Very Disappointed with Paragons
lightblade
Ok...as an general reply:
Just because you don't see how it can be synergized, doesn't mean others cannot
Quote:
Originally Posted by Keilious Ahruhk
Just because you don't see how it can be synergized, doesn't mean others cannot
Quote:
Paragon's Leadership attribute's inhereted effect offers little benefit. So any class can synergize well with paragon. Especially when many paragon skills are basically unlinked.
Geishe
Quote:
Originally Posted by Desires
I'm still waiting for the triple chain "incoming" builds.
How about a Rit and a Paragon with paragon running Vocal was Sogolon + Incoming.... and Rit running Soul Twisting + union + Quickening Zephyr?
Constant 50% damage reduction + constant -15 damge reduction.
Constant.
Constant 50% damage reduction + constant -15 damge reduction.
Constant.
zinfamous
Quote:
Originally Posted by PanGammon
IMO all Paragons do is yell at people..........
indeed
Made In Ascalon
Quote:
Originally Posted by Keilious Ahruhk
Someone also suggested that I don't think of my own builds, WTF are you on about? My complaint here is that for every other class I can make a build that is benefitted by skills from just about any secondary, whereas for paragon, skills from secondary classes other than warrior and a tiny bit of ranger don't synergise (usefully, anyway) with paragon skills or attributes, meaning that there really is no point to a secondary. For example, putting shock on a warrior synergises with the fact that they can use most skills without energy, and the fact that their damage output is increased when a target cannot move.
Everyone keeps saying that's 'its only been out for week!!!111!', how this stops me from seeing that almost all skills from other classes are useless for paragon, I'll never know.
But okay, I'll bide my time, maybe you're right, after a few more weeks something may pop up that I hadn't thought of. See my thread I just made:
http://www.guildwarsguru.com/forum/s...php?t=10075533
One example of elementalist skills working together with paragon skills. Glowing signet is an important skill in it, and it's one of the ones you deem useless. You also HAVE to be a paragon primary, since "They're on fire!" is a leadership shout. Whoever said that is right; just because you are incapable of seeing the potential doesn't mean it isn't there.
Also...I'm guessing you don't understand how to work around the energy degen in "The Power is Yours!"?
Everyone keeps saying that's 'its only been out for week!!!111!', how this stops me from seeing that almost all skills from other classes are useless for paragon, I'll never know.
But okay, I'll bide my time, maybe you're right, after a few more weeks something may pop up that I hadn't thought of. See my thread I just made:
http://www.guildwarsguru.com/forum/s...php?t=10075533
One example of elementalist skills working together with paragon skills. Glowing signet is an important skill in it, and it's one of the ones you deem useless. You also HAVE to be a paragon primary, since "They're on fire!" is a leadership shout. Whoever said that is right; just because you are incapable of seeing the potential doesn't mean it isn't there.
Also...I'm guessing you don't understand how to work around the energy degen in "The Power is Yours!"?
FoxBat
It basically boils down to paragons having only 2 pips of energy regen. This really limited warrior's options to play other secondaries, and the paragon suffers the same fate, as his only energy advantage over warriors (shouts/chants) doesn't show up anywhere else. You can still find some nice secondary tricks just like warriors, but yes, having no energy to cast spells is indeed pretty limiting. On top of that, a fair number of the support skills seem pretty darn specific to running a specific kind of team, much like ritualists, which means they aren't generally options for a PvE pug.
