R/D: Harrier Ranger
Expertise: 14 (11+1+2)
Wilderness Survival: 12 (10+2)
Marksmanship: 9 (8+1)
Wind Prayers: 6
1. Harrier's Grasp
2. Distracting Shot
3. Poison Arrow (e)
4. Barbed Arrows
5. Natural Stride
6. Troll Ungent
7. Guiding Hands
8. Resurrection Signet
Purpose:
Bleeding, Poison, and Cripple. Who could ask for more? This build does not have energy management problems, even though it seems a bit energy intense. I would suggest a zealous shortbow just in case. Other than that, have fun.
Btw, warriors hate you. Take advantage of this!
Comments and Criticism welcome!
Harrier's Ranger
Kaida the Heartless
Rofl_Pwnt
Quote:
Originally Posted by Kaida the Heartless
Wind Prayers: 61. Harrier's Grasp
I dont under stand what you mean by this, was it a typo? or am i just not good at Nightfall..I got it a day ago.
jesh
Wind Prayers: 6
1. Harrier's Grasp
Does that help?
1. Harrier's Grasp
Does that help?
Kaida the Heartless
Sorry about that!
Reikai
only problem I would have with this build... LOOONNNGGGG recharge times on Grasp and Guide... other than that, it looks pretty solid
Kaida the Heartless
Gasp lasts 20 with a 25 recharge.
Guiding is only used for people with evasive/blocking stances. It's not meant to be kept on.
Guiding is only used for people with evasive/blocking stances. It's not meant to be kept on.
xiaotsu
Definitely gonna try this out, looks pretty good, thanks
henry
Is Natural Stride unavailable throughout the duration of the two Dervish enchantments? Or does it only expire when you first apply the enchantments?
Kaida the Heartless
Natural Stride will work as long as you are not hexed or enchanted while you have the stance active. Any hexes or enchantments applied beforehand will not effect (remove) this stance.
So, you were right when you said it only expires when you first apply them.
The best use comes to cover Barbed (easily interupted) and to gain some distance on melee characters before crippling them.
So, you were right when you said it only expires when you first apply them.
The best use comes to cover Barbed (easily interupted) and to gain some distance on melee characters before crippling them.
jimmy_logic
Sounds cool... will try it out when I get back from work.