Are heroes really a good thing?
AaronSwitchblade
Just to start this thread, I don't currently have Nightfall, so I only have what I've been told to go on.
My question is this - are heroes actually a good thing? Is the game going to improve as a result of their inclusion?
In concept, I know it seems good that players can upgrade AI henchmen, and give them a bit of personality and character, I'm aware of all this.
However, what bothers me is that potentially, there are a lot of players that "sit on the fence" with henchmen and random player groups. Is it likely, then, that this group of players (which could be sizeable) will begin to forego the entire multiplayer aspect of Guild Wars, preferring instead a completely solo experience? And could this have a detrimental effect on the game?
Then of course, there are certain classes that can have trouble getting into groups in PvE, such as Assassins and primary Mesmers, because many players aren't aware how much they can offer a team in the right hands. Is this going to make their experience more difficult?
As I said, I don't have NF yet, so there might be something about heroes that I've missed that makes this discussion moot. If there is, then I'd like to know.
(Incidentally, I know there are ongoing arguments about AI bugs; for the sake of this discussion, can we pretend for a moment that the AI has been fixed, because I'm sure it will be at some point)
My question is this - are heroes actually a good thing? Is the game going to improve as a result of their inclusion?
In concept, I know it seems good that players can upgrade AI henchmen, and give them a bit of personality and character, I'm aware of all this.
However, what bothers me is that potentially, there are a lot of players that "sit on the fence" with henchmen and random player groups. Is it likely, then, that this group of players (which could be sizeable) will begin to forego the entire multiplayer aspect of Guild Wars, preferring instead a completely solo experience? And could this have a detrimental effect on the game?
Then of course, there are certain classes that can have trouble getting into groups in PvE, such as Assassins and primary Mesmers, because many players aren't aware how much they can offer a team in the right hands. Is this going to make their experience more difficult?
As I said, I don't have NF yet, so there might be something about heroes that I've missed that makes this discussion moot. If there is, then I'd like to know.
(Incidentally, I know there are ongoing arguments about AI bugs; for the sake of this discussion, can we pretend for a moment that the AI has been fixed, because I'm sure it will be at some point)
Ole Man Bourbon
NF is much closer to a 3rd person RPG for sure. At least for the main PvE storyline.
AaronSwitchblade
Hmmm, I was worried about that.
Ole Man Bourbon
Well the storyline in the MMO is pretty short anyway, and are PUGs really that fun?
I haven't quite finished yet, I should add.
I haven't quite finished yet, I should add.
Metanoia
How exactly does the "leveling your own heroes" thing workout compared to them being at a pre-determined level like the regular henchmen? Isn't that encouraging people to use heroes over real people just to avoid having their heroes fall behind in levels?
AaronSwitchblade
Hmmm. What bothers me about it is I think Guild Wars is a great multiplayer game; I really do. However, I think even the best MMO, in terms of playing it solo, pales in comparison to the likes of KOTOR or most other good single player RPGs.
As a result, I really don't want to see it become a solo-centric game, as I like the team-play aspect and if that ever ceases to be, en masse, then I will have fewer reasons to play GW.
As a result, I really don't want to see it become a solo-centric game, as I like the team-play aspect and if that ever ceases to be, en masse, then I will have fewer reasons to play GW.
Hockster
Heroes rock, hench are okay, PUGS suck major ass.
Kusandaa
I like heroes to quest; I usually like to play missions with real people. This way, while questing, I can explore and such without being pressured by other people's schedule and whatever. What I found so far is that for SOME quests and missions it's basically impossible to find a human team. While at times, I'm happy to my heroes than people who don't listen...
Just a quick example on the kind of behaviour that sets me off: people that kick real players in order to have heroes. I've got a personal experience with this one... I was looking for a group to do the first Command Post quest and when I finally found one, I warn them not to take an 8th player because we'll NEED Dunkoro to trigger the quest. They don't listen, take the 8th player (maybe it was a guildie or a friend?) and they go. They later realized they NEEDED Dunkoro and headed back in town... where I got the boot because I was the "secondary necro" (battery + SS). I mean... gg >_<. I later did it with a guildie, but that kind of behaviour annoys me to no end.
So when I make teams for quests where I KNOW Heroes are gonna be needed, I make sure to take the good amount of players...
EDIT: To the ones who were saying heroes made more people play in HA (I think it was a guild discussion) I say no... because of the above reason. Heroes are prefered to PUGs.
