Glimmer of Light, still good?
TimTimTimma
Personally, I love this skill, even if it has a 2 second recharge now, it is still very good IMO. I love nothing more than to spam a 120 point heal (healing+divine favor) for 5 energy, in a quarter of a second, every 2 seconds. There is just nothing more lovely.
My Current build for glimmer of light is:
Mo/A
Sig of Rejuvenation, Glimmer of Light, Holy Veil, Shield of Absorption, Prot Spirit/Spirit Bond, Dismiss Condition, Return, Reversal of Fortune
I have had some people say that Glimmer of Light as a heal alone isn't enough. Personally, I've tested it and this build gets alittle stressful when it comes to degen, but if you keep sig of rejuv on your warriors and just Glimmer everyone before they get to low it is very manageable. Just like Blight thou, this build requires your party to mitigate their own damage to some extent otherwise things can get alittle rough.
But, we aren't here to discuss what I think of the skill, that would defeat the entire purpose of posting a topic titled "Glimmer of Light, still good?"
I wanna know what you guys think. So lets see those comments!
My Current build for glimmer of light is:
Mo/A
Sig of Rejuvenation, Glimmer of Light, Holy Veil, Shield of Absorption, Prot Spirit/Spirit Bond, Dismiss Condition, Return, Reversal of Fortune
I have had some people say that Glimmer of Light as a heal alone isn't enough. Personally, I've tested it and this build gets alittle stressful when it comes to degen, but if you keep sig of rejuv on your warriors and just Glimmer everyone before they get to low it is very manageable. Just like Blight thou, this build requires your party to mitigate their own damage to some extent otherwise things can get alittle rough.
But, we aren't here to discuss what I think of the skill, that would defeat the entire purpose of posting a topic titled "Glimmer of Light, still good?"
I wanna know what you guys think. So lets see those comments!
Captain Arne Is PRO
I think the skill is great on PvE Monk Bosses with seemingly infinite Energy. It gives a good fight, until I tell Zenmai to use Choking Gas.
Definately looking forward to capping it when I bring my Monk through Nightfall.
Definately looking forward to capping it when I bring my Monk through Nightfall.
TimTimTimma
Well, TBH I didn't think about using it in PvE, hmm I might thou! LOL!
I was aiming it more at pvp xD
I was aiming it more at pvp xD
Vahn Roi
I don't know why, but it seems like a slightly stronger Orisan to me. The cast time is impressive however, Healing prayers are soooo slow normally.
I donno, when I get a few k to spend on cap sigs, I'll cap it for use, I just don't know how I will use it just yet.
I donno, when I get a few k to spend on cap sigs, I'll cap it for use, I just don't know how I will use it just yet.
moriz
i use it as a replacement for RoF on my boon prot. works like a charm.
Grammar
In a word.....no.
1. It's basically just a slightly stronger version of Orison with a slightly shorter cast time and an identical 2 second recast time.
2. Did I mention the 2 second recast time? 2 seconds isn't fast enough to allow you to remove Orison from your bar. The whole point of this skill was that it was supposed to completely replace Orison and free up a slot on your bar. Now it doesn't
3. You need to drop WoH for the 10e Heal Other, which is a major downer for the perpetual 5e spam healer.
Ah, but what could have been:
-Glimmer of Light (with 1 second recast)
-Dwayna's Kiss
-Heal Other
-Sig of Rejuv
-Vigorous Spirit
-Dismiss Condition
-Remove Hex
-Rez
Fainally, all the healing power you could ever need (solo monking FTW!) without sacrificing your condition & hex remover.
Funny how 1 little second can completely blow a build to bits.
Unless it changes back, WoH will remain the PvE champion.
1. It's basically just a slightly stronger version of Orison with a slightly shorter cast time and an identical 2 second recast time.
2. Did I mention the 2 second recast time? 2 seconds isn't fast enough to allow you to remove Orison from your bar. The whole point of this skill was that it was supposed to completely replace Orison and free up a slot on your bar. Now it doesn't
3. You need to drop WoH for the 10e Heal Other, which is a major downer for the perpetual 5e spam healer.
Ah, but what could have been:
-Glimmer of Light (with 1 second recast)
-Dwayna's Kiss
-Heal Other
-Sig of Rejuv
-Vigorous Spirit
-Dismiss Condition
-Remove Hex
-Rez
Fainally, all the healing power you could ever need (solo monking FTW!) without sacrificing your condition & hex remover.
