prot spirit change

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

max damage prevented 5...50..60. We all know why I'm suggesting it lol.

Karmaniac

Karmaniac

Lion's Arch Merchant

Join Date: Feb 2006

Because you want to start a flame war?

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

Huh..?

TheLordOfBlah

TheLordOfBlah

Jungle Guide

Join Date: Jan 2006

California

None

Mo/N

No... just... no.

They nerfed like 5 other farming builds already. Long live the 55.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

I'm not bothered, but why not just make it like spirit bond, expire in 10 triggers?

edit: just an idea..

Cybah

Cybah

Banned

Join Date: Nov 2005

Europe

Guardians Of Eternal Sands [GoeS]

W/

because its already bad? why nerf a bad skill? its only good for farming.

(i never needed this skill in pve)

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Cybah
because its already bad? why nerf a bad skill? its only good for farming.
And it's also good for PvP.

Why_Me

Why_Me

Krytan Explorer

Join Date: Apr 2006

New Jersey

Mo/

Quote:
Originally Posted by Cybah
because its already bad? why nerf a bad skill? its only good for farming.

(i never needed this skill in pve)
Protective spirit is one of the best skill in the game. I has helped my team so many times in HA or GvG. Of course you wouldn't need it in PvE, PvE is a joke, all the aggro goes to the high armored warriors, which would never take more than 10% anyway. I don't know about you, but I like eviscerate limited to 53 damage on a 60 AL target.

Back on topic, I completely agree, in fact, I suggested the exact same thing in another thread.

/Signed

Ok, off topic again, I find the OP's name fitting

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

Protective Spirit has it's uses outside of farming.

No.

/notsigned and catch up with the times; monk farming is dead.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

"Not a Fifty Five" is alittle late with the 55 hate lol.

explodemyheart

explodemyheart

Wilds Pathfinder

Join Date: Sep 2005

Indiana

Gui1d War스 P01ic트 [Pr으]

Mo/

Quote:
Originally Posted by Why_Me
Protective spirit is one of the best skill in the game. I has helped my team so many times in HA or GvG. Of course you wouldn't need it in PvE, PvE is a joke, all the aggro goes to the high armored warriors, which would never take more than 10% anyway. I don't know about you, but I like eviscerate limited to 53 damage on a 60 AL target.

Back on topic, I completely agree, in fact, I suggested the exact same thing in another thread.

/Signed

Ok, off topic again, I find the OP's name fitting
Do you even play PvE? More specifically, Nightfall PvE. Prot spirit before NF was not really necessary at all, but in NF it has saved countless team members in countless numbers of my parties. Can we say Kournan Bowmasters, anybody? It also allowed me to keep my pathetic level 2 Koss alive so I could actually level him against high level mobs.

xiao1985

xiao1985

Wilds Pathfinder

Join Date: Nov 2005

nerf'ing prot spirit now eh?!

for a 10en skill i found its use to be rather limited already...

particularly it's prone to ench stripping

/not signed

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

well prot spirit is pretty massively overpowered. It's not just 55s, its the duration bit. 24 seconds, 32 with blessed aura! It smakes sense in a) nerfing 55s, and b) balancing the skill. Anet makes a zillion skirting the edges nerfs to solo farming, this would simply complete it so we wont have any other "OMG ANET NOT ANOTHER ANTI_FARM I HATZORS YOU" this would end it for a long time.

mr_groovy

mr_groovy

Desert Nomad

Join Date: Jun 2006

Netherlands

No Inherent Effect [NiE]

Farming for monks is mostly dead now, and you want the last resort to be nerfed as well?? Not to think of the normal uses in pve to.

You fail monking.
/not signed

moko

moko

??uo??o??

Join Date: May 2006

Quote:
Originally Posted by Cybah
because its already bad? why nerf a bad skill? its only good for farming.

(i never needed this skill in pve)
lol, did you ever play somewhere else besides pre/shing jae/kamadan?:P

Quote:
You fail monking.
/not signed
no he doesnt really. you probably do more than him if you rely on the massive power of prot spirit. of course its there to be used, but the way it currently is its way too strong.