Just a quick example on the kind of behaviour that sets me off: people that kick real players in order to have heroes. I've got a personal experience with this one... I was looking for a group to do the first Command Post quest and when I finally found one, I warn them not to take an 8th player because we'll NEED Dunkoro to trigger the quest. They don't listen, take the 8th player (maybe it was a guildie or a friend?) and they go. They later realized they NEEDED Dunkoro and headed back in town... where I got the boot because I was the "secondary necro" (battery + SS). I mean... gg >_<. I later did it with a guildie, but that kind of behaviour annoys me to no end.
So when I make teams for quests where I KNOW Heroes are gonna be needed, I make sure to take the good amount of players...
EDIT: To the ones who were saying heroes made more people play in HA (I think it was a guild discussion) I say no... because of the above reason. Heroes are prefered to PUGs.
Two April Mornings
Heroes are a great feature that adds a welcomed depth to GW single player PVE.
Zui
Quote:
Originally Posted by Metanoia
How exactly does the "leveling your own heroes" thing workout compared to them being at a pre-determined level like the regular henchmen? Isn't that encouraging people to use heroes over real people just to avoid having their heroes fall behind in levels?
I'm already encouraged to use Heroes over real people. Most PvErs who have to PUG suck, and suck very badly. AIs that you can control every aspect of, however, are much better than poor players running sub-par skills and equipment.
Metanoia
That wasn't what I was asking. Personally, I've never had much trouble finding reasonable pugs, but then I tend to make them myself and try to keep a dialog going...
What I want to know is if I were to play with minimal heroes (apparently they're required in certain missions/quests), will I regret it if I find myself with no one else to play with (on at an odd hour etc.) and my heroes are still level 1(or whatever level that began at)? Pug prejudice aside, if that's really how it works, it seems as though it's discouraging cooperative play. Wouldn't it make more sense to have their levels set to that of regular henchmen, depending on your location?
What I want to know is if I were to play with minimal heroes (apparently they're required in certain missions/quests), will I regret it if I find myself with no one else to play with (on at an odd hour etc.) and my heroes are still level 1(or whatever level that began at)? Pug prejudice aside, if that's really how it works, it seems as though it's discouraging cooperative play. Wouldn't it make more sense to have their levels set to that of regular henchmen, depending on your location?
doinchi
Heroes are powerful efficient ways of getting tihngs done, but I tihnk they have taken away alot of the multiplayer aspect of the game. I have gotten as far as Dasha vestibule, and only one time I managed to get into a human group. We won the mission easily, but the rest I had to resort to using Heros. Heroes dont talk and have no sense of humour, so I prefer Human players. I like Heroes for quests, but missions, I prefer real ppl.
Yawgmoth
Technically, heroes are a great feature, but the main problem is...
...this and other new features basically turn this game into Single Player Online RPG, with multiplayer as an *option*, not a main part of the game. Which is strange for an online game. Nightfall strongly encourages playing solo and heroes make that possible and easy.
A single player (with heroes and henchies) can now complete the PvE part of the game and it will be much faster this way. Getting any perfect items he would want to use is now easy without interacting with other players at all.
I don't like the trend where it is all going:
Instead of improving the party creation and looking for players system, Nightfall removes the need to play with others.
Instead of improving the trading system, Nightfall significantly reduces the need to trade with other players at all... just make your stuff out of easily found components
This is straight opposite to the both previous chapters, which were in fact encouragning playing together, partying with other people, participating in guilds, alliances... Nothing like this in Nightfall, but the opposite - playing solo is encouraged by the system.
...this and other new features basically turn this game into Single Player Online RPG, with multiplayer as an *option*, not a main part of the game. Which is strange for an online game. Nightfall strongly encourages playing solo and heroes make that possible and easy.
A single player (with heroes and henchies) can now complete the PvE part of the game and it will be much faster this way. Getting any perfect items he would want to use is now easy without interacting with other players at all.
I don't like the trend where it is all going:
Instead of improving the party creation and looking for players system, Nightfall removes the need to play with others.
Instead of improving the trading system, Nightfall significantly reduces the need to trade with other players at all... just make your stuff out of easily found components
This is straight opposite to the both previous chapters, which were in fact encouragning playing together, partying with other people, participating in guilds, alliances... Nothing like this in Nightfall, but the opposite - playing solo is encouraged by the system.
