I would just like to remind you about Hero's

9 pages Page 1
Age
Age
Hall Hero
#1
I would just like to remind you about hero's are not a replacement in coop mission as real players.Don't forget this is cooperative game where we are all cooperate and coodinate with each other.This is mostly in coop missions even if you have heros or not.I would suggest if your hero is not needed use real ppl as to the reason most are outfitting thier hero's with runes/dyes etc..They are just like henchies don't forget.
Hockster
Hockster
Banned
#2
Heroes>PUG's

I beat Nightfall entirely without once using anything but Heroes and Hench. With a ranger. There is absolutely no need to ever suffer a PUG again.
v
vojnik
Academy Page
#3
I got through the same way, with a sin

Although admittedly I did decide to party up with one dervish PUG at some stage...
noticing his skills in action:
mending > pious assualt... > mending > pious assualt -.-

and that was the last time I played with someone real going through NF with my sin
Terra Xin
Terra Xin
Furnace Stoker
#4
The plural for Heroes is Heroes, not Hero's...
Zinger314
Zinger314
Debbie Downer
#5
The only time I've every PuGed in NF was Gates of Madness. Even then, I still thought I did better without a PuG.

I saw a Dervish at the last mission spamming "Dervish, LFG, I can spam Deep Wound!" Since that's ineffective on the last mission, I told him politely that it didn't work, he called me an idiot and a pervert. (???)
Diablo???
Diablo???
Forge Runner
#6
Anything that won't Rage-quit on me is better than Pugs.
r
reverse_oreo
Wilds Pathfinder
#7
heroes >>>>>>>>>>>>>>>> any pug. nuff said. Anet did us all a HUGE favor with this one. No longer do i have to deal with.... OMFG LOL I JUST PWNT THAT RANGER WITH MY FELLBLADE. LOL DID YOU SEE IT LOL I R TEH HAXXXOR. LOL I WONT AGGRO THAT GROUP OF 15 LVL 28 MONSTERS...WHOOPS I DIDNT MEAN IT I WAS AFK.

is this a good reason to stay away from pugs?? i think so. I'll stick to my heroes thanks.
ElinoraNeSangre
ElinoraNeSangre
Wilds Pathfinder
#8
Quote:
Originally Posted by Zinger314
I saw a Dervish at the last mission spamming "Dervish, LFG, I can spam Deep Wound!" Since that's ineffective on the last mission, I told him politely that it didn't work, he called me an idiot and a pervert. (???)
...

You know I can't figure this one out at all. :P OMG you sicko how dare you say Deep Wound isn't useful on the last mission?!?

:: snicker ::

I'm loving Heroes, but there was something satisfying about getting a group and kicking some butt. It's cool for everyone to say "GJ, guys!" at the end of a buttkicking mission. The problem is the jerky people that are killing PUGs, not Heroes. People yell at other people, call them "noobs", tell them they "suck", that they don't know how to play, "OMG skip cutscenes or I'll quit!", ect. Very few people offer up useful, constructive, and non-abusive advice, and apparently when they do, they're called idiots and perverts.

Hell, it's enough that I've been tempted to try to just get a huge group from here to meet up to hit FoW or UW and go have fun without worrying about using cookie cutter builds ect.

But then one bad apple would get in there anyway. :P

-kel
S
SilentVex
Lion's Arch Merchant
#9
For pve, pugs make me angry. With a full group of hench/heroes, if we wipe, I know exactly whose fault it is (mine). Playing with real people is more fun, but I only do that when I'm helping someone else, or when it's someone I know well (a guildie or friend).

That being said, pvp with heroes is lame. I pvp to play against human opponents, not 1 person and 5 ai's. It's just not as exciting, or challenging, playing vs heroway.
Therlun
Therlun
Frost Gate Guardian
#10
I miss the fun and entertaining PUGs too.

I dont miss the 49 non-fun PUGs with morons that came with every good one though.

gg PUGs,
RIP.
Diablo???
Diablo???
Forge Runner
#11
I still pug with friends and guildies, there are plenty of those around, and an occasional helping hand to a lower level player. In cases like those, my heroes only play the role of replacement players or supplementary players.
Fungus Amongus
Fungus Amongus
Wilds Pathfinder
#12
Heroes are a great substitute when decent PUGs don't seem to be available. As a matter of fact, combining PUGs and heroes is a pleasurable experience.

