Feeling the pinch from skill trainers?

Synthetic

Academy Page

Join Date: Jun 2005

W/Mo

I did a quick look around and didn't find anything else really related to this. This may be more since I am a PvP player, and the faster I can unlock stuff the better. So with that in mind here is my point.

1k to buy a skill from skill trainers is getting to be quite steep. I PvE a bit; however, I don't have a lot of gold. Nearly all of the money I have goes to the skill trainers. Personally, I feel like 1k per skill is too expensive for me to keep up. Anyone else encountering the same problem that I am? Is their some other way to deal with it that I am missing?

I just think that before the skill trainer change was made, skills were quite the bargain; however, now the game contains a TON of skills. Getting UAX (or close to it) through PvE requires too much gold for it to be possible for me. PvPing my way to UAX is just going to be a long haul. I like the way that ANet increased the speed at which skill points are aquired, but I am finding that I no longer use the majority of my skill points simply because I cannot afford to.

Cliff's Notes: Skill trainers are too expensive now at 1k per skill, anyone else agree. If so do you think ANet can/should fix it and how can they do so?

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

You don't have to unlock every skill; if you do want to you should be prepaired to pay for it. If you just want to unlock them for use in PvP; there's always the newly introduced PvP editions.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

You have spent 1000 of 1113 skill points you have earned.

And I'm still thankful for the 1k cap. I don't like it (that's a million gold gone there!) but it was worse before...

Amity and Truth

Amity and Truth

Jungle Guide

Join Date: Jun 2006

W/N

Hm, i thought he new hero skillpoints allowed you to unlock skills as well without costing you anything.

/edit:
Ack to the cap on the costs of skills.
My skills were allready up to 4plat a piece when they introduced the cap.

angshuman

Frost Gate Guardian

Join Date: Jun 2005

/agree.

Skills in PvE are way too expensive. Skill points are meaningless, I have scores of unspent points on all my characters, but no money to cash in on them. I really liked the Prophecies system of a significant fraction of skills being given as quest rewards, with the ability to buy additional skills from trainers. Factions, and now Nightfall, are bleeding me dry. I'm sure some amount of semi-casual farming is sufficient to make the cash required, but I absolutely abhor farming.

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

What I hate about the skill trainers especially in nightfall are often the lack of skills on offer. I had to take my ele all the way to vabbi just to get stoneflesh aura.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

I wouldn't mind buying skills if I only had one character to buy for, or if buying for one character, gave it to all my characters. But as it is, I'm spending wayy too much on all my characters. Yeesh, I already have to buy weapons and armor... but skills, too? Ouch.

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

Moneysink.
End of story

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Emik
Moneysink.
End of story
It is, and it shouldn't be. Money sinks should be purely cosmetic. Skills are what this game is all about. Yeah, you can "make do" with a minimal amount of skills, making only one or two builds. But where is the fun in using the same set of skills over and over again? The game offers hundreds of skills to choose from, but what, unless we wish to sink a ton of money into it, we're only going to experience a handful?

Amity and Truth

Amity and Truth

Jungle Guide

Join Date: Jun 2006

W/N

And you can?
Quests now give you money and Tradeitems as well. Instead of giving you a skill you might not want they give you the money to buy the skill you need. Besides going out of the outpost and killing things, even with a full team, nets you so many plats that you can easily buy 6 or 7 skills. I don't see a problem there.

Now if skills were 10 plat... i'd agree but they're a laughable 1 plat. 1 Plat is nothing.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Amity and Truth
And you can?
Quests now give you money and Tradeitems as well. Instead of giving you a skill you might not want they give you the money to buy the skill you need. Besides going out of the outpost and killing things, even with a full team, nets you so many plats that you can easily buy 6 or 7 skills. I don't see a problem there.

Now if skills were 10 plat... i'd agree but they're a laughable 1 plat. 1 Plat is nothing.
Then again, I never said I liked the way Prophecies did it either. My point is, we shouldn't have to pay for skills, or we should only have to pay for skills once - across all characters. Forget skill quests, forget 250 gold quests.

