Guildwars is on a path of self destruction!

Sli Ander

Sli Ander

Wilds Pathfinder

Join Date: Jul 2006

Deep in Maguuma, by the Falls

Liberators of Agony

Mo/R

Lets work off the assumption that Nightfall ends a trilogy,and that 4-6 will be a new trilogy(with new races or whatever but still accessible with chars from the old trilogy).

Someone mentioned that Wow was in the top ten on Gamespot or whatnot. Nightfall, they said was 28, GW Prophecies was 61, Factions 128. Prophecies was 61, Factions had bad press/impressions before release, Nightfall had good press/impressions before release. In other words, news is traveling that GW is a good game, which is why they keep going up in ratings. I'll give 2 to 1 odds that the chapter 4 is around 20, and (if the first turns out to be good) the sequel to that will be higher than that.

Somebody else mentioned adding endgame content involving all three continents after the new trilogy is out. Lets say 6 months has passed, chapter 4 isn't out, and the crowds that flooded Nightfall have restabilized across all chapters. When Chapter 4 comes out, people will flood to a new trilogy. Population will come back before each new release, and each new player from these new games will eventually wander back through to Proph, etc, out of curiosity. If these chapters do start to die because this influx cannot sustain them, new content is all they would need to keep them alive even longer. Perhaps some threat against all 3 continents, new gods realms, etc.

People say that WoW doesn't listen to their gamers as much as Anet does. Which is why(imo) GW is so much more a dynamic, growing world. Because they are always growing, people will be attracted to older chapters. New chapters will come out. GW will eventually die. All things end, companies move on to new technology and ideas. I personally think that GW will rival WoW very shortly.

To wrap this up, someone else(sorry about not mentioning names, but I just read 3 pages and I don't want to go back and lose my train of thought) mentioned disassociating Factions pvp content from pve, namely alliance battles,etc. Many people in this forum have also requested 'raid' type battles, a chaos dungeon, and the chance to fight a real war(its G Wars after all). Why not just take those Alliance battles(when they die out or need shaken up) and make it so the same number of players (24 players total or whatever it is) and make the opposing faction be NPCs? Double the number of players involved even. You then have a massive battle which is meshed in with an infrastructure already in place, with a level of ai which would make it a challenge. If people still want to play alliance pvp, give them said option through Guild battles with Alliance leaders setting up the details.

Anyway, sorry for the length of this post.
But this is, after, only my two cents

Matix411

Matix411

Krytan Explorer

Join Date: Feb 2006

Ontario

So this one time ... I met Nostradamus .......

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I doubt this is the last of the chapters before GW 2 comes out if you looked at the map in the Consulate office.

sindex

sindex

Wilds Pathfinder

Join Date: Aug 2006

California

Swords of Night & Day [SWRD]

I said it once, I'll say it again, and “they will leave room for GW II”. I mean the Super Mario games have always been constant; yes most other games are have not been, but we have always come to terms with the idea of GW Armageddon, in the back of our minds. However things are not as bleak as they seem to be, so in those terms your opinion does carry some weight. I will say this stop bringing everybody down a notch of their enjoyment level, because you live in the era YGWD (in other words the “year Guild Wars died”).

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

some places always where abit dead, like the jungle *shrug*

factions tried to fix that with the linier (forced) mission progression

on the plus side the protector of x title means theres normaly a couple of level 20s in backwater missions who will take players along with them

Mister Overhill

Lion's Arch Merchant

Join Date: Aug 2005

Tampa, Florida

Sticks and Stones

R/Rt

Lowering the price of earlier chapters, and/or bundling them with new releases, can keep the interest up for quite awhile -- it's an old gaming trick.

Tea And Cashews

Academy Page

Join Date: Nov 2006

Washington, USA

Glob of Ectospasm [GoE]

Mo/

Heh... people really like to complain.

Seriously guys, if you have such a problem with the fact that a game is expanding... don't play it. There is a six month gap between expansions for a reason. And that is....?

Possibly so you can get through the game, and skip lunch enough to save up for the next one. (I've seen it happen. Quite humorous. "I'm so hungry... but I can't use this money because I need to go buy some more Magic cards..." lawlz at people like that.)

So, if you're going to be all emo over people trying to expand games and make money (because it is a job, you know... they have to make money somehow since they don't charge a monthly fee), try not to infect everyone else with your doomy outlook on gaming. I suggest you play Runescape... >.>

Ruby Lightheart

Ruby Lightheart

Lion's Arch Merchant

Join Date: Jul 2005

Clan of Elders

R/Mo

Quote:
Originally Posted by Lorinda
I agree. All these heroes and crap make this game not MMORPG worthy any more. Your better of doing this without the internetconnection.

