prot spirit change
Not A Fifty Five
max damage prevented 5...50..60. We all know why I'm suggesting it lol.
Karmaniac
Because you want to start a flame war?
Carth`
Huh..?
TheLordOfBlah
No... just... no.
They nerfed like 5 other farming builds already. Long live the 55.
They nerfed like 5 other farming builds already. Long live the 55.
Skuld
I'm not bothered, but why not just make it like spirit bond, expire in 10 triggers?
edit: just an idea..
edit: just an idea..
Cybah
because its already bad? why nerf a bad skill? its only good for farming.
(i never needed this skill in pve)
(i never needed this skill in pve)
Arkantos
Quote:
Originally Posted by Cybah
because its already bad? why nerf a bad skill? its only good for farming.
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Why_Me
Quote:
Originally Posted by Cybah
because its already bad? why nerf a bad skill? its only good for farming.
(i never needed this skill in pve) |
Back on topic, I completely agree, in fact, I suggested the exact same thing in another thread.
/Signed
Ok, off topic again, I find the OP's name fitting
Vahn Roi
Protective Spirit has it's uses outside of farming.
No.
/notsigned and catch up with the times; monk farming is dead.
No.
/notsigned and catch up with the times; monk farming is dead.
Former Ruling
"Not a Fifty Five" is alittle late with the 55 hate lol.
explodemyheart
Quote:
Originally Posted by Why_Me
Protective spirit is one of the best skill in the game. I has helped my team so many times in HA or GvG. Of course you wouldn't need it in PvE, PvE is a joke, all the aggro goes to the high armored warriors, which would never take more than 10% anyway. I don't know about you, but I like eviscerate limited to 53 damage on a 60 AL target.
Back on topic, I completely agree, in fact, I suggested the exact same thing in another thread. /Signed Ok, off topic again, I find the OP's name fitting |
xiao1985
nerf'ing prot spirit now eh?!
for a 10en skill i found its use to be rather limited already...
particularly it's prone to ench stripping
/not signed
for a 10en skill i found its use to be rather limited already...
particularly it's prone to ench stripping
/not signed
Not A Fifty Five
well prot spirit is pretty massively overpowered. It's not just 55s, its the duration bit. 24 seconds, 32 with blessed aura! It smakes sense in a) nerfing 55s, and b) balancing the skill. Anet makes a zillion skirting the edges nerfs to solo farming, this would simply complete it so we wont have any other "OMG ANET NOT ANOTHER ANTI_FARM I HATZORS YOU" this would end it for a long time.
mr_groovy
Farming for monks is mostly dead now, and you want the last resort to be nerfed as well?? Not to think of the normal uses in pve to.
You fail monking.
/not signed
You fail monking.
/not signed
moko
Quote:
Originally Posted by Cybah
because its already bad? why nerf a bad skill? its only good for farming.
(i never needed this skill in pve) |
Quote:
You fail monking. /not signed |
Quote:
I'm not bothered, but why not just make it like spirit bond, expire in 10 triggers? |
and all those mentioning farming; bleh go die and do something else but farm :\
Not A Fifty Five
*shrug* I dont care about solo farmers, I care about bots messing up the economy. Sure, if someone wants to spend 4000 hours making a fortune off trolls, let them. But if someone wants to make bots that farm all day for them using simply builds, thats just wrong.
And yeah prot spirit is just way too damned powerful. 10 energy for a possible, what, 1000 damage prevention in some high level areas?
And yeah prot spirit is just way too damned powerful. 10 energy for a possible, what, 1000 damage prevention in some high level areas?
Mercury Angel
Hmm, the on possible changes, if you really wanted to do something, a third choice would be a set duration, with a scaling expiry. Like "For the next 10 (or 20?) seconds, target ally can not take more damage than 10% of their maximum health from a single source. Protective Spirit ends when it has prevented damage 1+(X/2) times this way."
Something like that.
Not saying Protective Spirit needs changing, just offering additional choices for consideration.
Something like that.
Not saying Protective Spirit needs changing, just offering additional choices for consideration.
Praetor
For PvP, prot spirit is used mainly for stopping/catching a spike. It doesn't need the 20-30 sec duration. Either cap the number of instances of dmg reduction to 10, or set a static duration 8 or 10 sec. It's does really hurt it's use in PvP, since it doesn't need to last so long, and it nerfs farming, which a.net is always willing to do.
Spirit bonder farming is dead, and the 55 should go with it.
Spirit bonder farming is dead, and the 55 should go with it.
Thom Bangalter
WOW. People are unbelievably bad at this game.
Phoenix Ex
AGAIN?!.....All I can say is no, go die and stop trying to ruin the game for other people. If bots are ever going to adapt after that AoE update, chances are they are not going to 55, since Ele farming is way faster now, so if anything nerf ele so that bot can't use it -.-.