Chrono Re delle Ere
Well I love paragon.....before my favourite class was the warrior for his various applications.....Ive invented some nice build like for example a caster-killer warrior, with dazing etc etc. I always hated the support kind classes....but now I simply love my paragon. U said that generally the build is the paragon/warrior with little variants; here is my build (as u can see, no one of ur skills are named here; I've already posted this build in the right topic, dun worry
):
Here is my own build
valid for both pve and pvp; already tried it)
Paragon/Warrior
ARMOR:[all parts with a radiant insigna]
Superior Motivation[head]
Superio Vigor (or major as well)[body]
Minor Spear[gloves]
+2 energy rune[legs]
Minor Leadership[shoes]
ATTRIBUTES
Spear: 10 (9+1)
Leadership: 10 (9+1)
Motivation: 16 (12+3+1)
Tactic:0
Equip:
Spear max dmg (req 9/10)
energy+5
double adrenaline (10%)
HP+30
Shield defense:16 (req: 8/9/10/11/12/13 motivation)
HP+30
Dmg decrease -5(20%)
Skills:
Barbed Spear
Song of Restoration [E]
Ballad of Restoration
Zealous Anthem
"Watch Yourself!"
Finale of Restoration
Mending Refrain
Ress Signet
HOW TO USE IT:
1) Before the combat starts put on each of ur teammates mending refrain; use the refrain on urself then, when the rechargin time is finishing, use a song; immediatelly after u casted the song, use the refrain on the next tammate, and keep going like this. To refresh the Mending Refrain, use the next chorus immediately after that the first one has finished his effect.
2) While u are fighting keep attacking an enemy: the important thing isn't the damage, but the adrenaline that u have to gain. With this adrenaline u will use "Watch Urself!" spamming it. With the tactic attribute=0 "Watch Yourself!" will be 5 seconds long. This will grant u an always refreshing effect on your teammates mending refrains. In addition, each time you will use "Watch yourself!" you will gain a 5 energy bonus thx to your leadership attribute. You will never be out of energy even thx to the Zealous Anthem.
3)Try to change enemy and put on different enemys a bleeding effect with barbed spear. Use barbed spear only if u need energy and u have already activated the Zealous Anthem or if your enemy isn't bleeding.
4)While in combat, always spam your chorus and ballads.
I hope you'll enjoy my build
U can do loooots of things with a paragon!

Here is my own build

Paragon/Warrior
ARMOR:[all parts with a radiant insigna]
Superior Motivation[head]
Superio Vigor (or major as well)[body]
Minor Spear[gloves]
+2 energy rune[legs]
Minor Leadership[shoes]
ATTRIBUTES
Spear: 10 (9+1)
Leadership: 10 (9+1)
Motivation: 16 (12+3+1)
Tactic:0
Equip:
Spear max dmg (req 9/10)
energy+5
double adrenaline (10%)
HP+30
Shield defense:16 (req: 8/9/10/11/12/13 motivation)
HP+30
Dmg decrease -5(20%)
Skills:
Barbed Spear
Song of Restoration [E]
Ballad of Restoration
Zealous Anthem
"Watch Yourself!"
Finale of Restoration
Mending Refrain
Ress Signet
HOW TO USE IT:
1) Before the combat starts put on each of ur teammates mending refrain; use the refrain on urself then, when the rechargin time is finishing, use a song; immediatelly after u casted the song, use the refrain on the next tammate, and keep going like this. To refresh the Mending Refrain, use the next chorus immediately after that the first one has finished his effect.
2) While u are fighting keep attacking an enemy: the important thing isn't the damage, but the adrenaline that u have to gain. With this adrenaline u will use "Watch Urself!" spamming it. With the tactic attribute=0 "Watch Yourself!" will be 5 seconds long. This will grant u an always refreshing effect on your teammates mending refrains. In addition, each time you will use "Watch yourself!" you will gain a 5 energy bonus thx to your leadership attribute. You will never be out of energy even thx to the Zealous Anthem.
3)Try to change enemy and put on different enemys a bleeding effect with barbed spear. Use barbed spear only if u need energy and u have already activated the Zealous Anthem or if your enemy isn't bleeding.
4)While in combat, always spam your chorus and ballads.
I hope you'll enjoy my build

U can do loooots of things with a paragon!
Carth`
I love the Command and Motivation skills (and I love Leadership primary attribute, it basically makes your shouts free with only a little investment).
