Dev Update: Dyes, Item Stacking

Lex

Lex

Lion's Arch Merchant

Join Date: Dec 2005

Quote:
Originally Posted by Gaile Gray
Black Dyes: I'm sure you know that black dyes were tweaked on Halloween, and I'm hearing from players that they're really pleased with the look, now.
Hi Gaile,

Black dye is still not black, after update. It is still dark navy color.



Top of screen is from PvE event. Down is a current look.
Left side of screen is non tweaked. I did some light "correction" on right side to better spot difference/actual colors.

Example from top (PvE event) is black (after lightning it up - its gray).
Example from bottom (actual) is just dark navy, not black

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

Just thought I'd add gaile.

About the preorder items.

The preorder daggers I spawned BEFORE nightfall ARE still moddable.

Just incase it contributes to finding the solution (Because Zenmai wants Firey daggers ;p)

WasAGuest

Desert Nomad

Join Date: Jan 2006

Quote:
Originally Posted by Finn
Gaile, is there anything being done about the odd camera behaviour? It is literally making people sick while playing characters that are targetting many different things in a short period of time.
Oh good, I thought I was the only one getting motion sick while playing my monk... /vomit

Even the slight delay after I walk and watching the camera twitch to behind me real fast vs the way it used to move with me is causing a bit of "heave" after awhile of play... nothing I can't live with... but wold rather live without.. if you get my meaning.

Theosebes

Academy Page

Join Date: Oct 2006

Thank you for the update!

For the most part everything seems to be working with one exception. I still have 3 dyes that aren't stacking.

After I read what you wrote here I thought maybe they were from the "to dye for" quest but between my wife and I we have only done that quest twice, and I have 3 dyes that don't stack so one is the odd man out.

I will send a report to support when I get home today, but I wanted to let you know.

Rehnahvah Gahro

Rehnahvah Gahro

Frost Gate Guardian

Join Date: Dec 2005

Underground

Rt/R

Experience Scrolls are still not stacking. That is, the ones found in Nightfall won't stack with my others in the storage.

The Preorder Daggers from Factions: I managed to get 2 Upgrades out of my old ones, then I deleted them to see if I could spawn one more salvageable pair of daggers. I created new ones, but those were not salvageable. Until this point I understand, you don't want people to get rich by selling endless Dagger Mastery +1 (20%) upgrades. BUT they also can't be upgraded anymore, and I think that should be changed. So salvage no, upgrade yes (please).


Beside this complain, I appreciate the hard work you do at Anet. (keeping the players satisfied)...


Sorry if my english sounds odd, I'm no native speaker xD.

MasterThrawn

MasterThrawn

Lion's Arch Merchant

Join Date: Feb 2006

Gryffindor

You know I really hadn't exeperienced any strange AI behavior since the update, so I wasn't sure what people were saying. That is until last night - I'm early into Nightfall, and actually found myself laughing as me, Koss, and 2 henchies were literally chasing a Lvl 10 baddie around in a circle for like five minutes. Reminded me of the Three Stooges - luckily he got kind of trapped against a cliff, and we were able to kill him. If he's going to do that, at least they could make it so he throws down his weapons and sprints away. I could see where this could get VERY annoying quickly.

Kyosuke

Kyosuke

Wilds Pathfinder

Join Date: May 2006

The Tomb of Souls

DC

N/Me

It was very nice last night beng able to stack my Dyes again <3

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

I like how you can stack dyes now.

gentrinity

gentrinity

Academy Page

Join Date: Aug 2006

Colorado, USA

We Kill Boars [XP]

W/

did they fix the dye stacking problem? i'm stuck here at work and cant check

Hand of Shiva

Hand of Shiva

Academy Page

Join Date: May 2005

Phoenix, AZ of the USA

Exalted of the Unconquered Sun

W/Mo

Yes for the most part the dye stacking issue has been fixed. You can't stack the to dye for quest dye (since its flagged differently). However, most people are now having problems stacking other items. Still a work in progress.

Aun

Aun

Banned

Join Date: Oct 2006

Sweden

Its Gi [Joe]

N/

It sucks when you want to kill the priest and he literally runs for over 1-2 minutes and he is most likely to run into other aggro groups causing you to get more aggro than you wanted. Not to mention the aggro follow range of monsters seems a lot higher now than normal. Maybe to prevent running from being so easy but that's just how I experience it.

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

Not just monks fleeing. Last night was out in Lojak ward or wherever and would approach a mob of kournans. I target the phallanx first and when I fire a longbow arrow and the rest of my team runs in he takes off like a bat out of hell. When I changed targets from him to something closer he turned around and joined the fray again.