Quote:
I'm not bothered, but why not just make it like spirit bond, expire in 10 triggers?
sounds best.

and all those mentioning farming; bleh go die and do something else but farm :\

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

*shrug* I dont care about solo farmers, I care about bots messing up the economy. Sure, if someone wants to spend 4000 hours making a fortune off trolls, let them. But if someone wants to make bots that farm all day for them using simply builds, thats just wrong.

And yeah prot spirit is just way too damned powerful. 10 energy for a possible, what, 1000 damage prevention in some high level areas?

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Hmm, the on possible changes, if you really wanted to do something, a third choice would be a set duration, with a scaling expiry. Like "For the next 10 (or 20?) seconds, target ally can not take more damage than 10% of their maximum health from a single source. Protective Spirit ends when it has prevented damage 1+(X/2) times this way."

Something like that.


Not saying Protective Spirit needs changing, just offering additional choices for consideration.

Praetor

Praetor

Frost Gate Guardian

Join Date: May 2005

Somewhere over the rainbow

Devil Me [DEvM]

E/D

For PvP, prot spirit is used mainly for stopping/catching a spike. It doesn't need the 20-30 sec duration. Either cap the number of instances of dmg reduction to 10, or set a static duration 8 or 10 sec. It's does really hurt it's use in PvP, since it doesn't need to last so long, and it nerfs farming, which a.net is always willing to do.

Spirit bonder farming is dead, and the 55 should go with it.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

WOW. People are unbelievably bad at this game.

Phoenix Ex

Lion's Arch Merchant

Join Date: Nov 2005

Mo/R

AGAIN?!.....All I can say is no, go die and stop trying to ruin the game for other people. If bots are ever going to adapt after that AoE update, chances are they are not going to 55, since Ele farming is way faster now, so if anything nerf ele so that bot can't use it -.-.

Btw, end game PvE mobs can do constant dmg of 100+ constantly, prot spirit with long duration helps there.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by Not A Fifty Five
well prot spirit is pretty massively overpowered. It's not just 55s, its the duration bit. 24 seconds, 32 with blessed aura! It smakes sense in a) nerfing 55s, and b) balancing the skill.
Yes, because every Monk runs around with maximum Protection Prayers and high Divine Favor just so that they can spam and maintain Protective Spirit on the team.

Here's an idea! Let's nerf Life Bond, Life Sheath, Mark of Protection, and Life Barrier too, because damage mitigation is horribly overpowered. We must stop those dirty protection Monks from protecting their team.

Praetor

Praetor

Frost Gate Guardian

Join Date: May 2005

Somewhere over the rainbow

Devil Me [DEvM]

E/D

Quote:
Originally Posted by Faer
Yes, because every Monk runs around with maximum Protection Prayers and high Divine Favor just so that they can spam and maintain Protective Spirit on the team.

Here's an idea! Let's nerf Life Bond, Life Sheath, Mark of Protection, and Life Barrier too, because damage mitigation is horribly overpowered. We must stop those dirty protection Monks from protecting their team.
Life Sheath ends after a certain dmg limit, MoP lasts 10 sec & disables some of your skills, and L Bond/Barrier are unkeep skills, which strain the upkeeper(?). Current spirit bond: quick spike protection, short duration and dmg cap. And then we have prot spirit, long term spike protection and no dmg cap.

Phoenix Ex

Lion's Arch Merchant

Join Date: Nov 2005

Mo/R

Prot Spirit: does not reduce large amount of small damage, not as spammable as spirit bond, reduce by percentage only and does not reduce as much as Life Barrier/Lifebond, 10 energy means that it cannot be maintained like life barrier/lifebond....

