Death Penalty not the end of the world

Jizzy Jizztastic

Ascalonian Squire

Join Date: Sep 2006

great white North

Knights of the Blazing Phoenix

R/Mo

I've been noticing something when tackling slightly harder missions and quests with friends and strangers. It's the tendency of some players to deem a quest too difficult simply because they die a few times and accumulate some unattractive DP in the process.

What then happens is players become discouraged, rage quit, lose motivation or whatever, when in fact a little diligence (and maybe a couple more nasty deaths) would take us through the rest of our objectives.

I just want to share that many quests and missions, while hard, are completely doable after a few untimely deaths. Perhaps when everyone in the party is sporting 60% DP and dieing repeatedly at the same spot, then I see a good reason for starting anew. But getting fed up after a single defeat? There's a reason there are so many of those rez shrines sprinkled everywhere!! let's use them.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

And this topic has a use because??

Just because some people don't have patience, doesn't mean the rest of us ragequit too...

The Pointless

The Pointless

Wilds Pathfinder

Join Date: Jul 2006

Stuck in the UK

Rage International [RAGE]

W/Me

Actually, I've seen it happen. One guy gets killed once and reagquits, then others follow in the beleif that without a full team, we're screwed.

Jizzy Jizztastic

Ascalonian Squire

Join Date: Sep 2006

great white North

Knights of the Blazing Phoenix

R/Mo

Quote:
Originally Posted by Yanman.be
And this topic has a use because??

Just because some people don't have patience, doesn't mean the rest of us ragequit too...
Just spreading the word... and a little bored at work today

If your skim over my post again, you'll realize that I wasn't making a blanket statement about all players.

The bottom line is, death in GW is so trivial, with so many options to get back into the fight quickly, that it shocks me that some players would be turned off but a little setback (i.e. death penalty).

Stemnin

Stemnin

Krytan Explorer

Join Date: Nov 2005

Mo/Me

I raged quit on my team the other day, perfect team, I was the leader, everyone had 10% morale boost, I with 60dp was infuriated! So I quit, but they followed me! Those damn heroes!

Kyosuke

Kyosuke

Wilds Pathfinder

Join Date: May 2006

The Tomb of Souls

DC

N/Me

Only time I ever even worry about things like this is if the monk quits.. otherwise it's easy going, as long as you keep advancing, all is good!

Clawdius_Talonious

Clawdius_Talonious

Krytan Explorer

Join Date: Aug 2006

Screwston, Tejas

KOS

N/Me

I've completed many things at 60% dp, especially in the early days of Proph's release. I only give up on something when my entire party (usually henchies) dies without killing one monster twice in a row, then I know that the boss or whatever I am after is too tough to be killed at 60% dp.

Eviance

Eviance

Desert Nomad

Join Date: Nov 2005

Eh I forget... o_O

Biscuit of Dewm [MEEP]

R/

Quote:
Originally Posted by The Pointless
Actually, I've seen it happen. One guy gets killed once and reagquits, then others follow in the beleif that without a full team, we're screwed.
Unfortunately thats about the worst of it. In my travels I have seen that "most" true PvEers will not give up at a single death but will march on no matter how bad it gets. Typically even if my party is at 60dp, if we can just kill ONE guy in that mob then we are closer to our goal then we would be if we started over.... Now if after two rezes we can't manage to kill a single guy then maybe starting over is not such a bad idea especially if your team is mostly henchies.
FURTHER more, candy canes were given out for a reason - try using them =P
However quitters are the main reason I never pug it cap quitters make the second most reason I never pug.


Yanman dear stop jumping to conclussions

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

@op

I've seen the same thing. Pre-Factions/nightfall the Sorrow's Furnace final quest / golem was a perfect example of if they didn't leave, we would of finished it @ high dp. If the team gets going, I find recovering from 30% is very easy.

I dislike quitters myself but when 1-2 leave we usually press on an 80% of the time, we succeed.

I resit the urge to pm them letting us know our success.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

I don't care much about DP... ever since the introduction of candy canes. Those thing are lifesaver in PvE. Everytime i reach 60DP while doing missions or quests, i would use one to go back to zero DP.

Jizzy Jizztastic

Ascalonian Squire

Join Date: Sep 2006

great white North

Knights of the Blazing Phoenix

R/Mo

Quote:
Originally Posted by Stemnin
I raged quit on my team the other day, perfect team, I was the leader, everyone had 10% morale boost, I with 60dp was infuriated! So I quit, but they followed me! Those damn heroes!
LOL... yes it does break my heart to let my heroes down in a fight.

