And thanks to the hero system i wanna keep more drops because hero's need runes, insigna and weapons too. Some stuff is very hard to get atm, so i keep everything of which i think they may be handy in the future.
Most of my chars already have 2 or 3 armors for various purposes. For example my ranger has 3 armors, 6 or 7 different bows, id kit, sup salvage kit, normal salvage kits, keys, candy canes, minipet, mask(s). While playing i get drops so i need free slots when i start playing. I usually salvage many of my drops but crafting materials consume space in your bags too. This raises the need of as much open bagspots as possible before i start playing. Everything that i dont need at that time needs to be somewhere else.... but that is already a problem

Storage is a logical place to store items, but storage is "only" 20 slots (plus 1 for craftingitems ofcourse). It doesnt matter if you have 1 or 20 chars on that account, the storage size stays the same.
Because i dont want to sell things of which i think i need them in the (near) future, i already made a mule character (char doesnt play, just as an extension for my storage) but even that doesnt seem to be enough

I think many more players are struggling with these problems, so i started to think about possible solutions too:
* Storage size dependable on number of characterslots (with 20 storageslots minimum?), like 5 storageslots per characterslot
* Extra storage for dyes, keys and maybe masks (system similar to crafting materials)?
* Make masks accountbased not character based?
What are your ideas on this "issue"??


It could be instanced, just like when you leave town, but the doorway would be the portal to the interior. Could use places like the Ascalon settlement in Kryta, some of those houses in mission towns/outposts, ect. Maybe first add an Armory to Guild Halls, as a place for members to store unneeded weapons and armor. Maybe charge somewhere around 1/4-1/2 the cost of the hall as a "installation fee". Just a thought.