I already planned NOT to buy any new chapter since Anet just changed everything i liked in the game compleetly. 17 months this game has been roughly the same and now they just change all.

All the changes to skills dont bother me much but the nerfing of farming UW and other places does. Not even starting about Heroes Ascent.

I dislike every hero charater, koss etc, they are not near as good but they take the places of humans. People dont even play with others in PVP any more. Its just Heroes and Henchman.

Luckly there are other games.
Anet doesnt get that you cant change a game compleetly if it has been running for 17 months.
PErsonaly I think Anet did a great job with Nightfall. Changing a game when done with balance (for the most part) keeps the game fresh.

Tea And Cashews

Academy Page

Join Date: Nov 2006

Washington, USA

Glob of Ectospasm [GoE]

Mo/

Quote:
Originally Posted by Ruby Lightheart
PErsonaly I think Anet did a great job with Nightfall. Changing a game when done with balance (for the most part) keeps the game fresh.
The only thing I didn't like about Night Fall coming out (I still don't have it myself) was the drop in price for Proph and Factions weapons... I had a large sum of money put into perfect weapons, and with the release of NF, the value of my items dropped drastically. I'm not trying to sound whiney though. I just was a little disheatened to see such a thing happen.

...that, and I don't like hearing my alliance complain about that and nearly nothing else. lol

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

Just an observation, but why is it that the people on this forum who claim that the game is so good and amazing are the ones who are actually spending the most time on this forum and not playing the game?

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

The point of ghost towns killing the game as more expansions are released is moot. It has been happening before and it will continue to happen in the future. And while you are pondering this fact, perhaps you forgot that is the whole point of Heros in the first place. Now instead of having to wait in a ghost town/unpopular mission for hours for a full 8 member party if you are unwilling to take henchman, you now can with another friend attempt the mission with both bringing 3 Heros each and takeup a fully customised 8 member party.

The rant started by the OP is infact self defeating by answering its own question with his own dissatifactions about Nightfall.

dreamhunk

Banned

Join Date: Mar 2006

:P

E/Me

Quote:
Originally Posted by Overnite
I don't know who is putting out who. If you look at the Top10 games thingy on Gamespot, World of Warcraft (a 3 year old game) is currently ranked as the 4th most popular PC game and the 7th most popular game overall, while Nightfall (1 week old game) is currently rank 28 on PC and rank 87 overall and never made it to the Top 10 of the "hitlist".

The previous chapters are accordingly:

Prophecies: rank 61/218
Factions: rank 128/401
no offense the game just came out! give time for all the sales to settle. So far I have been right about never winter nights. never winter being in the top for now. Nightfall will be in the top 4 for sure in pc, I ganrtee it.

now that anet has a clue what rpg players want. This game will be just begining to heating up and really will rock. That is if the dev keeps working better rpg!

sorry to say, that wow has seen it last days. As better games are coming and really good companies. Sorry to say anet will be one of the top hits. On top of that anet has jeff grubb. I really have alot faith in the guy!

wow is starting to get the rep of an unhealthy game.

Domino

Domino

Lion's Arch Merchant

Join Date: May 2005

Houston

A/Rt

no.... Guild Wars won't die, it'll probably just go the way Diablo II did (No patches, no updates, no more events, just grinding the same content over and over) - People will move on, but there will always be a population of die-hards who will refuse to leave.

However I believe after a few more expansions we'll see a new manifestation of the game (Guild Wars 2) or something. That's just my prediction though

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by lacasner
Just an observation, but why is it that the people on this forum who claim that the game is so good and amazing are the ones who are actually spending the most time on this forum and not playing the game?
To answer this question from my standpoint - I surf the forums when I'm at work, ya know, when I can't play the game. So during any downtime up here at this boring job, I check to see what's new in this game I love. Not speaking for everyone here, but I'm sure there are others like me.

Sephiroth Istari

Sephiroth Istari

Lion's Arch Merchant

Join Date: Sep 2006

Quote:
Originally Posted by Tea And Cashews
Heh... people really like to complain.

Seriously guys, if you have such a problem with the fact that a game is expanding... don't play it. There is a six month gap between expansions for a reason. And that is....?