Funny how 1 little second can completely blow a build to bits.
Unless it changes back, WoH will remain the PvE champion.
moriz
glimmer now suffers the same fate as gift of health: it is now more effective on a prot bar than a healing bar. for healing, healer's boon is probably king now.
moko
Quote:
Originally Posted by moriz
healer's boon is probably king now.
qft
dot dot dot
message too short >.>
and all was said; not worth it anymore
dot dot dot
message too short >.>
and all was said; not worth it anymore
moriz
glimmer skill works on a boon prot bar. of course, if you can't time interrupts well, then you're still better off running energy drain. if you can, then it is very good.
TimTimTimma
Hmm, interesting responces.
I personally believe its probably the best damn monk elite (after blessed light of course). Then again, I do not run str8 healing builds because I find them to be incredibly ineffective/inefficient when it comes to keeping a player up vs spike dmg. Prot+Heal FTW
I personally believe its probably the best damn monk elite (after blessed light of course). Then again, I do not run str8 healing builds because I find them to be incredibly ineffective/inefficient when it comes to keeping a player up vs spike dmg. Prot+Heal FTW
moriz
before the nerf, you can literally powerheal through a spike using glimmer, if you catch it soon enough. now though, if you alternate booned glimmer with booned RoF, you can still do the same. i think this nerf is a move in the right direction. before, it was just ridiculous.
Talin_The_Medic
Well I use a 40% half recharge time offhand/wand, so to me glimmer of light doesn't seem very nerfed (40% of the time )
I love the spell and am definatly throwing it in my bar
I love the spell and am definatly throwing it in my bar
ShaneOfMach
Who needs Glimmer of Light when you have Holy Haste?
HOLY HASTE FTW
HOLY HASTE FTW
Giroux
infuse health > spike damage anyways, when i bring my monk through i will likely try this skill for spam healing, and i will probably atlernate using glimmer and orison, sure maybe it is meant to "replace" orison, but with 2, 2 second recharge spells, you can get a bunch of healing off pretty quickly.
Kaida the Heartless
Glimmer is to healing what Zealous Benediction is to protection. Glimmer allows the gain of a fast cast healing spell, whereas Zealous allows a strong powerheal to the protection line.
Personally, I found Holy Haste and Healing Light to be more effective if you have the skill space!
Then again, Glimmer just looks so boonable... it's addictive... :P
Personally, I found Holy Haste and Healing Light to be more effective if you have the skill space!
Then again, Glimmer just looks so boonable... it's addictive... :P
Talin_The_Medic
I tried glimmer with boon
omg...
I know people question this, espeically cause I only do it with 10 divine favor, but REALLY NOW.
My glimmer heals 160 with boon and divine favor, 15 healing. I think this might be my favorite build now
Holy Haste and Healing Light looks perfect together by the way kaida
omg...
I know people question this, espeically cause I only do it with 10 divine favor, but REALLY NOW.
My glimmer heals 160 with boon and divine favor, 15 healing. I think this might be my favorite build now
Holy Haste and Healing Light looks perfect together by the way kaida
Rera
The real question to answer is, would you run a boon glimmer over a boonprot? The answer is probably not.
The main thing that Glimmer does is free up skillslots, because it fills the role of a fast-cast, spammable, self-targetable heal. Previously, you'd need a different skill to fill each of those roles if you wanted to run, say, a WoH healer. Glimmer, on its own, is actually a solidly mediocre skill, as it's not much better than the non-elite RoF.
The main thing that Glimmer does is free up skillslots, because it fills the role of a fast-cast, spammable, self-targetable heal. Previously, you'd need a different skill to fill each of those roles if you wanted to run, say, a WoH healer. Glimmer, on its own, is actually a solidly mediocre skill, as it's not much better than the non-elite RoF.
SnipiousMax
^ I think you hit it on the head. It's strength is in the fact that while it doesn't excel in any one area, and doesn't neccesarily compare favorably to any one skill (ie.... RoF) it is perfectly usable in any number of situations, and effectively handles a number of functions on its own (self heal, spam heal, quick heal, etc). It's not overbearingly overpowered, but it's sufficiently solid enough to carry a skillbar.
BoonGlimmer is kind of an interesting creature, and I can't say that they really compares to a boonprot as they seem to find different applications. Personally though, when I'm using boon, I prefer to have an elite Emanagement.