The only part of paragons I didn't like so much was the Spear Mastery line. It seemed like all of the attacks were conditional in some way. Vicious Attack only causes a deep wound on a critical hit. Swift Javelin is only faster when you are under an enchantment. Slayer's Spear only deep wounds if you are almost dead. Merciless Spear only deep wounds almost dead foes. Disrupting Throw only interrupts if they are suffering from a condition! Cruel Spear, an elite, only deep wounds if they aren't moving. Some of the attacks also take 3 seconds?
One or two like this would be OK but when nearly every attack is the same. -.- Maybe that's why Barbed Spear only needs 3 adrenaline. I can see how some are supposed to work in a combo, but other classes can accomplish the same without a combo, using just the attack.
Also I haven't really tried the paragon properly yet, I was just reading the skills. It could be that after I try it out I will come back and say I love spears.
The only part of paragons I didn't like so much was the Spear Mastery line. It seemed like all of the attacks were conditional in some way. Vicious Attack only causes a deep wound on a critical hit. Swift Javelin is only faster when you are under an enchantment. Slayer's Spear only deep wounds if you are almost dead. Merciless Spear only deep wounds almost dead foes. Disrupting Throw only interrupts if they are suffering from a condition! Cruel Spear, an elite, only deep wounds if they aren't moving. Some of the attacks also take 3 seconds?
One or two like this would be OK but when nearly every attack is the same. -.- Maybe that's why Barbed Spear only needs 3 adrenaline. I can see how some are supposed to work in a combo, but other classes can accomplish the same without a combo, using just the attack.
Also I haven't really tried the paragon properly yet, I was just reading the skills. It could be that after I try it out I will come back and say I love spears.

Skuld
Spear of Lightning (and Barbed Spear if i have a spare slot) is all I really bother with. Don't even need Blazing Spear most of the time because of other burning sources!
NeilGarra
I've only played my Paragon for about 3 days, but have seen a lot of similarity between its role in Nightfall, and that of a real-life Army small-unit leader in battle. Especially with the integration of the Hero Henchies. Method atthis point seems to be:
- Train and equip your Soldiers (actually common to all professions)
- Lead and command them in battle (chants, shouts, anthems, etc)
- Personnaly engage the enemy ony when you can afford the luxury OR when you must. (Save that energy for group-enhancement skills.)
I can CERTAINLY relate to the comment that "all the Paragon does is shout at people"! That's how its done in real life, although its not all shouting, and I NEVER sang my Soldiers an Anthem! :-) But I think that over time the general concensus will be that the primary weapon of the Paragon is the Team, not the Spear. Can't wait to get my Hero Henchies up to speed, and then join another Paragon w/four trained Henchies for an 8-player mission! Just like the old days: one Squad, with two Fire Teams.
Thanks for good ideas on builds!
======================================
Neil
- Train and equip your Soldiers (actually common to all professions)
- Lead and command them in battle (chants, shouts, anthems, etc)
- Personnaly engage the enemy ony when you can afford the luxury OR when you must. (Save that energy for group-enhancement skills.)
I can CERTAINLY relate to the comment that "all the Paragon does is shout at people"! That's how its done in real life, although its not all shouting, and I NEVER sang my Soldiers an Anthem! :-) But I think that over time the general concensus will be that the primary weapon of the Paragon is the Team, not the Spear. Can't wait to get my Hero Henchies up to speed, and then join another Paragon w/four trained Henchies for an 8-player mission! Just like the old days: one Squad, with two Fire Teams.
Thanks for good ideas on builds!
======================================
Neil
JoeKnowMo
Quote:
Originally Posted by Keilious Ahruhk
My complaint here is that for every other class I can make a build that is benefitted by skills from just about any secondary, whereas for paragon, skills from secondary classes other than warrior and a tiny bit of ranger don't synergise (usefully, anyway) with paragon skills or attributes, meaning that there really is no point to a secondary. For example, putting shock on a warrior synergises with the fact that they can use most skills without energy, and the fact that their damage output is increased when a target cannot move.
