Anet Nerfing The Game Too Much!!

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by Rom
I have a complaint that has made parts of this game unenjoyable! The nerfing of drop rates on things like green items, etc. I know at least 10 people who have finished NF and none having gotten a green drop. To make it worse, most have not even gotten a random rune drop for the new professions. I think ANET needs to re-evaluate the way they intend to deal with farmers. I don't think it is the right approach to a perceived problem by nerfing something so bad that a standard player can't even get a single drop within the play of the entire game. Whats the reason for a player to continue to play a game thru if there is little reward in doing so. GG ANET!! Thx for taking the fun out of pve. Good way to eliminate replayability.
It truly amazes me that the lovely Lily can bare to be in a guild with someone like you.

Hand of Shiva

Hand of Shiva

Academy Page

Join Date: May 2005

Phoenix, AZ of the USA

Exalted of the Unconquered Sun

W/Mo

Wow I've not seen such a short sighted response as that in a long time. Just because the man has a complaint to air he becomes unbearable to be in a guild with? When did we start stifling the right to have an opinion, should we all be afraid that if we don't like something and say it that we too are unbearable and are not fit to be in guilds with certain people?

Anyway I've heard some folks having issues with drops be it gold or green, they just don't seem to have any luck in normal play through getting rares or greens. Normally the average player will get a green somewhere in their play through of the game. Might not be the one they want or need or even max damage but normally one drops. However, more and more it seems people are going through the chapters and their drops are awful, no rares, minimal runes and no greens. If ANet is going to attempt to slow farming down because Gring is something their against, then they should tweak the drop rate a little. I'd normally attribute crappy drop rate to the farming code, but if I can take a brand new spanking character get half way through a campaign and not have a single rune drop thats pretty bad especially when we're all now reliant on finding those armors to get insignias for our armors.

Diablo???

Diablo???

Forge Runner

Join Date: Jun 2005

Seattle

SPQR

N/R

If anything, it seems to me they've increased the drop rates..

Stoneys Rock

Stoneys Rock

Frost Gate Guardian

Join Date: Jul 2006

Wales, United Kingdom

Great Success [GS]

Mo/

Quote:
Originally Posted by Diabloâ„¢
If anything, it seems to me they've increased the drop rates..
I would have to agree with that in parties of 8 I have found lots of runes which all happened to be for the dervish pity I am using my paragon atm. :P
lots of of common, few purple and 1 gold but that's from just primary quest following. With my friend and heroes running about the plains like madmen I got a green drop and I didn't even know what boss we killed. Maybe your just unlucky but I think they have increased the rates due to the scarce farming which they could not have done before perhaps?

johnmedgla

johnmedgla

Academy Page

Join Date: Dec 2005

Dark

N/Me

Actually, (applies flame retardant clothing) - I very much hope that they HAVE nerfed the green drop rate, nerfed it to hell I say! I say this as a farmer, and someone who gets considerable pleasure from the 'X boss drops his lovely unique item' message. Do people seriously want the in game market to be absolutely flooded with new green items when 95% of players haven't even finished the main campaign yet? Consider that Green items are supposed to be somewhat rare, then work out the proportion of MMs who swear by their Ghial's Staff, or their Konruu's fervor. To be entirely honest, I'm THRILLED that, oh let's see, seven days after release, not every Dervish in the game is running around with a Bubahl's Grasp worth about 1k.

Is it irritating at times? Hell yes - I've killed that stupid Invoke Lightning margonite way too many times to be satisfied with no Green drop, but do I really want to amass an entire collection of shiny new green items ONE WEEK after the game is released? Impulse says yes, of course, sense says - it's better this way!

logik

Ascalonian Squire

Join Date: May 2006

lol... the game has been out for 1 week exactly. anyone who already finished it had to rush through it. How do you expect them to get green drops when they ran through it? I am playing at my own pace and got a green axe (grantd it was on the noobie island and is therefore useless).

awelcomecomatose

Academy Page

Join Date: Sep 2005

CHICO

Axes Of Evil [AoE]

N/

Beat the game last night. Seen 0 green drops 0 gold drops 1 purple 1 rune. I'm having a hard time equiping my heros with skills and weapons and I don't know what to do because from what I hear farming is as good as impossible now.