BoonGlimmer is kind of an interesting creature, and I can't say that they really compares to a boonprot as they seem to find different applications. Personally though, when I'm using boon, I prefer to have an elite Emanagement.
Maxiemonster
Glimmer of Light is perfect for builds without an elite that already have alot of skill slots filled, have enough attributes to put in Healing Prayers and have enough time to spam Glimmer of Light.
Does a build like that exist? - I doubt it.
Does a build like that exist? - I doubt it.
Talin_The_Medic
Well I never use boonprot in the first place, it just seems silly to me in PvE.... (256mb of ram = no pvp)
My current glimmer build is this:
Glimmer of Light, Dwayna's Kiss, Ethereal Light, Holy Haste, Healing Touch, Mantra of Inscriptions, Ether Signet (yes, the combo works well.... QUITE well...) and Rebirth
The mantra and signet I just came up with today... but I tried it out and it was way better than what I usually use. I can go from 0 to 35 energy or so after a rebirth...
Attributes are 15 healing, 10 inspiration magic, and 10 divine favor by the way.... (I might tune down the divine a little in favor of healing... not sure)
My current glimmer build is this:
Glimmer of Light, Dwayna's Kiss, Ethereal Light, Holy Haste, Healing Touch, Mantra of Inscriptions, Ether Signet (yes, the combo works well.... QUITE well...) and Rebirth
The mantra and signet I just came up with today... but I tried it out and it was way better than what I usually use. I can go from 0 to 35 energy or so after a rebirth...
Attributes are 15 healing, 10 inspiration magic, and 10 divine favor by the way.... (I might tune down the divine a little in favor of healing... not sure)
jesh
... There's no reason that boon protection is not effective in PvE. I'd have many WoH and other monks ask me what my build is so they can change to it. If you think hex removal isn't too important, put something else in place, like Shield of Absorbtion or Deny Hexes.
Once again, there's no reason boon protection won't work in PvE.
Once again, there's no reason boon protection won't work in PvE.
Hella Good
Glimmer and Boon are two things that don't mix well together. Glimmer would probably fit in a build that Gift of Health would. Sort of like BL but instead of BL you put a hex remover, and instead of Gift you put Glimmer. Now the real question is, if you gonna save up Healing slots by taking Glimmer, why would you use a Healing Prayers elite?
Talin_The_Medic
Hey I never said it won't work.... (boon protection) I used it a lot when I first started
And I think I might throw out my rez for a hex removal.... but people are idiots and expect me to rez everyone....
And I found out after trying boon + glimmer it was ok.... until my energy got low....
Corpse consume was getting me to corpses fast enough, because my heroes/henchies couldn't produce them. The eth sig build I posted works much better ASIDE from the fact of zero hex removal, as jesh said. I usually use dual insp hex (insp/revealed for anyone who doesn't know).
And I think I might throw out my rez for a hex removal.... but people are idiots and expect me to rez everyone....
And I found out after trying boon + glimmer it was ok.... until my energy got low....
Corpse consume was getting me to corpses fast enough, because my heroes/henchies couldn't produce them. The eth sig build I posted works much better ASIDE from the fact of zero hex removal, as jesh said. I usually use dual insp hex (insp/revealed for anyone who doesn't know).
Grammar
Quote:
Originally Posted by Grammar
In a word.....no.
1. It's basically just a slightly stronger version of Orison with a slightly shorter cast time and an identical 2 second recast time.
2. Did I mention the 2 second recast time? 2 seconds isn't fast enough to allow you to remove Orison from your bar. The whole point of this skill was that it was supposed to completely replace Orison and free up a slot on your bar. Now it doesn't
3. You need to drop WoH for the 10e Heal Other, which is a major downer for the perpetual 5e spam healer.
Ah, but what could have been:
-Glimmer of Light (with 1 second recast)
-Dwayna's Kiss
-Heal Other
-Sig of Rejuv
-Vigorous Spirit
-Dismiss Condition
-Remove Hex
-Rez
Fainally, all the healing power you could ever need (solo monking FTW!) without sacrificing your condition & hex remover.
Funny how 1 little second can completely blow a build to bits.
Unless it changes back, WoH will remain the PvE champion. Okay, just had to quote myself here because I think I was too quick to dismiss this skill. I've done some tinkering with Glimmer builds and I've grown quite fond of the skill.