Candy canes? Is that a new thing with NF? See, even less incentive for players to rage-off after a defeat.

Prospero

Prospero

Ascalonian Squire

Join Date: Nov 2005

Between keyboard and chair

KoTR

I had a guildie almost quit on me over +15% DP. It was during the monuments quest. I told him to 'lets just kill 1 guy before we die, eventually they will all be dead'. After about 4/5 more rezes we finished it, the shrine was about 10seconds from the battleground. I just don't get it sometimes.... When I get high dp doing one quest I think back to Althea's Ashes and keep pushing on.

milias

milias

Grotto Attendant

Join Date: Nov 2005

Defected back to America

Me/E

Candy canes are from the Christmas event last year. They remove all DP when used. However, they're no longer obtainable, well, unless ANet decides to bring them back this holiday season

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

Quote:
Originally Posted by Jizzy Jizztastic
LOL... yes it does break my heart to let my heroes down in a fight.

Candy canes? Is that a new thing with NF? See, even less incentive for players to rage-off after a defeat.
That was a monster item exchange - last years xmas event.
They not been offered in game (aka new ones since last winterfest event).

They up to 1k per munchie.

milias

milias

Grotto Attendant

Join Date: Nov 2005

Defected back to America

Me/E

Quote:
Originally Posted by EternalTempest
They up to 1k per munchie.
Hmm, I still have some left, maybe it's time to sell them and make a tidy profit, cos boy do I need gold

korcan

korcan

noobalicious

Join Date: Jun 2006

i was skill capping in ice floe with a hench group and had accumulated ~50% dp when i noticed that my energy had not decreased proportionately with my health. does anyone know if this is a bug or if its been this way all along?

Cottage Pie

Cottage Pie

Wilds Pathfinder

Join Date: Nov 2005

Birmingham, England

Taking Aegis

Mo/Me

Quote:
Originally Posted by korcan
i was skill capping in ice floe with a hench group and had accumulated ~50% dp when i noticed that my energy had not decreased proportionately with my health. does anyone know if this is a bug or if its been this way all along?

it only halves your base energy and not what you get from your weapons/offhands perhaps that is why?

Hand of Shiva

Hand of Shiva

Academy Page

Join Date: May 2005

Phoenix, AZ of the USA

Exalted of the Unconquered Sun

W/Mo

When the monks start quiting thats about time to pack in the old sword and bow and head back to town. I'm sure everyones had the occasion in which the monks take a death or 20 and then decide "your all a bunch of #%&@ n00bs!" and bail. That's about the only time I've had to quit. Of course this doesn't count the dozens of err=007 i've had or the "Its dinner and if your not up here in 10 your food goes to the dog" although in that case there is a normally gtg dinner going to dog post before i log.

And why this thread is here? Why is any thread anywhere? Maybe for discussion? Yes, I believe some fat greek guy with way too much time on his hand said something about civilized people discussing matters as civilized intellectuals should.

Gorebrex

Gorebrex

Jungle Guide

Join Date: Jan 2006

Quote:
Originally Posted by Eviance
Unfortunately thats about the worst of it. In my travels I have seen that "most" true PvEers will not give up at a single death but will march on no matter how bad it gets. Typically even if my party is at 60dp, if we can just kill ONE guy in that mob then we are closer to our goal then we would be if we started over.... Now if after two rezes we can't manage to kill a single guy then maybe starting over is not such a bad idea especially if your team is mostly henchies.
FURTHER more, candy canes were given out for a reason - try using them =P
However quitters are the main reason I never pug it cap quitters make the second most reason I never pug.

Yanman dear stop jumping to conclussions
I never got any of those candy canes(I started playing last Wintersday), cost more than Im willing(or able) to pay for them. I dont normally feel like giving up to restart unless it either goes VERY badly at the start of a mission, and its evenm worse when noone talks about what made it go bad, just pops in and out of town to remove DP. A litle discussion can go a long way, and you can also take a second look at the teams builds, see where any improvements might be made. Unfortunately, I dont recall seeing that happen in any group Ive been in. Also, except for the "sit/Stay" command ability(only have Prophecies), I STILL find it difficult to "control" the henchies. Read a guide(about 4-5 months ago), here, I think, but was no use. Couldnt get them to do a damn thing the way I wanted. Except for the ability to flag a location for them to move to, I still find them nearly imossible to control.

