instead of coming out with new chapters every 6 months?...
Makkert
Quote:
Originally Posted by Drewfense
Balance the game instead of coming out with new chapters every 6 months?...
|
And a bit vague. 'balance the game' is about as detailed as 'save the world'.
==================================================
1) Let pvp players choose between hearty-elder - dire pet.
2) watch the number of skills per profession. having 150 skills for 6 core and 75 for chapter 4 seems off.
3) be able to scrimmage on every GvG map you want, not only your own map.
4) make the camera-angle that centers always on what you cast upon optional.
Not A Fifty Five
this should be spotlighted XD
Kais Unduli
Bigger party sizes more often would be fun. Also, maybe have a few challenge missions where you can only take melee classes or caster classes. I'd love to have a party of 8 warriors just tear through a field of enemies, like in the Dynasty Warriors games.
Xpl0iter
Quote:
Originally Posted by Drewfense
Balance the game instead of coming out with new chapters every 6 months?...
|
freekedoutfish
Some may have been already mentioned
-Playing non-human characters.
-Locations based within sky cities, joined by bridges and teleporters.
-Giving multiple choices about how to behave i.e if kill someone instead of freeing them, it has consiqences later on.
-Turning good or bad (due to your actions) has an effect on the kind of armor you can purchase and the armor colours, i.e black and white base colours (can be dyed later on, but would have distinctive good or evil look).
-Giant pets :P
-One or two new Hero(es) per continent.
-Helmets or masks or tattoos for elemtenal armor.
-Insignia or focus items which effects the look of Elemental armor, i.e the pyromancer one will cause animated flames to apear on the armor.
-Ability to transfer skill points between your own characters. i.e incase one has dozens it doesnt need.
-A storyline which allows us to see our gods, and interact with them on a biblical scale.
-Either a new profession which lets you change into animals (Diablo2) or a ranger skill which allows you to do so.
-Playing non-human characters.
-Locations based within sky cities, joined by bridges and teleporters.
-Giving multiple choices about how to behave i.e if kill someone instead of freeing them, it has consiqences later on.
-Turning good or bad (due to your actions) has an effect on the kind of armor you can purchase and the armor colours, i.e black and white base colours (can be dyed later on, but would have distinctive good or evil look).
-Giant pets :P
-One or two new Hero(es) per continent.
-Helmets or masks or tattoos for elemtenal armor.
-Insignia or focus items which effects the look of Elemental armor, i.e the pyromancer one will cause animated flames to apear on the armor.
-Ability to transfer skill points between your own characters. i.e incase one has dozens it doesnt need.
-A storyline which allows us to see our gods, and interact with them on a biblical scale.
-Either a new profession which lets you change into animals (Diablo2) or a ranger skill which allows you to do so.
Nimrod EX
yaay this is going well xD btw sakura i don't think idea 13 and 6a > and 6b > are good....cause the name of the hero is good for the plot...and offline version would suck xD,and the heros need to be plot related xD and btw the good/evil thing doesn't really suit a-net and wouldn't be so cool (my opinions) but the rest where aweome guys!!! comon people post yr ideas step right up!!
Edit: i like your ideas freakedoutfish :P and yeah morpher proff would rock xD and so would a "get to know your gods" chapter xD instead of the damn envoys in factions :P
Edit: i like your ideas freakedoutfish :P and yeah morpher proff would rock xD and so would a "get to know your gods" chapter xD instead of the damn envoys in factions :P
WasAGuest
1) Storage - free; it's a game feature not content. So we shouldn't have to pay for it.
2) Stylist - free; it's a game feature and can be used to promote chapters. Have to buy X Chapter to get X look. This needed to be added before Factions came out.
3) More heroes
4) Auction House
5) NPC merchants for every item and skin in the game to stop the 100k + ecto market. Sorry, but that's dumb and no item or skin in the game is worth that. It also pulls the game away from the casual player... no argument can change my mind on this... don't bother trying. /guilty of being able to afford 100k + ecto, but smart enough to not feed that market.