Besides, I may get enough plat to buy 6 or 7 skills halfway through the game. Between skills, upgrading armor, insignias, runes, items - yes, it's a pain. I'm saying of all those things, skills should be the least burden - and most of all not a gold sink.

EDIT: Not to mention there's two other chapters out there, with plenty more skills to go through. With more than one character, all that added up is a lot more than a few measily plat like you make it seem to be.

Sidra

Sidra

Jungle Guide

Join Date: Mar 2006

CT

NITE

R/

Quote:
Originally Posted by Amity and Truth

Now if skills were 10 plat... i'd agree but they're a laughable 1 plat. 1 Plat is nothing.
Speaking as someone who has a hard time breaking 15k just to get his characters their minimal requirnments, I'd have to kindly ask you to take that statement back. 1 plat is a hell of a lot to ride out on. For me, and a lot of other people i know, anyway.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

1k does add up but ive been learned to use the Hero Skill trainers in NF
(that cost *zero* gold)

your character is able to use the skill too
http://gw.gamewikis.org/wiki/Hero_sk...iner_locations

they only have limited selection of skills and may not even have any skills for you (if you already know the skills they offer) but they do help

Dark Angle

Dark Angle

Ascalonian Squire

Join Date: Nov 2005

Quote:
Originally Posted by angshuman
/agree.

Skills in PvE are way too expensive. Skill points are meaningless, I have scores of unspent points on all my characters, but no money to cash in on them. I really liked the Prophecies system of a significant fraction of skills being given as quest rewards, with the ability to buy additional skills from trainers. Factions, and now Nightfall, are bleeding me dry. I'm sure some amount of semi-casual farming is sufficient to make the cash required, but I absolutely abhor farming.
/Ageed
~DA

Snowman

Snowman

Jungle Guide

Join Date: Apr 2005

Wales, UK

Devils Scorpions

W/E

I agree, especially with the missions offering skills.. that definatly needs to be revived.

I also think that the amount of Gold you get as quest reward should be significantly increased!.. I mean, how far does 200 gold get you?

The Quartermasters is a very good idea! it does save you alot of money, I tend to spend them on salvage kits etc.. so I think the idea is to encourage you to do the quests, and in those quests very often your picking up materials etc..

Again, cost saving is very good, but yes.. the cost of all the new skills is daunting, but still, I think its just about acceptable and does give you a challenge, something to do and keeps me more involved

Amity and Truth

Amity and Truth

Jungle Guide

Join Date: Jun 2006

W/N

Quote:
Originally Posted by Sidra
Speaking as someone who has a hard time breaking 15k just to get his characters their minimal requirnments, I'd have to kindly ask you to take that statement back. 1 plat is a hell of a lot to ride out on. For me, and a lot of other people i know, anyway.
I won't.
Simply because i've experienced otherwise. Completing the NF Storyline and doing a few quests here and there netted me 20 Plat. Going back and doing masters for every quest got me another 12 Plat. Going out and exploring a bit as well as do the remaining quests got me 40 Plat.
Just normal playing, enjoying the game and doing whatever i felt like. The problem is that for some reason people refuse to play the game. You don't even have to farm you know? Just play the game normally and you've got more money than you ever need. 1 Plat is not much, it's nothing if you can get a manifold of that by just playing the game.
You don't need the best equipment right away, back in the prophecies days i was driving with a 53 AL Armor until the Ring of Fire and it was allright. And if you need a skill, well just go out, explore a bit, enjoy the game. And all of a sudden you've got enough money to buy 10 skills. No farming included.

Gonzo

Gonzo

Jungle Guide

Join Date: Feb 2006

Netherlands

Defenders of the Blackblade [DotB]

W/

I still prefer the prophesies way, where you got skills for quests. Factions and Nigthfall give money, only problem I'm having with my Paragon is that I lack the skillpoints, which has been resolved now that I got some more missions + bonus.

Tetris L

Tetris L

Jungle Guide

Join Date: May 2005

Germany

Servants of Fortuna

/not signed

I think 1k per skill is fine.

I'm a casual PvE player, not a hardcore farmer, and I find it easy to make 1k playing normally (exploring/questing, not farming).

