Easy Exit - Map Travel Exploration Area Exit

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

Easy Exit

Idea is sample. When bring up the big map ("M"), allow the exits (the swirling thing) be selectable, and when click, will go to that exploration area by that exit. Of couse this will only apply to the exit next to a outpost/town/mission area.

Its not needed, but will help cut down some uncessary walk time while in town, that you can directly jump in into a exploration area by passing the town.

broodijzer

broodijzer

Jungle Guide

Join Date: Jan 2006

void

Mo/

/signed
might be a bit difficult with henchies though, you shouldn't be able to take lvl 20 endgame henchies with you to low lvl areas.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

well.. they will be automatically kick out (the high level hench), just as what would happen when you map travel from a high level area back to a low level outpost.

Praetor

Praetor

Frost Gate Guardian

Join Date: May 2005

Somewhere over the rainbow

Devil Me [DEvM]

E/D

Seems like a pointless feature. More work than time saved from a programmer view, especially with the hench lv issue. But, knowing a.net, they'll implement this, or something like it soon. Why? multiple, useless UI updates anyone?