Possibly so you can get through the game, and skip lunch enough to save up for the next one. (I've seen it happen. Quite humorous. "I'm so hungry... but I can't use this money because I need to go buy some more Magic cards..." lawlz at people like that.)

So, if you're going to be all emo over people trying to expand games and make money (because it is a job, you know... they have to make money somehow since they don't charge a monthly fee), try not to infect everyone else with your doomy outlook on gaming. I suggest you play Runescape... >.>
I plead guilty

Mr_T_bot

Mr_T_bot

Banned

Join Date: Apr 2006

With the new dev update, it is obvious Arena Net is on a path to self destruction. They are forcing themselves to release games on a tight schedule and then having to go back and add in content that should have been there at release, and wasn't. But they can and will only go back and fix content until the next game comes out where the cycle will repeat until the point new development classes irreconcilably with adding in content that should have releases with the previous chapter at which point the whole game will go to hell.

natuxatu

natuxatu

Wilds Pathfinder

Join Date: Apr 2006

Wisconsin

Rt/Mo

Yes but the fact is players can go back and forth. So while they are can be played alone you could also think of the three chapters as one big world. Of course when a new chapter comes out players will flock to the new content but eventually it will flesh back out.

The only issue is new players that come along. If it becomes and Issue ArenaNet can simply start coming out with bundles that include them all.

Still though.. I want a Guild Wars 2! I want it really big and I want it to be Pay to Play so you can keep updating instead of releasing chapters. At some point I rather pay what it would cost for a new chapter and instead have them update pevious chapters. Like in six months.. I would totally pay 49.99 if they would update the three chapters a little bit and maybe just add a new zone to each... a few new skills. *shrug*

I think ArenaNet doesn't really how good of a game it has on it's hands and feels like it needs to put chapters out to get people to pay (which works.) But I don't know... maybe if they come out with a Guild Wars 2 they will change their market strategy. Or maybe I'm bias and it's not as good as I think... because I'm fan so I can't look at it objectively.. i'm tired i should go to bed now...

sassoonssamson

Frost Gate Guardian

Join Date: Jul 2006

There are some issues I have to agree

1) Heroes ..All good But like the whole of the Island I did on my own + heroes no other players thats kills the multiplayer fun

2) This obsession to get the heroes there desired lvel and stats leads to take only heroes everywhere and not at all other players

Kalki

Lion's Arch Merchant

Join Date: Dec 2005

Summoners of Forgotten Gods

W/Mo

I think Guild Wars will be around for many years for 4 reasons:

1.) Anet is still putting out quality product. Nightfall has an excellent story with great gameplay. With heroes you can fully explore the possibilities of teamwork in Guild Wars all by yourself.
2.) They are making efforts to bring the community from each game together. Look at the PvP islands. I bet we'll see more of that in the future. Maybe we'll get a central PvE farming and trade hub. Maybe we'll get a global LFG feature.
3.) Eventually they will bundle campaigns together, and lower the price of the game. For example you might buy the first 3 campaigns for 50$, or you buy each campaign for 20$.
4.) Online RPG's that aren't pay-to-play last a very long time. Look at Diablo 2.

Doom and gloom threads like this give me a good laugh. The only thing I'm worried about is the apparent lack of advertising spent by NCSoft. Nightfall is a great game that could steal 90% of WoW's casual players (the hardcore and raiders will still play WoW and Everquest), and NCSoft isn't spending enough in advertising to bring them over.

Moire

Moire

Ascalonian Squire

Join Date: Nov 2006

Prague

Gathering of Demons [GoD]

Rt/Me

1. All the new datadiscs and chapters of gw are the way of keeping the game monthly free and still having money to pay all the specialist working on the game, doing updates and keeping the servers alive. Me for example, would rather buy from time to time a new datadisc thann to have to pay monthly a fee... AND i absolutely don''t think that the cost of the datadisc is so high that most of the players, (to be honest) the teenagers , wouldn't be able to afford it just from their pocket money... and the working players..... no comment... its just the question if you WANT or NOT...

2. The chapters get boring, when you explore everything, do every single quest and each mission x times, it is boring. New chapters make the game more interessting and is absolutely normal, that people move to the new ones.

3. Why would someone want to buy the Prophecies when there is the newest chapter already released, if not only to have ALL the chapters. Players educated from Factions and Nightfall are able to finish Prophecies only with hench, thats how easy it is after those 17 months...

4. After 17 months such a change oh dear, didn't they tell you something about evolution at school? Things are in progress, world is in progress, if things didn't change, we would all be still stuck as protozoa in the seas, if not not being there yet. People get used to things, if you had played GW now, the way it was at the very beginning, i''m sure, you wouldn't orientate youreself any longer.