Praetor

Praetor

Frost Gate Guardian

Join Date: May 2005

Somewhere over the rainbow

Devil Me [DEvM]

E/D

Quote:
Originally Posted by Phoenix Ex
Prot Spirit: does not reduce large amount of small damage, not as spammable as spirit bond, reduce by percentage only and does not reduce as much as Life Barrier/Lifebond, 10 energy means that it cannot be maintained like life barrier/lifebond....
Spirit bond "does not reduce large amount of small damage" either.
Prot spirit has only +3 more sec to cd, close enough to being spammable.
Those with less max health (due to dp or whatever) gain a greater effect from prot spirit.
The law of averages makes L bond/barrier superior for dmg reduction, but no way in hell is it going to catch a spike (assuming enchant removal then spiked).
Prot spirit costs as much as L bond/barrier (10/15 respectively, as well a -1).
L bond/barrier is meant to reduce dmg over a long period of time.

However, prot spirit lasts 2-3x longer than spirit bond, while having the same intended effect.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by Praetor
And then we have prot spirit, long term spike protection and no dmg cap.
And then we have Drain Enchantment, Gaze of Contempt, Shatter Enchantment, Rend Enchantments, Inspired Enchantment, Expunge Enchantments, Corrupt Enchantment, Shattering Assault, Shadow Shroud...

The list is longer than I care to list, but I think the point is made. Why would this spell need nerfed when there are so very many obvious, and common, counters?

Praetor

Praetor

Frost Gate Guardian

Join Date: May 2005

Somewhere over the rainbow

Devil Me [DEvM]

E/D

It's pointless to mention enchant strips since nearly ALL prot spells are countered by enchant stripping. So, your point is not made.
Prot spirit lasts far longer than it really needs to, and no good spike team would target a protted up target unless it could be stripped just before the spike. Assuming the dmg is high, spirit bond is like 100% dmg negated for 8-12sec or 10 hits, while prot spirit is 90% dmg negated for 20-30sec without a hit cap. They cost the same energy, take the same time to cast, very close in cd. Explain how this is balanced?

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

Quote:
Originally Posted by Praetor
It's pointless to mention enchant strips since nearly ALL prot spells are countered by enchant stripping. So, your point is not made.
Prot spirit lasts far longer than it really needs to, and no good spike team would target a protted up target unless it could be stripped just before the spike. Assuming the dmg is high, spirit bond is like 100% dmg negated for 8-12sec or 10 hits, while prot spirit is 90% dmg negated for 20-30sec without a hit cap. They cost the same energy, take the same time to cast, very close in cd. Explain how this is balanced?
I don't think Prot Spirit is unballanced. I mean, its only 10% of your life. The only way to get a huge use out of it is to have like, small health. And then, you are vulnerable to Life Steal.

I use Prot Spirit on myself a lot (~530 health) and I only see the same numbers pop up (which to me means its my max scince it resembles my life meter divided by 10) when I'm fighting a boss or doing an elite mission.

To me, Prot Spirit is a great skill. The duration really makes no difference to me scince I don't take 60+ damage all the time.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by Praetor
So, your point is not made.
My point was that Protection Prayers spells are easily countered with any number of skills and/or spells. Unless you disagree with that fact, then the point was made.
Quote:
Originally Posted by Praetor
Explain how this is balanced?
Spirit Bond heals; Protective Spirit doesn't. Spirit Bond will make ten hits worthless, assuming they are high-damage and the target is under Protective Spirit as well; Protective Spirit will make ten or more hits weaker, yet still dangerous, and the damage must be repaired before too much damage is done. Honestly, you should be attacking Spirit Bond for making Protective Spirit overpowered, or Protective Spirit for making Spirit Bond overpowered, but not Protective Spirit for being overpowered in and of itself. Even under Protective Spirit, a player can, and often does, die. It's not overpowered. The ability to reduce damage is there so that we have time to repair it before the target is decimated.

The original poster just wants it nerfed because of 55 Monks (and other Protective Spirit reliant farming builds), which is completely pointless, as 55 Monks are no longer the most efficient farmers. If somebody wants to nerf farming now, they may was well nerf Mending, to stop all of those Axe-swinging Wammos.

-.-

-.-

Banned

Join Date: Oct 2006

Shatter Enchantment = PSSSH!

Priest Of Sin

Priest Of Sin

Jungle Guide

Join Date: Dec 2005

Sitting upon Kerrigan's Throne.

Live For The Swarm [ZERG]

Me/N

Ever fought Shiro? Prot Spirit is a godsend...

/notsigned.