/sarcasm
So true. A shock warrior is great in pve, since enemies kite a lot. Also, a warrior has many adrenaline skills while a paragon has almost none, so if a para used shock they won't have energy left for anything else. Everyone knows that shock + awe is a much worse combo than anything a war could do with shock.
It's best not to try any secondaries other than a war or a ranger with a para as we can already tell that there's absolutely no synergy there. Don't bother searching various forums or sites for builds using a secondary as these don't exist.
What??? Did I hear someone say that a paragon can put succor on 2 monks and keep them on forever, effectively acting as a permanent Peace and Harmony while keeping their energy levels up with adrenaline shouts and other skills? Do NOT believe it. We already know for sure that synergy with other classes other than War or Ranger is impossible.
What??? Did someone else say that a P/D with a scythe and an IAS can spam irresistible sweep and victorious sweep while using GFTE to keep their energy up while? And with burning refrain they can keep foes burning almost all the time? NO WAY.
/end sarcasm.
So true. A shock warrior is great in pve, since enemies kite a lot. Also, a warrior has many adrenaline skills while a paragon has almost none, so if a para used shock they won't have energy left for anything else. Everyone knows that shock + awe is a much worse combo than anything a war could do with shock.
It's best not to try any secondaries other than a war or a ranger with a para as we can already tell that there's absolutely no synergy there. Don't bother searching various forums or sites for builds using a secondary as these don't exist.
What??? Did I hear someone say that a paragon can put succor on 2 monks and keep them on forever, effectively acting as a permanent Peace and Harmony while keeping their energy levels up with adrenaline shouts and other skills? Do NOT believe it. We already know for sure that synergy with other classes other than War or Ranger is impossible.
What??? Did someone else say that a P/D with a scythe and an IAS can spam irresistible sweep and victorious sweep while using GFTE to keep their energy up while? And with burning refrain they can keep foes burning almost all the time? NO WAY.
/end sarcasm.
Spura
I am disappointed with dodgability of spears, spear mastery skills, leadership skills and several elites(cough "The Power Is Yours!" cough).
jesh
The spear skills are gimped. Paragons as a whole are definitely not, and I love mine. <3
As for the guy who said they have the same limitations as a warrior? Wtf? Look at the searing flames build that was just posted. Let me see you run that on a warrior primary. I really doubt this guy even knows what the primary attribute does for paragons.
As for the guy who said they have the same limitations as a warrior? Wtf? Look at the searing flames build that was just posted. Let me see you run that on a warrior primary. I really doubt this guy even knows what the primary attribute does for paragons.
Carth`
Actually after my comment above I went and tried a spear mastery paragon and had a lot of fun. The spear does decent damage without any attacks, and the bleeding is so easy to reapply that I had no trouble meeting conditions. I was having no problem causing bleeding, deep wounds, burning and dazed. In fact the only problem is the spears are ridiculously easy to dodge. It didn't matter that I got the monk dazed, he could avoid all my spears afterwards until the dazed was gone. 
Overall I think paragons are a great support class. They aren't really an easily defined role like other classes where you know having one means something. Instead a paragon is best when your team knows and works with you to get skills that complement your team. For this reason I think their use will be a bit hazy in PvE unless a cookie cutter build is made for them.

Overall I think paragons are a great support class. They aren't really an easily defined role like other classes where you know having one means something. Instead a paragon is best when your team knows and works with you to get skills that complement your team. For this reason I think their use will be a bit hazy in PvE unless a cookie cutter build is made for them.
crucifix
uhhh wow... so after reading the headline post, im wondering if you bothered to take a paragon through anything.
incoming
stand your ground
watch yourself
anthem of flame
aggressive refrain
shields up (if ye want)
just those skills in one build applies a +44 armor while standing still and +94 to pericing while SU is up. a paragon plays a support role. they can do condition spam for pressure, but honestly. you cant beat a paragon for damage support. everything they have is non strippable, for the most part non interruptable, and adrenal based. with 10+ into leadership you can manage your energy with WYS.
incoming
stand your ground
watch yourself
anthem of flame
aggressive refrain
shields up (if ye want)
just those skills in one build applies a +44 armor while standing still and +94 to pericing while SU is up. a paragon plays a support role. they can do condition spam for pressure, but honestly. you cant beat a paragon for damage support. everything they have is non strippable, for the most part non interruptable, and adrenal based. with 10+ into leadership you can manage your energy with WYS.