Btw, end game PvE mobs can do constant dmg of 100+ constantly, prot spirit with long duration helps there.
Btw, end game PvE mobs can do constant dmg of 100+ constantly, prot spirit with long duration helps there.
Faer
Quote:
Originally Posted by Not A Fifty Five
well prot spirit is pretty massively overpowered. It's not just 55s, its the duration bit. 24 seconds, 32 with blessed aura! It smakes sense in a) nerfing 55s, and b) balancing the skill.
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Here's an idea! Let's nerf Life Bond, Life Sheath, Mark of Protection, and Life Barrier too, because damage mitigation is horribly overpowered. We must stop those dirty protection Monks from protecting their team.
Praetor
Quote:
Originally Posted by Faer
Yes, because every Monk runs around with maximum Protection Prayers and high Divine Favor just so that they can spam and maintain Protective Spirit on the team.
Here's an idea! Let's nerf Life Bond, Life Sheath, Mark of Protection, and Life Barrier too, because damage mitigation is horribly overpowered. We must stop those dirty protection Monks from protecting their team. |
Phoenix Ex
Prot Spirit: does not reduce large amount of small damage, not as spammable as spirit bond, reduce by percentage only and does not reduce as much as Life Barrier/Lifebond, 10 energy means that it cannot be maintained like life barrier/lifebond....
Praetor
Quote:
Originally Posted by Phoenix Ex
Prot Spirit: does not reduce large amount of small damage, not as spammable as spirit bond, reduce by percentage only and does not reduce as much as Life Barrier/Lifebond, 10 energy means that it cannot be maintained like life barrier/lifebond....
|
Prot spirit has only +3 more sec to cd, close enough to being spammable.
Those with less max health (due to dp or whatever) gain a greater effect from prot spirit.
The law of averages makes L bond/barrier superior for dmg reduction, but no way in hell is it going to catch a spike (assuming enchant removal then spiked).
Prot spirit costs as much as L bond/barrier (10/15 respectively, as well a -1).
L bond/barrier is meant to reduce dmg over a long period of time.
However, prot spirit lasts 2-3x longer than spirit bond, while having the same intended effect.
Faer
Quote:
Originally Posted by Praetor
And then we have prot spirit, long term spike protection and no dmg cap.
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The list is longer than I care to list, but I think the point is made. Why would this spell need nerfed when there are so very many obvious, and common, counters?
Praetor
It's pointless to mention enchant strips since nearly ALL prot spells are countered by enchant stripping. So, your point is not made.
Prot spirit lasts far longer than it really needs to, and no good spike team would target a protted up target unless it could be stripped just before the spike. Assuming the dmg is high, spirit bond is like 100% dmg negated for 8-12sec or 10 hits, while prot spirit is 90% dmg negated for 20-30sec without a hit cap. They cost the same energy, take the same time to cast, very close in cd. Explain how this is balanced?
Prot spirit lasts far longer than it really needs to, and no good spike team would target a protted up target unless it could be stripped just before the spike. Assuming the dmg is high, spirit bond is like 100% dmg negated for 8-12sec or 10 hits, while prot spirit is 90% dmg negated for 20-30sec without a hit cap. They cost the same energy, take the same time to cast, very close in cd. Explain how this is balanced?
Puebert
Quote:
Originally Posted by Praetor
It's pointless to mention enchant strips since nearly ALL prot spells are countered by enchant stripping. So, your point is not made.
Prot spirit lasts far longer than it really needs to, and no good spike team would target a protted up target unless it could be stripped just before the spike. Assuming the dmg is high, spirit bond is like 100% dmg negated for 8-12sec or 10 hits, while prot spirit is 90% dmg negated for 20-30sec without a hit cap. They cost the same energy, take the same time to cast, very close in cd. Explain how this is balanced? |
I use Prot Spirit on myself a lot (~530 health) and I only see the same numbers pop up (which to me means its my max scince it resembles my life meter divided by 10) when I'm fighting a boss or doing an elite mission.
To me, Prot Spirit is a great skill. The duration really makes no difference to me scince I don't take 60+ damage all the time.
Faer
Quote:
Originally Posted by Praetor
So, your point is not made.
|
Quote:
Originally Posted by Praetor
Explain how this is balanced?
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The original poster just wants it nerfed because of 55 Monks (and other Protective Spirit reliant farming builds), which is completely pointless, as 55 Monks are no longer the most efficient farmers. If somebody wants to nerf farming now, they may was well nerf Mending, to stop all of those Axe-swinging Wammos.
-.-
Shatter Enchantment = PSSSH!
Priest Of Sin
Ever fought Shiro? Prot Spirit is a godsend...
/notsigned.
/notsigned.