6) Seperate AI for creature and human/humanoid mobs. The are different, they should act completely different. New AI is a step in the right direction, keep going Anet! /cheer
7) Challenge Missions rewards comparable to the typical farming run. Let's see these Challenge Missions replace the need to farm. Let's have a need and desire to group with other players in these missions with great payout and unique earnable gear from them. (See my token reward idea posted somewhere in this forum).
8) More puzzles and traps.
9) More choices of armor per chapter. NF is kinda skimpy on the armor selection... my only negative (besides the bugs I keep stumbling upon) of NF thus far is the armor.
10) No Factions like expansions... ever... ugh.
11) Removal of all locked gates; they destroy immersion. I went hours of exploring and enjoying myself in NF this weekend. Loving every minute... then I came across my first locked gate and moaned... my first thought "Idiots learned nothing from the mistakes in Factions?"... Now I'm not so harsh on it being there, but it did kill the enjoyment I was having and I lost the immersion of the game world. - if they are needed to stop running, the ranking system works ideal for that. Can't buy X or do Mission X without X rank... but we should still be able to explore and check out the really cool looking game world.
2) Stylist - free; it's a game feature and can be used to promote chapters. Have to buy X Chapter to get X look. This needed to be added before Factions came out.
3) More heroes
4) Auction House
5) NPC merchants for every item and skin in the game to stop the 100k + ecto market. Sorry, but that's dumb and no item or skin in the game is worth that. It also pulls the game away from the casual player... no argument can change my mind on this... don't bother trying. /guilty of being able to afford 100k + ecto, but smart enough to not feed that market.
6) Seperate AI for creature and human/humanoid mobs. The are different, they should act completely different. New AI is a step in the right direction, keep going Anet! /cheer
7) Challenge Missions rewards comparable to the typical farming run. Let's see these Challenge Missions replace the need to farm. Let's have a need and desire to group with other players in these missions with great payout and unique earnable gear from them. (See my token reward idea posted somewhere in this forum).
8) More puzzles and traps.
9) More choices of armor per chapter. NF is kinda skimpy on the armor selection... my only negative (besides the bugs I keep stumbling upon) of NF thus far is the armor.
10) No Factions like expansions... ever... ugh.
11) Removal of all locked gates; they destroy immersion. I went hours of exploring and enjoying myself in NF this weekend. Loving every minute... then I came across my first locked gate and moaned... my first thought "Idiots learned nothing from the mistakes in Factions?"... Now I'm not so harsh on it being there, but it did kill the enjoyment I was having and I lost the immersion of the game world. - if they are needed to stop running, the ranking system works ideal for that. Can't buy X or do Mission X without X rank... but we should still be able to explore and check out the really cool looking game world.
Giga Strike
the ability to join raiding parties so that you can attack specified towns in order to gain money.
Nimrod EX
that was beautifull :P i personally didn't really mind the gates xD but u right...different monsters should act in different ways...and hell they got ALOT of bugs to fix!
examples: (so that if anet see this (they "check the forums daily") they can see some bugs)
1. To the Rescue mission (or something like that) is the mission when u rescue koss from the korians...well anet...it took me 7 tries to get the gate to open!!
2. there are alot of places where my character just gets stuck and the command /stuck doesn't get me out xD (like a basket of fruit in the settelment in mhentari keys)
3. probably much much more
examples: (so that if anet see this (they "check the forums daily") they can see some bugs)
1. To the Rescue mission (or something like that) is the mission when u rescue koss from the korians...well anet...it took me 7 tries to get the gate to open!!
2. there are alot of places where my character just gets stuck and the command /stuck doesn't get me out xD (like a basket of fruit in the settelment in mhentari keys)
3. probably much much more
Link4009
Prizes not for how old your account is, but for how many hours u play
938 hours ftw!)
Titles that are granted for hours played
title names:
40 year old Virgin (max)
Basement Lurker XD
More comedic dialogue!
if u roam around KC area like in Waijun you will see the funniest Dialogue (One guy said the walls were moving XD)
We need more of this
938 hours ftw!)