Spura
Quote:
Originally Posted by Carth`

Overall I think paragons are a great support class. They aren't really an easily defined role like other classes where you know having one means something. Instead a paragon is best when your team knows and works with you to get skills that complement your team. For this reason I think their use will be a bit hazy in PvE unless a cookie cutter build is made for them.
So spear as such isn't gimped. But it is, IMO the worst weapon in the game.
Reasons:It is easily dodgable.
You lose just as much DPS because of dodges as warrior with kiting targets. Bow has ways of making this a non-issue(RtW, Favorable Winds).
Also when adrenaline attack gets dodged it hurts more than when energy attack gets dodged(bow has only energy attacks). When you activate an adrenaline attack, it also drains 1 strike of adrenaline off other adrenaline skills on your bar, and if it misses, you need another attack to repair the other adrenaline skills.
Spear skills are crappy
They are like axe skills but nerfed. For instance paragon has incredible adrenaline engine in Focused Anger, but no skills to use it on. All adrenaline skills are either weak or 3 sec cast. There isn't a single skill that would just be 8 adren cost +40 damage skill, like galrath slash is with swords. All +40 skills are either elite or cast 3 sec or have some other drawback/limitation.
Let's look at some examples of skills that are just nerfed versions of axe or sword skills.
Merciless spear is the same as Dismember(6 adren, no damage bonus, DW skill), but target needs to be under 50%.
Cruel Spear is like Eviscerate, but target has to stand still.
Pure Strike(Sword skill) has +32 damage, more than any of energy attacks of Spear mastery.
Also other weapons are generally better at applying conditions, bow is much more disruptive, bow can compensate lower autoattack damage per minute(around 1150) with preparations and dualshots.
Anyway can't think of a single thing spear would excel in. Hammer has KD, sword has great adrenaline damage skills and good spike, axe has good spike capabilities, high critical hits, scythe is good at conditions, great DPS, dagger is great at conditions, spikes, spear master is just bunch of very conditional deep wound skills.
Carth`
But if every class could do the same damage as a warrior, or the same interrupting and unmissable attacks as a ranger, then it would just be a duplicate. This is a unique class.
Unlike a warrior you don't have to be in melee range. Unlike a ranger you have better armor and adrenaline based attacks. The bulk of your skills are party buffs.
Really I wouldn't expect them to have 80 armour, ranged attacks that rarely miss and can apply deep wounds very easily with high damage attacks. I think it would be unbalanced, and it would make a ranger and warrior no longer needed.
The only problem they have that I see is the ease of dodging spears. I at least think Anet thought about the Spear Mastery line, since with a little effort I found it to be very effective. I was killing targets before the shock warrior could get near, and I was doing more damage that the ranger. I was also harder to kill than both.
Unlike a warrior you don't have to be in melee range. Unlike a ranger you have better armor and adrenaline based attacks. The bulk of your skills are party buffs.
Really I wouldn't expect them to have 80 armour, ranged attacks that rarely miss and can apply deep wounds very easily with high damage attacks. I think it would be unbalanced, and it would make a ranger and warrior no longer needed.
The only problem they have that I see is the ease of dodging spears. I at least think Anet thought about the Spear Mastery line, since with a little effort I found it to be very effective. I was killing targets before the shock warrior could get near, and I was doing more damage that the ranger. I was also harder to kill than both.
Made In Ascalon
You people worry too much about spear mastery.