Gorebrex

Gorebrex

Jungle Guide

Join Date: Jan 2006

John up above is thinking with his wallet, it seems. Low drop rate = not common = higher selling price, right? Personally, I got a big shock after the update, I went to the troll cave outsdie Droks, and whats my very first drop? A white dye! Bout crapped my pants I did! Stll only have the one though...

Sujoy

Sujoy

Lion's Arch Merchant

Join Date: Sep 2006

In Livia's Cleavage (.)ME(.)

The Early Monk Heals The Worm [EMHW]

Mo/

Quote:
Originally Posted by Tommy
i did get some from farming, i farm like 8 hours a day i can get maybe 3 to 5 greens. man you have put your work into it, whinning is not gonna help you, if you have the time whinning in forum i suggest you to farm a little bit more.
got life?

btw green are unique, so if u get one, its cuz ur lucky.

Sid Soggybottom

Banned

Join Date: Oct 2006

Quote:
Originally Posted by johnmedgla
Actually, (applies flame retardant clothing) - I very much hope that they HAVE nerfed the green drop rate, nerfed it to hell I say! I say this as a farmer, and someone who gets considerable pleasure from the 'X boss drops his lovely unique item' message. Do people seriously want the in game market to be absolutely flooded with new green items when 95% of players haven't even finished the main campaign yet? Consider that Green items are supposed to be somewhat rare, then work out the proportion of MMs who swear by their Ghial's Staff, or their Konruu's fervor. To be entirely honest, I'm THRILLED that, oh let's see, seven days after release, not every Dervish in the game is running around with a Bubahl's Grasp worth about 1k.

Is it irritating at times? Hell yes - I've killed that stupid Invoke Lightning margonite way too many times to be satisfied with no Green drop, but do I really want to amass an entire collection of shiny new green items ONE WEEK after the game is released? Impulse says yes, of course, sense says - it's better this way!
You care way too much about what others are running around with. Besides, Greens are supposed to be so that players could have decent weapons with decent mods "more easily"

I dont understand you farmers. First you tell people that not everyone should have rares because they can just settle for greens and collectibles but I also see a lot of you saying that greens should be a lot more rare also. So which is it?

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Sid Soggybottom
You care way too much about what others are running around with. Besides, Greens are supposed to be so that players could have decent weapons with decent mods "more easily"

I dont understand you farmers. First you tell people that not everyone should have rares because they can just settle for greens and collectibles but I also see a lot of you saying that greens should be a lot more rare also. So which is it?
PLZZZ SID dont group all us farmers in that same group.

shardfenix

shardfenix

Banned

Join Date: Dec 2005

Il Power Overwhelming Il [HaX]

Guild Wars isn't a pve game, the skill balances are done primarily for pvp.

As for the farm nerfs, they want to take money out of circulation to make prices go back up. Stop complaining, ectos used to be 15k and sigils used to be 80k.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Then can we get Free armours when we reach certian levels and save our gold for skills and runes hmmm.

saphir

Lion's Arch Merchant

Join Date: Jun 2005

doa

Mo/

anet should create an addon available through the online store: GW - Farm Wars

This pack will add a separate area, rather like presear for Ascalon. Just one town with a multitude of portals to different one room zones packed with melee mobs. Farmers can run into these zones in which the mobs will pack around them and die horribly from the aoe damage giving farmers a rush of invunerability and leetness.
Of course the enemy will drop lots and lots of gold and loot. Runes, and Farm War specific greens will be dropped at random.

Maybe this will be a one way trip as presear -> postsear was. Or maybe farmers can go in and out. However all drops will be confined to the farming zone, in which people can team up in groups of 16 in which they can spam what greens they have, sell these greens to each other at exorbiant prices. There's even a special farming storage to store all these special drops they've farmed. It would be a farmers dream come true, a virtual heaven of easy to farm mobs w/ guaranteed green drops in each room, boatloads of gold to squander, and other farmers to parade in front of.