If you don't have the money for skills, stop spending it on things that are only needed for prestige. You can get perfect or near perfect max stats armor and weapons from collectors and crafters. Settle for these. Stop going for the l33t high-end stuff.

You don't need that 15k armor, dyed black. The 1.5k version has the same stats. The collector version comes close, and it's more or less free. You also don't need that 15^50 20/20 Crystalline Sword. A 14^50 20/19 Long Sword will do fine, and it's available very cheap.

Skills are basically the only thing that you must spend money on. So save some money for them.

No, wait. Scrap that. Even skills isn't something that you must spend your money on. You don't need UAS with 200+ skill per profession. A good player is able to perform reasonably well with a very basic skillset, which is basically available for free, as quest reward, in any campaign.

I think the Factions/Nightfall system is better than the Prophecies system because it is much more flexible. People always complain about the lack of "free" quest reward skills in Factions/Nightfall, but they fail to see that you got a lot more skill points and gold instead. I'd rather get 1 skill point and 1k than 1 free skill, because then I have the choice which skill I need for my build! Have you ever tried to make a hammer warrior with the quest reward skills from Prophecies? Or an elementalist other than a pyromancer? Then you know what I mean.

Rusty Deth

Lion's Arch Merchant

Join Date: Jul 2005

Woodland Realm

Mo/N

1k is nothing, that can be made just cearing a map full of its baddies. Maybe even half the map...

But since Prophecies still has skills as quest rewards it gives it more reason for starting a new character there.

As for Nightfall and Factions with the new classes, well yeah it kind of blows, but agian I don't see 1k being alot of money.

Xeeron

Xeeron

Frost Gate Guardian

Join Date: Feb 2006

Strike Force

/disagree

1k per skill is nothing, you make more money picking up random drops and selling to the trader. Now if you want ALL skills unlocked on ALL characters, fine, you'll fork out a few million, but then, there is absolutely no need to do that from a gaming perspective. If you just get the skills you need for your builds, you pay a lot less.

And as a PvPer: With the new doubled (actually doubled for the second time now, or is it even third?) faction in PvP, you should not have any problems unlocking.

- Xeeron

Cow Tale

Cow Tale

Lion's Arch Merchant

Join Date: Oct 2006

Ocean Shores, Washington

Last Sun Rise

W/Mo

/signed to have everything in game given out for free! that would be so awesome! i qwouldnt even have to play the game! id just load up a character and show my friends and theyd think i was so cool! it would be like downloading a trainer for diablo 2 and loading all that awesome gear straight onto your character! i wonder why anet hasnt thought of this yet!?they could also add a feature where u dont have to level, u start at 20 in PvE. also maybe add a feature where all missions are completed with masters/bonus and all quests are done for you?
/sarcasm off

Psyks

Ascalonian Squire

Join Date: Nov 2005

Xen Of Onslaught

W/E

/not signed

Prophecies gave you little cash but instead skills for doing quests.

The devs want to stop farming, how? By making it easier to make money by doing quests.

So if they brought back the skills in quests they would have to half the money you receive as a reward.

If you stick to a tried and trusted build you shouldn't have to spend that much cash on a skill trainer, if you want more skills for PvE then you might as well just spend Balthazar points.

Lyphen

Lyphen

Lion's Arch Merchant

Join Date: May 2006

What I'd like to see is unlocked skills costing 100 gold across all characters, so I can feel like I'm accomplishing something. Because I don't make PvP characters, which is all the unlocks are good for.

FalconDance

FalconDance

Jungle Guide

Join Date: Sep 2005

...deep within the sylvan splendor...

Order of the Migrating Coconuts [ALBA]

I can't believe people are whining about this AGAIN. (There were threads on this when Factions came out)

It's not as if you start out having to buy every single skill at 1K -- they start at 50g and increase from there to a maximum of 1K. This enables you to 'learn' only the skills you will use or want to try.

Geesh.

Lyphen

Lyphen

Lion's Arch Merchant

Join Date: May 2006

Well, now I'm also learning skills for 3 other heroes, so yes, it does get annoying and quite steep.

FalconDance

FalconDance

Jungle Guide

Join Date: Sep 2005

...deep within the sylvan splendor...