Gigashadow
The thing is, though, the in-game community is one of the worst I've ever experienced in any game, perhaps because there is no accountability or reputation, and individuals and their guilds are fairly anonymous. You will rarely see the same character twice.
So from that perspective, heroes are a definite plus.
So from that perspective, heroes are a definite plus.
0mar
Heroes are so much better than PuGs. I'm glad I never have to look for a group of PuGers.
1. Pugs are full of people who are bad. You have whammos with healing hands, power attack and dolyak signet. You have monks with Ray of Judgement, no energy management and the most expensive heals. You have Mesmers who spam the stupidest hexes possible. And, of course, you have the assassin who has no idea how to control agro or to back off when under attack.
2. Pugs are full of immature ***holes. They draw penises, swastikas and other crude imitations of artwork. They swear and cuss at you when you suggest a skillbar improvement. They go "lol res sig is for newbs" and will be the first one to bitch at the monk for a missed heal when they die.
3. Thunderhead Keep. Not so much the mission, but the time it took to form a group (6-8 months ago, not sure how it is now) was ridiculous. Monks were at an absolute premium and no group wants to go without 2 or 3 monks, even though the mission isn't even that hard.
Heroes alleviate all those problems. I control the skillbar of my heroes, making sure they each have a well defined role, good skills, and good specs in attributes. My buddy has his set of heroes and we can literally get a mission going in 2 minutes, rather than 20. On top of that, we can beat the missions on the first try, unlike most pugs later in the game. Heroes play smarter than Puggers, have better skillbars and don't act like immature pricks.
1. Pugs are full of people who are bad. You have whammos with healing hands, power attack and dolyak signet. You have monks with Ray of Judgement, no energy management and the most expensive heals. You have Mesmers who spam the stupidest hexes possible. And, of course, you have the assassin who has no idea how to control agro or to back off when under attack.
2. Pugs are full of immature ***holes. They draw penises, swastikas and other crude imitations of artwork. They swear and cuss at you when you suggest a skillbar improvement. They go "lol res sig is for newbs" and will be the first one to bitch at the monk for a missed heal when they die.
3. Thunderhead Keep. Not so much the mission, but the time it took to form a group (6-8 months ago, not sure how it is now) was ridiculous. Monks were at an absolute premium and no group wants to go without 2 or 3 monks, even though the mission isn't even that hard.
Heroes alleviate all those problems. I control the skillbar of my heroes, making sure they each have a well defined role, good skills, and good specs in attributes. My buddy has his set of heroes and we can literally get a mission going in 2 minutes, rather than 20. On top of that, we can beat the missions on the first try, unlike most pugs later in the game. Heroes play smarter than Puggers, have better skillbars and don't act like immature pricks.
Tortoise
Heroes are awesome. They add depth, alleviate alot of frustration and are easily controllable. Heroes are simply better then 95% of all pugs out there. Is that a shame?
In a way, yes, but I appreciate the extra choice. For those that do want to pug, pugs are still possible. For those that don't wanna deal with all the extra fuss anymore it's awesome. In a way it does make grouping easier. No more need to wait around for real monks or a minionmaster. You just grab your best friends and fill in the other slots with heroes. Maximum fun with zero frustration. Not to mention that this might even improve the average quality of pugs: at least the people you're pugging with enjoy the social aspect...
About your heroes not levelling with you: it is somewhat of a problem although (i'm guessing) mainly for the ones you get early in the game. Still, heroes get xp from quests so if you want to level them then just always add them when you're accepting quest rewards and drop them afterwords.
In a way, yes, but I appreciate the extra choice. For those that do want to pug, pugs are still possible. For those that don't wanna deal with all the extra fuss anymore it's awesome. In a way it does make grouping easier. No more need to wait around for real monks or a minionmaster. You just grab your best friends and fill in the other slots with heroes. Maximum fun with zero frustration. Not to mention that this might even improve the average quality of pugs: at least the people you're pugging with enjoy the social aspect...
About your heroes not levelling with you: it is somewhat of a problem although (i'm guessing) mainly for the ones you get early in the game. Still, heroes get xp from quests so if you want to level them then just always add them when you're accepting quest rewards and drop them afterwords.
Oh a GW forum
Quote:
Originally Posted by 0mar
Heroes are so much better than PuGs. I'm glad I never have to look for a group of PuGers.
