Death Penalty not the end of the world
Jizzy Jizztastic
I've been noticing something when tackling slightly harder missions and quests with friends and strangers. It's the tendency of some players to deem a quest too difficult simply because they die a few times and accumulate some unattractive DP in the process.
What then happens is players become discouraged, rage quit, lose motivation or whatever, when in fact a little diligence (and maybe a couple more nasty deaths) would take us through the rest of our objectives.
I just want to share that many quests and missions, while hard, are completely doable after a few untimely deaths. Perhaps when everyone in the party is sporting 60% DP and dieing repeatedly at the same spot, then I see a good reason for starting anew. But getting fed up after a single defeat? There's a reason there are so many of those rez shrines sprinkled everywhere!! let's use them.
What then happens is players become discouraged, rage quit, lose motivation or whatever, when in fact a little diligence (and maybe a couple more nasty deaths) would take us through the rest of our objectives.
I just want to share that many quests and missions, while hard, are completely doable after a few untimely deaths. Perhaps when everyone in the party is sporting 60% DP and dieing repeatedly at the same spot, then I see a good reason for starting anew. But getting fed up after a single defeat? There's a reason there are so many of those rez shrines sprinkled everywhere!! let's use them.
Yanman.be
And this topic has a use because??
Just because some people don't have patience, doesn't mean the rest of us ragequit too...
Just because some people don't have patience, doesn't mean the rest of us ragequit too...
The Pointless
Actually, I've seen it happen. One guy gets killed once and reagquits, then others follow in the beleif that without a full team, we're screwed.
Jizzy Jizztastic
Quote:
Originally Posted by Yanman.be
And this topic has a use because??
Just because some people don't have patience, doesn't mean the rest of us ragequit too... |
If your skim over my post again, you'll realize that I wasn't making a blanket statement about all players.
The bottom line is, death in GW is so trivial, with so many options to get back into the fight quickly, that it shocks me that some players would be turned off but a little setback (i.e. death penalty).
Stemnin
I raged quit on my team the other day, perfect team, I was the leader, everyone had 10% morale boost, I with 60dp was infuriated! So I quit, but they followed me! Those damn heroes!
Kyosuke
Only time I ever even worry about things like this is if the monk quits.. otherwise it's easy going, as long as you keep advancing, all is good!
Clawdius_Talonious
I've completed many things at 60% dp, especially in the early days of Proph's release. I only give up on something when my entire party (usually henchies) dies without killing one monster twice in a row, then I know that the boss or whatever I am after is too tough to be killed at 60% dp.
Eviance
Quote:
Originally Posted by The Pointless
Actually, I've seen it happen. One guy gets killed once and reagquits, then others follow in the beleif that without a full team, we're screwed.
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FURTHER more, candy canes were given out for a reason - try using them =P
However quitters are the main reason I never pug it cap quitters make the second most reason I never pug.
Yanman dear stop jumping to conclussions
EternalTempest
@op
I've seen the same thing. Pre-Factions/nightfall the Sorrow's Furnace final quest / golem was a perfect example of if they didn't leave, we would of finished it @ high dp. If the team gets going, I find recovering from 30% is very easy.
I dislike quitters myself but when 1-2 leave we usually press on an 80% of the time, we succeed.
I resit the urge to pm them letting us know our success.
I've seen the same thing. Pre-Factions/nightfall the Sorrow's Furnace final quest / golem was a perfect example of if they didn't leave, we would of finished it @ high dp. If the team gets going, I find recovering from 30% is very easy.
I dislike quitters myself but when 1-2 leave we usually press on an 80% of the time, we succeed.
I resit the urge to pm them letting us know our success.
Sir Skullcrasher
I don't care much about DP... ever since the introduction of candy canes. Those thing are lifesaver in PvE. Everytime i reach 60DP while doing missions or quests, i would use one to go back to zero DP.
Jizzy Jizztastic
Quote:
Originally Posted by Stemnin
I raged quit on my team the other day, perfect team, I was the leader, everyone had 10% morale boost, I with 60dp was infuriated! So I quit, but they followed me! Those damn heroes!
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Candy canes? Is that a new thing with NF? See, even less incentive for players to rage-off after a defeat.
Prospero
I had a guildie almost quit on me over +15% DP. It was during the monuments quest. I told him to 'lets just kill 1 guy before we die, eventually they will all be dead'. After about 4/5 more rezes we finished it, the shrine was about 10seconds from the battleground. I just don't get it sometimes.... When I get high dp doing one quest I think back to Althea's Ashes and keep pushing on.
milias
Candy canes are from the Christmas event last year. They remove all DP when used. However, they're no longer obtainable, well, unless ANet decides to bring them back this holiday season
EternalTempest
Quote:
Originally Posted by Jizzy Jizztastic
LOL... yes it does break my heart to let my heroes down in a fight.
