Others have probably considered, possibly posted, but I haven't seen nor heard them I am trying to come up with a fun way to combine PvE and PvP.
A PvE area, large, but not instanced only to your group. You can enter any time, ala PvE. The idea is it's very high level, monsters repawn and patrol randomly. Obviously you'd have to cap the number of teams entering before a new instance is created. I was thinking at least 6 teams of 4, as AB shows it's technically possible currently.
The trick is, to actually fight through the PvE monsters, your team needs to create a temporary alliance with other teams or your destroyed You battle through the PvE area, killing monsters and enemy alliance teams, till you get to the centre/end section where you then have to kill your alliance team/s for your team to win.
Now obviously there are alot of details to work out, and potential exploits etc, but I think it could be done with the current tech, and would be alot of fun.
Some basic ideas to start with. No res shrines. The end section could be a stand you need to cap HoH style perhaps, which then opens a portal for your team to escape to a rewards area. Only single teams can enter the portal, not temp alliances. Perhaps stockades within the PvE area your team can hold for a respite. Maybe make them critical to survival, with large waves of monsters that you wont survive unless in a defensive position.
How the alliances are formed and dissolved will be the difficult part gameplay wise, to avoid exploits. I was thinking some sort of addition to the party window which adds the enemy party leader automatically, which they can accept or reject. Allied teams do not automatically target each other, but can be attacked, ala friendly beasts. An attack dissolves the alliance of course.
You should not be able to zone instances as in towns, and entry into the area is always random to close out more exploits.
I think this has alot of potential, so please add your ideas. It's sort of a combo of FoW, HoH and AB. You never know, ANET may listen
PvP PvE combined Areas?
Hodor
Angel Netherborn
Your title is misleading. I was just about to flame you for suggesting a shared instance area. Yours is just a new mission idea, not PvE PvP combined.
Every single PvP mission that we have are accessible to both PvE and PvP.
But yea, more missions that appeal to PvE players but with a dose of PvP added is certainly a good idea.
Every single PvP mission that we have are accessible to both PvE and PvP.
But yea, more missions that appeal to PvE players but with a dose of PvP added is certainly a good idea.
Hodor
I think you miss-read my post? It is teams in a shared instance, they have to cooperate in the pve to get to the pvp area. The pvp area could be a castle in the centre, or something like that, where pve monsters do not enter.
The idea is that one team cannot get to it as it's too difficult, they must choose allies from the other teams arriving. Only one team can cap the castle and enter the portal however, they have to kill their allies once they make the castle.
The idea is that one team cannot get to it as it's too difficult, they must choose allies from the other teams arriving. Only one team can cap the castle and enter the portal however, they have to kill their allies once they make the castle.
Hodor
I was hoping for more interest
Arkantos
If you want PvE and PvP mixed, go to Alliance Battles.
Angel Netherborn
No, I didn't misread your post. We already have pve and pvp shared instances, mostly from the Factions updates. AB, Aspenwood, Jade Quarry, RA, TA. That's what I took your "shared instance" to mean, accessible by both PvE and PvP characters.
What I was trying to explain was that your's is basically a suggestion for a new mission type, not a type of instance, because GW already has that kind of instance. You don't need to "go to the PvP area". It can all be in one instance, where certain gates can only be unlocked after certain teams completed certain objectives.
What I was trying to explain was that your's is basically a suggestion for a new mission type, not a type of instance, because GW already has that kind of instance. You don't need to "go to the PvP area". It can all be in one instance, where certain gates can only be unlocked after certain teams completed certain objectives.
gamecube187
/signed
This seems like fort aspenwood, but better, and I don't see how leechers and afkers can take advantage of it!
EDIT
But not 6 teams of 4 please. How about 4 teams of 6? Or preferably 4 teams of 8. If it was 6 teams of 4, then it would probably end up only allowing 4 or 5 certain prophesions in, unless it was random teams like FA.
This seems like fort aspenwood, but better, and I don't see how leechers and afkers can take advantage of it!
EDIT
But not 6 teams of 4 please. How about 4 teams of 6? Or preferably 4 teams of 8. If it was 6 teams of 4, then it would probably end up only allowing 4 or 5 certain prophesions in, unless it was random teams like FA.
Hodor
Quote:
Originally Posted by Angel Netherborn
That's what I took your "shared instance" to mean, accessible by both PvE and PvP characters.
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Quote:
Originally Posted by Angel Netherborn
What I was trying to explain was that your's is basically a suggestion for a new mission type, not a type of instance, because GW already has that kind of instance.
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Quote:
Originally Posted by Angel Netherborn
You don't need to "go to the PvP area". It can all be in one instance, where certain gates can only be unlocked after certain teams completed certain objectives.
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Vel Satis
Quote:
Originally Posted by Arkantos
If you want PvE and PvP mixed, go to Alliance Battles.
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Hodor
Quote:
Originally Posted by Arkantos
If you want PvE and PvP mixed, go to Alliance Battles.
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