That's all i wanted to say... there are always players... old players, new players...

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

OP: How are you gentlemen !!

OP: None of Prophecies base are belong to us.

OP: We are on the way to destruction.

Me: What you say !!

OP: We have no chance to survive make our time.

Solar_Takfar

Krytan Explorer

Join Date: Jun 2006

Quote:
Originally Posted by Age
I doubt this is the last of the chapters before GW 2 comes out if you looked at the map in the Consulate office.
There is a map there? where? I don't see it...? maybe I'm going blind

vaxmor

vaxmor

Krytan Explorer

Join Date: Dec 2005

Ascalon

R/

Quote:
Originally Posted by arcanemacabre
OP: How are you gentlemen !!

OP: None of Prophecies base are belong to us.

OP: We are on the way to destruction.

Me: What you say !!

OP: We have no chance to survive make our time.
QFT!

this post delivers!

Mr_T_bot

Mr_T_bot

Banned

Join Date: Apr 2006

Quote:
Originally Posted by Kalki
I think Guild Wars will be around for many years for 4 reasons:
This is stupid, naive, and uninformed

Quote:
1.) Anet is still putting out quality product. Nightfall has an excellent story with great gameplay.
Heroes are irrelevant so I removed them. So is its gameplay. It is a good game and heroes are just another beating-around-the-bush way of convincing people to get previous chapters without actually adding new content to those chapters. However, this game has problems. There are still major bugs and content areas that have not been added and they are having to work to add them after release in a pretend "content expansion" when really it is obviously only an addition of content they didn't have time to put in. The time it takes to work on adding in content that should've already been there is less time working on content for the next chapter they are working on. And though that could be due to working on Halloween stuff, it still shows how tenuous their schedule is.

Quote:
2.) They are making efforts to bring the community from each game together. Look at the PvP islands.
What does this have to do with anything? That was only created because you can't have all PvP areas centered in the "Prophecies" campaign when you make new chapters with no access to that campaign.

Quote:
I bet we'll see more of that in the future. Maybe we'll get a central PvE farming and trade hub. Maybe we'll get a global LFG feature.
I reject your idea that them taking their sweet time adding basic MMO features is stretching the life of the game. If anything, it is shortening it.

Quote:
3.) Eventually they will bundle campaigns together, and lower the price of the game. For example you might buy the first 3 campaigns for 50$, or you buy each campaign for 20$.
If they want to sell previous chapters, then they will have to bundle them. There is no reason to buy them independently because they are practically abandonware.

Quote:
4.) Online RPG's that aren't pay-to-play last a very long time. Look at Diablo 2.
That was not an MMO on servers run by the producing company.

Quote:
Nightfall is a great game that could steal 90% of WoW's casual players
No, it couldn't. There are not enough features or enough gameplay in Guild Wars to pull out even the most casual WoW player.

TSCavalier

TSCavalier

Ascalonian Squire

Join Date: Nov 2006

Me/R

Quote:
Originally Posted by Mr_T_bot
However, this game has problems. There are still major bugs and content areas that have not been added and they are having to work to add them after release in a pretend "content expansion" when really it is obviously only an addition of content they didn't have time to put in.
So, if they give you more content, you'll lambaste them for not giving it to you sooner? You don't have the content now, but when they say they're going to give it to you for FREE you complain that they didn't give it to you in the first place.

That's like saying, on your birthday, "Thank you for the cake"

Then when you are about halfway done eating it, they say, "Oh, we have some icecream too, let me get it for you."

Then you say, "Why the hell didn't you give me ice cream in the first place! You suck! You had ice cream planned all along and you made me eat half of my cake without it! $%@#$%!!!!"

I sense is an ungrateful entitlement complex...

Quote:
Originally Posted by Mr_T_bot
The time it takes to work on adding in content that should've already been there is less time working on content for the next chapter they are working on. And though that could be due to working on Halloween stuff, it still shows how tenuous their schedule is.
I, personally, don't mind this. I don't think there's anything tenuous about it. It's part of their plan to release the game, then release a free content update. It's good marketing. "Hey! Cool! We can have ice cream, too! w00t!"