Two main reasons I've changed my mind about this skill:
1. I've finally gotten over the crushing disappointment of not being allowed to remove Orison from my bar and free up a skill slot (it still sucks that I have to bring both, but I'm over that now).
2. I underestimated Heal Other. It's more reliable than WoH as an emergency heal due to the fact that you always get the full 190 heal (16 Healing), even if the target isn't quite below 50% (no more guessing/waiting/timing/etc.). It also has a shorter recharge.
My new Glimmer build:
- Glimmer {E}
- Orison
- Kiss
- Heal Other
- Vigorous Spirit
- Sig of Rejuv
- Dismiss Condition (sick skill; will be nerfed before long)
- Rebirth
Even with semi-liberal use of Heal Other, I STILL never run out of energy with this build (ever), which had been a concern of mine previously.
The only downer is the absence of Remove Hex, which I really would have liked on the bar. As it is right now, I just throw Vigorous on hexed teammates and then throw some sexy Kisses their way.
1. It's basically just a slightly stronger version of Orison with a slightly shorter cast time and an identical 2 second recast time.
2. Did I mention the 2 second recast time? 2 seconds isn't fast enough to allow you to remove Orison from your bar. The whole point of this skill was that it was supposed to completely replace Orison and free up a slot on your bar. Now it doesn't
3. You need to drop WoH for the 10e Heal Other, which is a major downer for the perpetual 5e spam healer.
Ah, but what could have been:
-Glimmer of Light (with 1 second recast)
-Dwayna's Kiss
-Heal Other
-Sig of Rejuv
-Vigorous Spirit
-Dismiss Condition
-Remove Hex
-Rez
Fainally, all the healing power you could ever need (solo monking FTW!) without sacrificing your condition & hex remover.
Funny how 1 little second can completely blow a build to bits.
Unless it changes back, WoH will remain the PvE champion. Okay, just had to quote myself here because I think I was too quick to dismiss this skill. I've done some tinkering with Glimmer builds and I've grown quite fond of the skill.
Two main reasons I've changed my mind about this skill:
1. I've finally gotten over the crushing disappointment of not being allowed to remove Orison from my bar and free up a skill slot (it still sucks that I have to bring both, but I'm over that now).
2. I underestimated Heal Other. It's more reliable than WoH as an emergency heal due to the fact that you always get the full 190 heal (16 Healing), even if the target isn't quite below 50% (no more guessing/waiting/timing/etc.). It also has a shorter recharge.
My new Glimmer build:
- Glimmer {E}
- Orison
- Kiss
- Heal Other
- Vigorous Spirit
- Sig of Rejuv
- Dismiss Condition (sick skill; will be nerfed before long)
- Rebirth
Even with semi-liberal use of Heal Other, I STILL never run out of energy with this build (ever), which had been a concern of mine previously.
The only downer is the absence of Remove Hex, which I really would have liked on the bar. As it is right now, I just throw Vigorous on hexed teammates and then throw some sexy Kisses their way.
SnipiousMax
Quote:
Originally Posted by Grammar
My new Glimmer build:
- Glimmer {E}
- Orison
- Kiss
- Heal Other
- Vigorous Spirit
- Sig of Rejuv
- Dismiss Condition (sick skill; will be nerfed before long)
- Rebirth You should look at the skill "Words of Comfort" as a powerful replacement for Orison. Then you have 1.) Glimmer to handle spot and incendental, non conditional healing. 2.) Words of Comfort, which is a very powerful heal when faced with conditions (quite often lately) 3.) Kiss when faced with hexes. and 4.) Heal Other to use to bring your ally back from near death.
- Glimmer {E}
- Orison
- Kiss
- Heal Other
- Vigorous Spirit
- Sig of Rejuv
- Dismiss Condition (sick skill; will be nerfed before long)
- Rebirth You should look at the skill "Words of Comfort" as a powerful replacement for Orison. Then you have 1.) Glimmer to handle spot and incendental, non conditional healing. 2.) Words of Comfort, which is a very powerful heal when faced with conditions (quite often lately) 3.) Kiss when faced with hexes. and 4.) Heal Other to use to bring your ally back from near death.
Grammar
Quote:
Originally Posted by SnipiousMax
You should look at the skill "Words of Comfort" as a powerful replacement for Orison. Then you have 1.) Glimmer to handle spot and incendental, non conditional healing. 2.) Words of Comfort, which is a very powerful heal when faced with conditions (quite often lately) 3.) Kiss when faced with hexes. and 4.) Heal Other to use to bring your ally back from near death.
