Yay! minions, spirits fixed!

NoChance

Frost Gate Guardian

Join Date: May 2005

Right now the time is 11:42 pm PST, ... the minion and spirit AI problems seem to have been fixed sometime today! Yay!!

Jaesmyn

Ascalonian Squire

Join Date: Jun 2006

Chapter Vanguard

R/N

Quote:
Originally Posted by NoChance
Right now the time is 11:42 pm PST, ... the minion and spirit AI problems seem to have been fixed sometime today! Yay!!
Exactly what problems were fixed?

Clawdius_Talonious

Clawdius_Talonious

Krytan Explorer

Join Date: Aug 2006

Screwston, Tejas

KOS

N/Me

I'm not sure exactly what the spirits were doing, but I do know my minions had an odd tendancy to just stop responding, stop firing in the middle of a lot of enemies. I would have to use taste of death to kill them all and spawn new ones to fix the problem, most of the time.

Lord Palidore

Lion's Arch Merchant

Join Date: May 2005

If this is true, then allow me to let out a "yay," and say I'm glad its fixed

Dazzler

Dazzler

Krytan Explorer

Join Date: May 2005

E/Me

mebbe that is why I was getting pwned even though my hero Olias had 10 minions and was spamming Orders of Undeath =/

Psyks

Ascalonian Squire

Join Date: Nov 2005

Xen Of Onslaught

W/E

I really hope this is true, it has been getting on my tits of late. Do Shambling horrors still run like a mile behind you though?

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Can't be true. I played my MM all day today. Any minions added in Factions or Nightfall still stop attacking for unknown reasons during battle. My Bone Fiends are perfectly fine though. Flesh Golem and Shambling Horrors still run a mile behind. They also just group around you and bodyblock you cause they won't attack. I think the melee minions aren't registering that a battle is still going on unless they or I am getting attacked. Doesn't even matter if I am attacking or calling targets.

If this has truly been fixed, then ANet just hates my necromancer :/

Kais Unduli

Kais Unduli

Wilds Pathfinder

Join Date: Sep 2005

Room V

I haven't noticed anything myself. I'm still getting stuck in my hero's minions, and during the Venta Cemetery mission our MM had to back up and go around his minions several times because they were blocking him in.

Feminist Terrorist

Feminist Terrorist

Desert Nomad

Join Date: Nov 2005

Oh Noes! The 'burbs!

Quote:
Originally Posted by Kais Unduli
MM had to back up and go around his minions several times because they were blocking him in.
I am so sick of having to do that! Sometimes I actually yell at the screen for them to get the *ahem* out of my *aheming* way.

Molasses

Molasses

Ascalonian Squire

Join Date: Oct 2006

my master of shadows is on an MM build. I do notice that some of his minions lag behind, i am not convinced i have addressed the problem as stated by the OP, but i can only add my observations.
In any setting his minions lag behind, also he stays back to help them.
He is a bit like a human(player) only he cannot make value based decisions, but he can make time based decisions much better than any human. Therefore on balance i would love to have a quality MM on my side be it human or hero

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

I never use Shambling due to them not keeping up. I get irritated enough with the Flesh Golem, it's even worse when 4 other zombies fall behind.

SFlames

SFlames

Ascalonian Squire

Join Date: Aug 2006

Final Strike

So that's why my Shambling Horrors were running so slow behind me. I always had to create Bone Fiends since they actually keep up and attack.

Zerone Sirop

Pre-Searing Cadet

Join Date: Oct 2005

E/R

I hope this problem has been fixed.

It didn't happen too often, once in a run or mission.