Okay, it used to be managable before when you just had to buy one or two mods from other players, but now that incriptions are added, I think that weapons are getting overly negelicted in the trading department.
When ANet added armor inscriptions, the modified the rune trader to carry armor inscriptions. I say give him a new tab for weapon mods and inscriptions and call him the Mod Trader or something like that.
Weapon mod/inscription Trader
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S
Yes, I think an inscription and upgrade trader would be of great use. It's hard to find what you want and god knows even with creating characters to use as storage I don't have any where near enough space for every thing. And frankly, I get bored trying to buy or sell what I need or want to other players.
No for two reasons:
1. Adding inscriptions will totally ruin the market for gold weapons because now you can buy perfect inscriptions from a trader rather than finding that perfect inscription and adding it to the weapon.
2. Weapon inscriptions are different than armor insignas and runes. They can come in a variety of different "levels" for the same name. If you find a insigna for health it will always have the same statistics. If you find a mod for sundering you can get anywhere from 1-20%, yet for each of these you still have the same name.
1. Adding inscriptions will totally ruin the market for gold weapons because now you can buy perfect inscriptions from a trader rather than finding that perfect inscription and adding it to the weapon.
2. Weapon inscriptions are different than armor insignas and runes. They can come in a variety of different "levels" for the same name. If you find a insigna for health it will always have the same statistics. If you find a mod for sundering you can get anywhere from 1-20%, yet for each of these you still have the same name.
R
problem #1 is already happening with people trading inscriptions in town.
problem #2 isn't that bad, since the various mod values can be listed seperately. granted, the list can get a bit long, but I think it could be managable. Especially if the trader didn't stock the lower end ones.
Something I'd definately like to see is an integration of being able to sell anything at a fair value to merchants. For instance, I really get annoyed that when selling off a large loot haul, I have to stop at the merchant, then the rare material trader, then the rune trader, and then the dye trader. I don't really see why all these things couldn't just be seperate tabs off the same guy, or at least have the base merchant buy things at the price the traders would.
problem #2 isn't that bad, since the various mod values can be listed seperately. granted, the list can get a bit long, but I think it could be managable. Especially if the trader didn't stock the lower end ones.
Something I'd definately like to see is an integration of being able to sell anything at a fair value to merchants. For instance, I really get annoyed that when selling off a large loot haul, I have to stop at the merchant, then the rare material trader, then the rune trader, and then the dye trader. I don't really see why all these things couldn't just be seperate tabs off the same guy, or at least have the base merchant buy things at the price the traders would.
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Originally Posted by The Hand Of Death
1. Adding inscriptions will totally ruin the market for gold weapons because now you can buy perfect inscriptions from a trader rather than finding that perfect inscription and adding it to the weapon.
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also, /signed. I don't know why they don't exist already...
R
I was about to make a post on this topic but found this thread right before I did.
We really need something like this in Guild Wars. Right now we are basically trying to buy and sell mods, inscriptions, etc by just using the trade chat and hoping we are lucky enough for someone who wants that item to read it at the exact instant. It is a VERY long process sometimes, even if you have low prices because the customers and suppliers must have common interest at that exact moment.
For those who say this type of trader will ruin the market, think about how it is for items who have a trader. Are rare dyes not expensive? Aren't some runes very expensive still? A very rare weapon mod or insignia will still retain a high value through NPC traders in the same way.
I know that I personally would like to have this in game because GW still doesn't have a good system for trading anything yet and this would be a step towards that. Sure, players can still spend as long as they want to get a little extra out of selling their items, but I would rather be able to sell my stash quickly and get back to playing the game. Heck, I wouldn't be fully opposed to unique items traded in this fashion because they likely wouldn't be in stock often since the traders operate on how many players sell to them, but it would at least be a quicker option for buying or selling.
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We really need something like this in Guild Wars. Right now we are basically trying to buy and sell mods, inscriptions, etc by just using the trade chat and hoping we are lucky enough for someone who wants that item to read it at the exact instant. It is a VERY long process sometimes, even if you have low prices because the customers and suppliers must have common interest at that exact moment.
