Your Monking Preference

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

Monks fill many different roles in the area of supporting a team. My question is what is everyones preference. Healing, Protection, Smiting, mixed.

In my case I like a mixed combination of protection prayers and ele wards. Its a fun combo to play. I like this sort mainly because I like area support. Focusing on one person who needs help has never appealed to me. So I chose the option of using spells that support the group. Spells common on my skill bar are aegis, heal party, ward against melee, etc.

Please share your preference of monking.

Note: I put smiting because it is a monk attribute. I won't accept any narrow minded bitching about other peoples play styles. By all means give opinions, but keep them constructive, polite and validated. Saying something doesn't work just because you say so won't cut it.

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

I like to play something that keeps myself and my team alive even under heavy pressure and energy denial.

Lurid

Lurid

Jungle Guide

Join Date: Mar 2006

Mo/

WoH Healer, Boon Prot, Bonder, OoB Healer, MoR Healer, 55ing, Blessed Light Healer, Mo/R Runner, etc...

Talin_The_Medic

Talin_The_Medic

Academy Page

Join Date: Oct 2006

United States of frigging America

Anet Nerfed [IT]

Mo/Me

I'm testing a bunch of different builds now that nightfall came out, all healing ones.

Prot is just strange to me, along with divine favor healing..

I like glimmer.. WoH.. healer's boon.. and as of today a dual heal other scribe's insight healer...

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I like protect as it is good to know you are negating damage instead of healing it and condition heavy.I hate hexes and heavy degen.I will heal when I have to and don't mind it and farming is after that as well as Mo/W Running.

Kuja

Kuja

Frost Gate Guardian

Join Date: May 2005

MA

Kame

Mo/W

Quote:
Originally Posted by Lurid
WoH Healer, Boon Prot, Bonder, OoB Healer, MoR Healer, 55ing, Blessed Light Healer, Mo/R Runner, etc... your preference IS monking

Lurid

Lurid

Jungle Guide

Join Date: Mar 2006

Mo/

However did you guess?

ShaneOfMach

Krytan Explorer

Join Date: Aug 2006

Spike Heal

Smokindan

Smokindan

Ascalonian Squire

Join Date: Nov 2006

Healing in general, with a few prot skills for good measue.

Sli Ander

Sli Ander

Wilds Pathfinder

Join Date: Jul 2006

Deep in Maguuma, by the Falls

Liberators of Agony

Mo/R

I prefer to smite when I get tired of healing pugs. Since then I've gotten back into healing and fiddled with those builds. I guess I'll move onto prot and see what that is like(I'm planning to do some warding too).
But smiting is still my preference, with healing coming a close second. Most of the areas I frequent of late seem to be degen heavy, so its almost required.

But that's just my two cents.

Samuel Dravis

Lion's Arch Merchant

Join Date: Jan 2006

Mo/Me

Usually WoH healing, with some prot (reversal, p.spirit, mend condition).

Anarion Silverhand

Anarion Silverhand

Desert Nomad

Join Date: Sep 2005

Denmark

None

I like to run Blessed Light and hybrid builds.

I hate to run full healing prayers, but with Glimmer of Light and Revitalize (now Healer's Boon), that'll soon change, I guess.

Dodo The Extinct

Dodo The Extinct

Wilds Pathfinder

Join Date: Dec 2005

Me/Rt

I <3 RC Prot

Or any Prot build for that matter.

moko

moko

??uo??o??

Join Date: May 2006

RC, Boon, Active Prot, Smite (not aoe, though - just general smite for fun [not in pvp because i dont wanna get flamed >.>]), running, farming, healing (altho i do enjoy healing the most when i create a new build and it works )....Blight, Bonding - all that popped in my mind
hum RC is nice, i should play RC again. >.> nono, its godly, RC ftw <3 :<

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Mo/A with daggers like yo!

Poison Ivy

Poison Ivy

Forge Runner

Join Date: Jan 2006

Toronto

Hopping

Mo/A

Blessed Moa

Apple

Apple

Desert Nomad

Join Date: Dec 2005

N/Mo

Melandru's Resilience/Draw Conditions healer.