Oh a GW forum

Oh a GW forum

Banned

Join Date: Oct 2006

W/

u no b4 i read this i wud rage quit but u saved me and now i no

Crazyvietguy

Crazyvietguy

Krytan Explorer

Join Date: Aug 2005

[Njk]

Rt/

Quote:
Originally Posted by Oh a GW forum
u no b4 i read this i wud rage quit but u saved me and now i no
Can we not type words?

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

That is either terrifying spelling or well put sarcasm. I hope for the latter.

Hand of Shiva

Hand of Shiva

Academy Page

Join Date: May 2005

Phoenix, AZ of the USA

Exalted of the Unconquered Sun

W/Mo

Not horrible spelling, jsut poor writting habit thats all folks. Its commonly seen in AOL chat rooms and text messaging and the ever important taunting in FPS games. I think its an equivlent of butchered l33t speak. This is a forum folks, talk your time and spell out the words you mean to use. You got all the time in the world and no ones going to BOOM HEADSHOT you while your typing out your message.

On a side note I think he was just screwing around making fun of people or someone in particular not sure. He normally has such nice posts.... maybe a carniverous earwig got into his ear .

MegaMouse

MegaMouse

Wilds Pathfinder

Join Date: Jan 2006

south mississippi

Warriors Of Melos WOM

E/N

Too me Dp is a hurdle to get over. I have been known to just keep going after a certian enemy no matter the odds against me. Players who quit because they died a couple times get my goat only if they start to make a big deal out of it. Otherwise I just let them go and concider it their loss.
I ave completed many a quest with 30% or more DP, and my death count reflects my tenacity (2622 from the start of Guild Wars on my favorite character). Death doesn't get me down it just makes me want toget revenge on the monster that is beign so difficult. Let the DP-ragers quit its their loss if you can still complete what you are doing.

Mega Mouse

Diablo???

Diablo???

Forge Runner

Join Date: Jun 2005

Seattle

SPQR

N/R

Morale's are so overrated. I've been in teams with a full 60% DP, and still defeat Glint (albiet it was a long and uneasy victory...).

cloudbunny

Frost Gate Guardian

Join Date: Feb 2006

DVD Forums (DVDF)

Yes, just a bit patience and dp or missing team members do not do that much difference.

I have several times done trips in FoW/UW with 1-3 missing tanks/monks/nukers and with one or more members with high DP. It goes a bit slower but is goes forward.

Regards,
Cloudbunny

Clord

Clord

Wilds Pathfinder

Join Date: Jul 2006

Finland

Victory Via Valour

T y w.

Resurrection Shrines not work during missions. However if you meaned that you just party in normal area with PUG group and they quit so easily then just use henchies and heroes to do it.

Eviance

Eviance

Desert Nomad

Join Date: Nov 2005

Eh I forget... o_O

Biscuit of Dewm [MEEP]

R/

Anytime I am in a group and they are willing to stick it out for something major I willingly share my candy canes but not openly. I wait to see who is getting high DP and then I message them and ask them to please stay alive now as I trade them a candy cane ~_^
I don't expect payment but sometimes people are willing to oblige. I HAD over 500 now I have somewhere around 300 because I sold a bunch so I could buy skills! Also I never sell them for 1k thats just asking to much for something that is still greatly in abundance >_<

vaxmor

vaxmor

Krytan Explorer

Join Date: Dec 2005

Ascalon

R/

Breaking news: some PuGers rage quit because of DP. . .

Gwmaster

Jungle Guide

Join Date: Sep 2005

Canada/Quebec

N/

Quote:
Originally Posted by The Pointless
Actually, I've seen it happen. One guy gets killed once and reagquits, then others follow in the beleif that without a full team, we're screwed.
yeah its sad to see this happen..so everytime someone leaves in my team i always tell them that i did the mission/quest with 3-4 people..and most of the time they stay and we sucsesfully complete the mission/quest..maybe some people will find it wrong that i lie but...think this..if u were at war and that the morale of your soldiers is low..what will you tell them..."WE ARE GONA DIE RUN FOR YOUR LIVES HELL IS COMING TO EARTH AGHHHHDZFGZDS!!! or tell them to relax and think of a plan to complete your mission or wathever. Im sure that by saying something like : Hey guys dont worry, if we take it slow we still can complete this, instead of wasting an hour to find another team" it will in my opinion give them some hope...i guess.Sorry for my english

Spydergst1

Frost Gate Guardian

Join Date: Mar 2006

Chicago

W/R

Quote:
Originally Posted by Jizzy Jizztastic
I've been noticing something when tackling slightly harder missions and quests with friends and strangers. It's the tendency of some players to deem a quest too difficult simply because they die a few times and accumulate some unattractive DP in the process.