Titles that are granted for hours played
title names:
40 year old Virgin (max)
Basement Lurker XD
More comedic dialogue!
if u roam around KC area like in Waijun you will see the funniest Dialogue (One guy said the walls were moving XD)
We need more of this
Pkest
An announcement that they are doing well enough financially to delay it for 3-6 months.
Seriously I have so much to do now I'm not going to be ready for another chapter in a measly 6 months and don't want sales to suffer just because I and the others like me aren't ready yet.
Seriously I have so much to do now I'm not going to be ready for another chapter in a measly 6 months and don't want sales to suffer just because I and the others like me aren't ready yet.
Nimrod EX
god i loved that dialogue laughed my head off xD and anet will not host prizes for having no life xD (they allready tell u to "take a break" after 2 hours...which once used to be 3 hours btw xD...aaah....*sigh* good old days
Drewfense
Quote:
Originally Posted by Drewfense
Balance the game instead of coming out with new chapters every 6 months?...
|
Link4009
Quote:
Originally Posted by Nimrod EX
god i loved that dialogue laughed my head off xD and anet will not host prizes for having no life xD (they allready tell u to "take a break" after 2 hours...which once used to be 3 hours btw xD...aaah....*sigh* good old days
|
XD that would be fricken sweet
MDeshame
Less whining
Link4009
Quote:
Originally Posted by MDeshame
Less whining
|
dansamy
More storage. Chrissakes. We have three chapters and at a minimum double the number of character slots if we have all 3 linked. At least add an extra row in Xunlai per chapter that we've bought. Please??
Winterclaw
Save for the ingame comms (which will really add lag), I like sakura's ideas. Well, I don't care about the linux suggestion but then again I use windows.
WasAGuest, I totally agree about the armor in nightfall. Factions had some good armor options and then Anet dropped the ball this time around.
One thing I'd like to see is more varied looks. Only necros and some el's can have blue hair. In nightfall you have 16 choices of hair color for everyone but in the past two, you were usually more limited by colors. Likewise I'd like to see hairstyles and options a little less campaign based.
*Winterclaw wants to make a tyrian warrior with blue eyes and a canthan pigtail hairstyle but he can't.
WasAGuest, I totally agree about the armor in nightfall. Factions had some good armor options and then Anet dropped the ball this time around.
One thing I'd like to see is more varied looks. Only necros and some el's can have blue hair. In nightfall you have 16 choices of hair color for everyone but in the past two, you were usually more limited by colors. Likewise I'd like to see hairstyles and options a little less campaign based.
*Winterclaw wants to make a tyrian warrior with blue eyes and a canthan pigtail hairstyle but he can't.
Hell Marauder
I'd like to see a three-way large-scale war with next release, with battles more resembling Aspenwood type, i.e., with one side attacking and the other side defending. A three-way war is better than Kurzick/Luxon's two-way one, because equilibrium is harder to maintain and there'll be more dynamic shifting back and forth.
Dark Suoon
there should be HORSES to ride.....monkeys to make as a pet, kangaroo as a pet......game where you can choose good or evil.... new heroes, etc....if you dont like it tough luck lol
Jongo River
Size of aggro ring based on size of party and sneakyness of lead character (i.e. Assassin or Ranger = sneakier).
More generally, I'd like to be able explore and avoid confrontation more. Too quickly, current chapters descend into linear, arcade slug-fests, without enough room for the kind of roaming/skulking around, that I like to do.
Oh and critters that look the same, shouldn't suddenly change from dying on one swish of the blade, to taking a concerted 4-man effort to bring down, just because their "lvl" is higher. It makes sense when we're talking warriors that may have had more training, but plants?
Also, I'd like optional "linked" character advancement - missions completed by one character, completed by all (possibly primary only). Or significant places like "Lions Arch" becoming an optional start position for new characters, once you've reached them with the first. Basically, anything to help get "second run" characters past the early stuff.
More generally, I'd like to be able explore and avoid confrontation more. Too quickly, current chapters descend into linear, arcade slug-fests, without enough room for the kind of roaming/skulking around, that I like to do.
