I resentley found a guide on the net that explains to u how to farm celestial wepons whilst in Naphui Quater by urself.
REQUIREMENTS:
U must be a 55hp monk for this to be effective
ALOT OF PATIENCE this could take u a few trys 2 get the build perfect
SKILLS:
the guide suggests that u take
Healing breeze
Protective Spirit
Scoured Healing
Shield of Judgement
Essance Bond
Auras spirit
Balthazars spirit
Mending
These skills are ok to use exept for the fact that u use 2 many enchantments so my advice is to change auras spirit for zeleots fire and if u can hold out just with healing breeze then ur best bet is to ditch mending and take a smithing spell such as banish or something that can hit hard with low energy requirerment.
ATRIBUTTES
if u have done both of the quests that give u extra attribute points u should have 10 on divine faviour, 11 on healing prayers, 7 on smithing, 7 on protection. Bare in mind that the bonuses u put on ur armour to make u a 55 hp monk play a vital part.
GUIDE:
The best way to do this is at the beginig put on Balthazars Spirit and Mending/Essance bond. Once in a portal (easest one is the dragon portal) run to enemys putting on protective spirit and healing breeze. Make sure u attack the star lights first as they heal them selves and others. They also have a move called nightmare wepon which hits 50's on u so u can just about to survive. If u put scoured healing on the star lights first all there healing will fail and they will be killing them selves instad of healing. Keep protective spirit and healing breeze maintained and set of shield of judgement, zeleots fire and just wait for them 2 end.
If u did take a move like banish then use it to finish off the final enemys that are still alive. Make sure u keep scoured healing on the star lights so they cant heal.
Have fun and happy hunting :-)
Solo Farming in Naphui Quarter (Factions) for 55hp Monk
ddark624
Effigy
This works well. I developed an almost identical build on my own right after Factions came out and I've been using it ever since. My build uses Blessed Signet in place of Essence Bond, but I'm sure it would work about the same either way.
A little pointer: After you put your enchantments, aggro a mob, and put Scourge Healing on the Star Lights, it's a good idea to wand them to make sure they die before SoJ runs out. If they survive, they will start casting Nightmare Weapon, which will kill you if it hits you at the same time as another attack. If there are 2 Star Lights in the mob, start wanding the second one you hex, then switch back to the first once it gets down to about 25% hp.
A little pointer: After you put your enchantments, aggro a mob, and put Scourge Healing on the Star Lights, it's a good idea to wand them to make sure they die before SoJ runs out. If they survive, they will start casting Nightmare Weapon, which will kill you if it hits you at the same time as another attack. If there are 2 Star Lights in the mob, start wanding the second one you hex, then switch back to the first once it gets down to about 25% hp.
moko
Quote:
Originally Posted by Effigy
This works well. I developed an almost identical build on my own right after Factions came out and I've been using it ever since. My build uses Blessed Signet in place of Essence Bond, but I'm sure it would work about the same either way.
A little pointer: After you put your enchantments, aggro a mob, and put Scourge Healing on the Star Lights, it's a good idea to wand them to make sure they die before SoJ runs out. If they survive, they will start casting Nightmare Weapon, which will kill you if it hits you at the same time as another attack. If there are 2 Star Lights in the mob, start wanding the second one you hex, then switch back to the first once it gets down to about 25% hp. they wont use Nightmare weapon when they survive Soj, they usually use it when another thing dies, mostly when they are left with 2 mobs.
i use SS for this instead of Soj, its slower but it can deal with dual Lights. Scourge one, SS the other, SS the scourge one, scourge the SS, both should die at the same time, not allowing any nightmare weapons.
ill have to try this asap if it still works!
A little pointer: After you put your enchantments, aggro a mob, and put Scourge Healing on the Star Lights, it's a good idea to wand them to make sure they die before SoJ runs out. If they survive, they will start casting Nightmare Weapon, which will kill you if it hits you at the same time as another attack. If there are 2 Star Lights in the mob, start wanding the second one you hex, then switch back to the first once it gets down to about 25% hp. they wont use Nightmare weapon when they survive Soj, they usually use it when another thing dies, mostly when they are left with 2 mobs.
i use SS for this instead of Soj, its slower but it can deal with dual Lights. Scourge one, SS the other, SS the scourge one, scourge the SS, both should die at the same time, not allowing any nightmare weapons.
ill have to try this asap if it still works!
sno
Wrong forum, closed.