Someone mentioned that Wow was in the top ten on Gamespot or whatnot. Nightfall, they said was 28, GW Prophecies was 61, Factions 128. Prophecies was 61, Factions had bad press/impressions before release, Nightfall had good press/impressions before release. In other words, news is traveling that GW is a good game, which is why they keep going up in ratings. I'll give 2 to 1 odds that the chapter 4 is around 20, and (if the first turns out to be good) the sequel to that will be higher than that.
Somebody else mentioned adding endgame content involving all three continents after the new trilogy is out. Lets say 6 months has passed, chapter 4 isn't out, and the crowds that flooded Nightfall have restabilized across all chapters. When Chapter 4 comes out, people will flood to a new trilogy. Population will come back before each new release, and each new player from these new games will eventually wander back through to Proph, etc, out of curiosity. If these chapters do start to die because this influx cannot sustain them, new content is all they would need to keep them alive even longer. Perhaps some threat against all 3 continents, new gods realms, etc.
People say that WoW doesn't listen to their gamers as much as Anet does. Which is why(imo) GW is so much more a dynamic, growing world. Because they are always growing, people will be attracted to older chapters. New chapters will come out. GW will eventually die. All things end, companies move on to new technology and ideas. I personally think that GW will rival WoW very shortly.
To wrap this up, someone else(sorry about not mentioning names, but I just read 3 pages and I don't want to go back and lose my train of thought) mentioned disassociating Factions pvp content from pve, namely alliance battles,etc. Many people in this forum have also requested 'raid' type battles, a chaos dungeon, and the chance to fight a real war(its G Wars after all). Why not just take those Alliance battles(when they die out or need shaken up) and make it so the same number of players (24 players total or whatever it is) and make the opposing faction be NPCs? Double the number of players involved even. You then have a massive battle which is meshed in with an infrastructure already in place, with a level of ai which would make it a challenge. If people still want to play alliance pvp, give them said option through Guild battles with Alliance leaders setting up the details.
Anyway, sorry for the length of this post.
But this is, after, only my two cents