Oh and critters that look the same, shouldn't suddenly change from dying on one swish of the blade, to taking a concerted 4-man effort to bring down, just because their "lvl" is higher. It makes sense when we're talking warriors that may have had more training, but plants?
Also, I'd like optional "linked" character advancement - missions completed by one character, completed by all (possibly primary only). Or significant places like "Lions Arch" becoming an optional start position for new characters, once you've reached them with the first. Basically, anything to help get "second run" characters past the early stuff.
Clawdius_Talonious
I want to see a spear that looks like a lightning bolt, because that would just be spiffy.
red13xx
Character Skin customization..So that you can share in the glory of newer skins without having to redo your 500 + hours on a particular character. Seriously needs to be implemented..I really like some of the newer skins and hair styles of some races and now I want them but I would never sacrifice the amount of time and effort i put into my character for them so Im stuck with old skins..
Matix411
Quote:
Originally Posted by WasAGuest
1) Storage - free; it's a game feature not content. So we shouldn't have to pay for it.
2) Stylist - free; it's a game feature and can be used to promote chapters. Have to buy X Chapter to get X look. This needed to be added before Factions came out. 3) More heroes 4) Auction House 5) NPC merchants for every item and skin in the game to stop the 100k + ecto market. Sorry, but that's dumb and no item or skin in the game is worth that. It also pulls the game away from the casual player... no argument can change my mind on this... don't bother trying. /guilty of being able to afford 100k + ecto, but smart enough to not feed that market. 6) Seperate AI for creature and human/humanoid mobs. The are different, they should act completely different. New AI is a step in the right direction, keep going Anet! /cheer 7) Challenge Missions rewards comparable to the typical farming run. Let's see these Challenge Missions replace the need to farm. Let's have a need and desire to group with other players in these missions with great payout and unique earnable gear from them. (See my token reward idea posted somewhere in this forum). 8) More puzzles and traps. 9) More choices of armor per chapter. NF is kinda skimpy on the armor selection... my only negative (besides the bugs I keep stumbling upon) of NF thus far is the armor. 10) No Factions like expansions... ever... ugh. 11) Removal of all locked gates; they destroy immersion. I went hours of exploring and enjoying myself in NF this weekend. Loving every minute... then I came across my first locked gate and moaned... my first thought "Idiots learned nothing from the mistakes in Factions?"... Now I'm not so harsh on it being there, but it did kill the enjoyment I was having and I lost the immersion of the game world. - if they are needed to stop running, the ranking system works ideal for that. Can't buy X or do Mission X without X rank... but we should still be able to explore and check out the really cool looking game world. |
My hero.
Matix411
Second post, sorry.
I pretty much agree with what everyone is asking for in this thread.
Everybody is pretty much thinking along the same lines.
The only thing I'm REALLY tired of (that's a lie ... *prepares rant*); are locked gates which impede upon my glorious adventuring, storage that isn't considered storage because it's so damn small, having to LOG OUT entirely to change characters, and having to deal with the same character name/appearance throughout all the chapters. I know it's not realistic to change a specific characters physical appearance so randomly, but honestly, there are some nice new additions out for character appearance, and to use them I have to completely REMAKE a character, taking up space that could be used for another character.
True, it's my choice to remake that character, but it would be beneficial if we could simply change their appearance.
Even a gender modifier. That may seem lame, but if I have one warrior who's male, why should I have to remake another warrior if I want it to be female? Why not simply change the gender and have all armor adapt with that change of gender. It would save having to buy the same sets of armor for the same class on two different characters, when you could simply switch over to enjoy one or the other.
Also. What's with releasing 1139471032947 skills, and only having ... maybe, 20 for each profession actually WORTH something? Either make all skills useful so that a hundred thousand players aren't using the same builds. It's called variety. Either that or just LEAVE all the important skills, and take out all the pointless ones. It'd be hard to judge which players use what. But something needs to be done because I'm getting annoyed with wanting to buy skills and never seeing any that would be beneficial. Even the elites. Some of the elite skills out there are so pointless, and yet they are classified as 'elite', but why? If they don't do anything beneficial for your gameplay what is the point of even having the skill?
Oh, and did I mention locked gates? Yeah. Those have got to go.