Order of the Migrating Coconuts [ALBA]

Quote:
Originally Posted by Lyphen
Well, now I'm also learning skills for 3 other heroes, so yes, it does get annoying and quite steep.
Well, I guess I'm just lucky then because I have many, many skills unlocked/usable for the heros (already in their roster) since I've played the core professions through to the end of Prophecies and mostly through Factions. There are a few I plan to get eventually, but not so many for the heros that it'll bankrupt me.

SpeedyKQ

SpeedyKQ

Krytan Explorer

Join Date: Dec 2005

E/Me

If you're just buying the skills you want for playing the game, you aren't going to buy that many, even if you like to experiment with builds. The trainer cost isn't a burden.

If you are taking on UAX as a personal challenge, then fine, enjoy yourself, but don't complain if it actually is a challenge.

Orbberius

Krytan Explorer

Join Date: Sep 2005

I want the goddamn skills quests back. Made UAXing a whole lot quicker - skip everything else, just do the skills quests and the required missions. You could get 100+ skills for free by the time you finished the desert. In Prophecies this takes like ~15 hours per character if you just get cheap runs through most of the game.

The doubling of the Balthazar Faction still doesn't make unlocking through PvP quick enough. The Hero points are a quite simply a joke, as are the quest gold rewards. Playing my paragon character normally for 20 hours now, without spending any money on weapons or armor (he's still in starter armor, well into the mainland), picking up everything, maximizing the money I can make, getting masters of 7 of 7 missions, and doing as many quests as I can endure, I only have 15k gold, enough for maybe 30 skills (because they're cheap at the beginning), so whoever said that just going out into an outpost and fighting gives you 7k is talking out of his ass.

BRING BACK THE SKILLS QUESTS ANET

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by SpeedyKQ
If you're just buying the skills you want for playing the game, you aren't going to buy that many, even if you like to experiment with builds. The trainer cost isn't a burden.
Very well put.

All that is needed is research ahead of time. You can conceptually figure out experimental builds before you log on - you don't need the skills in your bar to do so.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Orbberius
BRING BACK THE SKILLS QUESTS ANET
I definitely miss the skill quests - it made using those skills a "boon" as you progressed through PvE.

But that seems to have gone by the wayside in Factions and Nightfall, with the "get to level 20, get perfect armor and get all skills within 2-3 hours of playing" mentality.

Some people like it, but there are many like me that don't.

SpeedyKQ

SpeedyKQ

Krytan Explorer

Join Date: Dec 2005

E/Me

I have to say that when it comes to getting skills, Nightfall is the worst of both worlds.

I enjoyed Factions more than either of the other two games (blasphemy?) because I could play the skillbar I designed through the entire game. This makes me, as a player, incredibly happy.

In Prophecies, you had to wait forever to start playing the build you want, but at least you can get most skills from quests.

In Nightfall, you don't get any skills from quests, but you still have to wait for the game to be half over before you can access some skills. Insult to injury. It would have been better if, as in Factions, each new skill trainer on the newbie island had more skills, and all skills were available once you hit the mainland.

GranDeWun

GranDeWun

Wilds Pathfinder

Join Date: May 2005

So far each chapter has introduced new classes AND new skills for existing classes. AND, I have more characters from those chapters to get skills for...

Where does this madness end?

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

I'd be happy to have skill quests for a few basic skills from every expansion. I didn't know what I was doing when I started buying skills and now I have to pay 1k just for something that may be of no help whatsoever. Also, I'd like ANet to fix what skills are given out in later quests in Prophesies. 90% of the time I already had the skills from the quests in Kryta.

Crotalus

Frost Gate Guardian

Join Date: May 2005

This topic made me happy in my decision to not purchase Nightfall. It seems all the same old problem are still in the game from both Prophecies and Factions.

logan90

Krytan Explorer

Join Date: May 2005

/signed

I agree that 1k isnt much, but the amount really builds up over time if you use multiple builds for your character. I think they should bring back skill quests to give about 1/4 or 1/2 the skills offered by that campaign, and allow even foreign chars to do them. It used to be fun doing those quests. You got an actual reward for them. But now its only 100-250g it feels pointless. And maybe they should make cap sigs half price again. Before they added the cap they cost half the price of a normal skill.



