Fixing elite dungeons and the economy

awelcomecomatose

Academy Page

Join Date: Sep 2005

CHICO

Axes Of Evil [AoE]

N/

This is an Idea I came to after the recent farming AI nerfs when I was thinking of ways that people could farm in groups where it would still be profitable because as of right now I see very few viable options when I realized these situations have existed in the past but are always short lived.

Elite "dungeons" like Fow, UW, SF, The Deep and such have always started out as great places for people to gather in large groups to go explore do quests and farm with out needing to solo to make things profitable. The problem is this never lasts longs. Dungeons get over farmed, people start figuring out solo methods, and the market become flooded with the wares these dungeons hold. Anet so far has come up with two methods to fix these problems. These though only slowly hold off the inevitable drying up of the areas. These solutions include Nerfing drops and re-arranging the AI enemy spawns and more.

This in turn leads to complaining and everyone becoming upset and the elite dungeons become an over all waste of time after you have completed the quests within.

Anet has had the right idea changing AI and or spawns of enemies helps keep solo builds from happening which keep prices up but then they go and nerf drops till the time spent farming them is no longer worth money they make. People continue farming, prices plummet despite the nerfs and then you have 7k drops that show up every 8 hours when you farm in groups of 8. and the place falls apart.

So what’s the alternative?
Every six months or so anet provides a new set of weapon skins for people to crave over and if solo builds have developed rearrange a few spawns. Skins are not hard to make and the task of rearranging the locations of enemy spawns is not that hard either.
The end result is that the new skins bring a new diversity of items into these dungeons and make them profitable again once after they have been farmed into the ground with out having to nerf the drops so that one can make profit farming in groups of 8 or more.

Basically if you are going to make Soloing impossible you need to make farming in groups profitable and this seems to be an easy way to keep the economy refreshed is by bringing in new items into the old chapters.

The fact that making new skins for weapons isn’t that hard makes this a viable option to keeping old dungeons active with out wasting the time they could be spending on new chapters.

any opinions?

Linksys

Jungle Guide

Join Date: Apr 2006

I would bless the day when there are different greens to be rewarded with in the Tombs.

/signed

Three_Plat_Per_Fame

Ascalonian Squire

Join Date: Sep 2006

Mo/

/not signed

economy will be ruined

Linksys

Jungle Guide

Join Date: Apr 2006

How so? Who cares, the game gets more fun and the economy gets more interesting with new items.

awelcomecomatose

Academy Page

Join Date: Sep 2005

CHICO

Axes Of Evil [AoE]

N/

How would this ruin the economy. Diversity is great for economies and seeing as how there is no way to make money what so ever other than playing the game and seeing how i've beaten NF twice already i'm running out of things in that feild. Over saturation of a particular population is bad for an economy not new things.

awelcomecomatose

Academy Page

Join Date: Sep 2005

CHICO

Axes Of Evil [AoE]

N/

Quote:
Originally Posted by Linksys
I would bless the day when there are different greens to be rewarded with in the Tombs.

/signed
Honestly wouldnt that make those long missions worth while if the rewards were worth more thank 5k

Linksys

Jungle Guide

Join Date: Apr 2006

If you mean the Tombs of Primeival Kings, totally. I think the only item worth more than 5k in there is Victo's Axe. Plus the Ectos that may randomly drop for you.

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

I'd prefer it if they increased the drop rate of decent items in FoW, UW etc then only allow entry with a full team as well as ,more randomised spawns/skillsets.

Linksys

Jungle Guide

Join Date: Apr 2006

Some changes to the groups of enemies and pop ups would make things very interesting. Maybe even change it a bit so that the BP group format for Tombs needs some adjusting.

awelcomecomatose

Academy Page

Join Date: Sep 2005

CHICO

Axes Of Evil [AoE]

N/

Quote:
Originally Posted by isamu kurosawa
I'd prefer it if they increased the drop rate of decent items in FoW, UW etc then only allow entry with a full team as well as ,more randomised spawns/skillsets.
This isn't a bad idea either. I dont care if soloing is no longer possible as long as they up the drop rate a bit to make working in groups profitable at the same time. Secondly its true of all things in a market place over saturation of an item causes the price to drop to extreme lows. Mixing up the greens making none of them permanent would help keep prices level.

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

Prices in our real economy have the same ups and downs as in the GW economy. Drops being better or more consistent would be a band aid on a festering wound.

If Victo's Axe becomes the staple of Axe warriors everywhere, then the price will rise, as it did before the other greens became available. When the next sundering axe became available,Kannaxi's Axe, then Victo's price dropped and became a conisuer's axe of choice. Perfect, yes, but more desired by the people who wanted that particular skin style.