I mean sure, Nightfall is an incredible improvement upon Factions, but I would have thought that they would have learned better from one of their biggest mistakes. But no, there are still locked gates, albeit not as many, and easily accessable after only a short time, but still. If I spend 3 hours journeying and happen upon a new city, that could give me a travel point on my map so that I don't have to walk ALL that way YET AGAIN when I can finally access the city. It's lame, and a waste of time.
It makes more sense (as someone said) if you have; City X or Mission X is only accessable after Rank X is achieved. Something as such. Even that would entail locked gates, but if you can gain the required rank, simply by adventuring for those 3 hours, then when you finally reach the city you're already prepared to enter and have no need to Zone back at the beginning and do it all again.
Aside from that.
Adding Jewels as a material for armor crafting was a really, REALLY, bad idea.
For one thing, there are no such details resembling jewels on any of the armors, well, maybe one or two sets, but from what I've seen, they are simply a waste of money.
I mean seriously.
In a year and a half of playing Guild Wars, I have yet to find ONE Ruby or Sapphire, let alone a DIAMOND. And yet these materials are required in some abundance (nothing vast by any means, but still a sufficient consumption of funds). Sure, maybe they drop more in other places, and maybe there are rare crafting materials that you can Expert Salvage them from, but in all honesty, after trying to find them for months, simply to sell and make money, and having not found ONE? Coome onnn.
It's bad enough that people have to spend hours upon hours farming FoW and UW for ectoplasms simply to get FoW armor. And for what? A set of armor that looks mildly better than other armors, and yet, in reality, offers no beneficial upgrades of any kind.
If you're going to charge 100+k for armor (after buying all said materials or so), then at least give some sort of bonus reward with the armor, or make it more beneficial for your character, like higher AL, or negates the effects of certain types of elemental damage. Something useful besides; "Hey, my character looks like a game of Tetris gone wrong! I feel so proud that I just spent all my funds on this useless, but haggardly beautiful set of armor. CHEERS."
I mean sure, some FoW armors are nice. But is the appearance really worth THAT much?
On top of that, you lower the price of the armor to 5k giving people the false hope that the armor is going to be cheaper, and then when they go to craft, realise they need to spend 50+k on JEWELS, on top of 25k for the armor itself, +any remaining materials.
Why?
What is the point in requiring Jewels to craft armor? Just like there is no point in requiring globs of ectoplasm or obsidian shards for FoW armor.
Why not leave the armor at 15k, and either substitute the ecto/shards for the general materials themselves, or just take them out all together.
I respected this in the past when it was a proud achievement for players to get FoW, but people are buying FoW sets for all their characters now. There is no task in buying it, so it's just a waste of time and money to find all the required materials. You can argue that point all you want, but I'm not going to alter my opinion. Whether people think that FoW NEEDS ecto/shards for crafting or not, I still think it's ridiculous. There's just no point to having materials that cost 5k for ONE. Just leave it at the general materials and call it a day.
/End.
I pretty much agree with what everyone is asking for in this thread.
Everybody is pretty much thinking along the same lines.
The only thing I'm REALLY tired of (that's a lie ... *prepares rant*); are locked gates which impede upon my glorious adventuring, storage that isn't considered storage because it's so damn small, having to LOG OUT entirely to change characters, and having to deal with the same character name/appearance throughout all the chapters. I know it's not realistic to change a specific characters physical appearance so randomly, but honestly, there are some nice new additions out for character appearance, and to use them I have to completely REMAKE a character, taking up space that could be used for another character.
True, it's my choice to remake that character, but it would be beneficial if we could simply change their appearance.
Even a gender modifier. That may seem lame, but if I have one warrior who's male, why should I have to remake another warrior if I want it to be female? Why not simply change the gender and have all armor adapt with that change of gender. It would save having to buy the same sets of armor for the same class on two different characters, when you could simply switch over to enjoy one or the other.
