Quick Shot Builds

Slim

Slim

Academy Page

Join Date: Feb 2006

Forever Knights

Me/

I recently capped Quick Shot and I am now looking for a build to use it in. I would appreciate if some of you guys could post you're builds..thx in advance.

S

chris_nin00

chris_nin00

Dun dun dun

Join Date: Aug 2005

Reddit Guild

R/

http://www.guildwarsguru.com/forum/s...ad.php?t=79118

It isn't the best, but it holds up pretty well. You can use that as a basic starting point.

Sir Mad

Sir Mad

Desert Nomad

Join Date: Apr 2006

Moe's Pub

Pigs Can Fly [Pigs]

R/

R/W

16 Marksmanship
13 expertise

2 runes of attunement are much welcome, so is a druid armor or any armor with an energy bonus.

Quickshot
Needling shot
Savage shot
Read the wind
Flail
Whirling Defense
Favorable Wind (or troll if you prefer)
Rez sig

... and a vamp bow.

Yeah flail. For those who don't know this new NF skill, it's a strength skill (yes, STRENGTH) that increases your attack speed during 5 sec with 0 in the attribute. But it requires 4 pips of adrenaline to cast, so with the attack speed of quickshot and needling shot, you can keep it up all the time. On a side-note it's also great with barrage (how have you guessed?).

Otherwise this build is pretty simple... start with quickshot and then spam needling shot when the foe is under 50% hp.

Valkus

Valkus

Academy Page

Join Date: Jul 2006

Fire Meets Ice [fmi]

R/E

Here is one that has worked fantastically for me in both Factions and Nightfall PvE, as well as AB. It takes practice and a watchful eye to make sure that your enchantment and preparation are constantly on, but in a group it can provide a constant source of focused fire. Enjoy.

Gatling Bow R/Mo

Mark. 12+1+3
Exp. 12+2
Smit. 3

Quick Shot [E]- Until target it below 50% health.
Needling Shot- Main spiking damage below 50% health.
Distracting Shot- Interrupt.
Concussion Shot-Interrupt.
Read the Wind- Faster movement, plus 10 extra damage.
Judge's Insight- 20% armor penetration
Whirling Defense or Antidote Signet (whatever floats your boat)
Rebirth- Rez. Duh.

Basically cast the enchant and the prep on yourself, then use quickshot until the target is below 50% health, then open up on them with Needling Shot for constant damage (usually mid 30s-40s) until they die.

I use a Zealous Halfmoon of Enchanting (to increase the Judge's by 2 seconds, which negates its recast time).

Like I said, it takes some getting used to, but once you have it down it gives an impressive show. Have fun.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

I find that I can do a lot more damage with a Quickshot build without Read the Winds.. using Kindle Arrows instead. Of course there are weaknesses to each prep, but I would rather Kindly 7 times out of 10 in PvE. One other thing I'd like to mention is that a zealous bow will let you actually be able to keep your energy up to utilize all these skills.. sure a vampiric bow might do more damage, but for how long? Spiking has never been that important in PvE.
You also need at least 13 expertise, no matter what skills you chose.

One good thing about taking Kindle instead, is that it opens up the Wilderness line to you.. Healing Spring and Dust Trap would be the notables here, I think.

Valkus

Valkus

Academy Page

Join Date: Jul 2006

Fire Meets Ice [fmi]

R/E

The wilderness attribute is the one reason I don't use Kindle Arrows instead of Read the Wind. I know that Kindle Arrows would add more damage, but I feel that my attribute points are spread thin by expanding into a fourth attribute. With Read the Wind I can take advantage of my considerable marksmanship (which is 12+1+2, not 12+1+3).

But, since I am open to advice I will try the Kindle Arrows as well. I definitely want to take out Judge's Insight (as I said, it is too much hassle to keep it up in the heat of battle), so I free up those 3 ranks, then lower my marksmanship to 13, my expertise to 13, then see if I can put enough into wilderness for Kindle Arrows.

Btw, another reason I use Read the Wind is to speed up my interrupts. Distracting shot and Concussion shot are fast, but sometimes it helps to have that extra speed if no one else in your party has interrupts. But regardless, Judge's Insight is out. I will see what I can do tomorrow, and then post a new build.

jimmy_logic

jimmy_logic

Wilds Pathfinder

Join Date: Sep 2005

R/

I normally cycle between Dual Shot or Crossfire/Quick Shot/Savage Shot/Normal/Quick Shot/Crossfire/Quick Shot/Savage Shot. This can be all done and still keep Flail up at all times it is also a bit easier on the energy especially if you use Kindle. Can be used with any bows but my preference is a Vampiric with a Switch out to Zealous if needed (if you need Zealous cycle Quick Shot/Normal and Flail should be recharge with a down time of around 1.5 secs. Att Marks/Exp/WS thats all.

The reason for the Dual Shot or Crossfire/Quick Shot/Savage combo is that this is all packed in such a short time frame that it provides the spike damage.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Valkus, if you drop smite you can get 13 expertise, 12 marksman, and 12 wilderness.. or if you really want that 13 marksman, you can drop wilderness to 11. To me the wilderness line is more useful than smiting for sure, now that Smite (the skill) got the nerf bat. RtW I would only use if I was trying to interrupt reliably, which most of the time I don't bother to on a QS build. RtW will also give you more damage against higher AL targets, but for casters Kindle blows it away.

PS: Why use Dual Shot when you can use Forked Arrow?

Valkus

Valkus

Academy Page

Join Date: Jul 2006

Fire Meets Ice [fmi]

R/E

Jesh:

I haven't gotten a chance to try it out yet, but I will definitely give it a try. Like I said, I only use RtW for the interrupts (usually my job when my guild group does stuff together), but I guess I'll experiment a little bit and see how to balance that and the damage dealing.