1. Pugs are full of people who are bad. You have whammos with healing hands, power attack and dolyak signet. You have monks with Ray of Judgement, no energy management and the most expensive heals. You have Mesmers who spam the stupidest hexes possible. And, of course, you have the assassin who has no idea how to control agro or to back off when under attack.
2. Pugs are full of immature ***holes. They draw penises, swastikas and other crude imitations of artwork. They swear and cuss at you when you suggest a skillbar improvement. They go "lol res sig is for newbs" and will be the first one to bitch at the monk for a missed heal when they die.
3. Thunderhead Keep. Not so much the mission, but the time it took to form a group (6-8 months ago, not sure how it is now) was ridiculous. Monks were at an absolute premium and no group wants to go without 2 or 3 monks, even though the mission isn't even that hard.
Heroes alleviate all those problems. I control the skillbar of my heroes, making sure they each have a well defined role, good skills, and good specs in attributes. My buddy has his set of heroes and we can literally get a mission going in 2 minutes, rather than 20. On top of that, we can beat the missions on the first try, unlike most pugs later in the game. Heroes play smarter than Puggers, have better skillbars and don't act like immature pricks. Wtf? Healing Hands and Dolyak Signet are awesome tanking skills. Sad when people try to critisize something they know nothing about.
1. Pugs are full of people who are bad. You have whammos with healing hands, power attack and dolyak signet. You have monks with Ray of Judgement, no energy management and the most expensive heals. You have Mesmers who spam the stupidest hexes possible. And, of course, you have the assassin who has no idea how to control agro or to back off when under attack.
2. Pugs are full of immature ***holes. They draw penises, swastikas and other crude imitations of artwork. They swear and cuss at you when you suggest a skillbar improvement. They go "lol res sig is for newbs" and will be the first one to bitch at the monk for a missed heal when they die.
3. Thunderhead Keep. Not so much the mission, but the time it took to form a group (6-8 months ago, not sure how it is now) was ridiculous. Monks were at an absolute premium and no group wants to go without 2 or 3 monks, even though the mission isn't even that hard.
Heroes alleviate all those problems. I control the skillbar of my heroes, making sure they each have a well defined role, good skills, and good specs in attributes. My buddy has his set of heroes and we can literally get a mission going in 2 minutes, rather than 20. On top of that, we can beat the missions on the first try, unlike most pugs later in the game. Heroes play smarter than Puggers, have better skillbars and don't act like immature pricks. Wtf? Healing Hands and Dolyak Signet are awesome tanking skills. Sad when people try to critisize something they know nothing about.
0mar
Quote:
Originally Posted by Oh a GW forum
Wtf? Healing Hands and Dolyak Signet are awesome tanking skills. Sad when people try to critisize something they know nothing about.
are you kidding me? Who needs to tank when you can kill the monster in half the amount of time. Quit thinking the warrior needs to hold the line while the ele charges up his nuke spells. You can easily drop targets like they were hot with damage skills on a warrior.
darrylhaines
Quote:
Originally Posted by Hockster
Heroes rock, hench are okay, PUGS suck major ass.
Whats wrong with Pugs?
I know you can get some fool join and thus the wammo has a hissing fit and leaves with the monk, but most of the PUG's I've been in have been great.
I know you can get some fool join and thus the wammo has a hissing fit and leaves with the monk, but most of the PUG's I've been in have been great.
Monk of The Light
I'm glad that there are heroes, but it felt a bit odd when I first entered NF and there were no messages like "LF MONK" or such. Just felt strange...
M1h4iL
I am liking heroes, alot better then hench, more skills, you can control and equip them. Another good thing is you can have 2 monk and 1 hench monk and 95% of missions are suddenly easy as long as you give them a good skill bar, and no more spamming LF MONK in THK for an hour. You can farm with them, run with them and even pvp with them. Really good idea imo, a lot better then hench and hell of a lot better than pugs.
darrylhaines
With Hero's Anet have got rid of the need for people to play together.
On one hand it help's that on some mission's of previous campaigns where there is no one there, you can do the mission.
On the other hand in the latest chapters people won't group up as they have Heros and henchman who are capable of doing the mission.
Can't you take hero's into PvP.....if so, how will this affect PvP, if all you need are your heros and and a couple of henchman???
