Running help!

Topher

Pre-Searing Cadet

Join Date: Nov 2006

London, Uk

W/Mo

Right, before i begin I am sorry if this is posted else where.
Just that thers 102 pages on the exploring thread and i dunno how many pages of threads in this forum.
So if this is posted else where, play link me to the page otherwise, please answer me question =]

I need to know, What skills to use for a War/Mo
I got the basic stuff down like, Sprite, Charge!, Healing skills, Balance stance.
The area i am targeting is Droks run, i need to explore that area.
As you know theres Wurms, Ice Golems, Ice emps.
Wurms make you fall Balance stand is the only thing to stop this, right?
Ice golems - how do you stop them from slowing you down, or how do you get rid of it
Same for imps

Anyother general hints ect.. would be much apperiated.
Cheers in advance.

moko

moko

??uo??o??

Join Date: May 2006

Charge, Sprint, Endure Pain, Smite Hex, Holy Veil, Balanced Stance, HealSig, Breeze? i dunno

seems fine to me >.>

bigwig

bigwig

Krytan Explorer

Join Date: Oct 2005

Nova Scotia

#Dismantle

i think you forgot mending and frenzy.

Fluim

Fluim

Frost Gate Guardian

Join Date: Jul 2006

E/Me

you say you need to explore that area. well, running is not the way to explore areas, unless in maguuma or ascalon, soutehrn shiverpeaks are just to hard for it. and if you missed one stupid bit, you need to run everything back. I also needed to explre that area. I did it with henchies form deldrimor war camp. Thats much easier, when you take the time, don't rush and just take care of every bit you need.

For bigwig, what makes a good use of frenzy in a running build, you take double damage, and because you're not attacking, it is a failure chance enlarging skill, if you're serious, show me once how to run with frenzy on lol

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

It would be handy to take a condition removal skill with u also such as purge conditions and drop heal breeze since u wont have the energy for it

mathijn

Lion's Arch Merchant

Join Date: Jan 2006

holland

[PIKY]

R/

idd, purge condition is better.
thrust me, a cripled runners isnt a fast 1

Topher

Pre-Searing Cadet

Join Date: Nov 2006

London, Uk

W/Mo

I managed to get to War camp, explored all that area, and get to Granite.
But i didn't run, i fought myself there.
Took some time but i made it anyway
now i'm gonna try Mineral Springs, cap some skills on the way

Hienrich Lindish

Ascalonian Squire

Join Date: Sep 2006

The Dark Immortals

W/N

wow has any1 seen how many people want runs to droks these days, there is deffinetly a loss of runners, when i first started there where loads all going to droks from beacons. Now there is none, people are willing to pay up to 10k a run. you could easily get 6 peopl all paying 5k..do that a few times a day and hey, your stinking rich after a week

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

For most Southern Shiverpeak running you really need Mo/R with Spellbreaker or A/Me with Arcane Echoed Shadow Forms. Otherwise they'll strip your enchants, and pile slow hexes on you until you are crawling instead of running.

mathijn

Lion's Arch Merchant

Join Date: Jan 2006

holland

[PIKY]

R/

i can run most of the SS with my ranger(whole ice floe/copper->iron/iron->thk/DWC->granite)

Sergio Leone

Sergio Leone

Krytan Explorer

Join Date: Jul 2005

Dallas, TX

The International Terrorists [USA]

W/Mo

Huh I think the spike in interest is people wanting their NF characters/slots back in the SS. There also seems to be just a ton of new players coming out. I might dust my running boots and hit the slopes, see if I can still do it.

Servant of Kali

Servant of Kali

Jungle Guide

Join Date: Jan 2006

Me/

Hienrich Lindish - I still see very few people who say they can run BUT i dont know if they can or are just scamming people atm. I can tell you this however, with new AI changes, running is really tedious. I had mobs follow me for 1 min (im not kidding) until they finally killed me because i had no break to self-heal.

Teutonic Paladin

Wilds Pathfinder

Join Date: Feb 2006

TW

W/

My Beacon's Perch --> Droknar's Forge build:

Smiting: 3 (Just to be wierd)
Strength: 12+1
Tactics: 12+1+1

-Sprint
-"Charge!"
-Endure Pain
-Healing Signet
-Balanced Stance
-Purge Conditions
-Smite Hex
-Holy Veil

Imps: Hit Holy Veil and start running, strip Veil when they Mind Freeze. Whenever possible avoid these guys!
Golems: Activate Holy Veil and sprint. Target the nearest Golem, when you see it cast Trident hit Balanced Stance and "Charge!" immediately, now run for dear life, if you get frozen strip the veil.
Avicara: Just run from them... easy stuff.
Trolls: Just run from them... but be careful not to get stuck!
Wurms: Highly overrated. You could just walk past them. You outheal thier damage with Signet easily.