Hamumu

Pre-Searing Cadet

Join Date: Jun 2005

Temecula, CA, USA

Hamumu Clan

Mo/Me

On the Armored Transport quest (escort Dengo about 100 yards to the temple), the set of Corsairs that appears and runs in was very funny... I saw them coming, targeted one and we all started running at them. Immediately, their entire group, like 5 of them (some melee, some not), just ran in the exact opposite direction, staying just out of my aggro bubble. We must've looked really scary bearing down on them. They stopped running after a long ways (I think I triggered this by stopping my chase for a bit, but I don't know) and we fought them there. By the time we were done, Dengo was at the temple.

If it's any bug-finding help, this happened with a Dervish (and some other similar weird stuff did too, though not as pronounced), while the Paragon I started yesterday went through all the same quests (and lots more) without anything seeming odd. It is a little different than older chapters, but nothing really silly happened. I wonder if it has to do with being a melee character.

I don't see how this could not be a bug... but if it's not a bug, it still needs to be changed just because it makes for a stupid game.

Eviance

Eviance

Desert Nomad

Join Date: Nov 2005

Eh I forget... o_O

Biscuit of Dewm [MEEP]

R/

yeah kiting is one thing but when they take off like there is a fire at home (home being two compasses away) then something seems a bit off with me >_>
So ok we get smarter and change targets, but when you come back to that target even if he is NOT yet back in agro range he turns and runs... lol you don't have to cast or even even fire at him and he bolts lol -_- Kinda hard to snare something you have to catch first but amusing that they can snare you if they wish from wherever it is they have bolted off to.
So then you say to heck with him and start making the trek to wherever it is you are going and he follows and follows and follows and even if you turn he bolts... It's funny but it gets old real quick -_-
Note this is NOT always the case, not everything kites like that or bolts like that but I already posted screenies of a monk that followed me from near one zone out to the next so I don't think this is news to anyone as its been stated many times before.


Thanks for the update Gaile and glad to see things are being worked on. I applaud the NF team they did a wonderful job even if I haven't made it all the way through yet XD (Silly bugs still slowing down progress so I'm just waiting to see most of them fixed.) Keep up the good work and thank you so much for being dilegent in reporting to the players what all is going on ^_^

SeraCombi

Frost Gate Guardian

Join Date: Aug 2006

Hiding in a cave in old Ascalon

Quote:
Originally Posted by WasAGuest
Oh good, I thought I was the only one getting motion sick while playing my monk... /vomit

Even the slight delay after I walk and watching the camera twitch to behind me real fast vs the way it used to move with me is causing a bit of "heave" after awhile of play... nothing I can't live with... but wold rather live without.. if you get my meaning.
I even checked the options screen to see if there was a toggle switch for "automatic adjust" or something lol. I dont get sick from it, but i would call it a "minor annoyance".

slimreb

Academy Page

Join Date: Aug 2005

SoD - Stars of Destiny

N/

The mob running problem is a bit old now, though must say I am using it to my advantage right now. I mean think about it what is the easiest way to take down a mob than to get their monk to run away. I have run at the monk till it was a good ways away from the fight then go back and slaughter everything. When the monk starts to come back to heal just target it and watch it run.

It is a real pain to have to chase them down and it does make killing the mobs that do not run a lot easier when their support is not there. Though doing it this way does sort of make it feel like I am cheating the game somehow. I have even used Sprint to try and get close to a fleeing monk and could not get him. It is like the monster just increased speed to match my increased speed.

Thank you for making the dyes stackable again as I am the person in my guild that holds all the dyes and a lot of the spare weapons/gear so inventory space on that toon is very tight. Now at least I can open up a little bit of his space.

I also am having problems with the camera issue. It is very disorienting to have the camera whipping around like it is when you are monking. I have gotten to a point of just looking at my skills and the party list and nothing else. Though this makes me less effective as I can not watch everything going on in the battle to try and read a spike coming. Please give us some way to control this camera adjust.

Also would like to say thank you for giving us the option to adjust the damage text as those were some really huge numbers compared to before.

Over all I am very happy with all the changes to the game and the new chapter. Keep up the good work.