Quote:
Originally Posted by Psyks
/not signed

Prophecies gave you little cash but instead skills for doing quests.

The devs want to stop farming, how? By making it easier to make money by doing quests.

So if they brought back the skills in quests they would have to half the money you receive as a reward.

If you stick to a tried and trusted build you shouldn't have to spend that much cash on a skill trainer, if you want more skills for PvE then you might as well just spend Balthazar points.
So instead of giving you 1-2k worth of skills plus about 50g, they give us 250g instead and thats supposed to make it easier to make money? That 250g would then just go to paying for 1/4 of one of those skill rewards that the quest should have had. In the end it works out to be 800g-1.8k less money. I would rather recieve skills that would have cost me 2k instead of the useless 250g.

Stoneys Rock

Stoneys Rock

Frost Gate Guardian

Join Date: Jul 2006

Wales, United Kingdom

Great Success [GS]

Mo/

Quote:
Originally Posted by Amity and Truth
I won't.
Simply because i've experienced otherwise. Completing the NF Storyline and doing a few quests here and there netted me 20 Plat. Going back and doing masters for every quest got me another 12 Plat. Going out and exploring a bit as well as do the remaining quests got me 40 Plat.
Just normal playing, enjoying the game and doing whatever i felt like. The problem is that for some reason people refuse to play the game. You don't even have to farm you know? Just play the game normally and you've got more money than you ever need. 1 Plat is not much, it's nothing if you can get a manifold of that by just playing the game.
You don't need the best equipment right away, back in the prophecies days i was driving with a 53 AL Armor until the Ring of Fire and it was allright. And if you need a skill, well just go out, explore a bit, enjoy the game. And all of a sudden you've got enough money to buy 10 skills. No farming included.
/agree

seriously 1k a skill may seem steep but it could be alot worse, hero skills help and their free. and you know you don't need best equipment to finish the game in cantha my monk had his shing jea sandals and cap and the rest of the armor was collectors. My necromancer got to hells and passed without max armor as well. Seriously if you don't want to spend on the armor and have more for skills collectors is the way to go.

Playing the game gives you enough money period and you know what if you need skills fast....does baltazar faction mean anything to you? I was in the sunspear arena after the increase faction gained from wins etc and I flew past 3000 after only a few short matches.

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

I honestly think that completion of ascension (or its equivalent) should unlock access to all skills unlocked on your account. Variety/flexibility is what makes me love PvP, and causes me to stay away from PvE as soon as I finish chars from the chapter.

As it is, I have to live vigorously through my heroes, which have even better than that (all skills you have unlocked from the get-go).

I can't begin to tell you how heart-wrenching it is to have to choose between solid skills I KNOW are good, but I've already unlocked on my account, and skills that lack the (unlocked) bracket at the end.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Mercury Angel
As it is, I have to live vigorously through my heroes, which have even better than that (all skills you have unlocked from the get-go).
I think you've mixed up Live Vicariously and Vigorous Spirit...

Ebony Shadowheart

Ebony Shadowheart

Krytan Explorer

Join Date: Sep 2006

USA

SSW

E/

My goal is to play through every campaign with EVERY one of my characters and to purchase EVERY skill in the game for EVERY character. Considering the number of characters I have, I'm not complaining about skill costs....so why are you? I don't even want to do the math for the amount of gold this will require! Not to mention the gold required for armor, dye, and weapons!

1k may seem like a lot at times, but just keep pluggin away and you'll have gold in no time. I'm sure it could be worse!

Imaginos

Jungle Guide

Join Date: Jun 2005

Quote:
Originally Posted by Amity and Truth
And you can?
Quests now give you money and Tradeitems as well. Instead of giving you a skill you might not want they give you the money to buy the skill you need. Besides going out of the outpost and killing things, even with a full team, nets you so many plats that you can easily buy 6 or 7 skills. I don't see a problem there.

Now if skills were 10 plat... i'd agree but they're a laughable 1 plat. 1 Plat is nothing.
Quests give a pathetic amount of money for rewards. Perhaps if the reward was of a decent sum then things would be balanced out. Currently they are not.