What then happens is players become discouraged, rage quit, lose motivation or whatever, when in fact a little diligence (and maybe a couple more nasty deaths) would take us through the rest of our objectives.

I just want to share that many quests and missions, while hard, are completely doable after a few untimely deaths. Perhaps when everyone in the party is sporting 60% DP and dieing repeatedly at the same spot, then I see a good reason for starting anew. But getting fed up after a single defeat? There's a reason there are so many of those rez shrines sprinkled everywhere!! let's use them.
I have completed most of the game with henchies as I am a loner and was in a guild for about 1 month. I have left the guild and I have been playing alomst a year now as a loner.

My point is there have been many times I was at 60% DP and completed the quest anyway. There were times I could not be res'd because of 60DP but I just started over.

The world today is full of lazy people who want everything handed to them. They want everything easy. People even want the games to be easy for them. Some are too lazy to even play a video game and buy in game gold for real money. How sad that our society has become a bunch of people who prefer not to face a challenge even in a VIDEO GAME.

Perkunas

Perkunas

Jungle Guide

Join Date: Aug 2006

In my own little world, looking at yours

Only Us[NotU]

E/

Candy Canes can be a mission saver. I keep a few on my monk. In the event I am unable to keep people alive, I give one here and there. Tends to keep them from complaining too much. Scrolls of Insight also help to get rid of DP's quicker too. More exp per kill = 2 point drop with 2 or 3 high level kills. I also carry a few of those. DP's are easy to overcome.

DutchGun

Frost Gate Guardian

Join Date: Mar 2006

Washington, USA

I think some of the best times I've had in PvE groups is when half the team quits for whatever reason, but we hang in there and fight the good fight anyway, sometimes even successfully finishing the mission or quest. Honestly, seeing that happen just makes me try all the harder, and I feel a special satisfaction knowing we beat the odds, or at least died valiently trying.

I recall a battle a number of months ago where I was monking in Factions, and a couple of other players were with me. Everyone else had left, and since one of the guys, a mesmer, had max DP, we used him as bait for me and an assassin. Had an absolute blast, but ultimately couldn't quite finish the mission. I still have those guys on my friends list.

Anyhow, I'm a firm believer that a game like this is largely what you make of it, and I choose to make it fun.

Gorebrex

Gorebrex

Jungle Guide

Join Date: Jan 2006

Quote:
Originally Posted by Gwmaster
yeah its sad to see this happen..so everytime someone leaves in my team i always tell them that i did the mission/quest with 3-4 people..and most of the time they stay and we sucsesfully complete the mission/quest..maybe some people will find it wrong that i lie but...think this..if u were at war and that the morale of your soldiers is low..what will you tell them..."WE ARE GONA DIE RUN FOR YOUR LIVES HELL IS COMING TO EARTH AGHHHHDZFGZDS!!! or tell them to relax and think of a plan to complete your mission or wathever. Im sure that by saying something like : Hey guys dont worry, if we take it slow we still can complete this, instead of wasting an hour to find another team" it will in my opinion give them some hope...i guess.Sorry for my english
Gonna use that my next time out! LOL But yeah, DPs not always a deal breaker, but it does make it incredibly frustrating when you no longer have the energy for a spell, as well as alot less hp to lose, especially if youre using sup runes.

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Once again this is why Hero's are sooooooooo much better than PUGs. Hero's never ragequit and leave you hanging. I rarely, if ever, group with people for this exact reason. I've figured out ways to hench my way through almost all the game content.

The Pointless

The Pointless

Wilds Pathfinder

Join Date: Jul 2006

Stuck in the UK

Rage International [RAGE]

W/Me

Quote:
Originally Posted by Str0b0
Once again this is why Hero's are sooooooooo much better than PUGs. Hero's never ragequit and leave you hanging. I rarely, if ever, group with people for this exact reason. I've figured out ways to hench my way through almost all the game content.
Major downside to Heroes: Sousuke is a moron who thinks he can tank.

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

The sweetest tasting victories are against that which is impossible.

Zolderick

Zolderick

Academy Page

Join Date: Nov 2006

Australia

N/

It would be the end of the world if you were trying to get "survivor" title