Words of Comfort is a terrible skill IMO.
Why on earth would you ever cast WoC when you could be casting a condition remover instead?
There is just no reason for this skill.
The reason for Kiss is obvious: There are NO good hex removers in Guild Wars (period), so you might as well just use the hexes to increase your healing power via Kiss.
But there are tons of great condition removers in Guild Wars (Dismiss Condition FTW!).
Instead of leaving the conditions there for the WoC bonus, I'd much rather remove them.
Why on earth would you ever cast WoC when you could be casting a condition remover instead?
There is just no reason for this skill.
The reason for Kiss is obvious: There are NO good hex removers in Guild Wars (period), so you might as well just use the hexes to increase your healing power via Kiss.
But there are tons of great condition removers in Guild Wars (Dismiss Condition FTW!).
Instead of leaving the conditions there for the WoC bonus, I'd much rather remove them.
moko
Quote:
Originally Posted by Grammar
The reason for Kiss is obvious: There are NO good hex removers in Guild Wars (period), so you might as well just use the hexes to increase your healing power via Kiss.
Holy Veil.
sorry, but if there were spammable hex removals...ROFLMAO. your just expecting too much from hex removal, and your comparing condition and hex removal 1-1
hexes can be nasty, so can conditions be, but hexes totally outdamage conditions.
sorry, but if there were spammable hex removals...ROFLMAO. your just expecting too much from hex removal, and your comparing condition and hex removal 1-1
hexes can be nasty, so can conditions be, but hexes totally outdamage conditions.
Rera
I'm guessing you guys haven't seen Divert Hexes.
You don't need four different healing skills on a Glimmer bar. The entire point of Glimmer is that it's an all-purpose heal - fast, spammable, and self-targeting. If you're going to play Glimmer you should be spamming it nonstop, it should always be recharging.
If you're going to play Glimmer at all I find it more useful on a prot bar. You can alternate between Glimmer and Reversal, and use Prot Spirit as damage mitigation so that Glimmer's relatively weak healing strength isn't as much of an issue. You also have the space to pack a solid set of hex and condition removals.
You don't need four different healing skills on a Glimmer bar. The entire point of Glimmer is that it's an all-purpose heal - fast, spammable, and self-targeting. If you're going to play Glimmer you should be spamming it nonstop, it should always be recharging.
If you're going to play Glimmer at all I find it more useful on a prot bar. You can alternate between Glimmer and Reversal, and use Prot Spirit as damage mitigation so that Glimmer's relatively weak healing strength isn't as much of an issue. You also have the space to pack a solid set of hex and condition removals.
Grammar
Holy Veil: 12 second recharge. Garbage.
Divert Hexes: 5 second recharge. Pretty good, but it costs 10 energy and is an elite.
Blessed Light: 5 second recharge. Pretty good, but it costs 10 energy and is an elite.
I will agree that Divert Hexes and Blessed Light are very good skills, I'll give you that.
Maybe I should have said there are no good non-elite or 5e hex removers in Guild Wars, instead of the blanket statement I made earlier.
But still, the fact remains that there are condition removers that have shorter recharges, don't cost 10e, and aren't elite.
I realize that a hex remover as good as a condition remover would be overpowered, but I'm still waiting for a non-elite happy medium (example: reduce Remove Hex's cast time to 1 second).
Divert Hexes: 5 second recharge. Pretty good, but it costs 10 energy and is an elite.
Blessed Light: 5 second recharge. Pretty good, but it costs 10 energy and is an elite.
I will agree that Divert Hexes and Blessed Light are very good skills, I'll give you that.
Maybe I should have said there are no good non-elite or 5e hex removers in Guild Wars, instead of the blanket statement I made earlier.
But still, the fact remains that there are condition removers that have shorter recharges, don't cost 10e, and aren't elite.
I realize that a hex remover as good as a condition remover would be overpowered, but I'm still waiting for a non-elite happy medium (example: reduce Remove Hex's cast time to 1 second).
Talin_The_Medic
Haha...
No good non-elite 5e hex removers
Use inspired hex and revealed hex, then come talk to me.
I know you're gonna complain about the 20 sec recharge, but, you gain ENERGY
No good non-elite 5e hex removers
Use inspired hex and revealed hex, then come talk to me.
I know you're gonna complain about the 20 sec recharge, but, you gain ENERGY
moko
Quote:
Originally Posted by Talin_The_Medic
Haha...
