Fixing elite dungeons and the economy
awelcomecomatose
This is an Idea I came to after the recent farming AI nerfs when I was thinking of ways that people could farm in groups where it would still be profitable because as of right now I see very few viable options when I realized these situations have existed in the past but are always short lived.
Elite "dungeons" like Fow, UW, SF, The Deep and such have always started out as great places for people to gather in large groups to go explore do quests and farm with out needing to solo to make things profitable. The problem is this never lasts longs. Dungeons get over farmed, people start figuring out solo methods, and the market become flooded with the wares these dungeons hold. Anet so far has come up with two methods to fix these problems. These though only slowly hold off the inevitable drying up of the areas. These solutions include Nerfing drops and re-arranging the AI enemy spawns and more.
This in turn leads to complaining and everyone becoming upset and the elite dungeons become an over all waste of time after you have completed the quests within.
Anet has had the right idea changing AI and or spawns of enemies helps keep solo builds from happening which keep prices up but then they go and nerf drops till the time spent farming them is no longer worth money they make. People continue farming, prices plummet despite the nerfs and then you have 7k drops that show up every 8 hours when you farm in groups of 8. and the place falls apart.
So what’s the alternative?
Every six months or so anet provides a new set of weapon skins for people to crave over and if solo builds have developed rearrange a few spawns. Skins are not hard to make and the task of rearranging the locations of enemy spawns is not that hard either.
The end result is that the new skins bring a new diversity of items into these dungeons and make them profitable again once after they have been farmed into the ground with out having to nerf the drops so that one can make profit farming in groups of 8 or more.
Basically if you are going to make Soloing impossible you need to make farming in groups profitable and this seems to be an easy way to keep the economy refreshed is by bringing in new items into the old chapters.
The fact that making new skins for weapons isn’t that hard makes this a viable option to keeping old dungeons active with out wasting the time they could be spending on new chapters.
any opinions?
Elite "dungeons" like Fow, UW, SF, The Deep and such have always started out as great places for people to gather in large groups to go explore do quests and farm with out needing to solo to make things profitable. The problem is this never lasts longs. Dungeons get over farmed, people start figuring out solo methods, and the market become flooded with the wares these dungeons hold. Anet so far has come up with two methods to fix these problems. These though only slowly hold off the inevitable drying up of the areas. These solutions include Nerfing drops and re-arranging the AI enemy spawns and more.
This in turn leads to complaining and everyone becoming upset and the elite dungeons become an over all waste of time after you have completed the quests within.
Anet has had the right idea changing AI and or spawns of enemies helps keep solo builds from happening which keep prices up but then they go and nerf drops till the time spent farming them is no longer worth money they make. People continue farming, prices plummet despite the nerfs and then you have 7k drops that show up every 8 hours when you farm in groups of 8. and the place falls apart.
So what’s the alternative?
Every six months or so anet provides a new set of weapon skins for people to crave over and if solo builds have developed rearrange a few spawns. Skins are not hard to make and the task of rearranging the locations of enemy spawns is not that hard either.
The end result is that the new skins bring a new diversity of items into these dungeons and make them profitable again once after they have been farmed into the ground with out having to nerf the drops so that one can make profit farming in groups of 8 or more.
Basically if you are going to make Soloing impossible you need to make farming in groups profitable and this seems to be an easy way to keep the economy refreshed is by bringing in new items into the old chapters.
The fact that making new skins for weapons isn’t that hard makes this a viable option to keeping old dungeons active with out wasting the time they could be spending on new chapters.
any opinions?
Linksys
I would bless the day when there are different greens to be rewarded with in the Tombs.
/signed
/signed
Three_Plat_Per_Fame
/not signed
economy will be ruined
economy will be ruined
Linksys
How so? Who cares, the game gets more fun and the economy gets more interesting with new items.
awelcomecomatose
How would this ruin the economy. Diversity is great for economies and seeing as how there is no way to make money what so ever other than playing the game and seeing how i've beaten NF twice already i'm running out of things in that feild. Over saturation of a particular population is bad for an economy not new things.
awelcomecomatose
Quote:
Originally Posted by Linksys
I would bless the day when there are different greens to be rewarded with in the Tombs.