Also. What's with releasing 1139471032947 skills, and only having ... maybe, 20 for each profession actually WORTH something? Either make all skills useful so that a hundred thousand players aren't using the same builds. It's called variety. Either that or just LEAVE all the important skills, and take out all the pointless ones. It'd be hard to judge which players use what. But something needs to be done because I'm getting annoyed with wanting to buy skills and never seeing any that would be beneficial. Even the elites. Some of the elite skills out there are so pointless, and yet they are classified as 'elite', but why? If they don't do anything beneficial for your gameplay what is the point of even having the skill?
Oh, and did I mention locked gates? Yeah. Those have got to go.
I mean sure, Nightfall is an incredible improvement upon Factions, but I would have thought that they would have learned better from one of their biggest mistakes. But no, there are still locked gates, albeit not as many, and easily accessable after only a short time, but still. If I spend 3 hours journeying and happen upon a new city, that could give me a travel point on my map so that I don't have to walk ALL that way YET AGAIN when I can finally access the city. It's lame, and a waste of time.
It makes more sense (as someone said) if you have; City X or Mission X is only accessable after Rank X is achieved. Something as such. Even that would entail locked gates, but if you can gain the required rank, simply by adventuring for those 3 hours, then when you finally reach the city you're already prepared to enter and have no need to Zone back at the beginning and do it all again.
Aside from that.
Adding Jewels as a material for armor crafting was a really, REALLY, bad idea.
For one thing, there are no such details resembling jewels on any of the armors, well, maybe one or two sets, but from what I've seen, they are simply a waste of money.
I mean seriously.
In a year and a half of playing Guild Wars, I have yet to find ONE Ruby or Sapphire, let alone a DIAMOND. And yet these materials are required in some abundance (nothing vast by any means, but still a sufficient consumption of funds). Sure, maybe they drop more in other places, and maybe there are rare crafting materials that you can Expert Salvage them from, but in all honesty, after trying to find them for months, simply to sell and make money, and having not found ONE? Coome onnn.
It's bad enough that people have to spend hours upon hours farming FoW and UW for ectoplasms simply to get FoW armor. And for what? A set of armor that looks mildly better than other armors, and yet, in reality, offers no beneficial upgrades of any kind.
If you're going to charge 100+k for armor (after buying all said materials or so), then at least give some sort of bonus reward with the armor, or make it more beneficial for your character, like higher AL, or negates the effects of certain types of elemental damage. Something useful besides; "Hey, my character looks like a game of Tetris gone wrong! I feel so proud that I just spent all my funds on this useless, but haggardly beautiful set of armor. CHEERS."
I mean sure, some FoW armors are nice. But is the appearance really worth THAT much?
On top of that, you lower the price of the armor to 5k giving people the false hope that the armor is going to be cheaper, and then when they go to craft, realise they need to spend 50+k on JEWELS, on top of 25k for the armor itself, +any remaining materials.
Why?
What is the point in requiring Jewels to craft armor? Just like there is no point in requiring globs of ectoplasm or obsidian shards for FoW armor.
Why not leave the armor at 15k, and either substitute the ecto/shards for the general materials themselves, or just take them out all together.
I respected this in the past when it was a proud achievement for players to get FoW, but people are buying FoW sets for all their characters now. There is no task in buying it, so it's just a waste of time and money to find all the required materials. You can argue that point all you want, but I'm not going to alter my opinion. Whether people think that FoW NEEDS ecto/shards for crafting or not, I still think it's ridiculous. There's just no point to having materials that cost 5k for ONE. Just leave it at the general materials and call it a day.
/End.
Clawdius_Talonious
Quote:
Originally Posted by Matix411
Adding Jewels as a material for armor crafting was a really, REALLY, bad idea.