As a matter of fact, rather than going for a full 8 man PUG for Pogahn Passage, an alliance member and I made our own 2 man, 3 heroes each PUG. It was a piece of cake. Ah, what a PUG. Did I mention we filled the empty spots with heroes?
Xenrath
Xenrath
Desert Nomad
#13
Just release the next chapter as a single player offline game and be done with it. Why even call it a multiplayer game anymore, since people seem to not play it that way for large sections of it as it currently is. Hey, no more err=007s right?
SnipiousMax
SnipiousMax
Perfectly Elocuted
#14
Quote:
Originally Posted by Age
They are just like henchies don't forget.
They aren't just like henchies. Yes they have specific coding to respond with x when y... but they are hardly on the same level. Personally I find great enjoyment in equiping and designing a team build around me and three heros. It is easily the most enjoyable aspect of Nightfall (and quite possibly) the entire trilogy.

No, they will never replace a coordinated team of good players, but I'm much more confident in a team I've designed, planned, and equiped over a standard random group full of strangers. While it is more enjoyable to play with people that you know and trust.... they aren't going to be ready to go everytime you want to cap some obscure skill on the far side of the world, nor will they always be willing to play through a mission again so you can map out .03% of the map. What Heros have added to this game is an enormous amount of freedom, and to me that is much more important that struggling through the game with 7 random people for the sake of cooperation. I team up with Guildies, Allys and people from my friends list quite often... but I'm very happy about not being tied down to a PuG.
M
MaglorD
Jungle Guide
#15
Quote:
Originally Posted by SnipiousMax
They aren't just like henchies. Yes they have specific coding to respond with x when y... but they are hardly on the same level. Personally I find great enjoyment in equiping and designing a team build around me and three heros. It is easily the most enjoyable aspect of Nightfall (and quite possibly) the entire trilogy.

No, they will never replace a coordinated team of good players, but I'm much more confident in a team I've designed, planned, and equiped over a standard random group full of strangers. While it is more enjoyable to play with people that you know and trust.... they aren't going to be ready to go everytime you want to cap some obscure skill on the far side of the world, nor will they always be willing to play through a mission again so you can map out .03% of the map. What Heros have added to this game is an enormous amount of freedom, and to me that is much more important that struggling through the game with 7 random people for the sake of cooperation. I team up with Guildies, Allys and people from my friends list quite often... but I'm very happy about not being tied down to a PuG.
You will never fight alone
gamecube187
gamecube187
Wilds Pathfinder
#16
Quote:
Originally Posted by Diablo™
Anything that won't Rage-quit on me is better than Pugs.
Now I remeber why I told myself I'm never gonna PuG with people I don't know after Nightfall came out!

If it weren't for the rage-quitters, snobby monks, and just plain rude and mean people, plus other similar things, I'd still PuG. The problem is, no matter what, there always seems to be one of those on the team and it always makes me want to rage-quit (unfortunatly I dont). They ruin the game and make it un-fun, plus usually those people suck, a lot, so on top of making it unfun, they usually make the party wipe somehow.

That's why I only go with heros, or people I know now. And if no one I know is online, and I can't seem to get past where I am with heros and henchies, then I'll try PuGing again.
Rera
Rera
Wilds Pathfinder
#17
Wait, people co-op? In GW? Since when?

>_>

<_<
snikerz
snikerz
Krytan Explorer
#18
@ OP

Heros are far superior then PUGS, i'ld rather have Zhed who can nuke well, then have some stupid paladin with mending who would probably rage anyway when there mom calls them for dinner.

Also, you can command your henchies to move to certian locations, or even if enemy ele uses metior shower, u can command them to move.

hell, u can do a half job of ranger spike in hero arenas if your quick with the hero commands.
Lyphen
Lyphen
Lion's Arch Merchant
#19
I did Thunderhead Keep last night. A monk left because he didn't get a gold.


Tell me why I shouldn't use Heroes instead.
Miss Persephone
Miss Persephone
Lion's Arch Merchant
#20
Quote:
Originally Posted by Age
I would suggest if your hero is not needed use real ppl as to the reason most are outfitting thier hero's with runes/dyes etc..They are just like henchies don't forget.
Firstly, you can't dye your hero's armor. Secondly, heroes are definitely not just henchies.

Heroes >>> PUG >>> Henchies

A guildie and myself played through the entire game together with 3 heroes each. Being able to build a team around ourselves meant me were ten times more effective than most PUGs would have been. We can setup teams that don't conform to the cookie-cuter team of 2 monks, 2 eles, 2 warriors, 2 other. No more 'get another monk or I leave' or 'omfg why you accept, we need monk not mes'. I can count on my heroes having a rez. If I tell them not to go there, they won't go there. Plus, now I can go back and finish those bonus/maters missions in Tyria and Cantha that I tried and failed so many times in a PUG. My heroes amuse and entertain with their witty little comments far more than any random group could.