/signed |
Linksys
If you mean the Tombs of Primeival Kings, totally. I think the only item worth more than 5k in there is Victo's Axe. Plus the Ectos that may randomly drop for you.
isamu kurosawa
I'd prefer it if they increased the drop rate of decent items in FoW, UW etc then only allow entry with a full team as well as ,more randomised spawns/skillsets.
Linksys
Some changes to the groups of enemies and pop ups would make things very interesting. Maybe even change it a bit so that the BP group format for Tombs needs some adjusting.
awelcomecomatose
Quote:
Originally Posted by isamu kurosawa
I'd prefer it if they increased the drop rate of decent items in FoW, UW etc then only allow entry with a full team as well as ,more randomised spawns/skillsets.
|
Darkpower Alchemist
Prices in our real economy have the same ups and downs as in the GW economy. Drops being better or more consistent would be a band aid on a festering wound.
If Victo's Axe becomes the staple of Axe warriors everywhere, then the price will rise, as it did before the other greens became available. When the next sundering axe became available,Kannaxi's Axe, then Victo's price dropped and became a conisuer's axe of choice. Perfect, yes, but more desired by the people who wanted that particular skin style.
As the axes get overfarmed, the prices drop, and then weapons with gold letters and the same stats become in demand, since they are harder to come by and everyone can't have your exact same weapon. Hence, the lucky treasure hunter now has a way to make an extra buck, or 100k, for an item that is the exact duplicate of a green weapon/shield.
That being said, the economy works as it's supposed to work.
If Victo's Axe becomes the staple of Axe warriors everywhere, then the price will rise, as it did before the other greens became available. When the next sundering axe became available,Kannaxi's Axe, then Victo's price dropped and became a conisuer's axe of choice. Perfect, yes, but more desired by the people who wanted that particular skin style.
As the axes get overfarmed, the prices drop, and then weapons with gold letters and the same stats become in demand, since they are harder to come by and everyone can't have your exact same weapon. Hence, the lucky treasure hunter now has a way to make an extra buck, or 100k, for an item that is the exact duplicate of a green weapon/shield.
That being said, the economy works as it's supposed to work.
awelcomecomatose
Its not necessarily the price of greens I want stabilized I want the monetary output of elite dungeons which have for the most part dropped to incredibly low levels to be stabilized.
Gregslot
I still think they should make some serious changes at UW/FOW.
Like adding A,D,P and Rt monsters and adding itens for these classes. Adding bosses at the quests (priest of menzines) and make them drop greens. Rearrange the spawns and their routes. Add mesmers at the beggining of UW so that 55 farm would finally be banned from GW (wich is what is ruining the economy).
And there you go...UW and FOW are back to life... the economy will "stabilize" with time.
Concerning The Deep and Urgoz, in my opinion, urgoz is favoring b/p teams wich makes the rest of the classes uselless there, so u only see rangers, monks, necros and ritus there... and i really dont know what it should be done to change that. Increase the amount of brutal gold that drops there, the high quantity of gold would make up for any eventual lack of drops. And maybe increase in about 1/3-1/2 the quantity of chests.
But first, you would need to work out on that b/p team issue...
Like adding A,D,P and Rt monsters and adding itens for these classes. Adding bosses at the quests (priest of menzines) and make them drop greens. Rearrange the spawns and their routes. Add mesmers at the beggining of UW so that 55 farm would finally be banned from GW (wich is what is ruining the economy).
And there you go...UW and FOW are back to life... the economy will "stabilize" with time.
Concerning The Deep and Urgoz, in my opinion, urgoz is favoring b/p teams wich makes the rest of the classes uselless there, so u only see rangers, monks, necros and ritus there... and i really dont know what it should be done to change that. Increase the amount of brutal gold that drops there, the high quantity of gold would make up for any eventual lack of drops. And maybe increase in about 1/3-1/2 the quantity of chests.