For one thing, there are no such details resembling jewels on any of the armors, well, maybe one or two sets, but from what I've seen, they are simply a waste of money. I mean seriously. In a year and a half of playing Guild Wars, I have yet to find ONE Ruby or Sapphire, let alone a DIAMOND. And yet these materials are required in some abundance (nothing vast by any means, but still a sufficient consumption of funds). Sure, maybe they drop more in other places, and maybe there are rare crafting materials that you can Expert Salvage them from, but in all honesty, after trying to find them for months, simply to sell and make money, and having not found ONE? Coome onnn. It's bad enough that people have to spend hours upon hours farming FoW and UW for ectoplasms simply to get FoW armor. And for what? A set of armor that looks mildly better than other armors, and yet, in reality, offers no beneficial upgrades of any kind. If you're going to charge 100+k for armor (after buying all said materials or so), then at least give some sort of bonus reward with the armor, or make it more beneficial for your character, like higher AL, or negates the effects of certain types of elemental damage. Something useful besides; "Hey, my character looks like a game of Tetris gone wrong! I feel so proud that I just spent all my funds on this useless, but haggardly beautiful set of armor. CHEERS." I mean sure, some FoW armors are nice. But is the appearance really worth THAT much? On top of that, you lower the price of the armor to 5k giving people the false hope that the armor is going to be cheaper, and then when they go to craft, realise they need to spend 50+k on JEWELS, on top of 25k for the armor itself, +any remaining materials. Why? What is the point in requiring Jewels to craft armor? Just like there is no point in requiring globs of ectoplasm or obsidian shards for FoW armor. Why not leave the armor at 15k, and either substitute the ecto/shards for the general materials themselves, or just take them out all together. I respected this in the past when it was a proud achievement for players to get FoW, but people are buying FoW sets for all their characters now. There is no task in buying it, so it's just a waste of time and money to find all the required materials. You can argue that point all you want, but I'm not going to alter my opinion. Whether people think that FoW NEEDS ecto/shards for crafting or not, I still think it's ridiculous. There's just no point to having materials that cost 5k for ONE. Just leave it at the general materials and call it a day. /End. |
1, giving useless items a use isn't a bad idea, and items like rubies, sapphires, and ectoplasm/shards are needed so that there are items of value in the economy. (also you never found a diamond because they weren't in the game until Nightfall came out )
2, the armor doesn't give any statistical benefit so that it is ONLY looks and nothing more that you get for the work you put in to obtaining those materials for those armors. I know players who've logged a few thousand hours and still wear 1.5k armor because the stats are what they want on their armor.
Matix411
Quote:
Originally Posted by Clawdius_Talonious
1, giving useless items a use isn't a bad idea, and items like rubies, sapphires, and ectoplasm/shards are needed so that there are items of value in the economy. (also you never found a diamond because they weren't in the game until Nightfall came out )
2, the armor doesn't give any statistical benefit so that it is ONLY looks and nothing more that you get for the work you put in to obtaining those materials for those armors. I know players who've logged a few thousand hours and still wear 1.5k armor because the stats are what they want on their armor. |
HAHA, really? I thought diamonds have been around since Prophecies.
Well that explains a lot.
Except not finding any Rubies or Sapphires ... sigh.
And true, but I still think the work needed to obtain armor simply for its appearance is a little much. I say this and I still save for 15k armor (Primevil armor for warriors, hehe), but still, so much work is needed for a simple appearance.
15k isn't bad with just materials but I mean, 15k + ectos + shards + materials is such an excessive amount of materials/funds needed for something that's .. frankly not that attractive on most characters. Save for maybe Elementalist and Mesmer females.
Alas ... there is nothing I can do.
But it would be nice.
skillsbas8
Better pet control.
Hellen Keler would be able to take down a monk faster than one of those amazingly low AI pets.
Hellen Keler would be able to take down a monk faster than one of those amazingly low AI pets.
Link4009
LMAO thats funny
Poison Ivy
More storage, we need way more.
nrvllrgrs
I know that there are a lot of people that really don't want any more professions, but I would really like a wildshape shapeshifter (and possibly some other profession with a rapier with friends-in-combat).
fatogreboy
Quote:
Originally Posted by Poison Ivy
More storage, we need way more.
|
shexna
A- sounds to go with the /flute /droom /violin etc emotes
B- More storage..
C- More of the old ascalon like that look..
D- More Gwen. love having her following me around and give her all my flowers...
and basicly all there have been set..
B- More storage..
C- More of the old ascalon like that look..
D- More Gwen. love having her following me around and give her all my flowers...
and basicly all there have been set..