Cloudpiercer

Cloudpiercer

Frost Gate Guardian

Join Date: Sep 2006

R/

Thank god I can stack dyes again, man that hurt my storage bad. Just in time for the weekend

*edit* But my Monastery Credits and Imperial Commendations still dont sack

MegaMouse

MegaMouse

Wilds Pathfinder

Join Date: Jan 2006

south mississippi

Warriors Of Melos WOM

E/N

Something is wrong with the AI. Im an Elementalist so most of my skills are AOE. And everytime that I start to hit a mob is like a game of keep away. The AOE skills have been nerfed too death. And the Healer monsters don't bother hitting them more than once before they hightail it for safer ground. Please fix thee issue's.

Mega Mouse

phreakilla

phreakilla

Academy Page

Join Date: Dec 2005

napping some where in Snake Dance

The Alliance of the Dark Gate

W/Mo

I will tell you guys just like I told my guildies when they finally nerfed gold farmers with the AI updates, Grow up, Adapt, Evolve as a Player of get the hell out of the way. Most of my guild beat NF the first time within 4 days, We pride ourselves on being at that level of gaming, So what they run Adjust to It, when you Are a soft target and something targets you, what do you do 1) pray like hell you have a good monk 2) kite like there is no tomarrow. So why be upset that a Game is now not as dumb as you like. if u dont want them runing cripple the caster and send him to his grave, GG stop whining or find a new game

MasterThrawn

MasterThrawn

Lion's Arch Merchant

Join Date: Feb 2006

Gryffindor

Phreakilla - I don't think anyone is complaining that the AI is improved (at least not in this thread), it is that the AI is broken. Something is not working the way it's supposed to. It makes for some funny situations, but at the same time makes the game much less fun. I'm sure it will get worked out, but as of right now...

slimreb

Academy Page

Join Date: Aug 2005

SoD - Stars of Destiny

N/

I will agree with MasterThrawn that the people posting here are not whining about the improved AI. Not sure your comments came from phreakilla. I know I am not complaining about the change as it has made it interesting but when the AI will run before you can even get the chance to cripple them it is a bit strange.

It is more like playing against a person who it is their first time in PvP as a monk. "Oh look that warrior is looking at me funny. He is still a full 1 1/2 aggro circles away. Let me run for the hills anyway!" That is a bit over the hill and makes killing off the rest of the mobs way to easy.

As I stated this is a wonderful update over all with just a few bugs here and there. I have already changed the builds I used to run to adapt to the change. I also do not believe that the gold farmers are as nerfed as some might believe. Most farmers have already figured out many different ways in order to farm and I can bet you the gold farmers have also. So overall I see no change in that area despite this change.

Theosebes

Academy Page

Join Date: Oct 2006

What I find hilarious is when a priest comes running _toward_ your group (like what happened to me last night) when you are out of aggro range, and proceeds to attack your group solo.

While not happening very often, I have seen it like three times already. Makes the mob a lot easier, but it is for sure broken

Gururian

Gururian

Ascalonian Squire

Join Date: Dec 2005

Rangers Of Chaos(RoC)

Mo/Me

Yay for the update.... Just to clarify, I have had problems with henchmen targeting " Newer " targets. (E.g. I cast a spell on one enemy, and switch targets. Then the henchmen do not stop attacking that enemy until it's dead while I'm stuck fighting the priority target alone. Even if it's a boss it won't stop.) This happens frequently, I do not know if it's my internet(Dial up ) or a problem. Whatever it is, good luck :sigh:

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

Quote:
Originally Posted by Gururian
Yay for the update.... Just to clarify, I have had problems with henchmen targeting " Newer " targets. (E.g. I cast a spell on one enemy, and switch targets. Then the henchmen do not stop attacking that enemy until it's dead while I'm stuck fighting the priority target alone. Even if it's a boss it won't stop.) This happens frequently, I do not know if it's my internet(Dial up ) or a problem. Whatever it is, good luck :sigh:
That is a changed that they put in. It was insanely annoying as a ranger, ele or mesmer in factions when you ran with just henchies. You would target an initial mob to initiate battle or move your warriors in. Then as a good mesmer does, change targets to pick off stray caster or problematic squishy and all the henchies switch targets immediately for your new target. In the update notes they made mention to changing this, and am very glad they did.

Carl Butanananowski

Carl Butanananowski

Krytan Explorer

Join Date: Mar 2006

Arizona

We Have Big [Meat]

Yay, updates!