On one hand it help's that on some mission's of previous campaigns where there is no one there, you can do the mission.
On the other hand in the latest chapters people won't group up as they have Heros and henchman who are capable of doing the mission.
Can't you take hero's into PvP.....if so, how will this affect PvP, if all you need are your heros and and a couple of henchman???
Anryla
The worst thing I hate about Heroes is that so far atleast one Hero has been required to start a mission.
I can no longer have a full human party in missions anymore? This is what I miss the most. I love PuG's, I love a challenge.
I understand why they require the Hero but perhaps something to think about for next Campaign.
I can no longer have a full human party in missions anymore? This is what I miss the most. I love PuG's, I love a challenge.
I understand why they require the Hero but perhaps something to think about for next Campaign.
Xenrath
In terms of effectiveness, once you've set up suitable builds for them they are immensely effective in PvE. Perhaps too effective. So far I've explored over half the entire map and they have SLAUGHTERED everything. I didn't even equip them with runes, insignias or much better equipment than their starter weapons (didn't realise they still had starter gear until quite late) - they still butcher everything. Most of the time all I did was "C" "Space" they even took out multiple mobs at once.
In terms of teamplay and promoting co-op? No, it's been a disaster. Nobody is teaming up for anything and almost everyone is in a party of 4 with 3 heroes almost permanently. It's turning out just like I feared, at this rate co-op/teamplay in PvE will become largely extinct. It was a nice multiplayer game once, ah well :/
I want to add I think people saying "PUGs suck" are missing the point entirely. This has damaged the co-op mentality even more so, people seem to be teaming up less and less, where do you think that will lead ultimately? It's just one big single player game where people use some channels as a chat room or in towns to trade/whatever. That "single player" mentality will not encourage them to get involved in PvP either so new blood for that side of things will also be damaged a bit. Ultimately "AI Wars" gets boring for the remainder of the people who do like to try to team up with real humans, because there aren't too many left, and they'll end up leaving too - you are left with a large single player minded playerbase, which I don't think is a good direction to go in personally.
In terms of teamplay and promoting co-op? No, it's been a disaster. Nobody is teaming up for anything and almost everyone is in a party of 4 with 3 heroes almost permanently. It's turning out just like I feared, at this rate co-op/teamplay in PvE will become largely extinct. It was a nice multiplayer game once, ah well :/
I want to add I think people saying "PUGs suck" are missing the point entirely. This has damaged the co-op mentality even more so, people seem to be teaming up less and less, where do you think that will lead ultimately? It's just one big single player game where people use some channels as a chat room or in towns to trade/whatever. That "single player" mentality will not encourage them to get involved in PvP either so new blood for that side of things will also be damaged a bit. Ultimately "AI Wars" gets boring for the remainder of the people who do like to try to team up with real humans, because there aren't too many left, and they'll end up leaving too - you are left with a large single player minded playerbase, which I don't think is a good direction to go in personally.
explodemyheart
Quote:
Originally Posted by Xenrath
In terms of teamplay and promoting co-op? No, it's been a disaster. Nobody is teaming up for anything and almost everyone is in a party of 4 with 3 heroes almost permanently. It's turning out just like I feared, at this rate co-op/teamplay in PvE will become largely extinct. It was a nice multiplayer game once, ah well :/
I've had quite the opposite experience. Many people asking for groups, and in certain places asking myself. Most of the missions/quests I did later in the game were done with either all real people, or a combination of mostly real people and a couple of heros simply due to the lack of people that far in the game.
Heros are all well and good, but there are some times that I would prefer real people and I know that a lot of people feel the same way.
Heros are all well and good, but there are some times that I would prefer real people and I know that a lot of people feel the same way.
Illuminus
Heroes will be the salvation of Tyria and all the older chapters as the game moves on. And as with henchman.. you still have a choice to either go with real people or just duke it out yourself. And what is a game without choice eh?
psychofski
Guess what guys
I m seen heroes going humanway the last days.
So my complain is why t f they use human.Anet must allow complete heros teams in all pvp arenas and aditionaly heroes must have the option to give orders in pvp like split,fall back or even rage quit.
Then they must make a human's pvp arena if heros want to play with hpc (human player character) and of course Its a MUST to allow heros to make guilds.
You ll never fight alone is the advertise trick of anet and yes man now i have the heros with me.They are my budies.We tell jokes, we argue for the tactics and the most important thing is that they dont get an err7.
