Easy Exit
Idea is sample. When bring up the big map ("M"), allow the exits (the swirling thing) be selectable, and when click, will go to that exploration area by that exit. Of couse this will only apply to the exit next to a outpost/town/mission area.
Its not needed, but will help cut down some uncessary walk time while in town, that you can directly jump in into a exploration area by passing the town.
Easy Exit - Map Travel Exploration Area Exit
actionjack
broodijzer
/signed
might be a bit difficult with henchies though, you shouldn't be able to take lvl 20 endgame henchies with you to low lvl areas.
might be a bit difficult with henchies though, you shouldn't be able to take lvl 20 endgame henchies with you to low lvl areas.
actionjack
well.. they will be automatically kick out (the high level hench), just as what would happen when you map travel from a high level area back to a low level outpost.
Praetor
Seems like a pointless feature. More work than time saved from a programmer view, especially with the hench lv issue. But, knowing a.net, they'll implement this, or something like it soon. Why? multiple, useless UI updates anyone?