No good non-elite 5e hex removers
Use inspired hex and revealed hex, then come talk to me.
I know you're gonna complain about the 20 sec recharge, but, you gain ENERGY but this isnt about gaining energy, this is about removing hexes. both of these SUCK for hexes.
"Holy Veil: 12 second recharge. Garbage."
"I realize that a hex remover as good as a condition remover would be overpowered, but I'm still waiting for a non-elite happy medium (example: reduce Remove Hex's cast time to 1 second)."
Holy Veil has a few advantages you obviously seem to miss. you can pre-Veil yourself. ever faced a Malaise/Wither Mes when you were pre-Veiled and removed his stupid Wither right away before he could even cover it? not to forget the double cast time of hexes that will apply to enemies.
imo, Holy Veil remains the best (non elite) hex removal. you just gotta figure out how to use it properly. :|
"But still, the fact remains that there are condition removers that have shorter recharges, don't cost 10e, and aren't elite."
but still, the fact remains that hexes are more deadly than conditions, the fact that more hexes than conditions exist remains as well...
No good non-elite 5e hex removers
Use inspired hex and revealed hex, then come talk to me.
I know you're gonna complain about the 20 sec recharge, but, you gain ENERGY but this isnt about gaining energy, this is about removing hexes. both of these SUCK for hexes.
"Holy Veil: 12 second recharge. Garbage."
"I realize that a hex remover as good as a condition remover would be overpowered, but I'm still waiting for a non-elite happy medium (example: reduce Remove Hex's cast time to 1 second)."
Holy Veil has a few advantages you obviously seem to miss. you can pre-Veil yourself. ever faced a Malaise/Wither Mes when you were pre-Veiled and removed his stupid Wither right away before he could even cover it? not to forget the double cast time of hexes that will apply to enemies.
imo, Holy Veil remains the best (non elite) hex removal. you just gotta figure out how to use it properly. :|
"But still, the fact remains that there are condition removers that have shorter recharges, don't cost 10e, and aren't elite."
but still, the fact remains that hexes are more deadly than conditions, the fact that more hexes than conditions exist remains as well...
Grammar
First of all, inspired hex and revealed hex are garbage (20 second recast, lol).
Not only the 20 second recharge, but you have to gimp your monk attributes and become a weaker healer in order to gain a small amount of energy that you shouldn't need anyway. I'm sorry, but if your build needs I-Hex for e-management, you've got bigger problems than only being able to remove 1 hex every 20 seconds.
Now as for Holy Veil, I understand that pre-veiling people effectively reduces its recast time and increases the cast time of enemy hexes, but the problem then becomes the energy loss that comes from pre-veiling people all the time (not the mention the guessing/timing game of who needs to be veiled and when).
The situational example you gave would definitely be a good use of pre-veiling, but other than sometimes using it on yourself at the beginning of a fight when your energy is high, I can't imagine doing it very often. It's just not energy efficient.
Most of the time you just end up using Holy Veil as a regular hex remover, which is much more energy efficient, but no where near spammable enough to keep hexes off your party.
I'm sticking to my guns and saying that Remove Hex remains (unfortunately) the best non-elite hex remover in the game, even with the scarey 2 second cast time.
I'm also sticking to my suggestion that Remove Hex should have its cast time reduced to 1 second.
Come on, that would be perfect: no too spammy as to be a nerf on hexes, but just spammy enough to give monks a fighting chance to combat hexes without using their elite slot on a hex remover.
I don't think that would be overpowered at all, and it sure would go a long way.
Not only the 20 second recharge, but you have to gimp your monk attributes and become a weaker healer in order to gain a small amount of energy that you shouldn't need anyway. I'm sorry, but if your build needs I-Hex for e-management, you've got bigger problems than only being able to remove 1 hex every 20 seconds.
Now as for Holy Veil, I understand that pre-veiling people effectively reduces its recast time and increases the cast time of enemy hexes, but the problem then becomes the energy loss that comes from pre-veiling people all the time (not the mention the guessing/timing game of who needs to be veiled and when).
The situational example you gave would definitely be a good use of pre-veiling, but other than sometimes using it on yourself at the beginning of a fight when your energy is high, I can't imagine doing it very often. It's just not energy efficient.
Most of the time you just end up using Holy Veil as a regular hex remover, which is much more energy efficient, but no where near spammable enough to keep hexes off your party.
