Just to start this thread, I don't currently have Nightfall, so I only have what I've been told to go on.
My question is this - are heroes actually a good thing? Is the game going to improve as a result of their inclusion?
In concept, I know it seems good that players can upgrade AI henchmen, and give them a bit of personality and character, I'm aware of all this.
However, what bothers me is that potentially, there are a lot of players that "sit on the fence" with henchmen and random player groups. Is it likely, then, that this group of players (which could be sizeable) will begin to forego the entire multiplayer aspect of Guild Wars, preferring instead a completely solo experience? And could this have a detrimental effect on the game?
Then of course, there are certain classes that can have trouble getting into groups in PvE, such as Assassins and primary Mesmers, because many players aren't aware how much they can offer a team in the right hands. Is this going to make their experience more difficult?
As I said, I don't have NF yet, so there might be something about heroes that I've missed that makes this discussion moot. If there is, then I'd like to know.
(Incidentally, I know there are ongoing arguments about AI bugs; for the sake of this discussion, can we pretend for a moment that the AI has been fixed, because I'm sure it will be at some point)
A
