Ward of Stability...what's the point?
Kynn
I noticed yesterday that you can now be interrupted while casting even if you're standing in a ward of stability. What's with that? What's the point of the spell now? So what if you can't be knocked down....being knocked down doesn't much matter if you still can't cast! I would also like to know why meteor can interrupt you even if it *isn't* knocking you down....the description says it knocks you down, not that it knocks you down AND interrupts you (again, it still interrupts when you're in the ward, and aren't being knocked down because of said ward). When did they go and change this? Because there was nothing in the update page about them screwing up that skill as well....
gasmaskman
I fail to understand how interrupting is getting knocked down. It prevents KD from spells like gale/shock, but those don't cause you to be interrupted. Maybe it's just the way meteor works?
Clawdius_Talonious
Quote:
Originally Posted by gasmaskman
Maybe it's just the way meteor works?
If that's so then it should be in the skill description, if it's not in the description then I would classify it as a bug. Meteor, IMO, shouldn't affect you in any way besides you taking damage if you're in a ward of stability.
Yanman.be
Are you sure it wan't another skill that interrupted you?
Cherno
All knockdowns are interrupts, not all interrupts are knockdowns. Ward of stability keeps you from being knocked down. You still have to worry about standard interrupts from mesmers and rangers.
If meteor is indeed interrupting you, then it is a bug and you should report it to support. There were similar problems (still are afaik) that wanderlust could knock you down (thus interrupting) even with anti-knockdown on such as dolyak's signet. Was quite annoying.
If meteor is indeed interrupting you, then it is a bug and you should report it to support. There were similar problems (still are afaik) that wanderlust could knock you down (thus interrupting) even with anti-knockdown on such as dolyak's signet. Was quite annoying.
Kynn
Yes, I'm positive it was meteor, and yes, it's definitely interrupting even tho not knocking us down. And it's not just me, a friend is having the same problem (actually he pointed it out to me).
Curse You
Have you tried using Ward of Stability and something like Mantra of Reslove? If you still get interupted by Meteor Shower, then they need to do some fixing.
Kynn
Not meteor shower, plain old Meteor. The one the hydras outside Augury use. And no, being an ele/monk not an ele/mes, I don't have mantra to try.
Jetdoc
I used Ward of Stability last night outside of Augury last night, and was not knocked down (or interrupted) once by their Meteors. You may have experienced a glitch...
Cherno
Quote:
Originally Posted by Kynn
Not meteor shower, plain old Meteor. The one the hydras outside Augury use. And no, being an ele/monk not an ele/mes, I don't have mantra to try.
Warp to the desert, do the Mesmer's path quest.
Change Secondaries to Me
In emberlight buy mantra of resolve
test
Change Secondaries to Me
In emberlight buy mantra of resolve
test
Kynn
Quote:
Originally Posted by Jetdoc
I used Ward of Stability last night outside of Augury last night, and was not knocked down (or interrupted) once by their Meteors. You may have experienced a glitch...
Go outside, cast ward, get aggro, then try casting kinetic armour (or somethign with an equally long cast time) and see if you still don't have problems. We tried this on a number of days a number of times, and had the same result every time. That siad, I've not tried it today.
Count to Potato
glitch is all, might be way meteor works
Kynn
Ok, here's the deal. I went and wasted the plat on mantra (I say wasted because it's a skill I'll not use again). Ward + mantra = no interrupt and no knockdown from meteor. Ward alone = no knockdown BUT still interrupted from meteor. This is as of 8:42 atlantic time today. I fail to see how the lack of interrupt with mantra proves or disproves anything tho (except that mantra is working as expected). Until the update on Friday, when you cast ward, you could not be interrupted OR knocked down while casting within it. Now, you can. Now it would seem:
a) they've broken something (either with Meteor or Ward) and it needs to be fixed.
or
b) they've intentionally changed either Ward or Meteor and not updated the descriptions NOR have they actually TOLD us they've changed them.
Regardless, it needs fixed.
a) they've broken something (either with Meteor or Ward) and it needs to be fixed.
or
b) they've intentionally changed either Ward or Meteor and not updated the descriptions NOR have they actually TOLD us they've changed them.
Regardless, it needs fixed.
Lampshade
I think when you get KD'd, the game interupts you, then knocks you on the ground. But when they put this ward in, it stopped you from getting knocked down, but they forgot to erase the interrupt feature as well.
Cherno
Thanks for testing. Too bad you think you will never use mantra again, it is still a great spell, you just don't know it yet.
Here's why this testing was important:
A knockdown is probably programmed to trigger two events:
the actual knockdown, and as a side effect of the knockdown, an interrupt which are tied together. If you don't get knocked down, it should skip over that part where you get interrupted as a result of a knockdown.
It could be that ward of stability is only checking to prevent the knockdown and allowing the second trigger to fire off, the interrupt. This would be incorrect behavior. In this case an interrupt is the side effect of the knockdown, not the other way around.
Other skills that interrupt you without knocking you down (savage shot, cry of frustration, etc) should still interrupt you while in the ward.
