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Originally Posted by Crackerjackcs420
will this game take over my life like WoW did?
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It took over mine, it might take over yours. I can't say for sure.
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Originally Posted by Crackerjackcs420
i noticed there were 3 versions of this gmae.....GW...GW nightfall....etc.....are these expansions? if not which should i buy to start playing?
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They are all separate games, but they tie in with each other. I would suggest starting in either Nightfall or Prophecies (the original), but preferably Nightfall if only because it's more populated. Factions wasn't really all that great, and if you want the skills, you can always buy the PvP edition from the in-game store.
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Originally Posted by Crackerjackcs420
is there alot of things to do in this game? i noticed when playing wow i got to a point were everything was sooooo repititive.
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Sort of. Having played WoW for a short time myself, I can say that Guild Wars is much more linear, having a mission-based storyline as opposed to a "free-no-main-story-do-what-you-want" kind of thing. However, there's plenty to do, as there's something of a challenge in everything. You could try to get the highest rewards for all the missions, map out 100% of the map, consume enough alcohol to spend 1,000 minutes drunk, etc. And there's always PvP, which is never repetitive and my favorite part of the game. It's so much different from WoW's PvP, though, as the maximum number of players on one side is 12 (though I believe this has been inadvertently broken due to the release of Nightfall). Also, it's much harder to die in GW PvP, and the skills are, for the most part, well-balanced.
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Originally Posted by Crackerjackcs420
Are there vehicles? or Horses/mounts.
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Not in the traditional sense. These are unnecessary, as in GW you can go to any town or outpost you've already been to with a click of the mouse on the map icon. There is one place where you can ride a giant "wurm" (like a giant worm) around, but that's later in Nightfall.
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Originally Posted by Crackerjackcs420
are there dungeons that give armor or is armor mainly crafted? and is it like a certain best set for each class like warriors...or are there all diferent set's that u need to work to get and upgrade?
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No, all armor is crafted, or traded for through collectors. ArenaNet, the makers of Guild Wars, did not want maximum-level armor going to new players, so they made all armor "customized" to the person it was crafted for, meaning it cannot be used by anyone else. For this reason, monsters do not drop armor, either. They do drop weapons and shields, though.
There is no "best" armor, either. With the addition of "insignia" with Nightfall, you can have a variety of different effects on your armor, each with its own advantages and disadvantages. In PvP, there are "staple" armor sets that most people use, but no one armor type is inherently "better" than another. Maximum-level armor is also easy to get, appearing fairly early in Factions and Nightfall, and appearing in Prophecies when you first begin to really need it.
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Originally Posted by Crackerjackcs420
is it an easy game to understand and quickly get into or will i spend hours figuring it out?
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The basics are pretty easy to understand, but it takes a lot of work to become a good player. I recommend reading the manual and learning about the interface, how to control your character, etc. and then following the tutorial which is the first thing you do in Factions and Nightfall. The tutorial is remarkably immersive, yet easy to understand, and teaches you everything you'll need to know for quite a whie.
Also, there are rarely any confusing quests or missions. Every quest tells you exactly what you have to do and, most of the time, where you have to go to do it. It'll put a big arrow in the direction of your goal, and a little "starburst" once you see your goal yourself.
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Originally Posted by Crackerjackcs420
and is it setup with different servers? or does everyone play on one?
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There are six separate servers, and the one you play on is based on your location. Those in America and Europe can play on the American or European servers, and then those in Korea, Japan, and Taiwan can play on their respective servers. There is also an "international distrct" that allows players from different areas to play with each other, as everyone can access it. Other than that, the only divison is "districts," which are different instances of the same area. Each area can only hold 100 people, so copies are made for other people to go to. These are called "districts" and you can switch districts at any time.
Now here's some other info you may like to know.
Guild Wars is heavily instanced. Since you've played WoW, you know what an instance is. It's an area only you and your party can be in; you will see no other human players. ALL combat areas, be they PvE or PvP, are instanced in GW. This prevents spawn camping and other unfavorable things that are rampant in other MMOs. (ArenaNet calls Guild Wars a "CORPG" as opposed to an "MMORPG," but I consider it massively multiplayer, and online, so I refer to it as an MMO.)
There is no "uber-gear" for PvE or PvP, so you don't have to worry about "twinkers" as much as in WoW. In lower-level Arenas, you can find people with high-level gear, but once you get to higher-level areas, you're on the same footing. You can create a PvP-only character and have access to the best equipment in the game, which, as I said, is easy to come by anyway. The only things that cost a lot are there for cosmetic purposes. There is armor that costs 15k apiece (as opposed to 1.5k), but they have the same stats. There is other armor that will run you into the millions in cost, but it still has the same stats as 1.5k armor. The only purpose is vanity.
On the subject of trade, well...GW's is flat-out terrible. There is no Auction House like in WoW, though it's been requested since almost day one. Guild Wars Guru here has become a major trade center for the game, since the game itself doesn't support such a system.
Storage is another issue. It is shared between all the characters on your account, which means you can stick something into storage and have another character of yours pick it up, but space is extremely limited, to 20 item slots and then a slot for up to 250 of each material. Improved storage is another feature that is constantly requested, and it seems the designers are really working to solve the problem.
If you need any more info, feel free to ask. Also, I have an unused Prophecies/Factions 10-hour or 14-day (whichever comes first) trial key, so if you'd like to try it out, I can send it to you.