Monk or Ranger Secondary?
Kylie Kitsune
Hello! I'm new to these forums.
I just hoped that any experienced Warrior runners out there could fill me in on something.
I finally caved and decided to create a Warrior to earn money for my new build by running, and the obvious choice for secondary is Monk, but I really love the Ranger. Could I accomplish the same for the Drok's Run etc. if I used skills like Healing Signet and Troll Unguent for healing rather than Mending, Orison of Healing, etc.?
I just hoped that any experienced Warrior runners out there could fill me in on something.
I finally caved and decided to create a Warrior to earn money for my new build by running, and the obvious choice for secondary is Monk, but I really love the Ranger. Could I accomplish the same for the Drok's Run etc. if I used skills like Healing Signet and Troll Unguent for healing rather than Mending, Orison of Healing, etc.?
Jetdoc
The only problem with Troll Unguent is the fact that you need to pause for a long time to use it.
Monk is one of the best running secondaries due to its passive healing/regeneration abilities and its very quick hex/condition removal skills.
Ranger is definitely workable as a runner, but I think you'll find it inferior to Monk in the long run.
Monk is one of the best running secondaries due to its passive healing/regeneration abilities and its very quick hex/condition removal skills.
Ranger is definitely workable as a runner, but I think you'll find it inferior to Monk in the long run.
Cracko
If your going for the run/solofarm: /Mo
[IRONY]
If your going for the IWAY: /R
[/IRONY]
But seriously, why even bother thinking about your second proffesion when you can change it after a couple missions?
[IRONY]
If your going for the IWAY: /R
[/IRONY]
But seriously, why even bother thinking about your second proffesion when you can change it after a couple missions?
Marty Silverblade
I've never tried /Mo for most situations, but I find /R is the best when there are alot of weak, semi-harmless hexes around (using Melandru's Resilience), such as the Beacons-LA run. Also, Storm Chaser is good for giving you a speed boost when Sprint is recharging (uses Wilderness Survival, just like Melandru's Resilience)
ez90ing
Quote:
Originally Posted by Cracko
If your going for the run/solofarm: /Mo
[IRONY]
If your going for the IWAY: /R
[/IRONY]
But seriously, why even bother thinking about your second proffesion when you can change it after a couple missions? is there a number of times i can change my secondary profession? Cos i'm going for W/mo but i not sure if the 2 new characters in nightfall will eb a better combi
[IRONY]
If your going for the IWAY: /R
[/IRONY]
But seriously, why even bother thinking about your second proffesion when you can change it after a couple missions? is there a number of times i can change my secondary profession? Cos i'm going for W/mo but i not sure if the 2 new characters in nightfall will eb a better combi
skillsbas8
In general, W/Mo is only more adept at running and possibly farming. W/R far outshines in PVP as well as PVE.
Effigy
Quote:
Originally Posted by ez90ing
is there a number of times i can change my secondary profession? Cos i'm going for W/mo but i not sure if the 2 new characters in nightfall will eb a better combi
You can change your secondary profession as many times as you want, once you ascend the character. For a PvE, I'd start as W/Mo and change it later when you want other skills like Plague Touch, Shock, etc. These skills aren't very important in the early stages of PvE, and having a reusable res is helpful.
Shadowfox1125
Quote:
Originally Posted by Marty Silverblade
I've never tried /Mo for most situations, but I find /R is the best when there are alot of weak, semi-harmless hexes around (using Melandru's Resilience), such as the Beacons-LA run. Also, Storm Chaser is good for giving you a speed boost when Sprint is recharging (uses Wilderness Survival, just like Melandru's Resilience)
Well, as a W/Mo runner, you should be using skills such as Holy Veil/Remove Hex to remove hexes and Charge! when Sprint is recharging. Melandru's Resilience is fine, but it's also a stance, so it can only stack with Charge!. I'd go W/Mo and put your points in Strength and Tactics, and maybe Healing if you must have Mending.
jesh
Quote:
Melandru's has little place in a runner because it won't keep worms from raping you. If it also had an anti KD efffect, then it would be awesome. As it is, it's better suited for solo farming.
