13 Nov 2006 at 22:55 - 8
[skill]Shield of Absorption[/skill] -just wanted to stick that in :-) (mouse over it)
If one warrior is attacking the person with Shield of Absorption on them, and gets in 6 hits during it's duration, it only (yes, only, don't lose your mind) prevents 105 damage, which is roughly the equivalent of [skill=text]Healing Touch[/skill] (healing touch actually heals for a fair bit more i think, with half the recharge). Now, if two people are attacking and each land 6 hits during its duration, it prevents a nice 390 damage (assuming each hit did more than the prevented damage, meaning the 12th hit had to have done at least 60 damage to get the full use out of SoA). If somebody is dumb enough to allow 12 melee hits in 6 or 7 seconds, they will have rendered themselves completely useless due to interrupts/knockdown (since this skill only prevents damage, it doesn't prevent other negative effects of tanking melee attackers, as does [skill=text]Guardian[/skill]), and the attackers should be given a timeout to think about why on earth they would have still been attacking said target.
Quote:
Originally Posted by PanGammon
Its a key component of the New Age 135 Monk. Anerf is going to kill it so just watch............
yes, the only reason I can think of Anet changing this skill is to prevent farming, or tanking huge mobs, where this skill truly shines