No, seriously, OoB Boon Prots (how i miss you)

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

As far as monking is concerned, I like anything that makes red bars go up significantly. WoH, and more recently, ZB, are skills I like, as they have a large direct heal. As far as PvP defence is concerned, I prefer not to run /A... /W with riposte is much more fun (though my guild still won't let me run d-blow on my monk, sigh..)

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

I prefer Proto, I'm the kinda Monk that believes preventing damaging is better than healing damage. I like BL a lot, esp. the use of skills like Devo Sig and Gift of Health to go along with the Proto. For some reason I was never too crazy about Boon Prot. I don't like maintaining Ench, probably that's why.

Life Sheath and Shield of Regen have always been personal PvE fav. ZB is interesting, I'll have to give it a try. I kinda miss the Shield of Deflection days. And I'm very happy RC is more popular than ever.

I am considering giving some of the new Smite skills a shot, esp. Reversal of Damage.

Pebbles

Academy Page

Join Date: Aug 2006

E/Mo

I'm actually quite self centered as far as my monking gose, I won't put on major attribute runes I only ever put on minors, and my condition removal HAS to be usable on myself because I go in alot of PUGs I work on the assumption that there idiots until they proove me otherwise and I don't trust the other monk to remove conditions or heal me. Eliteist I might be but meh where are you gonna get another half decent healing monk who will monk for a PUG.

Even if this attitude hurts my potential maximum healing.

As for attributes it really depends what i'm playing and where. PvP It's usually a blessed light dealey, as for PvE I usually go mostly healing + DF with 4 or so ranks in prot just to get RoF and my condition removal to an ok working level.

Sli Ander

Sli Ander

Wilds Pathfinder

Join Date: Jul 2006

Deep in Maguuma, by the Falls

Liberators of Agony

Mo/R

Quote:
Originally Posted by Pebbles
I'm actually quite self centered as far as my monking gose, I won't put on major attribute runes I only ever put on minors, and my condition removal HAS to be usable on myself because I go in alot of PUGs I work on the assumption that there idiots until they proove me otherwise and I don't trust the other monk to remove conditions or heal me. Eliteist I might be but meh where are you gonna get another half decent healing monk who will monk for a PUG. lol. That's about my attitude on what healing skills to bring. I've never used heal other for the simple reason that I can't use it on myself. I don't even like bringing WoH, but its a nice elite so I work around it. I try and balance it so most of my skills can be used on myself. If worst comes to worst I refuse being anything other than last man standing.

For Attributes I stick with majors and minors, with the exception that I didn't feel like paying for a major prot when I had a sup in storage.
PuG monking is always about expecting the worst, or at least the unexpected.

But that's just my two cents

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

My thinking is in the same line as yours. Its the reason why I use spells like aegis and wards. I assume the PUGs i'm with will be idiots that take lots of damage. So I do it in order to try and prevent damage making less problems for me.

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

I've been playing Boonprot a lot lately, in fact I played it for most of Nightfall when I was getting through it. I have found that the reason I like it is due to the short cast times of the spells.

Jetai12

Jetai12

Frost Gate Guardian

Join Date: Jul 2005

where ever there is food!

Looking for an AB Luxon Guild

I love Blessed Light, but some of these other new Nightfall builds look good.....

Talin_The_Medic

Talin_The_Medic

Academy Page

Join Date: Oct 2006

United States of frigging America

Anet Nerfed [IT]

Mo/Me

Healer's boon.... try it... love it...

The only bad thing about it is it's a maintained enchant

But really, it does rock, at least give it a test. I still love my WoH build, tuned a little with a nightfall skill or two, and glimmer is pretty cool if you use it right....

I don't like any prot really. I mean none. At all. Besides RC <.<

I like healing.. it's just what I do lol

Yarrick

Frost Gate Guardian

Join Date: Sep 2005

Serbia

We Never Sleep [ZzzZ]

WoH, Bonder, 55, Boon Prot

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

The probkem with pure healing is it has zero utility. No condition removal, no mitigation. Healing has its place, but going pure healing is pretty limiting. This is why I like hybrids.