As the axes get overfarmed, the prices drop, and then weapons with gold letters and the same stats become in demand, since they are harder to come by and everyone can't have your exact same weapon. Hence, the lucky treasure hunter now has a way to make an extra buck, or 100k, for an item that is the exact duplicate of a green weapon/shield.

That being said, the economy works as it's supposed to work.

awelcomecomatose

Academy Page

Join Date: Sep 2005

CHICO

Axes Of Evil [AoE]

N/

Its not necessarily the price of greens I want stabilized I want the monetary output of elite dungeons which have for the most part dropped to incredibly low levels to be stabilized.

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

I still think they should make some serious changes at UW/FOW.
Like adding A,D,P and Rt monsters and adding itens for these classes. Adding bosses at the quests (priest of menzines) and make them drop greens. Rearrange the spawns and their routes. Add mesmers at the beggining of UW so that 55 farm would finally be banned from GW (wich is what is ruining the economy).
And there you go...UW and FOW are back to life... the economy will "stabilize" with time.
Concerning The Deep and Urgoz, in my opinion, urgoz is favoring b/p teams wich makes the rest of the classes uselless there, so u only see rangers, monks, necros and ritus there... and i really dont know what it should be done to change that. Increase the amount of brutal gold that drops there, the high quantity of gold would make up for any eventual lack of drops. And maybe increase in about 1/3-1/2 the quantity of chests.
But first, you would need to work out on that b/p team issue...

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

If this were the case, then Anet needs to bring some skins "Out of print"

As in, they will no longer drop. This will raise the value of existing skins as well.

Halmyr

Halmyr

Krytan Explorer

Join Date: Jul 2005

Canada! eh!

~none~

W/Me

B/P teams fix, simple, give more mob warrior's "shields up"

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

Well I agree with the title, but I think a better solution would be this: When the average green drops to a certain worth, bring all the skins out of print and replace them with large gold drops, say 500ktotal in elite missions and maybe 100k total in tombs or something like that.

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

500k total?! oh god... thats way too much
iv been playing gw sinece the first day and just now i managed to come up with 500k at storage (of course, i also bought a lot of stuff, 15 armors, weapons, etc etc)

i agree with Halmyr.

u dont need to get them out of print, just increase the quantity of gold that will drop, everyone likes gold and wants gold... with gold you can buy all the avarage game itens, like 15k armors crafters weapons, runes, insignias...

and i still wants to see 55 monks banned from the game... make a hp limit... like 100 or something, u do the math!

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

eh 500k divided by 12 people is like 41k. Elite missions are 4 hours long.. so 10k an hour. Thats pretty crappy imo

S!carius

Lion's Arch Merchant

Join Date: Nov 2005

Germany

Force of Arms [FoA]

Mo/

Quote:
eh 500k divided by 12 people is like 41k. Elite missions are 4 hours long.. so 10k an hour. Thats pretty crappy imo
you can beat the deep in under 2 hours quite easily

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

41,000 gold + Loot + Greens = too much gold for 12 people

im not sure how much gold they drop at each run... but increasing it would sound good at the players ears

and also, increase the gold at uw/fow... but not THAT much
as soon as u ban 55 monk from gw, hehe

awelcomecomatose

Academy Page

Join Date: Sep 2005

CHICO

Axes Of Evil [AoE]

N/

55s are pretty worthless anyway since the ai update.

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

well the loot amounts to what 5k a person? And there would be no greens since they would go out of "print" once the gold kicks in. But yeah 400k in any case.

And sicarious, with 12 people you can. 99% chance of two lagouts, tho + the many many "OMG I"M QUITTING ONE MONK GLAGGED OUT" chain which sqaushes a group like halfway through.

Cr4zyPl4yr

Ascalonian Squire

Join Date: Oct 2006

On even a more serious note, this is where Anet really need to add to the game an option if dropped from a party due to error or ISP issue, that when you get back in you have the option to rejoin the party, or maybe not even an option, you are just brought back in the party period.

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

5-Man FoW can be profitable for the casual player. I get a decent amount of shards when in the fissure doing 5-man.

Linksys

Jungle Guide

Join Date: Apr 2006

Quote:
Originally Posted by Cr4zyPl4yr
On even a more serious note, this is where Anet really need to add to the game an option if dropped from a party due to error or ISP issue, that when you get back in you have the option to rejoin the party, or maybe not even an option, you are just brought back in the party period.
I agree. If someone maps out, logs out, or closes the GW window then obviously that person chose to stop. But if someone is disconnected and those three actions weren't done and doesn't trigger, then that person should be allowed back in when the team starts the next level. I wouldn't allow the person back in if he/she logged out or otherwise intentionally left the party. Otherwise you could get leechers who will exit and just come back when they figure the party is near the end of the run.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by awelcomecomatose
So what’s the alternative?
Every six months or so anet provides a new set of weapon skins for people to crave over and if solo builds have developed rearrange a few spawns. Skins are not hard to make and the task of rearranging the locations of enemy spawns is not that hard either.
The end result is that the new skins bring a new diversity of items into these dungeons and make them profitable again once after they have been farmed into the ground with out having to nerf the drops so that one can make profit farming in groups of 8 or more.

any opinions?
My first opinion would be....