Btw, What runes are you using to get the attributes so high?

jimmy_logic

jimmy_logic

Wilds Pathfinder

Join Date: Sep 2005

R/

Quote:
Originally Posted by jesh
Valkus, if you drop smite you can get 13 expertise, 12 marksman, and 12 wilderness.. or if you really want that 13 marksman, you can drop wilderness to 11. To me the wilderness line is more useful than smiting for sure, now that Smite (the skill) got the nerf bat. RtW I would only use if I was trying to interrupt reliably, which most of the time I don't bother to on a QS build. RtW will also give you more damage against higher AL targets, but for casters Kindle blows it away.

PS: Why use Dual Shot when you can use Forked Arrow? AFAIK if you use Forked and your under an enchant you only shoot out one arrow.

Valkus

Valkus

Academy Page

Join Date: Jul 2006

Fire Meets Ice [fmi]

R/E

Jesh:

Finally got around to trying kindle instead of RtW. Works like a charm! I'll post my new build later, but I think I'm finally satisfied with it.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Oh oops.. I never saw your last question. I use a superior expertise on a marksman mask, I think that's the only way to reach the higher spreads. You could also use a superior marksman on an expertise mask, but either way it's kinda wierd.

Kumlekar

Academy Page

Join Date: Dec 2006

Somewhere in the bowels of Southern California.

Chosen Ventrilo [CV]

R/Mo

Quote:
Originally Posted by Valkus

Rebirth- Rez. Duh. Rebirth?!?! AB?!?! Try res and maybe the person won't die in the few seconds after they're resed.

Sir Mad

Sir Mad

Desert Nomad

Join Date: Apr 2006

Moe's Pub

Pigs Can Fly [Pigs]

R/

^ He said both in PvE and in AB. I guess "Rebirth- Rez" means: Rebirth in PvE, Rez Sig in AB...

Dutch Masterr

Dutch Masterr

Wilds Pathfinder

Join Date: Aug 2006

Long Island, NY

Elite Knights [SWAT]

W/

you shouldnt use all low damage quick skills. start out with a strong opener like marauders shot. something like this is what i use--16 marks, 12 wilderness, rest in expertise (11 i think)

kindle arrows
marauders shot
quick shot
needling shot
savage shot
troll unguent
whirling defense/storm chaser/dodge
res/attack speed buff/throw dirt/another bow attack

a zealous recurve bow of fortitude is best

anshin

Wilds Pathfinder

Join Date: Aug 2006

R/

^dude... speed attacking is the best thing...with two quickshots you can do the same or more amount of damage with a regular attack skill...


Concussion shot forces me to bring Expertise to 15... for it to cost 7 or so...


i love quickshot builds because they are fast.... unfortunatly my attributes are marks 16 and expertise 15 so i don't use kindle but RtW...

someday i'll try and do it with kindle

Dutch Masterr

Dutch Masterr

Wilds Pathfinder

Join Date: Aug 2006

Long Island, NY

Elite Knights [SWAT]

W/

Quote:
Originally Posted by anshin
^dude... speed attacking is the best thing...with two quickshots you can do the same or more amount of damage with a regular attack skill...


Concussion shot forces me to bring Expertise to 15... for it to cost 7 or so...


i love quickshot builds because they are fast.... unfortunatly my attributes are marks 16 and expertise 15 so i don't use kindle but RtW...

someday i'll try and do it with kindle i didnt say use all regular skills, i said open it up with marauders shot, or to finish them off. marauders+quickshot+needling+quickshot+needling..e tc or take out a skill for frenzy.

Dutch Masterr

Dutch Masterr

Wilds Pathfinder

Join Date: Aug 2006

Long Island, NY

Elite Knights [SWAT]

W/

Quote:
Originally Posted by anshin
^dude... speed attacking is the best thing...with two quickshots you can do the same or more amount of damage with a regular attack skill...


Concussion shot forces me to bring Expertise to 15... for it to cost 7 or so...


i love quickshot builds because they are fast.... unfortunatly my attributes are marks 16 and expertise 15 so i don't use kindle but RtW...

someday i'll try and do it with kindle i didnt say use all regular skills, i said open it up with marauders shot, or to finish them off. marauders+quickshot+needling+quickshot+needling..e tc or take out a skill for frenzy. and with a recurve bow, you dont need to rely on read the wind as much.

Sir Mad

Sir Mad

Desert Nomad

Join Date: Apr 2006

Moe's Pub

Pigs Can Fly [Pigs]

R/

If you use Quickshot, use a hornbow, and nothing else. Quickshot / Needling Shot have their own refire rate and ignore the refire rate of the bow (a hornbow refires as fast as a shortbow). And concerning RtW, it is used for the +10 damage, not the pseudo "double the speed of arrows", as both Needling Shot and Quickshot reduce the size of the arc to the minimum (half a recurve bow's arc).

Valkus

Valkus

Academy Page

Join Date: Jul 2006

Fire Meets Ice [fmi]

R/E

Alright here is the latest reincarnation of the QS build, this time with Kindle Arrows.

R/Mo
WS- 7+1?
Mark-11+1+2
Exp-11+2
Ehhh darn it....the attributes might be wrong...

Quick Shot [E]
Needling Shot
Distracting Shot
Concussion Shot
Kindle Arrows
Pin Down
Troll Unguent
Rebirth/Rez

This one works pretty well but I am pretty much done with Quick Shot. I've switched over to a Burning Arrow build for PvE.