Melee Weapons Unfair Advantage over Casters
Tutis Evito
I've been chest running lately, the double drop weekend a month or so ago got me into it...one thing that i noticed alot during that double drop and certainly still is the mods on the weapons...for instance...I'm chest running around Cavalon, I opened a chest and got what looked like it was going to be a perfect gold air staff... Halves Recharge of Spells 20%, energy +10, Lighting dmg 11-22, req 12( ok so not the lowest) ...then i ID it...hoping that the rest of the staff will turn out nicely...it doesnt....it has a 'halves casting time of water magic spells' and a fortitude +30 ... a potenially good staff is runied by the lack of cocherance in mods ...meele weapons do not have this problem, im not going to get a bow, or sword with some werid and wonderful mods... this really needs to be sorted out or re thought...
Any comments?
Any comments?
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Kyosuke
yeah,i agree. You never see swordmanship 10 and then get an Axe Mastery+1 (20%) on there.. it's always appropriate ot the weapon... I've seen alot of odd combos on staff before...Healing with Fire... Illusion with Water, alot of strange combos... I suppose they're ncie if you use the primary/secondary, but alot of times it's just plain stupid.
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Angel Develin
That's way now you have Inscriptions 
And now you do have a sword ( melee weapon) with weird inscriptions on, like recharge or casting time of spells.

And now you do have a sword ( melee weapon) with weird inscriptions on, like recharge or casting time of spells.
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prism2525
Like my Insightful Fire staff of Death magic?
11-22 (forgor req)
Halves water recharge x%
Halves illusion cast x%
Death +1 (x%)
PS: i REALLY had such a thing, although i forgot the exact stats.
now that's just piggin' ridiculous. The worst you can get off a sword/axe/hammer/bow is a +X% vs a certain type of enemy but as Kyosuke said you don't find bow mastery grips on swords...
11-22 (forgor req)
Halves water recharge x%
Halves illusion cast x%
Death +1 (x%)
PS: i REALLY had such a thing, although i forgot the exact stats.
now that's just piggin' ridiculous. The worst you can get off a sword/axe/hammer/bow is a +X% vs a certain type of enemy but as Kyosuke said you don't find bow mastery grips on swords...
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brokenmonkey
Haha, they're encouraging new types of builds lol!
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HawkofStorms
You realize that if the halve casting time of water is 20%, it is escentially a "perfect" water staff. Sure, it won't be worth anything to a buyer, but it is a great staff to use. You don't have to meet the requirement of staffs to use them. Who the heck worries about wand/staff damage other then high end weapons dealers (and maybe SS/SV necros who need to wand to death DNs in UW)?
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Velvet Wing
I've had a lot of swords and axes with a lengthens poison duration 33% seems kinda useless.. but then I started to use a warrior ranger with apply poison and bleeding skills.. works as a nice degen ^^ Hooray for weird upgrades
saphir
I used to find a lot of gold staffs in FOW w/ mods that spanned across 3 classes =)
eg. +1 prot 20%, 20% faster recharge death, halves the cast time of domination 20%
Of course when I'd tried to salvage the mod, I'd often end up w/ "5 wood planks" yay.
eg. +1 prot 20%, 20% faster recharge death, halves the cast time of domination 20%
Of course when I'd tried to salvage the mod, I'd often end up w/ "5 wood planks" yay.
Tutis Evito
Just got a Bladed Shield With a +1 Domination Magic 20% ... Great ...
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Arcador
At least now you can salvage almost all things from the staff and make a new one. ALso many of the upgrades now claim to upgrade item's attribute (the req one) thus s staff that needs water will have water things benefit...but I only saw that on the pvp item maker. I hope it works similar in pve.
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Emik
nope... afaik req isn't salvageable
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cataphract
Quote:
|
Originally Posted by prism2525
Like my Insightful Fire staff of Death magic?
11-22 (forgor req) Halves water recharge x% Halves illusion cast x% Death +1 (x%) PS: i REALLY had such a thing, although i forgot the exact stats. |
Tutis Evito
Just had this Dropped:
Hale Jade Staff of Fire Magic
Havles recharge of spells 20%
Energy +10
Fire Dmg 11-22 - Req 9 Spawning
Health +29
Fire Magic +1 19%
Hmmm
Hale Jade Staff of Fire Magic
Havles recharge of spells 20%
Energy +10
Fire Dmg 11-22 - Req 9 Spawning
Health +29
Fire Magic +1 19%
Hmmm
Tutis Evito
cataphrat thats amazing!!!!
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Guildmaster Cain
Its not only caster weapons, it also happens with shields:
How about a perfect Whammo shield:
req9, +1 to healing prayers (20% chance)
Or same with +1 curses or whatever... friggin useless, but 1/1000000 builds.
How about a perfect Whammo shield:
req9, +1 to healing prayers (20% chance)
Or same with +1 curses or whatever... friggin useless, but 1/1000000 builds.