Rather like Las Vegas.. but you know what they say, what happens in Vegas, stays in Vegas. And in this case anything you win in Vegas stays there as well..

The rest of us can then pve to our hearts content and progress through the content reminiscent of the illydic years of ascalon, picking red iris flowers for your lady love.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by saphir
anet should create an addon available through the online store: GW - Farm Wars

This pack will add a separate area, rather like presear for Ascalon. Just one town with a multitude of portals to different one room zones packed with melee mobs. Farmers can run into these zones in which the mobs will pack around them and die horribly from the aoe damage giving farmers a rush of invunerability and leetness.
Of course the enemy will drop lots and lots of gold and loot. Runes, and Farm War specific greens will be dropped at random.

Maybe this will be a one way trip as presear -> postsear was. Or maybe farmers can go in and out. However all drops will be confined to the farming zone, in which people can team up in groups of 16 in which they can spam what greens they have, sell these greens to each other at exorbiant prices. There's even a special farming storage to store all these special drops they've farmed. It would be a farmers dream come true, a virtual heaven of easy to farm mobs w/ guaranteed green drops in each room, boatloads of gold to squander, and other farmers to parade in front of.

Rather like Las Vegas.. but you know what they say, what happens in Vegas, stays in Vegas. And in this case anything you win in Vegas stays there as well..

The rest of us can then pve to our hearts content and progress through the content reminiscent of the illydic years of ascalon, picking red iris flowers for your lady love.
and yet another one doesnt get it yet.

gamecube187

gamecube187

Wilds Pathfinder

Join Date: Jun 2006

I haven't seen any nerfing. I've been playing before Factions, and I've never gotten a green unless I was farming. I still seem to get about the same amount of runes and dyes and stuff as before Factions, so I don't see why you are complaining about nerfs. I still almost never get any good material drops, and even when I farm for expensive drops, I never get it. When there is a expensive green and I farm for it, I never got it. Now, I still don't get it. I've done at least 30 (recently and a while ago) 2 person UW runs, and still never got a ecto or shard.

Basically, the drops rates always were horrible, and still are (at least for me).

I think the title of this thread shouldn't be that ArenaNet is nerfing drops too much, but that they aren't unnerfing drops enough.

Is there ever going to be a time when I can make a new character and not have to farm to have enough money to buy their armor and skills? Every single time I have made a new character so far, I had to farm at least a little to even have enough money for buying the max armor and skills to fill up my skill bar. Isn't farming grinding? And isn't grinding the opposite of what this game is about? Yet farming still seems necesary just to play.

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by Age
Then can we get Free armours when we reach certian levels and save our gold for skills and runes hmmm.
The game gives you free skills in prophecies and nightfall. In nightfall and factions you recieve gold rewards for quest and mission completion. Money for just skills should be the least of your concerns. However, attempting to ask ANET to fully balance or even attempt to enforce some kind of real world working economy in GW isnt going to happen. The game just does not have those kinds of mechanics in place, nor is the game world persisting outside of the town hubs to even start down that path. This is probably the main reason the option for pvp characters exist, not that it matters to pve only player(s).

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

age was being sarcastic if u didnt catch it.

The Prince

Academy Page

Join Date: Oct 2006

[CnIm]

Quote:
Originally Posted by shardfenix
Guild Wars isn't a pve game, the skill balances are done primarily for pvp.

As for the farm nerfs, they want to take money out of circulation to make prices go back up. Stop complaining, ectos used to be 15k and sigils used to be 80k.
GW is a PvE game. it also happens to have a PvP component. if it was a pvp game im sure the developers wouldnt bother to write storylines and spend time making...thats right...a PvE campaign. Also, Anet doesnt want to make prices go up, they want to make prices go down so that the average player can afford to bid on rare items. they feel if everyone is poor than no one will be selling items for 100k +XX ectos. unfortunately theyre implementation is ridiculously poor and shortsighted, seeing as it only hurts noobs, and not those who already have money/ectos in storage. and just bc you had the game and played when ectos were 15k and sigils were 80k doesnt mean those of us who bought the game more recently cant protest our inability (or reduced ability) to make money to get rare items/unlock skills