But first, you would need to work out on that b/p team issue...
lyra_song
If this were the case, then Anet needs to bring some skins "Out of print"
As in, they will no longer drop. This will raise the value of existing skins as well.
As in, they will no longer drop. This will raise the value of existing skins as well.
Halmyr
B/P teams fix, simple, give more mob warrior's "shields up"
Not A Fifty Five
Well I agree with the title, but I think a better solution would be this: When the average green drops to a certain worth, bring all the skins out of print and replace them with large gold drops, say 500ktotal in elite missions and maybe 100k total in tombs or something like that.
Gregslot
500k total?! oh god... thats way too much
iv been playing gw sinece the first day and just now i managed to come up with 500k at storage (of course, i also bought a lot of stuff, 15 armors, weapons, etc etc)
i agree with Halmyr.
u dont need to get them out of print, just increase the quantity of gold that will drop, everyone likes gold and wants gold... with gold you can buy all the avarage game itens, like 15k armors crafters weapons, runes, insignias...
and i still wants to see 55 monks banned from the game... make a hp limit... like 100 or something, u do the math!
iv been playing gw sinece the first day and just now i managed to come up with 500k at storage (of course, i also bought a lot of stuff, 15 armors, weapons, etc etc)
i agree with Halmyr.
u dont need to get them out of print, just increase the quantity of gold that will drop, everyone likes gold and wants gold... with gold you can buy all the avarage game itens, like 15k armors crafters weapons, runes, insignias...
and i still wants to see 55 monks banned from the game... make a hp limit... like 100 or something, u do the math!
Not A Fifty Five
eh 500k divided by 12 people is like 41k. Elite missions are 4 hours long.. so 10k an hour. Thats pretty crappy imo
S!carius
Quote:
eh 500k divided by 12 people is like 41k. Elite missions are 4 hours long.. so 10k an hour. Thats pretty crappy imo |
Gregslot
41,000 gold + Loot + Greens = too much gold for 12 people
im not sure how much gold they drop at each run... but increasing it would sound good at the players ears
and also, increase the gold at uw/fow... but not THAT much
as soon as u ban 55 monk from gw, hehe
im not sure how much gold they drop at each run... but increasing it would sound good at the players ears
and also, increase the gold at uw/fow... but not THAT much
as soon as u ban 55 monk from gw, hehe
awelcomecomatose
55s are pretty worthless anyway since the ai update.
Not A Fifty Five
well the loot amounts to what 5k a person? And there would be no greens since they would go out of "print" once the gold kicks in. But yeah 400k in any case.
And sicarious, with 12 people you can. 99% chance of two lagouts, tho + the many many "OMG I"M QUITTING ONE MONK GLAGGED OUT" chain which sqaushes a group like halfway through.
And sicarious, with 12 people you can. 99% chance of two lagouts, tho + the many many "OMG I"M QUITTING ONE MONK GLAGGED OUT" chain which sqaushes a group like halfway through.
Cr4zyPl4yr
On even a more serious note, this is where Anet really need to add to the game an option if dropped from a party due to error or ISP issue, that when you get back in you have the option to rejoin the party, or maybe not even an option, you are just brought back in the party period.
NinjaKai
5-Man FoW can be profitable for the casual player. I get a decent amount of shards when in the fissure doing 5-man.
Linksys
Quote:
Originally Posted by Cr4zyPl4yr
On even a more serious note, this is where Anet really need to add to the game an option if dropped from a party due to error or ISP issue, that when you get back in you have the option to rejoin the party, or maybe not even an option, you are just brought back in the party period.
|
freekedoutfish
Quote:
Originally Posted by awelcomecomatose
So what’s the alternative?
Every six months or so anet provides a new set of weapon skins for people to crave over and if solo builds have developed rearrange a few spawns. Skins are not hard to make and the task of rearranging the locations of enemy spawns is not that hard either. The end result is that the new skins bring a new diversity of items into these dungeons and make them profitable again once after they have been farmed into the ground with out having to nerf the drops so that one can make profit farming in groups of 8 or more. any opinions? |
My second opinion would then be to ask; You are aware of these huge things that Anet releases about every 6 months called "New Campaigns"!
