Harrier's Ranger

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

R/D: Harrier Ranger
Expertise: 14 (11+1+2)
Wilderness Survival: 12 (10+2)
Marksmanship: 9 (8+1)
Wind Prayers: 6
1. Harrier's Grasp
2. Distracting Shot
3. Poison Arrow (e)
4. Barbed Arrows
5. Natural Stride
6. Troll Ungent
7. Guiding Hands
8. Resurrection Signet

Purpose:
Bleeding, Poison, and Cripple. Who could ask for more? This build does not have energy management problems, even though it seems a bit energy intense. I would suggest a zealous shortbow just in case. Other than that, have fun.

Btw, warriors hate you. Take advantage of this!

Comments and Criticism welcome!

Rofl_Pwnt

Rofl_Pwnt

Lion's Arch Merchant

Join Date: Jul 2006

At my house.

________

R/

Quote:
Originally Posted by Kaida the Heartless
Wind Prayers: 61. Harrier's Grasp I dont under stand what you mean by this, was it a typo? or am i just not good at Nightfall..I got it a day ago.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Wind Prayers: 6

1. Harrier's Grasp



Does that help?

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Sorry about that!

Reikai

Reikai

Krytan Explorer

Join Date: Aug 2005

R/

only problem I would have with this build... LOOONNNGGGG recharge times on Grasp and Guide... other than that, it looks pretty solid

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Gasp lasts 20 with a 25 recharge.

Guiding is only used for people with evasive/blocking stances. It's not meant to be kept on.

xiaotsu

Desert Nomad

Join Date: Feb 2006

Doomlore Shrine

Just Us Gamers [JUGs]

R/

Definitely gonna try this out, looks pretty good, thanks

henry

Ascalonian Squire

Join Date: Apr 2006

Is Natural Stride unavailable throughout the duration of the two Dervish enchantments? Or does it only expire when you first apply the enchantments?

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Natural Stride will work as long as you are not hexed or enchanted while you have the stance active. Any hexes or enchantments applied beforehand will not effect (remove) this stance.

So, you were right when you said it only expires when you first apply them.

The best use comes to cover Barbed (easily interupted) and to gain some distance on melee characters before crippling them.

jimmy_logic

jimmy_logic

Wilds Pathfinder

Join Date: Sep 2005

R/

Sounds cool... will try it out when I get back from work.