Opinions on Attunement Rune Usage.

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T
The Great Al
Forge Runner
#21
Quote:
Originally Posted by Cacheelma
*Wonders why an elementalist with 80+ Energy would want to use Rune of Attunement for (gasps) 2 more energy...*

I'd rather use the Vitae for +10 health instead. I mean come on, 79 energy vs. 81 Energy doesn't really help me much.
you could say that about anything. 79 vs 81 doesnt help much..so then 79 vs 77 doesnt help much, 77 vs 75 doesnt help much...etc....
Amity and Truth
Amity and Truth
Jungle Guide
#22
Meh... the runes of attunement are a more efficient increase when you've got a lower base energy. (40->42 = 5% increase, whereas 88->90 = 2.2% increase). Not by much. But it's noticeable. Besides, the classes with less energy have more low energy spells. Elementalists are pumped with 15+ energy spells.
K
KamikazeChicken
Desert Nomad
#23
Attunement is a waste of a rune.
Mr Jazzy
Mr Jazzy
Krytan Explorer
#24
attunement is a good rune for rangers, since that 2 extra energy is really useful when combiend with expertise, u could really squeeze alot of skils out of 2 extra energy.
S
Spader
Frost Gate Guardian
#25
/Agree with attument on a ranger

Maybe a monk or element would want a rune of recovery. recovery from dazed and deep wound up 20% if i got it right.

True daze is fairly rare in pve but 3 second flare is beyond nuts.
Gigashadow
Gigashadow
Jungle Guide
#26
Quote:
Originally Posted by Skuld
Then get a 15/-1 item.
Swapping to a 15/-1 item increases your max AND current energy by +15, so it does not provide an additional energy buffer for the energy about to come back from Mantra of Recall.
Ensign
Ensign
Just Plain Fluffy
#27
I have sold my Runes of Attunement to the rune trader for gold, which I could spend on useful gear.

Peace,
-CxE
d
dgb
Jungle Guide
#28
Quote:
Originally Posted by The Great Al
you could say that about anything. 79 vs 81 doesnt help much..so then 79 vs 77 doesnt help much, 77 vs 75 doesnt help much...etc....
Actually it's called diminishing marginal returns. The marginal returns from adding an extra point of energy when you're at 30 energy are much higher than the marginal returns at 79. The argument doesn't apply at all, because as your energy drops that 2 becomes more and more valuable to the point where you stop taking it away.
Count to Potato
Count to Potato
Jungle Guide
#29
I use my rune of attunements on the casters that dont use other runes that are more important, energy the least of my problems
P
Phoenix Arrows
Wilds Pathfinder
#30
Monk: Sup Divine, Sup Vig, Minor Prot, Minor Heal, Vitae
Ranger: Sup Marks, Sup Vig, Minor Expertise, Minor Beast, Attunement
Warrior: Sup (Weapon), Sup Vig, Sup Abs, Minor Tactics, Minor Strength
Assassin: Sup Dag, Sup Vig, Minor Crit, Minor Shadow, Vitae
Elementalist: Sup (Element), Sup Vig, Minor Energy, Vitae, Vitae

Not sure bout Paragon/Dervish or the other professions.
Lynxius
Lynxius
Krytan Explorer
#31
Quote:
Originally Posted by madman420
Honestly, if you don't know how to manage your energy, the two extra energy isn't going to help. If you do know how to manage energy, you don't need the two extra.
True.

This about answers the threads question, but seeing as you asked for opinions, i guess it comes down to personal preference.
S
SerenitySilverstar
Wilds Pathfinder
#32
Quote:
Originally Posted by Amity and Truth
Meh... the runes of attunement are a more efficient increase when you've got a lower base energy. (40->42 = 5% increase, whereas 88->90 = 2.2% increase). Not by much. But it's noticeable. Besides, the classes with less energy have more low energy spells. Elementalists are pumped with 15+ energy spells.
This is definitely true for my Warrior/Dervish and Paragon. I find with their lower base level/less energy pips, their energy management is a bit more difficult than a caster class. I find a couple of RoA on these toons is immensley helpful.
Ulivious The Reaper
Ulivious The Reaper
Desert Nomad
#33
Quote:
Originally Posted by Ensign
I have sold my Runes of Attunement to the rune trader for gold, which I could spend on useful gear.

Peace,
-CxE
Lol, thats one of the most truthful things ever said about those stupid runes, what a waste of a rune slot >.> +1 attributes > +2 energy
Zolderick
Zolderick
Academy Page
#34
Can you put the new insignias on old FoW armour?
ArTy
ArTy
Lion's Arch Merchant
#35
While an extra +4 energy or +20hp seems slightly useful, I put on the status runes on my 2 spare Ele armor slots instead.

Rune of Purity (Reduce poison/disease 20%)
Rune of Restoration (Reduce bleed/cripp 20%)

Poison totally owns my Ele

(So its Sup/Helm,Vigor,Purity,Restoration,MinorES)
arcanemacabre
arcanemacabre
Grotto Attendant
#36
Quote:
Originally Posted by ArTy
While an extra +4 energy or +20hp seems slightly useful, I put on the status runes on my 2 spare Ele armor slots instead.

Rune of Purity (Reduce poison/disease 20%)
Rune of Restoration (Reduce bleed/cripp 20%)

Poison totally owns my Ele

(So its Sup/Helm,Vigor,Purity,Restoration,MinorES)
Does anyone know if the reduce condition length runes have stacking effects?
Skuld
Skuld
Furnace Stoker
#37
That was fixed in the last update. Immunity from blind ftw d:
Cirian
Cirian
Wilds Pathfinder
#38
Quote:
Originally Posted by Skuld
That was fixed in the last update. Immunity from blind ftw d:
They used to stack? xD Oh man, that must have been psycho! I'd have liked bleed/cripple immunity - "oh I triggered a barbed trap - how quaint!"
Jetdoc
Jetdoc
Hell's Protector
#39
Attunement runes are useful for:

1. Warriors. +2 energy is basically a 10% increase in your very limited energy supply. Sacrificing 1 point in Strength is worth that additional boon, IMO.

2. Ritualists. When you're carrying an item, your energy pool is woefully low (unless you're using Mighty was Vorizun). Yes, there are skills that can make up for that deficit, but having that little bit of flexibility really helps.
GranDeWun
GranDeWun
Wilds Pathfinder
#40
I had no rune on my ranger's gloves, and +2 (with expertise) is enough to fire an extra 5 e skill, so it was a nice boost. And these runes are fairly cheap...

+2 on my warrior instead of absorbtion is nice in PvE; not sure about PvP yet.