Alliance battle

Nana

Nana

Ascalonian Squire

Join Date: Oct 2006

Mo/

I know alliance is change back to 4 member party. But if its possible to make it when you entered with 4member ,then the party will change to 12party member. So that skills(heal party,order of vapire...party enchanments etc) that are party affected will work all 12 ally that are near to caster.
And this might bring new tactis play, it not have to be running like headless chicken and go die XD, tough it sounds fun.

What do you think?

Orz
Please please Anet

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

Yes it's a good idea. I wish I could see other party member's health bars in Alliance Battles.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/notsigned
The reason this is done that was was because heal party etc was too overpowered in the Factions PvP Preview event almost a year ago.

Series

Banned

Join Date: Aug 2006

How about you have 4 people in your party like it is now but the rest of the team is listed as allies. That way, you can monitor their health, see how close you are to them, use their targets (pressing T wont work though, T would be reserved for your party's targets), etc. Heal Area and stuff wont be overpowered because it only effects your party, not your allies.

Nana

Nana

Ascalonian Squire

Join Date: Oct 2006

Mo/

o-o overpower ? The Event was fun ^w^. But I guess that will never happen again. *sigh* I give up (_ _ )
How about Dervish that pwnd lot of foes, overpower ?

Anything is fine that can see allies health. XD Its so hard to try to click moving ally with many foes around.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

It'd be nice to have them listed under allies so you can at least heal them or see if they're dying, but probably not as team members. Heal party/aegis/extinguish = gg

Ember010

Ember010

Krytan Explorer

Join Date: Nov 2006

D/

I really like the idea, but as holymasamune said, allies would perhaps keep ANet Happy lol. Would probably be better for connections etc.

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

In war, the largest group lacks mobility,but has gret force of numbers to weigh in with to exert their dominance of the area they wish to occupy.

In war, small groups represent mobility and a solid group of teams can seperate and destroy a larger foe. This being the case, the 4 man setup works best, since the name of the AB game is mobility.

Capture the flag, kill when you must, and avoid mob violence if you can=GG.

This has always proven the better strategy that equals success in AB. Seeing allies may be useful, but to make it like Jade and Aspenwood, possible but not required.

Nana

Nana

Ascalonian Squire

Join Date: Oct 2006

Mo/

well not much of capping if your one of 4 team might get error,due afk,leech. U 'll be all alone T-T

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

I think it would actually be a good idea to change this back and get some different strategies going on in there.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

It would be nice having them listed as allies, fater ally targeting and you know hoe they are going.

Elemental Cotton

Elemental Cotton

Frost Gate Guardian

Join Date: Nov 2006

E/Mo

I agree, would be nice to see my allies' health, and also to see if they are out of range or anything.