Ancient AI problem

Zexion

Zexion

Wilds Pathfinder

Join Date: Apr 2005

Warrior Nation [WN]

N/Me

I just noticed this little annoyment STILL hasn't been fixed. Since the dawn of GW, heroes have not been able to follow calls while you are dead. They just attack aimlessly. This often means they will go for a tank, when a monk is alive, or attack the highest HP monsters first, when they could have killed another.

So please ANet, for the love of god, allow us to actually have some control over our henchies/heroes' target while we are dead. It is an update long overdue.

_Zexion

MegaMouse

MegaMouse

Wilds Pathfinder

Join Date: Jan 2006

south mississippi

Warriors Of Melos WOM

E/N

I love this ! tank and 3 healers and what do the henchies go after: the tank. It sure does need fixing.

/SIGNED

Mega Mouse

danakin

Ascalonian Squire

Join Date: Oct 2005

Houghton, MI

Northern Brethren

E/Me

Naw, it actually makes sense. Dead people cant talk, much less give commands.

Angel Netherborn

Angel Netherborn

Krytan Explorer

Join Date: Jun 2006

Lower Ward, Sigil

Goda Vos

The problem with this... is that my Koss and Melonni usually targets the healers and spellcasters first instead of the melee enemies... or is it just me?

Gorebrex

Gorebrex

Jungle Guide

Join Date: Jan 2006

Quote:
Originally Posted by danakin
Naw, it actually makes sense. Dead people cant talk, much less give commands.
Id think that as the "leader", youdve told the henchies, "If I die, rez me first, THEN rez the others." But they never listen...

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Yes, it's annoying when the henchies choose to rez mhenlo over me just because he has renew life...only to get slaughtered by some noob mob because they're all attacking different targets. gg renew life didn't even cast it

Zexion

Zexion

Wilds Pathfinder

Join Date: Apr 2005

Warrior Nation [WN]

N/Me

Quote:
Originally Posted by danakin
Naw, it actually makes sense. Dead people cant talk, much less give commands.
Does it make sense we can travel back in time by going to an already completed mission and play it again? No. But it's practical. GW is not about realism, at least if that realism makes the gameplay worse.

True, a dead leader giving commands to his henchies does not make sense. But neither does being able to magically ressurect and teleport people. It's just practical. And that should be all that matters in these cases.

_Zexion

Clawdius_Talonious

Clawdius_Talonious

Krytan Explorer

Join Date: Aug 2006

Screwston, Tejas

KOS

N/Me

so you're saying you can't click the little "lock on target" icon on your heroes when you're dead? Funny, I don't recall having that problem, maybe I locked their targets before I died.

Samuel Anders

Samuel Anders

Academy Page

Join Date: Nov 2006

Me/E

The "improved" enemy AI makes the henchmen utterly useless, anyway. Half the time mobs scatter and run to other groups and Little Thom and Stefan follow them and get slaughtered. They stand in poisonous water in the swamps, and Alesia has a nasty habit of rezzing people at the worst possible times. (Like when the tanks are about to die and need heals.) Orion has a terrible habit of getting owned in the first 3 seconds of battle, and Claude routinely kills himself by casting Ritual of Blood on other people when he's low on health.

It's utterly infuriating, especially since Prophecies lacks players to allow most people to efficiently form groups.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

Quote:
Originally Posted by Samuel Anders
The "improved" enemy AI makes the henchmen utterly useless, anyway. Half the time mobs scatter and run to other groups and Little Thom and Stefan follow them and get slaughtered. They stand in poisonous water in the swamps, and Alesia has a nasty habit of rezzing people at the worst possible times. (Like when the tanks are about to die and need heals.) Orion has a terrible habit of getting owned in the first 3 seconds of battle, and Claude routinely kills himself by casting Ritual of Blood on other people when he's low on health.

It's utterly infuriating, especially since Prophecies lacks players to allow most people to efficiently form groups.
now my personal fav is watching alesia run into the fray and try to fight instead of heal.

To the OP I click on who I want them to attack and it works everytime (yes when i am dead). it does take longer to get rezzed i have noticed but i still do pretty well over all.

~the rezzed Rat~

Crystal Avalon

Crystal Avalon

Pre-Searing Cadet

Join Date: Nov 2006

Actually, I think it is possible to control the henchmen somewhat if you're dead. With the new campaign out, there are now little flags that you can put up for your henchmen/heroes to refer to as home. And, to attack, just call out the target, as usual, and they should attack. This isn't to say they'll attack well, but they'll move to and attack the target and, hopefully, resurrect you while they're at it.

Zexion

Zexion

Wilds Pathfinder

Join Date: Apr 2005

Warrior Nation [WN]

N/Me

Quote:
Originally Posted by Clawdius_Talonious
so you're saying you can't click the little "lock on target" icon on your heroes when you're dead? Funny, I don't recall having that problem, maybe I locked their targets before I died.
Usually, I prefer to have my heroes as monks. Meaning only 1 damage dealer hero. So the target lock does not help much. And the henchies you cannot target lock. Perhaps the solution is a target lock for henchies?

_Zexion

Nephie

Pre-Searing Cadet

Join Date: May 2006

I have to agree with this aswell, while you do maintain a small amount of control over heroes when dead, I do think it is necessary to have the ability to 'call' targets when dead for your henchies. Maybe even to have their AI improved to attack healers healers in a mob unless told to do otherwise.

Alt F Four

Academy Page

Join Date: May 2006

RSPT

N/A

Quote:
Originally Posted by danakin
Naw, it actually makes sense. Dead people cant talk, much less give commands.
Agreed. /notsigned