Candy canes? Is that a new thing with NF? See, even less incentive for players to rage-off after a defeat. |
They not been offered in game (aka new ones since last winterfest event).
They up to 1k per munchie.
milias
Quote:
Originally Posted by EternalTempest
They up to 1k per munchie.
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korcan
i was skill capping in ice floe with a hench group and had accumulated ~50% dp when i noticed that my energy had not decreased proportionately with my health. does anyone know if this is a bug or if its been this way all along?
Cottage Pie
Quote:
Originally Posted by korcan
i was skill capping in ice floe with a hench group and had accumulated ~50% dp when i noticed that my energy had not decreased proportionately with my health. does anyone know if this is a bug or if its been this way all along?
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it only halves your base energy and not what you get from your weapons/offhands perhaps that is why?
Hand of Shiva
When the monks start quiting thats about time to pack in the old sword and bow and head back to town. I'm sure everyones had the occasion in which the monks take a death or 20 and then decide "your all a bunch of #%&@ n00bs!" and bail. That's about the only time I've had to quit. Of course this doesn't count the dozens of err=007 i've had or the "Its dinner and if your not up here in 10 your food goes to the dog" although in that case there is a normally gtg dinner going to dog post before i log.
And why this thread is here? Why is any thread anywhere? Maybe for discussion? Yes, I believe some fat greek guy with way too much time on his hand said something about civilized people discussing matters as civilized intellectuals should.
And why this thread is here? Why is any thread anywhere? Maybe for discussion? Yes, I believe some fat greek guy with way too much time on his hand said something about civilized people discussing matters as civilized intellectuals should.
Gorebrex
Quote:
Originally Posted by Eviance
Unfortunately thats about the worst of it. In my travels I have seen that "most" true PvEers will not give up at a single death but will march on no matter how bad it gets. Typically even if my party is at 60dp, if we can just kill ONE guy in that mob then we are closer to our goal then we would be if we started over.... Now if after two rezes we can't manage to kill a single guy then maybe starting over is not such a bad idea especially if your team is mostly henchies.
FURTHER more, candy canes were given out for a reason - try using them =P However quitters are the main reason I never pug it cap quitters make the second most reason I never pug. Yanman dear stop jumping to conclussions |
Oh a GW forum
u no b4 i read this i wud rage quit but u saved me and now i no
Crazyvietguy
Quote:
Originally Posted by Oh a GW forum
u no b4 i read this i wud rage quit but u saved me and now i no
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Avarre
That is either terrifying spelling or well put sarcasm. I hope for the latter.
Hand of Shiva
Not horrible spelling, jsut poor writting habit thats all folks. Its commonly seen in AOL chat rooms and text messaging and the ever important taunting in FPS games. I think its an equivlent of butchered l33t speak. This is a forum folks, talk your time and spell out the words you mean to use. You got all the time in the world and no ones going to BOOM HEADSHOT you while your typing out your message.
On a side note I think he was just screwing around making fun of people or someone in particular not sure. He normally has such nice posts.... maybe a carniverous earwig got into his ear .
On a side note I think he was just screwing around making fun of people or someone in particular not sure. He normally has such nice posts.... maybe a carniverous earwig got into his ear .
MegaMouse
Too me Dp is a hurdle to get over. I have been known to just keep going after a certian enemy no matter the odds against me. Players who quit because they died a couple times get my goat only if they start to make a big deal out of it. Otherwise I just let them go and concider it their loss.
I ave completed many a quest with 30% or more DP, and my death count reflects my tenacity (2622 from the start of Guild Wars on my favorite character). Death doesn't get me down it just makes me want toget revenge on the monster that is beign so difficult. Let the DP-ragers quit its their loss if you can still complete what you are doing.
Mega Mouse
I ave completed many a quest with 30% or more DP, and my death count reflects my tenacity (2622 from the start of Guild Wars on my favorite character). Death doesn't get me down it just makes me want toget revenge on the monster that is beign so difficult. Let the DP-ragers quit its their loss if you can still complete what you are doing.
Mega Mouse
Diablo???
Morale's are so overrated. I've been in teams with a full 60% DP, and still defeat Glint (albiet it was a long and uneasy victory...).
cloudbunny
Yes, just a bit patience and dp or missing team members do not do that much difference.
I have several times done trips in FoW/UW with 1-3 missing tanks/monks/nukers and with one or more members with high DP. It goes a bit slower but is goes forward.
Regards,
Cloudbunny
I have several times done trips in FoW/UW with 1-3 missing tanks/monks/nukers and with one or more members with high DP. It goes a bit slower but is goes forward.
Regards,
Cloudbunny
Clord
T y w.
Resurrection Shrines not work during missions. However if you meaned that you just party in normal area with PUG group and they quit so easily then just use henchies and heroes to do it.
Resurrection Shrines not work during missions. However if you meaned that you just party in normal area with PUG group and they quit so easily then just use henchies and heroes to do it.