For those who say this type of trader will ruin the market, think about how it is for items who have a trader. Are rare dyes not expensive? Aren't some runes very expensive still? A very rare weapon mod or insignia will still retain a high value through NPC traders in the same way.
I know that I personally would like to have this in game because GW still doesn't have a good system for trading anything yet and this would be a step towards that. Sure, players can still spend as long as they want to get a little extra out of selling their items, but I would rather be able to sell my stash quickly and get back to playing the game. Heck, I wouldn't be fully opposed to unique items traded in this fashion because they likely wouldn't be in stock often since the traders operate on how many players sell to them, but it would at least be a quicker option for buying or selling.
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Sir Webley: I'm using Rebirth on Old Thread
Sorry for that.
I like the idea of an Inscription trader, but maybe it should only be available in Elona?
Like the above poster said (and we all know) Traders only resell what they have been sold, so I doubt this would have a great effect on the market in relation to rare/high end inscriptions. I see this working in much the same way as Rune Traders.
It would be nice to at least get a bit of money quickly selling to a trader rather than wasting time spamming WTS.
Sorry for that.
I like the idea of an Inscription trader, but maybe it should only be available in Elona?
Like the above poster said (and we all know) Traders only resell what they have been sold, so I doubt this would have a great effect on the market in relation to rare/high end inscriptions. I see this working in much the same way as Rune Traders.
It would be nice to at least get a bit of money quickly selling to a trader rather than wasting time spamming WTS.
A
And with the inclusion of inscriptions, it is needed even more:
Weapon mods/upgrades traders, like we have dye traders and the like.
Why? So you don't have to hop from town to town spamming that you'd like to buy or sell off your mods. Also, it helps to set a consistent price, determined by the gaming community, like dye, runes and materials.
I do not see how this is a bad idea. Personally, I hate trying to sell off an item for the prices listed in the price guide of this site to get mocked because they are out of date. How am I supposed to know this? I do not trade often. I hate trading. I just want to dump my items so I can spend my time playing, not sitting in town hoping someone will finally buy what I am trying to sell.
I already sell everything like dyes and runes directly to traders, as, like I have mentioned previously, I don't have the patience to sit in town and try to get rid of things to players. Those who like to trade with people directly would still be able to sell to other players for more than the trader would give them, and those wishing to buy them could buy them from players for less than the trader would sell them. Everyone benefits.
Weapon mods/upgrades traders, like we have dye traders and the like.
Why? So you don't have to hop from town to town spamming that you'd like to buy or sell off your mods. Also, it helps to set a consistent price, determined by the gaming community, like dye, runes and materials.
I do not see how this is a bad idea. Personally, I hate trying to sell off an item for the prices listed in the price guide of this site to get mocked because they are out of date. How am I supposed to know this? I do not trade often. I hate trading. I just want to dump my items so I can spend my time playing, not sitting in town hoping someone will finally buy what I am trying to sell.
I already sell everything like dyes and runes directly to traders, as, like I have mentioned previously, I don't have the patience to sit in town and try to get rid of things to players. Those who like to trade with people directly would still be able to sell to other players for more than the trader would give them, and those wishing to buy them could buy them from players for less than the trader would sell them. Everyone benefits.
I'd say ANET should only stock the max stat mods/inscriptions because almost all of the non-max ones will stay at the minimum price with everybody buying the better ones (for instance would you buy a 13^50 when 15^50's are available ?). And since no-one will want to buy non-max ones, having them listed is just adding clutter.
There will be the minor problem of getting the trader stocked up, but that will get fixed in time. Personally I have one of the tabs in my storage filled with max quality weapon mods and inscriptions. To help the GW community I will dump these all onto the trader ASAP after such a trader goes live.
If anyone at ANET wants to check what items are there, my IGN is Meemo Of Athe so you can use your dev tools to take a look. The mods not in the tab with the rest, or on my characters, are being saved for my personal use so they won't get dumped.
/signed
There will be the minor problem of getting the trader stocked up, but that will get fixed in time. Personally I have one of the tabs in my storage filled with max quality weapon mods and inscriptions. To help the GW community I will dump these all onto the trader ASAP after such a trader goes live.
