The History of Ether Renewal
Hyprodimus Prime
Someone once told me that Ether Renewal was once the best energy management skill in the game untill ANet nerfed it to uselessness. What did it do before? Was the recharge time shorter? give more energy? longer duration?
Just curious. (I didnt join the game till April 06)
Just curious. (I didnt join the game till April 06)
Katari
It used to last for 10s, and the energy returns were larger. With a properly build bar, the energy gain surpassed any single e-manament skill in existance curently. Others can give you more definate numbers, but siffice to say that well before those 12s were up, you'd hit max energy and stay where, reguardless of where you were to start. You then had 18s to burn that energy before Rewnal recharged and you hit full again. You also gained lots of health, but nobody really cared as much about that.
It had great synergy with the then un-nerfed smiting skills. 15s recharge balth's aura, much higher damage (and no -1e) on ZF, and at the very start of the madness, draw conditions had no recharge (that was nerfed before the hit to Rewnal).
It had great synergy with the then un-nerfed smiting skills. 15s recharge balth's aura, much higher damage (and no -1e) on ZF, and at the very start of the madness, draw conditions had no recharge (that was nerfed before the hit to Rewnal).
LightningHell
Katari recalls the infamous Emo Renewal smite in September, I think.
Yeah, it was pretty insane.
Yeah, it was pretty insane.
spun ducky
I use to solo smite run as e/mo with ether renewal now last time i checked its quite bad.
Hyprodimus Prime
is there anything that can use renewal well these days?
frojack
There are a few Earth farming builds that can still use it. When I use those however, ER isn't really that important. It's more of an emergency hp/energy top-up in those builds. Other than that...
Also, when you consider all the enchantment hate going around these days, I'd say it's even more dead that it used to be. If that's even possible. Incidentally, Obsidian Flesh isn't much fun anymore either for the same reason. It wasn't great to begin with, but it's lost most of it's charm now.
Also, when you consider all the enchantment hate going around these days, I'd say it's even more dead that it used to be. If that's even possible. Incidentally, Obsidian Flesh isn't much fun anymore either for the same reason. It wasn't great to begin with, but it's lost most of it's charm now.
Phades
Quote:
Originally Posted by Hyprodimus Prime
Someone once told me that Ether Renewal was once the best energy management skill in the game untill ANet nerfed it to uselessness. What did it do before? Was the recharge time shorter? give more energy? longer duration?
Just curious. (I didnt join the game till April 06) Like katari was saying, you could go from 5e to 120 in less than 10s time casting monk skills with ether renewal up. Furthermore it was nearly impossible to spend all that energy before ether renewal was ready to be cast again. For all intensive purposes, every 12s of 30, you had a non-finite energy pool.
The only real challenges in using it was to A) not have it interupted. B) not let yourself get hit with edenial when you first recycled it. C) and finally to have something cover it for a decent part of the duration. Rof typically did fine in that regard, if you werent being attacked directly.
It wasn't that difficult to stop the skill in ch1. There were a couple different methods of doing so with common mesmer builds at the time. It is easier to stop it now than before. Truthfully though, it was 1 ele skill abusing a section of the monk lines. Using it with elementalist skills wasnt anywhere close to the same effect. This was "the" energy recovery skills prior to the change to it and ether prodigy. Ether prodigy has ruled the roost since then, due to how flexable it can be under a similar energy need playstyle. Although, back then ether prodigy used to last 30s long....
Just curious. (I didnt join the game till April 06) Like katari was saying, you could go from 5e to 120 in less than 10s time casting monk skills with ether renewal up. Furthermore it was nearly impossible to spend all that energy before ether renewal was ready to be cast again. For all intensive purposes, every 12s of 30, you had a non-finite energy pool.
The only real challenges in using it was to A) not have it interupted. B) not let yourself get hit with edenial when you first recycled it. C) and finally to have something cover it for a decent part of the duration. Rof typically did fine in that regard, if you werent being attacked directly.
It wasn't that difficult to stop the skill in ch1. There were a couple different methods of doing so with common mesmer builds at the time. It is easier to stop it now than before. Truthfully though, it was 1 ele skill abusing a section of the monk lines. Using it with elementalist skills wasnt anywhere close to the same effect. This was "the" energy recovery skills prior to the change to it and ether prodigy. Ether prodigy has ruled the roost since then, due to how flexable it can be under a similar energy need playstyle. Although, back then ether prodigy used to last 30s long....
LightningHell
Quote:
Originally Posted by Phades
Although, back then ether prodigy used to last 30s long....
And provided only +4 energy regeneration...
Hyprodimus Prime
So what was the exact cost, recharge, cast time and effect of the pre-nerf ether renewal?
Phades
Quote:
Originally Posted by LightningHell
And provided only +4 energy regeneration...
I forgot if it was +4 or +5 post 12 skill, so its something i ommited intentionally. The 30s duration was only possible under enchant mod as well though.