Thx anet for this great concept in your MMO game.
ps:Heroes may turn against human protect our race.
I m seen heroes going humanway the last days.
So my complain is why t f they use human.Anet must allow complete heros teams in all pvp arenas and aditionaly heroes must have the option to give orders in pvp like split,fall back or even rage quit.
Then they must make a human's pvp arena if heros want to play with hpc (human player character) and of course Its a MUST to allow heros to make guilds.
You ll never fight alone is the advertise trick of anet and yes man now i have the heros with me.They are my budies.We tell jokes, we argue for the tactics and the most important thing is that they dont get an err7.
Thx anet for this great concept in your MMO game.
ps:Heroes may turn against human protect our race.
Illuminus
Why should it bother you? If you like playing with people, then do it. Im sure there are lots of people that would prefer playing with real people instead of using heroes.
Its just a matter of choice. I prefer doing missions with real people.. but quests and the like i'll use heroes, its less of a hassle getting a team together. I seriously cant understand why everyone is getting all "NOO, heroes is dooom!" .
Its just a matter of choice. I prefer doing missions with real people.. but quests and the like i'll use heroes, its less of a hassle getting a team together. I seriously cant understand why everyone is getting all "NOO, heroes is dooom!" .
Lirael Abhorsen
In actuality, Anet intended the use of heroes to lower the need for human parties. If you watch the "Making of Nightfall" DvD that came with the CE, they even say so. I personally love the Hero system. it eliminates the mindless spamming of LFG. it means that i dont have to spend 2 hours to find a party just to die in the first 5 minutes. GG anet...GG
Lirael Abhorsen
Quote:
Originally Posted by psychofski
Guess what guys
I m seen heroes going humanway the last days.
So my complain is why t f they use human.Anet must allow complete heros teams in all pvp arenas and aditionaly heroes must have the option to give orders in pvp like split,fall back or even rage quit.
Then they must make a human's pvp arena if heros want to play with hpc (human player character) and of course Its a MUST to allow heros to make guilds.
You ll never fight alone is the advertise trick of anet and yes man now i have the heros with me.They are my budies.We tell jokes, we argue for the tactics and the most important thing is that they dont get an err7.
Thx anet for this great concept in your MMO game.
ps:Heroes may turn against human protect our race.
This makes absolutely no sense.
I m seen heroes going humanway the last days.
So my complain is why t f they use human.Anet must allow complete heros teams in all pvp arenas and aditionaly heroes must have the option to give orders in pvp like split,fall back or even rage quit.
Then they must make a human's pvp arena if heros want to play with hpc (human player character) and of course Its a MUST to allow heros to make guilds.
You ll never fight alone is the advertise trick of anet and yes man now i have the heros with me.They are my budies.We tell jokes, we argue for the tactics and the most important thing is that they dont get an err7.
Thx anet for this great concept in your MMO game.
ps:Heroes may turn against human protect our race.
This makes absolutely no sense.
Amity and Truth
It's a double edged sword. One that currently backfires imho.
All you see is folks with a 4 above their head. No one speaks to each other anymore and the districts, even though they're filled with players are basically a ghost town.
This is a direct follow up of all the jerks in GuildWars who tried to make others gaming experiences hell. It's down to a point where people have absolutely no respect for or in each other and thus prefer the AI over the human player. The heroes just do that and they get as effective as you are. So if you're a good player your heroes will mow through mobs at a speed that is just ridiculous.
I'm speaking in terms of 30 Minutes for a total wipe of an area where you'd be hard pressed to find a group which is capable of that. It's sad though. GuildWars also introduced a few features that would have made partyforming a lot easier and faster. Like the ability to show your skillbar or the ability to save and load templates. They would all have made party forming easier and more comfortable.
Sadly the heroes totally took the reason to form partys out of the game. Yes, GuildWars PVE is now a Single Player Game.
Quote:
Most PvErs and especially PvPers who have to PUG suck, and suck very badly.
I had to add the part in bold to that statement to make it correct. I'm tired of PVPers blaming everything on the PVE Players. The worst gaming performances i've seen came from overconfident PVP Players. Both sides suck when it comes to PUGs, not just one.
All you see is folks with a 4 above their head. No one speaks to each other anymore and the districts, even though they're filled with players are basically a ghost town.