I'm sticking to my guns and saying that Remove Hex remains (unfortunately) the best non-elite hex remover in the game, even with the scarey 2 second cast time.
I'm also sticking to my suggestion that Remove Hex should have its cast time reduced to 1 second.
Come on, that would be perfect: no too spammy as to be a nerf on hexes, but just spammy enough to give monks a fighting chance to combat hexes without using their elite slot on a hex remover.
I don't think that would be overpowered at all, and it sure would go a long way.
holyjew888
Quote:
xiao1985
there's a good reason why there are no solid hex removal skills... majorly because hexes are meant to be lethal...
if there is, then mes and necros and just delete their characters
Who ever said i-hex is rubbish should seriously consider investing 9-10 to inspiration ... i use ihex + MoR as e mgmt... and i hex constant give me a vital 10'ish energy when i am in need for MoR to be in effect... tho i do agree that removing hex can be a pain, sometimes it's essential...
tabbing shadow beast and looking at red arrow popping up usually let me ihex SS in FoW
if there is, then mes and necros and just delete their characters
Who ever said i-hex is rubbish should seriously consider investing 9-10 to inspiration ... i use ihex + MoR as e mgmt... and i hex constant give me a vital 10'ish energy when i am in need for MoR to be in effect... tho i do agree that removing hex can be a pain, sometimes it's essential...
tabbing shadow beast and looking at red arrow popping up usually let me ihex SS in FoW
LightningHell
Quote:
Originally Posted by xiao1985
there's a good reason why there are no solid hex removal skills... majorly because hexes are meant to be lethal...
if there is, then mes and necros and just delete their characters Expel Hexes hihi.
if there is, then mes and necros and just delete their characters Expel Hexes hihi.
xiao1985
Quote:
Originally Posted by LightningHell
Expel Hexes hihi.
i retract my statement
but then it takes up an elite slot
but then it takes up an elite slot
Hella Good
No 1) Glimmer of Light is supposed to replace a full skill bar of HP skills. Combining Glimmer with other single target HP skills is simply pointless. Glimmer should be used in combination with Divine, Proto, or Smite skills. The only possible exception would be HParty, since party-wide mass heals is something Glimmer certainly can't handle.
No 2) Hexes were ridiculously easy to remove in Factions. No longer. Now that the metagame has several new powerful AoE hexes, you can pack all the hex removers in the would you want, you won't be able to do jack. The only defense vs hex heavy at this point is healing the damage. And don't even think about complaining about it, because to me it seems much more fair for hex-way to be back than for Monks to be able to wipe out any hex you throw at them or their allies with ease. On the other hand, conditions are so easy to remove, I don't even know why people bother with them.
No 2) Hexes were ridiculously easy to remove in Factions. No longer. Now that the metagame has several new powerful AoE hexes, you can pack all the hex removers in the would you want, you won't be able to do jack. The only defense vs hex heavy at this point is healing the damage. And don't even think about complaining about it, because to me it seems much more fair for hex-way to be back than for Monks to be able to wipe out any hex you throw at them or their allies with ease. On the other hand, conditions are so easy to remove, I don't even know why people bother with them.
dgb
Quote:
Originally Posted by Talin_The_Medic
My current glimmer build is this:
Glimmer of Light, Dwayna's Kiss, Ethereal Light, Holy Haste, Healing Touch, Mantra of Inscriptions, Ether Signet (yes, the combo works well.... QUITE well...) and Rebirth Do you really need FOUR! spammable 5e heals? Honestly, I start to feel sick when I have three on my bar, let alone four. If you're taking that much damage that you need to chain cast constantly to get mileage out of all four skills, you need to get a better prot monk to play with you.
Glimmer of Light, Dwayna's Kiss, Ethereal Light, Holy Haste, Healing Touch, Mantra of Inscriptions, Ether Signet (yes, the combo works well.... QUITE well...) and Rebirth Do you really need FOUR! spammable 5e heals? Honestly, I start to feel sick when I have three on my bar, let alone four. If you're taking that much damage that you need to chain cast constantly to get mileage out of all four skills, you need to get a better prot monk to play with you.
SnipiousMax
Quote:
Originally Posted by Hella Good
On the other hand, conditions are so easy to remove, I don't even know why people bother with them.
Cause they're easy to stack, spread, and reapply everytime they're removed. Ease of removal is balanced by ease of application and relative light energy usage.