Boon prot and BL heal/prot are both great. I'm playing a new monk in PvE right now and I only have healing skills unlocked...boy, do I feel useless....and slow.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Effigy
The probkem with pure healing is it has zero utility. No condition removal, no mitigation. Healing has its place, but going pure healing is pretty limiting. This is why I like hybrids.

Boon prot and BL heal/prot are both great. I'm playing a new monk in PvE right now and I only have healing skills unlocked...boy, do I feel useless....and slow. I personally tend to go straight spike heal since I hate relying on enchants personally. I always have a condition and hex removal skill on my bar and consider myself a straight healer even if the condition and hex removal skill come from other attributes. Condition removal skills may be mainly prot attribute skills, but you don't need any attributes in prot for them to be useful. The bonus heal that comes from them may be nice, but really means little in the long run imho. I agree that damage reduction is very important, especially in later parts of the game, but an effective defense requires not only damage reduction, but damage relief as well. A prot monk means nothing if it only slows down the process of teammates dying and a heal monk means nothing if their teammates are spiked before a spell can be cast. I simply prefer playing the latter of the two roles, though I do enjoy both. Smiting never really appealed to me as it never seemed to be as effective as other professions that focus on damage dealing and doesn't really take advantage of Divine Favor in most instances.


Btw, if you are bothered by the relatively slow speed of heal spells, put Holy Haste in your skill bar.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

I started a monk in Nightfall...I waited for the release before I did. I find PuGs to be of such poor quality now that 90% of the time I have opted to go with Heroes and Hench. Due to this I use smiting.. When I go with a human group I tend to use my brother's healing build which consists of pretty much all straight healing, condition removal and resurrection chant. I just try to heal whoever had the lowest health at the time. When I go healing I don't take smiting (although sometimes I would like to just to wind people up!) because it seems that you need as many points as you can get in Healing Prayers and Divine Favour to make the spells "good"... There is definitely an art to playing a healing monk and I hope to learn much from my brother who has played a monk for a very long time. Currently working my way down the factions storyline to try to cap Blessed Light as it comes highly reccommended. One thing I have noticed is that compared with all the Ritualist heals (by which I mean Mend Body and Soul, Soothing Memories etc..) the Healing Prayers heals seem to...lack. I also play a Restoration Ritualist and find using that as a straight heal easier than monk. Perhaps I will try some protection soon...I also liked the idea of going Mo/E and using Earth Wards.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

First of all, I only PvE.
Played WoH and OoB Boon prot a lot.
Did not like the Mesmer alternatives for OoB.
When I am henching, I smite.

Always start out with 16 in the main line (scalp + sup rune).
When DP gets high, I switch back to a scalp + minor.
DF is almost always on 13 (base + rune on armor)

When I run healing/prot build, my skillbar is almost allways 5e spells (except Prot Spirit on Boon Prot).
I still have to try the two Nightfall elites I capped so far, so have no build around those yet (Glimmer of Light and Light of Deliverance).

I take a condition remover with me, most of the time I just leave the hex remover out. If you don't like the hexes in a mission, bring your own remover.
Or invite a mesmer in the party.
Condition remover is the non-self from the prot line (mend condition).
This heals only 22 with leftover att point (3+1), but is very spammable.
And it does what it's suppost to do, remove conditions.
When I get a condition, the only really annoying is Daze and you won't be able to get it of with the self-remover when someone targets you.

I really have to try Dwayna's Kiss on a Dervish with full enchantments

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

RCprot for condition-heavy areas, DHprot for hex-heavy areas, Blight for everything else.

I've never understood why anyone would go pure heal. You need two or three skills to make red bars go up, everything else should be prot/utility.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Rera
RCprot for condition-heavy areas, DHprot for hex-heavy areas, Blight for everything else.