If anyone at ANET wants to check what items are there, my IGN is Meemo Of Athe so you can use your dev tools to take a look. The mods not in the tab with the rest, or on my characters, are being saved for my personal use so they won't get dumped.
/signed
D
I totally agree with the op. You have to spend a ridiculous amount of time trying to sell perfect mods for even half of the prices in sticky. A mod trader is a wonderful idea. I have been trying to sell 50+ mods for close to a year now (mostly because i am constantly aquiring new mods)-all perfect at half or near half of the stickied prices and am tired of having my entire storage FULL of mods. I would not hesitate to go straight to the mod trader and sell them all off.
Yup. The three things GW currently need are shop stalls, worldwide inscriptions, and weapon/offhand upgrade traders.
This is one of them. The only problem with upgrades is that they have no fied values like runes. They are very variable. So... I think the best way to go around this would be this one:
- Base price: Upgrades will have sell/buy values based on upgrades sold to them. Just like other traders. The base price will be for a PERFECT upgrade. That is, upgrades with a maximum possible value.
- Selling. Traders will pay a proportional price of the base price. If you sell a 14^50%, you'll get less cash than selling a 15^50%. But the game will consider a X^50% added.
- Buying. Only perfect upgrades would be sold. They would be listed exactly as they are in the Balthazar priests.
That way I think it should work correctly.
This is one of them. The only problem with upgrades is that they have no fied values like runes. They are very variable. So... I think the best way to go around this would be this one:
- Base price: Upgrades will have sell/buy values based on upgrades sold to them. Just like other traders. The base price will be for a PERFECT upgrade. That is, upgrades with a maximum possible value.
- Selling. Traders will pay a proportional price of the base price. If you sell a 14^50%, you'll get less cash than selling a 15^50%. But the game will consider a X^50% added.
- Buying. Only perfect upgrades would be sold. They would be listed exactly as they are in the Balthazar priests.
That way I think it should work correctly.
R
/absolutely NOT /unsigned /never
One of the ideas and purpose of inscriptions was to be able to have more things to trade/sell amongst one another. An excellent idea and it puts the fun back in adventuring again looking for specific ones. Like me now I need or want a +10 vs slashing focus mod and if I could just walk up to an NPC and buy it it wouldn't be fun working for it or adventuring for it or bartering for it in towns.
Now of course you are going to say well just don't buy it from NPC vendors. But, you need to realise that everyone would start dumping these into the NPC vendors and nobody would be selling them anymore. That's the fun of bartering and looking for your items that NPC's don't have EVERY flippin item in the game for sale.
nosireebobtater don't ever do this Anet or you'll lose a mass of people
/unsigned /unsigned /unsigned.
One of the ideas and purpose of inscriptions was to be able to have more things to trade/sell amongst one another. An excellent idea and it puts the fun back in adventuring again looking for specific ones. Like me now I need or want a +10 vs slashing focus mod and if I could just walk up to an NPC and buy it it wouldn't be fun working for it or adventuring for it or bartering for it in towns.
Now of course you are going to say well just don't buy it from NPC vendors. But, you need to realise that everyone would start dumping these into the NPC vendors and nobody would be selling them anymore. That's the fun of bartering and looking for your items that NPC's don't have EVERY flippin item in the game for sale.
nosireebobtater don't ever do this Anet or you'll lose a mass of people
/unsigned /unsigned /unsigned.

w
/signed
This is a much more conventient and effective way of locating and purchasing necessary mods at a fair rate. It's long over due too, we clearly have traders for nearly everything else. Runes, materials, rare materials..
It'd be nice to be looking to buy specific inscriptions without having to hop from disctrict to district spamming 'WTB' and HOPING to get lucky.
(Or having to pray one drops and it is as close to perfect as possible.)
This is a much more conventient and effective way of locating and purchasing necessary mods at a fair rate. It's long over due too, we clearly have traders for nearly everything else. Runes, materials, rare materials..
It'd be nice to be looking to buy specific inscriptions without having to hop from disctrict to district spamming 'WTB' and HOPING to get lucky.
(Or having to pray one drops and it is as close to perfect as possible.)