Thank you Devs for the fixes! It does get extremely annoying having 3 silver dyes and being unable to stack them.
Also, will heroes/henchies ever be smart enough to work? IE using vital boon on themselves (someone else said that koss wouldnt do that when told to) or switching targets.
And.. Im having problems with the camera as well, mainly in RA/TA maps where things get tight (the stone spore one, walkway, always have to go into 1st person), and my camera will randomly start spinning very fast, which can be kind of really bad if im running a monk in an HA match. :O

Trixz

Frost Gate Guardian

Join Date: May 2006

Mo/

Quote:
Originally Posted by Gaile Gray
Special Dye: The "To Dye For" mission (which you obtain in Kamadan) gives you a special dye, one is spawned differently, and this dye will not stack now or in the future. However, you will get that single dye just the one time, so if you keep it, you'll have just that one unstackable square. (I used mine right away, to avoid using up a space.)
This quest also will not let me accept it, I have abondoned it and tried it again, it still not will let me accept.

KlutzySpy

KlutzySpy

Krytan Explorer

Join Date: Jun 2006

Denmark

Venatus Una

N/Rt

I have experianced a other error in nightfall.. i could walk thru the portal without loading anything new.. and its not just the usual 10 feet, its all the way thru for as long as i wanted.. had to maptravel into the city..

It was the portal Marga Coast-Sunspear Sanctuary

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

Yes, there are a lot of times that the portals seem to be broken.

Also, Runes dont seem to be stacking...was that fixed?

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

Quote:
Originally Posted by The Great Al
Yes, there are a lot of times that the portals seem to be broken.

Also, Runes dont seem to be stacking...was that fixed?
You can't stack runes... never could in both Tyria and Factions.

Amon Borknagar

Ascalonian Squire

Join Date: Jun 2006

Divine Order of Heroes

W/Mo

To call this insane AI behaviour "odd' seems to me to say they dont belive its a problem. But I think that if they were to ask a lot of ppl the opinion would be universal. It stinks in its current form. I'm strictly an axe spiker but now I have to carry a sword so I can bring hamstring... and I hate swords.

I also had the problem in Pohgon passage where that huge mob targets the girl and its over in like two seconds. I think they need to bring the AI patterns back from Prophs and Factions but just tweak them a bit... not overhaul them completely.

I too have been experiencing some really weird graphics glitches like portals and physics collisions. The other day I was in Keining and i walked up to the storage agent and clicked on her, I was teleported to the stairs beside the dye trader... did this three times and decided to report it. They came back and said I have lag... hmm.. wasn't a problem b4 10/27. Todat I was running Iron mines. I crossed the last bridge right before the griffins and ran al the way to the seer, there were no nightmares in between and he wasnt there. I could still hear explosions going off. I waited about a minute and the screen hiccupped and I was still on the bridge lol... I continued on and everything was back to normal. Lag? I doubt it..

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

Quote:
Originally Posted by The Great Al
Yes, there are a lot of times that the portals seem to be broken.
I've noticed this too - you now have to walk way past the portal before it'll trigger the loading of the next area, and it's not a lag issue (actually maybe it's a town lag issue)

VanDamselx

Wilds Pathfinder

Join Date: Aug 2006

Buffalo, NY

[TTBH]

This makes me so happy

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

Quote:
Originally Posted by Gaile Gray

Dye Recipes: I'm told that any combination you attained with the earlier dyes should be attainable now. Yes, it's true there is no Dye Remover any longer, and obviously grey dye doesn't offer the same function. But you really should be able to find a new combination that attains the same appearance.
This is unfortunately completely wrong.
It is impossibe to reproduce the old colors with new combinations as they work completely different. I've made plenty of tests.
It is even impossible to create a combination that looks like simple Black before Nightfall!!!
It is impossible to reproduce any dark colors, as 3x Black + a color (darkest combination possible now) is brighter than 2x Black + that color was before.
Black dye by itself is so deeply dark black thats even too much in some cases. And it's impossible to make anything just a little brighter.

adderworks

Academy Page

Join Date: Dec 2005

Mo/Me

All in all, I spent around 80 dyes - I was bored - testing this theory about dye remover, shortly after the patch following the end of Halloween. It is not entirely wrong, but it is generally wrong in regards to tats. My monk uses dye remover to color her "healing" tats from head to toe. I have 4 mixes to test the theory on.. That being said, I tried the grey dye and new dye together on a new piece of tat armor while waiting for some guildies. The new mixes are not able to reach into the pastel color shades and match the "glowing aura" effect that comes off the tats using dye remover despite my best efforts at mixing colors. Mind you, I am not a developer, but I am a dye freak in regards to my monk. So, I am pretty observant about the colors.

Duplicating the experiment on my cloth armor with another new set, the new dye system can match most anything. I tried that on a spare set of armor. The results are close enough that any complaints about the difference in color on "shiney" metal and cloth are very tiny with old dye and new dye to my eye.