::EDIT:: I believe that most people who use a W/R for running will take Serpent's Quickness to speed up the recharge on Balanced and Charge, and Troll Unguent to throw on before a tough area to try and compensate for the hexes they can't remove. I've never bothered to run on a W/R, so I can't be too sure on this. Hopefully someone that does it regularly will post here and give you a better idea of what you can do as a runner for a W/R.
Yanman.be
/Rt imo, because only a few brave souls use it.
Black Ops Ranger
No matter what secondary you have warriors are good at running some places and Rangers at other
A Warrior Ranger really doesn't sound like a good idea for running
but in my idea a Ranger/Warrior is probably the greatest idea for a ranger ever thought of
Ranger for all the fast running skills and war for the no knockdown and extra armor skills
A Warrior Ranger really doesn't sound like a good idea for running
but in my idea a Ranger/Warrior is probably the greatest idea for a ranger ever thought of
Ranger for all the fast running skills and war for the no knockdown and extra armor skills
Morgenstern
War/Ranger ftw.
Troll Ungent may take 1 more second to use, but it is a sound skill that does its job very well, and cannot be "shattered".
Also a pet can come in very handy for when you are going through a large group of foes. 9 times out of 10 they will actually go for your pet, which gives you plenty of time to kick in your Ranger running skills and be outa there
Troll Ungent may take 1 more second to use, but it is a sound skill that does its job very well, and cannot be "shattered".
Also a pet can come in very handy for when you are going through a large group of foes. 9 times out of 10 they will actually go for your pet, which gives you plenty of time to kick in your Ranger running skills and be outa there
Carth`
W/R is good for Ascalon to Yak's Bend and around Kryta running. Melandru's Resilience is nice, and so is Storm Chaser. You certainly don't have energy problems.
For Drok's run you need W/Mo. You need Charge as your elite to use with Balanced Stance. That leaves you with only Healing Signet or Troll Unguent, both are only good once you're free, not while enemies are around. Holy Veil is also needed on Drok's run.
Of course, the areas I said W/R is good for can also be run by W/Mo, so if you absolutely have to choose now, W/Mo will allow you to run more areas more easily. W/R is really only good for areas where the enemies aren't that much of a threat.
W/R lacks good condition removal, and has no hex removal, and instead just deals with conditions and hexes by giving you health and energy regen. In the case of some hexes, like a slow hex in an area where you need to be running, this just isn't good enough.
For areas where a Mo/R with Spellbreaker would be better, like Lutgardis FFF, try W/A with Shadow Form and Endure Pain.
For Drok's run you need W/Mo. You need Charge as your elite to use with Balanced Stance. That leaves you with only Healing Signet or Troll Unguent, both are only good once you're free, not while enemies are around. Holy Veil is also needed on Drok's run.
Of course, the areas I said W/R is good for can also be run by W/Mo, so if you absolutely have to choose now, W/Mo will allow you to run more areas more easily. W/R is really only good for areas where the enemies aren't that much of a threat.
W/R lacks good condition removal, and has no hex removal, and instead just deals with conditions and hexes by giving you health and energy regen. In the case of some hexes, like a slow hex in an area where you need to be running, this just isn't good enough.
For areas where a Mo/R with Spellbreaker would be better, like Lutgardis FFF, try W/A with Shadow Form and Endure Pain.
AuraofMana
Enraging Charge + Sprint will give you a speed boost at all times. Throw in Charge for good measure.
Heck forget Charge, you don't need the extra 25% if you are good.
I say...
Enraging Charge
Sprint
Signet of Removal {E}
Balanced Stance
Endure Pain
Healing Signet
Mend Ailment
Holy Veil
Heck forget Charge, you don't need the extra 25% if you are good.
I say...
Enraging Charge
Sprint
Signet of Removal {E}
Balanced Stance
Endure Pain
Healing Signet
Mend Ailment
Holy Veil
Phoenix Arrows
Melandru's Resilence and Charge! are both Elite.