Hi GW guru community this is my first post here. I recently made a build that I tested around with it, and found it to be quite powerful.
Profession: [A/Me]
Name: [not named yet, could be called total shutdown]
Type: [GeneralPvP]
Category: [absolute shutdown of any class]
Attributes" [dagger 14(12+1+1), critical strikes(8+1), shadow arts(7+1), domination(8)]
Skills Set [Jagged strike(dagger),
temple strike{elite}(dagger),
critical strike(critical),
Blackout(domination),
Wastrel's demise(domination),
Death's charge(shadow),
Death's Retreat(shadow),
Dark escape(shadow)]
Summary: The purpose of this build is to shutdown any 1 component of the enemy team.This build has a potential of sealing the actions of an enemy for 13 seconds. This build does not have very high damage but you can shutdown just about any class and jump out if things get sticky. You could use this build to protect you monk against an assassin jumping in, and prevent him from getting out(temple strike then blackout when the sin is low on HP). You could also target casters as temple strike and blackout also works on them. This build does not have very high damage but you can shutdown just about any class and jump out if things get sticky. Zealous and +15% daggers are recommended and some +hp is a must. In larger battles this build works less well, but in smaller 4v4 or random matches this build is great. It does take some time to get used to this build since you have to time blackout, you opponent gets out 1 second before you so it mmight not be a good idea to blackout if they are not sure to die in the 4 seconds of shutdown.
Notes & Concerns: [very hard to play with if you don't know what you are doing. Evasive stances can sometimes be a pain since there is not much you can do against them with this build. The build is also rather energy intensive so any energy drain will shut you down.]
Credit:* [I used the search button to look for "temple strike blackout" and ''temple strike build'' but didn't seem to find anything except for fragility spike builds or condition spammers. I guess I can credit myself unless one of the members can indicate this build being made before, then the credit will go to the guy that first made this build.]
A/Me templestrike blackout
liangliz
liangliz
Just checked wiki for it. Found A/Me Spell Slasher to be some what close. The main difference between my build and his is that I have better energy conservation and I am not trying to put degens on it(Jagged is to cover for blind and daze). My build focuses more on survival and control while his plays on damage without any defence and runs low on energy. So the basic idea of how Temple Strike and blackout should be used is different. Currently I run on 21 energy with Ungues of the Oni and I have very few energy problems as long as I keep hitting.
Yanman.be
No twisting fangs...
liangliz
twisting fangs take too much energy in this build. You can reapply jagged strike after the combo to cover the blind/daze effect(jagged is a lead so you can use it any time and only costs 5 energy). Deep wound is nice but as I said this build is not about massive damage, it is about control and energy conservation making you more flexible. If I was focusing on degen + fragility spikes I would have take temple strike + twisting fangs along with an energy set armor. This build requires you to max HP, I plan on getting 595 hp once I can afford a superior vigor rune.
Tingi
Deep Wound = best condition in the game
Yanman.be
Point noted.
Draco Angelus
I haven't tested it yet, but it seems kinda ineffective, reasons:
-you don't have anti-kite
-using Temple strike is a potential shutdown on itself, monks have CoP, but still, if you don't have any use for it other than shutting someone down blackout is plenty effecient.
-I don't see why you want so much health, in my eyes an assassin is an energy RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO (edit: ah right, no swearing, forgot), so any reserve is allways useful in a tight spot.
-Also, the added health bonus makes the charge spells less reliable to gaining health from it.
-using jagged strike as a cover is bad, it reset's the attack combo and if you plan on using it after critical strikes it'll be far too late, a monk would have allready CoP'ed or healed the person targetted.
A build with the intention of just shutting someone down is best left for the mesmer, or the old cripshot blackout ranger, I don't see this winning any prefference.
-you don't have anti-kite
-using Temple strike is a potential shutdown on itself, monks have CoP, but still, if you don't have any use for it other than shutting someone down blackout is plenty effecient.
-I don't see why you want so much health, in my eyes an assassin is an energy RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO (edit: ah right, no swearing, forgot), so any reserve is allways useful in a tight spot.
-Also, the added health bonus makes the charge spells less reliable to gaining health from it.
-using jagged strike as a cover is bad, it reset's the attack combo and if you plan on using it after critical strikes it'll be far too late, a monk would have allready CoP'ed or healed the person targetted.
A build with the intention of just shutting someone down is best left for the mesmer, or the old cripshot blackout ranger, I don't see this winning any prefference.
AuraofMana
Kill your opponent fast and he won't be doing anything when dead.
Yanman.be
Way2dig up old threads... You like necromancing?
Crazyvietguy
Quote:
Originally Posted by Yanman.be
Way2dig up old threads... You like necromancing?
hahahha, well put yanman