My second opinion would then be to ask; You are aware of these huge things that Anet releases about every 6 months called "New Campaigns"!

These wonderfull things do actually add new skins and new weapons and new greens.

They do infact add new diversity, in the form of a whole new continent.

So I would have to then say....

/notsigned!

Ive said this many times, in reply to alot of posts. But I honestly have to say this one takes ths biscuit.

Your asking them to add new skins and weapons every 6 months to an alreayd existing campaign. We've seen from experience that they stop updating previous campaigns once their out. Look at Prophercies.

But there is a good reason for this;

If they continued to focus on previous campaigns and added new skins and weapons to those ones, then they would run out of new content for the future expansions.

To say that its not hard work to impliment new skins and weapons into a game is a bit narrow minded. You have an entire design team who have to draw rough sketches, get them approved, have those designs digitised, and made to fit onto countless weapon models. You then have to create new models to new weapons. You have to create the stats for them and make them interact with the environment when used.

It isnt easy. Not if you want it done properly and not rushed out.

Dont get me wrong. I think constantly adding new skins and weapons to an existing campaign would be a good thing. I wish they would pay more attention to Tyria, because I love the original.

But the simple answer is they wont do it.

Soon Factions will drop behind in priority and Elona will take lead, and then the new campaign and so on.

It is better to focus more on new expansions, as mentioned. Otherwise the arists would run out of ideas for weapons and skins and any future campaigns would start to look less and less original.

I do appreciate your idea about how the market becomes flooded with the same gear, but again this is fixed by people bringing skins and weapons over from other continents.

awelcomecomatose

Academy Page

Join Date: Sep 2005

CHICO

Axes Of Evil [AoE]

N/

Weapon skins really shouldn't be that hard or time consuming to create.

awelcomecomatose

Academy Page

Join Date: Sep 2005

CHICO

Axes Of Evil [AoE]

N/

Weapon skins really shouldn't be that hard or time consuming to create.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by awelcomecomatose
Weapon skins really shouldn't be that hard or time consuming to create.
Perhaps not, but making skins and models goes through a production process of sketches and evaluation and being signed off and stuff.

Its not quite as easy as just picking up a pen and drawing a new skin.

Plus theyd run out of ideas like i said.

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

Quote:
Originally Posted by freekedoutfish
My first opinion would be....

My second opinion would then be to ask; You are aware of these huge things that Anet releases about every 6 months called "New Campaigns"!

These wonderfull things do actually add new skins and new weapons and new greens.

They do infact add new diversity, in the form of a whole new continent.

So I would have to then say....

/notsigned!
Ok now... im pretty sure this is not the first post u complain that "a.net is doing other stuff bla bla bla"
If you are going to keep on saying that at every post so please dont say nothing at all. Imagine if we all though like you, there would be absolutely no threads here.
Yes, we do know that they are doing other things, we do know that take sthem a lot of good ideas, time, people and al the things that you need to add a new feature at GW.
BUT it does not mean that we cant give them good ideas, and that our ideas might be added.
SO, if you are not going to help, then please do not bother us.
Im sorry if i am beeing to agressive, but you are not beeing handful and neither beeing positive

One idea of skin, the old Ghostly Hero's sword.
why not?

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by Gregslot
Ok now... im pretty sure this is not the first post u complain that "a.net is doing other stuff bla bla bla"
If you are going to keep on saying that at every post so please dont say nothing at all. Imagine if we all though like you, there would be absolutely no threads here.
Yes, we do know that they are doing other things, we do know that take sthem a lot of good ideas, time, people and al the things that you need to add a new feature at GW.
BUT it does not mean that we cant give them good ideas, and that our ideas might be added.
SO, if you are not going to help, then please do not bother us.
Im sorry if i am beeing to agressive, but you are not beeing handful and neither beeing positive

One idea of skin, the old Ghostly Hero's sword.
why not?
It was more the fact that the OP was asking for new skins and weapons to be created every 6 months ontop of new skins and weapons being created when new campaigns come out.

So the new campaigns add the diversity that hes asking for anyway. And I just couldnt see it happened with the trend to not update past campaigns.

And the originality would go out the game, if they ran out of ideas faster.

But i'm all up for suggestions, and ideas. Its just when people write the suggestions and behave like the game will fall apart if their not introduce that it rattles me a bit.

Not that the OP was saying that in this one.

Im just in a really bad mood at late and I keep picking at everyones ideas!