Quote:
Originally Posted by Mr_T_bot
What does this have to do with anything? That was only created because you can't have all PvP areas centered in the "Prophecies" campaign when you make new chapters with no access to that campaign.
Guild Wars has evolved to match the desires of players. There's a lot of people who play Guild Wars only for PvP. There have been many changes made to cater to the PvP crowd. PvE'ers are not left out, as the majority of Guild Wars players are PvE'ers and get new (and free!) content every 6 months.

Quote:
Originally Posted by Mr_T_bot
I reject your idea that them taking their sweet time adding basic MMO features is stretching the life of the game. If anything, it is shortening it.
Guild Wars does not have to match anyone's "status quo" of what features should or shouldn't be in an MMO. Other MMOs are designed on the principle of character advancement. Those games are strictly about ever-increasing power and dangling a carrot of more powerful items to keep you playing as long as possible... preferably with some level of addiction.

Sure, you can farm for junk in Guild Wars, but the primary thrust of Guild Wars is combat... preferably competitive combat with other people, though there's ample playground to fight monsters and such. ANet is nerfing farming left and right. They don't want you to do it.

To me, that is refreshing. Farming is necessary when you have a game whose gameplay is based on loot and character advancement. Since Guild Wars isn't, I think people are trying to fit a square peg into a round hole.

Quote:
Originally Posted by Mr_T_bot
If they want to sell previous chapters, then they will have to bundle them. There is no reason to buy them independently because they are practically abandonware.
Most of WoW is "abandonware" by that definition. When is the last time Elwynn Forest or Westfall has had new content added to them? If it ain't broke, there's nothing to fix. The game content stands as-is.

I do agree that broken quests/missions should be fixed regardless of the chapter they are in, though.

Quote:
Originally Posted by Mr_T_bot
No, it couldn't. There are not enough features or enough gameplay in Guild Wars to pull out even the most casual WoW player.
There is ample gameplay and just as many, if different, features. Don't compare apples and oranges.

Fistandantulus

Ascalonian Squire

Join Date: Jun 2005

Mo/

Quote:
Originally Posted by Angel Netherborn
If you keep playing the same thing over and over again, veterans will get bored of it.
it seems to me like some veterans would be quite happy farming, and just farming. that being said, i agree with you, the majority of smart veterans will want a change, because farming is BORING.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

GW model is based on making a great (stand alone game) each chapter.

GW will start dying if they drop the ball too many times. As time goes on and they have "great" chapters that sell way past it's that will "pad sales" bad chapters.

GW as long as the games are good, can have a very long life ahead of it, time will tell. It has the ability to stay around for along time. I can't say that for many games.

I think it's way to soon to start saying GW is dying.

Spydergst1

Frost Gate Guardian

Join Date: Mar 2006

Chicago

W/R

Quote:
Originally Posted by -Loki-
They aren't trying to keep the playercount up in the older chapters. They want people to move on to the expansions.
If your staement is correct then they should pull Proph off the shelf and stop providing updates for it and why keep it so time consuming in proph. to obtian max titles if they want ppl to move on to the new chapters?

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

Quote:
Originally Posted by -Loki-
They aren't trying to keep the playercount up in the older chapters. They want people to move on to the expansions.
I thought Guild Wars' motto on expension is that you don't need it in order to enjoy the game. Rather you can keep your old chapter and still play Guild Wars. What you telling me is that we have to upgrade to the next chapter otherwise we're screwed?

I know A-Net isn't forcing us to buy the new chapters but with each new release, we see less peoples in the previous chapters.

Domino

Domino

Lion's Arch Merchant

Join Date: May 2005

Houston

A/Rt

Quote:
Originally Posted by Sir Skullcrasher
I thought Guild Wars' motto on expension is that you don't need it in order to enjoy the game. Rather you can keep your old chapter and still play Guild Wars. What you telling me is that we have to upgrade to the next chapter otherwise we're screwed?

I know A-Net isn't forcing us to buy the new chapters but with each new release, we see less peoples in the previous chapters.
There's nothing stopping you from enjoying Prophecies.... just be ready to do a lot of it by your self.

The irony is that the new Hero system spanks Prophecies in so many ways. You can bring like 3 monks into missions now, (the hero monks heal infinitely better than Alesia ever could) and the heros generally kick the living crap out of anything Prophecies can throw at it.

You don't *need* anyone to play Prophecies with.

Praetor

Praetor

Frost Gate Guardian

Join Date: May 2005

Somewhere over the rainbow

Devil Me [DEvM]

E/D

It doesn't matter if gw/gw series dies. A.net wins in the end (unless they're stupid and keep all their servers live indefinetly). How fast gw dies, really depends on the quality, but like the others said, it'll eventually die. You will "lose" in the end, so make the most of your money now.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

True, i found out that with 3 monk heroes (two equipped with Spellbreaker) = lots of dead enemies!