Eviance
Anytime I am in a group and they are willing to stick it out for something major I willingly share my candy canes but not openly. I wait to see who is getting high DP and then I message them and ask them to please stay alive now as I trade them a candy cane ~_^
I don't expect payment but sometimes people are willing to oblige. I HAD over 500 now I have somewhere around 300 because I sold a bunch so I could buy skills! Also I never sell them for 1k thats just asking to much for something that is still greatly in abundance >_<
I don't expect payment but sometimes people are willing to oblige. I HAD over 500 now I have somewhere around 300 because I sold a bunch so I could buy skills! Also I never sell them for 1k thats just asking to much for something that is still greatly in abundance >_<
vaxmor
Breaking news: some PuGers rage quit because of DP. . .
Gwmaster
Quote:
Originally Posted by The Pointless
Actually, I've seen it happen. One guy gets killed once and reagquits, then others follow in the beleif that without a full team, we're screwed.
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Spydergst1
Quote:
Originally Posted by Jizzy Jizztastic
I've been noticing something when tackling slightly harder missions and quests with friends and strangers. It's the tendency of some players to deem a quest too difficult simply because they die a few times and accumulate some unattractive DP in the process.
What then happens is players become discouraged, rage quit, lose motivation or whatever, when in fact a little diligence (and maybe a couple more nasty deaths) would take us through the rest of our objectives. I just want to share that many quests and missions, while hard, are completely doable after a few untimely deaths. Perhaps when everyone in the party is sporting 60% DP and dieing repeatedly at the same spot, then I see a good reason for starting anew. But getting fed up after a single defeat? There's a reason there are so many of those rez shrines sprinkled everywhere!! let's use them. |
My point is there have been many times I was at 60% DP and completed the quest anyway. There were times I could not be res'd because of 60DP but I just started over.
The world today is full of lazy people who want everything handed to them. They want everything easy. People even want the games to be easy for them. Some are too lazy to even play a video game and buy in game gold for real money. How sad that our society has become a bunch of people who prefer not to face a challenge even in a VIDEO GAME.
Perkunas
Candy Canes can be a mission saver. I keep a few on my monk. In the event I am unable to keep people alive, I give one here and there. Tends to keep them from complaining too much. Scrolls of Insight also help to get rid of DP's quicker too. More exp per kill = 2 point drop with 2 or 3 high level kills. I also carry a few of those. DP's are easy to overcome.
DutchGun
I think some of the best times I've had in PvE groups is when half the team quits for whatever reason, but we hang in there and fight the good fight anyway, sometimes even successfully finishing the mission or quest. Honestly, seeing that happen just makes me try all the harder, and I feel a special satisfaction knowing we beat the odds, or at least died valiently trying.
I recall a battle a number of months ago where I was monking in Factions, and a couple of other players were with me. Everyone else had left, and since one of the guys, a mesmer, had max DP, we used him as bait for me and an assassin. Had an absolute blast, but ultimately couldn't quite finish the mission. I still have those guys on my friends list.
Anyhow, I'm a firm believer that a game like this is largely what you make of it, and I choose to make it fun.
I recall a battle a number of months ago where I was monking in Factions, and a couple of other players were with me. Everyone else had left, and since one of the guys, a mesmer, had max DP, we used him as bait for me and an assassin. Had an absolute blast, but ultimately couldn't quite finish the mission. I still have those guys on my friends list.
Anyhow, I'm a firm believer that a game like this is largely what you make of it, and I choose to make it fun.
Gorebrex
Quote:
Originally Posted by Gwmaster
yeah its sad to see this happen..so everytime someone leaves in my team i always tell them that i did the mission/quest with 3-4 people..and most of the time they stay and we sucsesfully complete the mission/quest..maybe some people will find it wrong that i lie but...think this..if u were at war and that the morale of your soldiers is low..what will you tell them..."WE ARE GONA DIE RUN FOR YOUR LIVES HELL IS COMING TO EARTH AGHHHHDZFGZDS!!! or tell them to relax and think of a plan to complete your mission or wathever. Im sure that by saying something like : Hey guys dont worry, if we take it slow we still can complete this, instead of wasting an hour to find another team" it will in my opinion give them some hope...i guess.Sorry for my english
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Str0b0
Once again this is why Hero's are sooooooooo much better than PUGs. Hero's never ragequit and leave you hanging. I rarely, if ever, group with people for this exact reason. I've figured out ways to hench my way through almost all the game content.
The Pointless
Quote:
Originally Posted by Str0b0
Once again this is why Hero's are sooooooooo much better than PUGs. Hero's never ragequit and leave you hanging. I rarely, if ever, group with people for this exact reason. I've figured out ways to hench my way through almost all the game content.
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Ken Dei
The sweetest tasting victories are against that which is impossible.
Zolderick
It would be the end of the world if you were trying to get "survivor" title