Still, it is pretty cheap to test the theory for yourself. It takes a new armor piece, some new dye, and old armor with dye remover on it. It is only around 3k to 5k in cost for most people.

Not that I am complaining, it is a minor change. Plus, people can stare in awe at my tat color from the "old days".

Joe


EDIT: I can setup some screen shots if people really want the actual colors, but all of us dye nuts have unique mixes which make color charts kinda pointless.

Bhaaltazar

Bhaaltazar

Frost Gate Guardian

Join Date: Jan 2006

Forgotten Myth

N/Me

Well although new update came, I still cant stack some dyes ( orange for example ) is it just me or does anybody else have the same problem?

Lord Darkforge

Lord Darkforge

Jungle Guide

Join Date: Jul 2006

Lions Arch District 1 - Storage Under The Tree

[Fear] The Undead Alliance [Fear]

W/Mo

Thanks Gaile, liking the black.

~
Lord Darkforge

psychofski

Ascalonian Squire

Join Date: Oct 2006

Fix the camera stacking or non stacking dyes is an isue but you must have priorities

Hephaestus Ram

Lion's Arch Merchant

Join Date: Jun 2005

None

W/E

Quote:
Originally Posted by Cherno
Yeah, I'm sure it's been mentioned in the countless other ai threads, but the healers kite like hell now.

How can gaile say that ther is no ai difference when they specificially mentioned in an update note that there was an update to monster ai in regards to aoe effects. Is it possible, just possible gaile, that with that change, some unintented ai problems/changes occured? You can report the denials of the devs all day long but all it takes is to go outside and fight some monsters to figure out that there is definately a change.

Whether or not it is the intended behavior of the change you made should be the issue, obviously the community (not just the vocal minority) don't like it. We don't want stupid AI that just stands there and lets us beat on them, we want a challenge, but there also needs to be a bit of predictability to how to deal with mobs. Teamwork, which the game seems to encourage so strongly goes out the window when there is utter chaos with every mob. It's hard enough sometimes fighting things with Henchies, worse with PUGS when not all the players are the same experience level or know how to cooperate well.

Anyway, don't want to encourage this to turn into another one of those threads and I am sure you have heard the same arguements coutless times, so we'll hopefully just continue on with the thread.

I'm not sure that the situation with the casters fleeing is a bug.

I've been fooling around with it and have noted that they are
not so much fleeing from me as they are moving to the edge of
they're groups aggro circle. When I attack them, my whole
group also attacks them.... they move back to the edge of their
groups aggro circle... their melee class, of course, come after my
group which is chasing their caster... their caster again moves
to the edge of their groups new aggro circle...... etc..... etc.

I've found that they will "not" continue to run once their melee
class is under attack or dead. They will only continue to move
back if their melee is following "you".

What works for me is to have one interrupter (real or hero) assiged
to the caster while the rest of the group picks off the melee. once
the melee is down the casters will not run any more.

It looks like people are just going to have to change their "routine"
for clearing out groups.... or just continue to beg Anet to make
them just stand there and be slaughtered.

Lamont Shadow

Academy Page

Join Date: Oct 2006

While I like the dye preview window a great deal, people should be aware that it will not accurately reflect what their armor will look like in the game.

I had a warm light brown on my sin before the update that was made with 2 oranges and a yellow. After the update it had turned yellow so I had to redye it. I kept trying different combinations in the preview and could not match the old color. orange and yellow looked like a dead brown. I finally gave up and went ahead with two oranges and a yellow - figuring I would have to live with the dead brown color. It turned out that once it was actually on the armor it was almost the same shade it had been before the update.

The same thing happened with silver on my necro. In the preview window it was an ugly dark blue gray. On the armor itself it turned a light shiny gray with a little blue in it that looked pretty good.

Just a guess, but I bet the preview window is programed with a less complex light source than the various areas of the game - which would mean that trying dye in the preview is going to be a little like trying on clothes in a store. They look a little different under the direct florescent store lights than they do outside in the light of the sun.

So, be aware that the preview is a helpful tool but may not always give an accurate view of what your colors will really look like.

Athenia

Athenia

Academy Page

Join Date: Feb 2006

Between a rock and a hard place

The Brotherhood of Steel [BoS]

N/

I just noticed that I am unable to stack my experience scrolls of any kind. I have several stacks of different scrolls before aquire nightfall and now now scrolls that I get in any of the continents will not stack with the scrolls that I already have. These are both scrolls that I get as drops and the onces I purchase or claim as rewards those tokes, coins or whatnot.

Is anyone else having this problem?