Moire

Moire

Ascalonian Squire

Join Date: Nov 2006

Prague

Gathering of Demons [GoD]

Rt/Me

Quote:
Originally Posted by Domino
You don't *need* anyone to play Prophecies with.
I could not agree more, after Factions and NF, prophecies seems like day nursery for children.... i could do most of the missions till sanctum with my rit all alone, only occasionaly with nuker or prot...

PanGammon

PanGammon

Lion's Arch Merchant

Join Date: Aug 2006

The Underworld

Leader of Grenth Gaming Inc [GG]

Mo/Me

Mr T Bot: Please don't be so negative. You have good points but you're a bit hard on GW. So that guy did make unfounded allegations, but the point is that GW is still a cool game. WoW players will says WoW rocks and GW players will say GW rocks.......

The creator of the thread has a point but for some reason: Kaineng and LA are still packed. A ghost town full of people isnt much for a ghost town now is it?

P.S. Im not an Anerf suckup to those of you who wonder about me..........

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

Quote:
Guild wars is dying
RUN FOR THE HILLS!!!

(not another one of these threads...)

WasAGuest

Desert Nomad

Join Date: Jan 2006

Quote:
Originally Posted by TSCavalier
That's like saying, on your birthday, "Thank you for the cake"

Then when you are about halfway done eating it, they say, "Oh, we have some icecream too, let me get it for you."

Then you say, "Why the hell didn't you give me ice cream in the first place! You suck! You had ice cream planned all along and you made me eat half of my cake without it! $%@#$%!!!!"
Actually, it's like getting the cake without the frosting... as in, it's not done yet. However, instead of looking at it like that, I consider it a piecemeal release. They released what was done, then will release the rest. - This both sucks and is good at the same time. First, it sucks cause if you blast through the story, you are done as there is no end game content. They've made farming even more boring then it used to be (something I never thought possible); so basically, once done... your done.
The good is, if your getting through the game, enjoying yourself (personally not possible with the state of the AI); you'll have the rest of the release to play in when it's done. Another good thing about it, unlike Factions where you could be done in a single weekend, the piecemeal release will provide more game play in a few months vs "that's all folks" ala Factions.

brokenmonkey

brokenmonkey

Krytan Explorer

Join Date: Feb 2006

CA

[UC] Uber Crue

W/

OP:Guild Wars is on a path to destruction!

Umm no its not!!

This thread is though!

chaos of the elemen

chaos of the elemen

Ascalonian Squire

Join Date: Jan 2006

Liars Cheats and Thieves

E/

Why is it A.net's fault? If it is such a ghost town in Campaign one why don't you get a guild together and run quests or something. Stop complaining, start fixing. Besides, ALOT of people have the original GW, join a guild and ask for help if you need it.

Kalki

Lion's Arch Merchant

Join Date: Dec 2005

Summoners of Forgotten Gods

W/Mo

Quote:
Originally Posted by Mr_T_bot
I reject your idea that them taking their sweet time adding basic MMO features is stretching the life of the game. If anything, it is shortening it.
Mr_T_bot you have absolutely no idea what you're talking and you should really play more MMORPG's before you enter a discussion like this one with such strong and negative opinions. Guild Wars has many features that other MMO's don't have. For example, in GW you can play with and against anyone in the world. In WoW you're divided up into hundreds of seperate servers. How long did it take Blizzard to develop cross server Battlegrounds? Even then you could only play against a handful of other servers? Guild Wars has exceeded what is expected many times and has even set the bar for other MMORPG's to meet.

Mr_T_bot, I don't even think you read the OP, cause you're straying off topic and just bashing Guild Wars.

Saphatorael

Saphatorael

Wilds Pathfinder

Join Date: Dec 2005

Belgium

GW's first chapters will die, yes. They're already dying, that's easy to see. If you're new to GW, buy the newest chapter that's on the shelves. If you want to do PvP but, let's say you started playing too late to even find Prophecies in a store, then you can just buy the skill pack from ANet's online store.

It's just moving on, evolutionary. If you feel the need to go back to some 'old-skool' skills, ANet's offered a solution... it will be alot more effort to go through the entire PvE again... and since you're a PvP'er anyways (if you're interested in the skills, such as Eviscerate), then you probably won't even bother anyways to complete PvE, as it doesn't interest you.