As you've only mentioned meteor, there is another variable that needs to be checked out. Is it a problem with meteor or the ward? To test this, you need to go and find someplace where knockdown effects are common. If they still behave the same as the problem you are describing, then it is most likely a problem with the ward, and not another spell (the most likely answer).
The more detailed information you can give when you start a thread like this the better.
Here's why this testing was important:
A knockdown is probably programmed to trigger two events:
the actual knockdown, and as a side effect of the knockdown, an interrupt which are tied together. If you don't get knocked down, it should skip over that part where you get interrupted as a result of a knockdown.
It could be that ward of stability is only checking to prevent the knockdown and allowing the second trigger to fire off, the interrupt. This would be incorrect behavior. In this case an interrupt is the side effect of the knockdown, not the other way around.
Other skills that interrupt you without knocking you down (savage shot, cry of frustration, etc) should still interrupt you while in the ward.
As you've only mentioned meteor, there is another variable that needs to be checked out. Is it a problem with meteor or the ward? To test this, you need to go and find someplace where knockdown effects are common. If they still behave the same as the problem you are describing, then it is most likely a problem with the ward, and not another spell (the most likely answer).
The more detailed information you can give when you start a thread like this the better.
Kynn
Ok, does this help? (I'm not 100% sure I'm testing what you're after, but I'm trying ).
I went outside Deldrimor. Threw up a ward, aggro'd a herder. He Giant Stomps as I'm casting kinetic, and boom, interrupted. On my feet, but interrupted. Waited for it to recycle, tried again....same problem.
Now, I have no clue what the behaviour was with them before all this as I'd not tried it...that's why the example I gave was hydras....I'd spent lots of time with them using Ward, and KNEW what to expect to have happen vs what was happening.
I went outside Deldrimor. Threw up a ward, aggro'd a herder. He Giant Stomps as I'm casting kinetic, and boom, interrupted. On my feet, but interrupted. Waited for it to recycle, tried again....same problem.
Now, I have no clue what the behaviour was with them before all this as I'd not tried it...that's why the example I gave was hydras....I'd spent lots of time with them using Ward, and KNEW what to expect to have happen vs what was happening.
Kynn
Oh, and the reason I think I won't use Mantra again is because I only use my ele as an ele/mo for playing with my buddy. That's all. I realize it's a good spell, just not for me.
Ole Man Bourbon
Little point to stopping KDs if you're getting interrupted anyway.
ll Templar ll
Maby his computer was lagging and the screen showed that stability was up and the fact when the metor hit the duration of the ward ended at teh instance, heck it happened to me in halls -.-
blakecraw
this happened to me also, i'd consistently (back to back to back, not a glitch or my imagination or anything) get interrupted by a mob w/ knockdowns and no other interrupts, while standing in ward of stability, and not actually being knocked down. this irritates me because if i use a knockdown on a monster that is not knockdownable, such as a hydra or giant, i don't interrupt it, but they can interrupt me when i can't be knocked down. somehow i don't see what is fair about that.
edit: my computer that can run gw is currently getting a new power cord, so i can't test this, but it would be nice if somebody would test another knockdown prevention skill, such as balanced stance, to see if that also allows interrupts, or if it prevents them as it is supposed to. if it prevents interrupts, then the problem would be with ward of stability; if balanced stance allows interrupts, maybe anet messed up/changed the entire knockdown prevention system with the update
edit: my computer that can run gw is currently getting a new power cord, so i can't test this, but it would be nice if somebody would test another knockdown prevention skill, such as balanced stance, to see if that also allows interrupts, or if it prevents them as it is supposed to. if it prevents interrupts, then the problem would be with ward of stability; if balanced stance allows interrupts, maybe anet messed up/changed the entire knockdown prevention system with the update
Nero_Fayth
It works fine, unless you happen to be kiting INTO the ward when the meteor hits. It can strike outside of the ward and still KD you while you are sliding inside. WoS also has many practical uses in pvp. Another thing, KD and interrupts are completely different in every way, shape and form. Just make sure you weren't kiting or lagging at the time you were near the ward. A ward is a very variable thing, not as clearly outlined on the map as it could be.
Kynn
First, a disclaimer: I have not tried the skill today.
That said: When I was doing my "experiments", I was standing *exactly* where I was standing when I cast the ward. As in, did not move. So, it SHOULD be working.
As for the lag issue....unless the server is lagging by oh, about 90% of the duration of the spell...it's not lag. And if it IS lagging that bad....then Anet has some other serious issues to deal with.
That said: When I was doing my "experiments", I was standing *exactly* where I was standing when I cast the ward. As in, did not move. So, it SHOULD be working.
As for the lag issue....unless the server is lagging by oh, about 90% of the duration of the spell...it's not lag. And if it IS lagging that bad....then Anet has some other serious issues to deal with.
darkMishkin
After testing this just now, it seems to have reverted back to normal. Certainly Giant Stomps in THK were not interrupting any of my spells while in the Ward of Stability.