
I got a great idea for a 2man GvG monk team wich I would like to discuss.
We take 2 monks, 1 with air of enchantment and as many low-medium time spammable enchantments. Gaurdian, Vigorous spirit, Prot spirit, shield of absorption and more of those ( not RoF since it will end too fast. ) Then we take another monk with max. divine favor and release enchantments.
The air of enchantment monk starts spamming all the enchantments on the release monk. As soon as the release monk notices he has all the enchantments he uses release enchantments. With 5 enchantments this will result in an heal of almost 200 for all party members for just 5 energy! The air of enchantment monk might find energy problems but if this is the case then the release monk should have blood ritual or blood is power, the sacrifices wont be a problem as he is constantly getting bombed by protective enchantments. For the rest the release monk should probarly carry infuse health to counter spikes and plenty of hex and condition removal. If energy becomes a problem for this monk then the air of enchantment monk should carry blood ritual so they can support each other with energy, the release enchantments healing should counter the sacrifices.
So what do you think?