Renewal was always 10e 1s cast 30s recovery. The cuttoffs for energy gain occured at 10 and 14 skill. The difference was between 4 and 5e per enchantment per casting. I forget the health gain, as it wasnt nearly as important as the energy gain.
Renewal was always 10e 1s cast 30s recovery. The cuttoffs for energy gain occured at 10 and 14 skill. The difference was between 4 and 5e per enchantment per casting. I forget the health gain, as it wasnt nearly as important as the energy gain.
Darkpower Alchemist
[skill=big]Ether Renewal[/skill]
This is what you now see before you as the once mighty Ether Renewal. A truely useless spell.
This is what you now see before you as the once mighty Ether Renewal. A truely useless spell.
Ozric
If you'd like to see Ether Renewal work in all it's glory, it's still possible. I can't seem to find where the build was but if you create an Earth build using something like:
Stone Daggers
Crystal Wave
Tenai's Crystals
Armor of Earth
Kinetic Armor
Optional
Aura of Restoration
Ether Renewal
...and take a Bonder with you into Napui Quarter. It provides a decent example of what this skill can do for you. Just pop ER before you get down to low on energy then just spam the daggers. Also be careful of the turtles.
Sure would have liked to play with this skill more before it's effectiveness had been reduced, but oh well.
Stone Daggers
Crystal Wave
Tenai's Crystals
Armor of Earth
Kinetic Armor
Optional
Aura of Restoration
Ether Renewal
...and take a Bonder with you into Napui Quarter. It provides a decent example of what this skill can do for you. Just pop ER before you get down to low on energy then just spam the daggers. Also be careful of the turtles.
Sure would have liked to play with this skill more before it's effectiveness had been reduced, but oh well.
Ensign
Ether Renewal used to have a 10s duration and the energy scaled 1...5, which was nerfed to 7s and 1...3 energy. Prodigy used to last 10...25 seconds at 4 pips, and was buffed to 5...20 seconds at 6 pips. Also the damage on Prodigy was bumped from 2x energy to 3x energy in a later update.
Peace,
-CxE
Peace,
-CxE
shadow ranger
Tbh i cant remember much about ether renewal, i remember playing with a divine boon/smite build posted here way back with ether renewal as the elite.
Im pretty sure back then divine boon had no cast time or recharge, or near enough, so you could spam it incredibly fast and fry everything with zealots fire, lol.
Im pretty sure back then divine boon had no cast time or recharge, or near enough, so you could spam it incredibly fast and fry everything with zealots fire, lol.
Tedy
IIRC Ether Renewal was nerfed twice
Lordhelmos
If you need E management, Glyph of Lesser just rocks now with a double effect. Thats two free 15 cost spells. Now eles can forget about spending half a bar on E management and bring fun stuff like sandstorm
Francis Crawford
Quote:
Originally Posted by Ozric
If you'd like to see Ether Renewal work in all it's glory, it's still possible. I can't seem to find where the build was but if you create an Earth build using something like:
Stone Daggers
Crystal Wave
Tenai's Crystals
Armor of Earth
Kinetic Armor
Optional
Aura of Restoration
Ether Renewal
...and take a Bonder with you into Napui Quarter. It provides a decent example of what this skill can do for you. Just pop ER before you get down to low on energy then just spam the daggers. Also be careful of the turtles.
Sure would have liked to play with this skill more before it's effectiveness had been reduced, but oh well. There are threads about it in the farming forum. Start from the stickies.
Sliver Armor is a fine addition to these builds.
I like to go with 5 enchantments when farming with it. The four above, Sliver Armor or Earth Attunement or Essence Bond, plus Stone Daggers, Aftershock, and Crystal Wave or Utility (most commonly: Mantra of Resolve, Balanced Stance, Rust)
I haven't done this since July, however.
Stone Daggers
Crystal Wave
Tenai's Crystals
Armor of Earth
Kinetic Armor
Optional
Aura of Restoration
Ether Renewal
...and take a Bonder with you into Napui Quarter. It provides a decent example of what this skill can do for you. Just pop ER before you get down to low on energy then just spam the daggers. Also be careful of the turtles.
Sure would have liked to play with this skill more before it's effectiveness had been reduced, but oh well. There are threads about it in the farming forum. Start from the stickies.
Sliver Armor is a fine addition to these builds.
I like to go with 5 enchantments when farming with it. The four above, Sliver Armor or Earth Attunement or Essence Bond, plus Stone Daggers, Aftershock, and Crystal Wave or Utility (most commonly: Mantra of Resolve, Balanced Stance, Rust)
I haven't done this since July, however.
Nero_Fayth
I myself used to run an ele which utilized ether renewal in halls. Back before Heal party was nerfed at least. You were once able to infuse with an instant regen in your health/energy with ether renewal.