These wonderfull things do actually add new skins and new weapons and new greens.
They do infact add new diversity, in the form of a whole new continent.
So I would have to then say....
/notsigned!
Ive said this many times, in reply to alot of posts. But I honestly have to say this one takes ths biscuit.
Your asking them to add new skins and weapons every 6 months to an alreayd existing campaign. We've seen from experience that they stop updating previous campaigns once their out. Look at Prophercies.
But there is a good reason for this;
If they continued to focus on previous campaigns and added new skins and weapons to those ones, then they would run out of new content for the future expansions.
To say that its not hard work to impliment new skins and weapons into a game is a bit narrow minded. You have an entire design team who have to draw rough sketches, get them approved, have those designs digitised, and made to fit onto countless weapon models. You then have to create new models to new weapons. You have to create the stats for them and make them interact with the environment when used.
It isnt easy. Not if you want it done properly and not rushed out.
Dont get me wrong. I think constantly adding new skins and weapons to an existing campaign would be a good thing. I wish they would pay more attention to Tyria, because I love the original.
But the simple answer is they wont do it.
Soon Factions will drop behind in priority and Elona will take lead, and then the new campaign and so on.
It is better to focus more on new expansions, as mentioned. Otherwise the arists would run out of ideas for weapons and skins and any future campaigns would start to look less and less original.
I do appreciate your idea about how the market becomes flooded with the same gear, but again this is fixed by people bringing skins and weapons over from other continents.
awelcomecomatose
Weapon skins really shouldn't be that hard or time consuming to create.
awelcomecomatose
Weapon skins really shouldn't be that hard or time consuming to create.
freekedoutfish
Quote:
Originally Posted by awelcomecomatose
Weapon skins really shouldn't be that hard or time consuming to create.
|
Its not quite as easy as just picking up a pen and drawing a new skin.
Plus theyd run out of ideas like i said.
Gregslot
Quote:
Originally Posted by freekedoutfish
My first opinion would be....
My second opinion would then be to ask; You are aware of these huge things that Anet releases about every 6 months called "New Campaigns"! These wonderfull things do actually add new skins and new weapons and new greens. They do infact add new diversity, in the form of a whole new continent. So I would have to then say.... /notsigned! |
If you are going to keep on saying that at every post so please dont say nothing at all. Imagine if we all though like you, there would be absolutely no threads here.
Yes, we do know that they are doing other things, we do know that take sthem a lot of good ideas, time, people and al the things that you need to add a new feature at GW.
BUT it does not mean that we cant give them good ideas, and that our ideas might be added.
SO, if you are not going to help, then please do not bother us.
Im sorry if i am beeing to agressive, but you are not beeing handful and neither beeing positive
One idea of skin, the old Ghostly Hero's sword.
why not?
freekedoutfish
Quote:
Originally Posted by Gregslot
Ok now... im pretty sure this is not the first post u complain that "a.net is doing other stuff bla bla bla"
If you are going to keep on saying that at every post so please dont say nothing at all. Imagine if we all though like you, there would be absolutely no threads here. Yes, we do know that they are doing other things, we do know that take sthem a lot of good ideas, time, people and al the things that you need to add a new feature at GW. BUT it does not mean that we cant give them good ideas, and that our ideas might be added. SO, if you are not going to help, then please do not bother us. Im sorry if i am beeing to agressive, but you are not beeing handful and neither beeing positive One idea of skin, the old Ghostly Hero's sword. why not? |
So the new campaigns add the diversity that hes asking for anyway. And I just couldnt see it happened with the trend to not update past campaigns.
And the originality would go out the game, if they ran out of ideas faster.
But i'm all up for suggestions, and ideas. Its just when people write the suggestions and behave like the game will fall apart if their not introduce that it rattles me a bit.
Not that the OP was saying that in this one.
Im just in a really bad mood at late and I keep picking at everyones ideas!