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Originally Posted by TSCavalier
Also, combat is a chaotic affair unlike many games. The pure chaos of battle, makes it nearly impossible to track everything that's going on. Most battles (for me) are simply Ctrl-C affairs, and watching health and energy bars and waiting for my skills to recharge so I can fire off my desired combos. As beautiful as Guild Wars is, I find I spend little time looking at the environment during battles and more time looking at UI squares and rectangles.
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Ok...I never played WoW so I'm not going to comment on your comment about WoW.
But this part you talked about the chaotic battle in Guild Wars. Now first I agree the battle do look chaotic. But being able to see what's going on on the battle field distinguish you from pr0 to n00b. This is very common among the nub wammos, who end up dying when the rest of the group had retreated already. This is also very common on those not so noob monks, who get body blocked in the corner and get killed. Field positioning is the most important to Ritualists as their spirits can't get too close together or get killed in an instance.
This is also the reason that make Ritualist and Mesmer hard to play. Because they need to watch the battlefield and hand click to select the appropriate target for their spells, unlike other other classes just press C or tab and lock target.