Hero skill settings

luxor9

luxor9

Academy Page

Join Date: May 2006

W/N

Hero's are great, but they could use a little help with some customization in how they decide to use skills.

I think it would be nice if we could select an option for each skill that tells our hero when and how to use it.

I'm thinking something like these headings that pop up when you right click on a skill in your hero's skill bar.

1. Spam-use skill whenever it's recharged. For multiple spamming skills on one bar you have your spam order. For example: Set spam 1 for vamp touch and spam 2 for vamp bite as an example. Hero will spam 1 first and follow in order to the next one.

2. Health based: cast when any party member is below certain percent health. You can choose what percent. For example: cast when party member is below 80% health. You can choose from 1% to 99%

3. Energy based: same as above, cast when party member is below certain percentage of energy.

4. Combo: Cast this skill only after this specific skill you designate. Ideal for assasins or spikes.

5. Spread: Cast and maintain on all party members. This would be helpfull for skills like tainted flesh and vigorous spirit. The offensive side of this option could be used for targeting foes and spreading such skills as poison arrow or crippling shot. It would read spread on all foes within your aggro range.

6. Conditional: Only cast this skill if foe is suffering from a condition. In this setting you can set to cast if foe is suffering from any condition, or just 1 specific condition or knockdowned opponent.

7. Hex based: Similar to condition, only cast this skill if foe is suffering from a hex.

That's all I can think of right now. It's not perfect and I'm sure there can be several more usefull headings to add but I think the general idea would give us even greater control over our hero's and their builds.

Would hero's be too strong this way? maybe.. I'm sure some people who gvg wouldn't like it but I have pve in mind mostly.

Feel free to add your own thoughts.

Dj Tano

Dj Tano

Lion's Arch Merchant

Join Date: Mar 2006

Like it, i actually thought that the hero system would be like this but i got disappointed.

/sign

luxor9

luxor9

Academy Page

Join Date: May 2006

W/N

/sign

very sexy!!

Fender

Fender

Krytan Explorer

Join Date: Aug 2005

Ohio

XoO

sounds great

Chipp Zanuff

Chipp Zanuff

Academy Page

Join Date: Oct 2005

Italy

Organization of XIII

Mo/

/signed

<3 this idea

luxor9

luxor9

Academy Page

Join Date: May 2006

W/N

need more ;]

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

Want to completely replace players with AI?

Way to go.

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

I think the heroes already do that to some extent. Plus you can use the mini-skill bars to assume more control. (This doesn't work well if you're playing a warrior.)

It's just that they have the same problems as the players and henchmen - lack of energy, lack of adrenalin, or recharging times.

Clawdius_Talonious

Clawdius_Talonious

Krytan Explorer

Join Date: Aug 2006

Screwston, Tejas

KOS

N/Me

This sort of idea was proposed before Nightfall was released, and so we have the ability to disable skills and prioritize them by placing them further left in the skill bar.

luxor9

luxor9

Academy Page

Join Date: May 2006

W/N

Quote:
Originally Posted by Deleet
Want to completely replace players with AI?

Way to go.
I knew that comment was coming lol.. I just want better control, and if I bring warriors endurance on my warrior hero, it would be nice if he actually used it.



Quote:
Originally Posted by Clawdius_Talonious
This sort of idea was proposed before Nightfall was released, and so we have the ability to disable skills and prioritize them by placing them further left in the skill bar.
Skills put further left does nothing at all for priority. If this idea was already suggested I apologize. Show me the link so I can /sign it.

DeanBB

DeanBB

Forge Runner

Join Date: Jul 2005

Arizona

Wizardry Players Guild, http://4guildwars.7.forumer.com

Actually that's the way heroes work now, the skills to the left are considered higher priority. Try arranging your bar that way to see if it makes a difference.