Matsumi

Matsumi

Jungle Guide

Join Date: Mar 2006

Quote:
Originally Posted by Rom
I have a complaint that has made parts of this game unenjoyable! The nerfing of drop rates on things like green items, etc. I know at least 10 people who have finished NF and none having gotten a green drop. To make it worse, most have not even gotten a random rune drop for the new professions. I think ANET needs to re-evaluate the way they intend to deal with farmers. I don't think it is the right approach to a perceived problem by nerfing something so bad that a standard player can't even get a single drop within the play of the entire game. Whats the reason for a player to continue to play a game thru if there is little reward in doing so. GG ANET!! Thx for taking the fun out of pve. Good way to eliminate replayability.
Drop rates being more rare makes the game unenjoyable? Sheesh, and to think I was having fun with the storyline and missions, as well as other content. Replayability for me would be deleting a character or two and going through the game again with one of the new professions, then my other professions after that. Greens don't make or break my fun in these chapters.

$hade.

$hade.

Krytan Explorer

Join Date: Apr 2005

Canada

[FiRM[]

R/

I've never gotten a green since guild wars came out , I must have some bad luck.

arcady

arcady

Wilds Pathfinder

Join Date: May 2006

San Francisco native

Mo/P

There are at least two greens in Factions that are always there in the same location everytime you go there...

They are the greens I have...

Gorebrex

Gorebrex

Jungle Guide

Join Date: Jan 2006

Drops seem to have "picked up" in the past couple months. Got my first gold bow a couple days ago

But now I cant find it. It was VERY early morning, I may have merched it
And some greens arent even that great

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Quote:
Originally Posted by Dahl
You have to understand, ANet doesn't support farming. Farming as a whole is almost as bad as running people to droks. They don't want you to camp in 1 area and continuously kill the same thing over and over, they want you to PLAY the game.

Besides, greens are ugly, cheap and newbish. They are not a good way to make money at all, nor are they status symbols. They're nothing to show off. If I see people wielding greens I just chuckle to myself at them for taking the easy way out.

Playing the game can include farming. It looks like someone else joined the Fun Nazi party, you know the one where they tell you that you are playing the game incorrectly, and therefore are ruining it for them or yourself or a combination of the two. Anet has also said repeatedly that they don't support professional farming but they have nothing against players doing it in game just to make some gold. http://www.guildwars.com/press/inter...e-friday61.php

There you go. Anet does not mind farming as long as the methods aren't abusive or unbalancing. As for greens, greens are great. Call them newbish if you like but it's an easy way to get an item with the stats you need for a reasonable price, either in gold or effort. I don't think anyone weilds them as "status symbols" , if such a thing can even be called a status symbol considering this is an internet game and not real life. I use greens because they are cheap and effective. As for them not being a good way to make money...whatever. Sounds like someone is a little pissed because they missed the boat. 80% of my in game fortune was made farming for Victo's stuff. 100-80K for the Bulwark...yeah tell me they aren't a good way to make money. I can still squeeze 10-15K out of a Bulwark or Axe that takes me less than an hour to find. Rare skins with good mods will always sell better, that's just a fact of the in game economy but there is no need to be all bitter about greens. How about we all stop telling people what Anet does and does not like unless you work for Anet? Hmm? How about we all just do that? In fact let's all just man up around here and say what we are really thinking? How about we just go ahead and say "I,the poster, don't like people farming because it makes me have to pay more for stuff that I think should be obtained cheaply."? I think that would be much better than trying to hide behind Anet's proverbial skirts and waxing self righteous about farming.

Saphrium

Saphrium

Krytan Explorer

Join Date: Oct 2006

Granite Citadel

Post Searing Ascalonian Merchants

N/Me

Have a queen farming staff for my monk, safe to say no complains at all.
Have a perfect gold Musaat hammer(probably the best perfect mod anyone can find) on my warrior, what's the difference between the two? Nothing.

Zolderick

Zolderick

Academy Page

Join Date: Nov 2006

Australia

N/

I tend not to use any of the new professions in fear of Anet nerfing then. I usually wait it out, allow for any skill adjustments to be made then use them.