This is a direct follow up of all the jerks in GuildWars who tried to make others gaming experiences hell. It's down to a point where people have absolutely no respect for or in each other and thus prefer the AI over the human player. The heroes just do that and they get as effective as you are. So if you're a good player your heroes will mow through mobs at a speed that is just ridiculous.
I'm speaking in terms of 30 Minutes for a total wipe of an area where you'd be hard pressed to find a group which is capable of that. It's sad though. GuildWars also introduced a few features that would have made partyforming a lot easier and faster. Like the ability to show your skillbar or the ability to save and load templates. They would all have made party forming easier and more comfortable.
Sadly the heroes totally took the reason to form partys out of the game. Yes, GuildWars PVE is now a Single Player Game.
Quote:
Dagoth Umbra
MUAHAHAHAHHAHA, FREE STORAGE, YAY!!!!!!
Think about it, I have 10 pve chars, 2 pvp ones. 10 chars x 10 Koss x 10 that other warrior guy, = 20 warrior heroes, = 20 weapons + 20 shields/focii to be places ON JUST THE WARRIORS!, relieving my storage. SCREW THE SCUM THAT IS HUMANITY, MUAHAHAHAHAHHAA, HEROES FTW!
Think about it, I have 10 pve chars, 2 pvp ones. 10 chars x 10 Koss x 10 that other warrior guy, = 20 warrior heroes, = 20 weapons + 20 shields/focii to be places ON JUST THE WARRIORS!, relieving my storage. SCREW THE SCUM THAT IS HUMANITY, MUAHAHAHAHAHHAA, HEROES FTW!
Xenrath
I'm on Euro servers and like Amity, all I see in all mission zones I've seen so far are people in parties of 4, I'm positive almost all of them have their 3 Heroes. Yes, also hardly anyone talks and "LFG" "LFP" has currently died a death. I'm hoping things will improve, it is new after all, just so far the signs are not that good for coop teamplay. It's become harder to find other humans to team up with now not easier.
Rathcail
Heroes won't make a difference to me regarding PUGs. I have already henched through Prophecies and Factions.
Sophitia Leafblade
Heroes are great there like super henchies and there a great idea. Having some kinda problem who do u call; Heroes and/or henchies! Alot of the time things are extremely simple when uve got heroes and henchies by ur side. Dont get me wrong PUGs can be good fun (if u get one with Nice people in it) and they can be better than any AI team (if u happen to get an good team of players) but theyre just so unreliable, people leave for no good reason after hours of work, they often lack agro control, argue and have a general dislike of following plans. A lot of people will agree with me that Heroes are a great idea and there here to stay.
bungusmaximus
I like the choice you have to do the PVE part with heroes and/or human players, Right now I'm leveling a heal and a prot monk so I never have to wait for monks again when theyre not available. PVP however should be free of any heroes IMO. I always get sad when heroes appear in Alliance Battles, I like GW because of the unpredictable human behaviour. Every game i owned started to bore me after a few months because of lame AI doing the same things over again. GW doesnt bore me because every game is different. As for the quality of PUG's, its so easy to fin out the noobs. I get more good PUGs then bad ones most of the time just by paying a little attention. My guildies are a great support too, they are active and never too lazy to help eachother out. I think PVE will become human again as soon as every player leveled his/her hero to the max anyway.
fatmouse
I don't understand people talking about heroes like they finally don't have to rely on pugs. I have to wonder if they have ever actually used henchmen, because everything was, and still is, henchable. Heroes didn't change anything.
Sophitia Leafblade
Perhaps they havnt made things more "henchable" but the fact they are customisable makes things alot easier u dont need to find other players so u can use eg. Winter on Hell's Precipise or Minion on Vizuah Square etc. u can just equip one of ur heros with the skills.
The Fox
Quote:
Originally Posted by Monk of The Light
I'm glad that there are heroes, but it felt a bit odd when I first entered NF and there were no messages like "LF MONK" or such. Just felt strange...
In Nightfall, I saw a bunch of "Monk LFG" last night. It was so funny. Don't worry guys. You'll always be better than the heros.
Bankai
So far I love the heroes. I can just do all the quests I want (which rock in nightfall) without taking bad henchies. However, I do all the missions with players, just because it's more enjoyable. Today I did Venta Cemetery with 3 others, and we all took 1 hero. And that is how it's supposed to be used. If you can't find enough party members, use heroes.