Eventually, the skills will be improved. It is inevitable. It's like the ritualist when it started out; Channeling sucked ass. Many of the spells were buffed in later updates, however.
Eventually, the skills will be improved. It is inevitable. It's like the ritualist when it started out; Channeling sucked ass. Many of the spells were buffed in later updates, however.
Spura
Quote:
Originally Posted by Carth`
The only problem they have that I see is the ease of dodging spears. I at least think Anet thought about the Spear Mastery line, since with a little effort I found it to be very effective. I was killing targets before the shock warrior could get near, and I was doing more damage that the ranger. I was also harder to kill than both.
Thus apart from lots of lame ways of making DW, 1 bleed and 1 burning attack spear isn't condition heavy, spike just isn;t there, KD doesn't exist. Not much there except lots of combinations of 3 sec cast times, extra damage and deep wounds.
The 2 solid spear attacks are barbed spear and spear of lightning.
I am trying to put together a build that uses depleting assault, but can't currently because of a bug with focused anger.
Quote:
Originally Posted by Made In Ascalon
You people worry too much about spear mastery.
Eventually, the skills will be improved. It is inevitable. It's like the ritualist when it started out; Channeling sucked ass. Many of the spells were buffed in later updates, however. That is true. Though rather than buffs I'd see skills reworked. Right now it feels like spear skills are just too similar. Keilious Ahruhk
Seeing as the other discussion thread got hit with the mod-hammer (which is infinitely better than any mod-spear could ever dream of), I'll just bump this one up to continue the debate.
Please people, keep it civil, take the assumptions and personal attacks elsewhere. Anywho, I've moved everything off my paragon and am moving along with my other two PvE characters for now, I'm hoping for a fix in chapter 4 to the Paragon's complete lack of identity. Either way, a scythe build works wonders simply because you're hitting a critical (41! ![]() Continuing my question from the other thread: Now that "Incoming" is a good bit underpowered in PvE, is there any elite non-motivation shout I can use? :S Carth`
Didn't I say this would happen? First rits, then paragons. I expect Anet to make another profession in chapter 4 that protects the whole party. I expect it to be overpowered again. I expect Anet to nerf it again. I expect the class to lose its identity and become a nothing again. I expect it to become second best at a lot of things, but best at nothing.
It stems from professions trying to do too many things, and from the necessity for a monk character trying to be lessened without making the monk useless. Ritualist: tries to be damage dealer, protector, healer. Other classes do all of those things better. Paragon: tries to be damage dealer, protector, healer. Other classes do all of those things better. The other classes have well defined roles. The original ones especially, since Guild Wars was originally designed around only those. In the next chapter will we get another merging of other classes into a new character that can't quite decide what its job is? Khaunshar
IMO its a matter of whether an expansion class is allowed to surpass a core class at its specialty. And to surpass the Monk, which I consider to be far too powerful with Nightfalls new skills now, one would need a truly wicked buff. If monks were better at healing, but worse at protecting, both Ritualists and Paragons would have a niche. However, the question is whether an expansion class is even supposed to rival a core class.
they are called core for a reason, and most PvE and PvP is core-only, or almost, these days. Keilious Ahruhk
The big problem with paragons is that their design is fundamentally flawed. As I went through on the first page (yeah, the list is a tad out-dated now, I have actually found some things like "Lead the way!" to be neat), most of the skills are useless in their functions, rather than being underpowered numerically.
There are three options I can see from here... 1. Anet completely redoes the Paragon skills. (HAH! Like that'll ever happen) 2. Anet makes certain useless skills so absurdly powerful that people start using them. (At the cost of balance in PvP? Not in our lifetimes) 3. Anet adds skills in Chapter 4 that make the paragon useful and fun in PvE. (Highly likely, but at the same time, that's what... 5 months away?) ^PvE "I like many diverse builds per class" perspective, don't jump on me, PvPers. Spura
Quote:
Originally Posted by Keilious Ahruhk
As I went through on the first page (yeah, the list is a tad out-dated now, I have actually found some things like "Lead the way!" to be neat), most of the skills are useless in their functions, rather than being underpowered numerically.
