nightfall question.

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NoChance
Frost Gate Guardian
#1
I don't have nightfall (yet)...

just wondering.. what are the special features of bosses in nightfall? for example in Prophecies, bosses had shortened hex time and +3 health regeneration; and in facions, bosses dealt double damage.

also, do they have the repeated skills again in nightfall? i hated that from factions!
arcanemacabre
arcanemacabre
Grotto Attendant
#2
Not really sure. They do appear to have the half hex time of the Prophecies bosses, but also seem to have double damage. Perhaps they are an odd mix of the two?
Sekkira
Sekkira
Forge Runner
#3
I've only come across some bosses that have double damage
Oh a GW forum
Oh a GW forum
Banned
#4
I haven't noticed anything special so far, but I've only been capping on my warrior so I can't testify to hex duration, but I haven't noticed any duration in condition length.
The Pointless
The Pointless
Wilds Pathfinder
#5
Quote:
Originally Posted by NoChance
also, do they have the repeated skills again in nightfall? i hated that from factions!
Actually, it would have helped a great deal if Elemental and Physical Resistance (Tyrian Mesmer stances) were duped in Elona. Which they're not
A
Anryla
Frost Gate Guardian
#6
I seem to have noticed a slight health regen on the bossess actually, I am not sure about this but some of them had no enchantment or whatever and still had their health regened during fight.
lg5000
lg5000
Jungle Guide
#7
I get the feeling that the cast time of any spell is halved, though, it might have been my imagination.
arcanemacabre
arcanemacabre
Grotto Attendant
#8
Quote:
Originally Posted by lg5000
I get the feeling that the cast time of any spell is halved, though, it might have been my imagination.
I think you're right about that. I've seen a couple Ranger bosses that seemed to cast Troll Unguent awfully fast.

Maybe the different classes have different abilities? I suggested an idea like that months ago, wonder if that's been implemented...