Yes, that's why I'll make a topic of suggestions about how skills could be reworked, perhaps anet will see it and consider at least a few of those suggestions. And yes, "Lead the way!" isn't bad at all, only the whole single target = 1 energy returned thing makes it kinda expensive. But I do use it in AB when we mob and single enemies try to run away from the mob, to get in range for "You are all alone!". Then the swarm hits them hehe.
oinkers
Good work on making a thread about skill rework, much better than Ekphet's leat-em-eat-cake approach.
I kinda anticipated the P/R R/P Barrage combo in the other thread (see my many moans about underpowered Paras prior to this), but as other posters have mentioned, you really need 16 in a ranger line. Paragons should have the equivalent of Barrage or a multi-projectile spear equivalent. I know 1 skill tweak that will make Paragons indepensible, but it's not one that's yet been mentioned in this thread or others. Keilious Ahruhk
It is somewhat depressing that the really neat builds have to use weapon attributes from other classes. XD
What I'd really like is some kind of motivation (no pun intended) to use the Spear Mastery att. I mean seriously, there's only so much deep wound and bleeding that is needed, and if you're really that desperate, whip out a sword. o_O ... Hold on a tick, now there's an idea... Warrior weaponry. Magehunter's Smash {E} "Go for the Eyes!" Awe Aggressive Refrain Natural Temper Mokele Smash "Lead the Way!" Sunspear Rebirth Signet Pick up 12+1+1 leadership, 12 hammer and 3+1 command. Hmm, I might try this idea out at some point. Might even work in RA or something. EDIT: Obviously replace SRS with Res signet, before someone decides to play the wise guy. :P Fail
I have Nightfall for a couple of weeks now, and have been messing arround with a P/W. Got to survivor real quick
![]() I believe you have to make an initiel choice when making a char. If you wanna use spells to deal damage, use a spellcaster, if you wanna use weapons go for the weapons wielding chars. The P has great armor, and superb energy managment if you know how to use it. It's a great supporting class, why else would my guildies ask me to help them when they are stuck somewhere ![]() I agree the options may seem limited at the moment, but as many said before me. Give it time, use your imagination and whits. New builds will be found. To conclude I think this also depends greatly on personal preference. If you wanna be a damage dealer, then P isn't the best choice, but as for support it's hard to find better. I'll change my sec prof and test some new builds. If I come up with something I'll post it here. The synergy is out there, we just have to find it. ![]() Spura
I'll agree that in most of pve paragon is great and enjoyable play, but once you get to more elite areas, which after completing the storyline, is what you'll most likely be doing the majority of your time, and paragon really doesn't have many options there.
As for pvp, paragon is about as used as assassin. That is not a problem as such, what bothers me is tons of useless skills, so we always see practically same skills used, and same 4 attributes. clawofcrimson
agree with spura...good luck finding a pug in DOA and paras are not well loved in pvp in my experience.... as for unused skills see my thread (unused skills in ACTION)
also..some of the builds in the builds directory are pretty nice...checkem out ramma77
Quote:
Originally Posted by Spura
I'll agree that in most of pve paragon is great and enjoyable play, but once you get to more elite areas, which after completing the storyline, is what you'll most likely be doing the majority of your time, and paragon really doesn't have many options there.
As for pvp, paragon is about as used as assassin. That is not a problem as such, what bothers me is tons of useless skills, so we always see practically same skills used, and same 4 attributes. Yeah because every other profession uses LOADS of different builds. I haven't done pvp for a while but when i did i would see a mo/mes and know EXACTLY what skills and attributes they had. I would see a W/E and know exactly what skills and attributes they would have. I would see a R/W and know etc etc etc. I could probably go on to observe mode now and within a short time be able to predict what most professions are using. And those people who think the paragon sucks and is second rate... you're obviously just bad at it. Sorry! *pats* |