I've never understood why anyone would go pure heal. You need two or three skills to make red bars go up, everything else should be prot/utility. Who says a pure healer can't bring a condition and hex removal skill? I really don't understand why so many people have this view that to be a pure healer you have to only fill your bar with skills from Healing Prayers. It is entirely possible to fulfill the role of a condition/hex remover without spending a single attribute point.

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

I'm not concerned about the condition and hex removal part. It's the lack of prot skills that bothers me. A healing bar with a res, a condition removal, a hex removal, and 5 healing skills still sounds like a waste of time to me.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Rera
I'm not concerned about the condition and hex removal part. It's the lack of prot skills that bothers me. A healing bar with a res, a condition removal, a hex removal, and 5 healing skills still sounds like a waste of time to me. Why would you want a healer to have prot skills? The purpose of a prot monk is to reduce damage and give a certain amount back, but a healer monk is really the most efficient choice in actual healing.

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

What we're saying is you don't have to be a "healing monk" or a "prot monk." You can very easily fit both in the same build. This is why every monk I make wears a DF scalp. Rather than cranking either Healing or Protection to get better healing from their respective skills, I crank DF and get better healing on all my skills, while also freeing up attribute points to diversify. Most prot skills don't need a huge attribute investment to be effective anyway, and if you use high-powered healing spells like Gift, Glimmer, Whisper, etc, you can get a lot of mileage from them with only 9-10 Healing.

Most of the time, 16 Healing and 13 DF is just going to overheal the target unless you're waiting for them to get really low on health. The great thing about prot is you don't need to wait that long because you aren't applying a big heal after the fact, but rather defusing the damage before it happens, while also supplying a more moderate heal. You can bring 1-2 straight heals for those situations where a spike heal is necessary. Having your entire bar filled with spike heals seems redundant since they all do basically the same thing.

Sli Ander

Sli Ander

Wilds Pathfinder

Join Date: Jul 2006

Deep in Maguuma, by the Falls

Liberators of Agony

Mo/R

This is what I refer to as my 'healing build'
rebirth(though I'm fiddling with res chant at moment)
heal party
Divine spirit(for en management, only started using it recently and I like it)
WoH
Orison of healing
Condition remover
Reversal of Fortune
Dwayna's Kiss

I think thats what I usually use, I've been experimenting a lot lately so it all runs together in my mind. If its a hex heavy area I bring a hex remover and let a henchie or another person deal with conditions. I used to bring HB to counter whichever (hex/condition) I didn't bring, but I've been fiddling with better energy management.
The only difference between this and my old 'prot' build was I used Mark of protection instead of WoH. I think what most people think of as healing is actually a hybrid, because it is frankly the best way to use monk skills (imo). A little bit of this, a little bit of that, and you're ready for all situations. I've frankly found it difficult to go full prot, for the same reason as full heal.
Quote:
I agree that damage reduction is very important, especially in later parts of the game, but an effective defense requires not only damage reduction, but damage relief as well. Archon put it best I think. Whether you focus more on prot, or on healing like I do, a little bit from both lines never hurt.

But that's just my two cents

arcady

arcady

Wilds Pathfinder

Join Date: May 2006

San Francisco native

Mo/P

I'll do healer if monk is my secondary class, such as with my ritualist and my mesmer. I've just started my first primary monk, and I'm preferring protection for that. All my protection spells heal anyway from divine favor, so I can get a double impact in.

Smite is for the elementist, ritualist, or necromancer. If you want massive ranged damage - get a profession that does it better. My opinion at least. And if your going for some kind of melee damage, you're asking for it on a monk.

I've given secondary monk or ritualist to a number of heroes also - and in that I do it for a mass heal (like heal party) and rez better than a signet.

Samuel Dravis

Lion's Arch Merchant

Join Date: Jan 2006

Mo/Me

Quote:
Originally Posted by Sli Ander
Archon put it best I think. Whether you focus more on prot, or on healing like I do, a little bit from both lines never hurt. Yeah, I agree. In PvE PUGs I can literally never rely on another monk having appropriate skills, so I almost always bring Protective Spirit and most of the time Reversal of Fortune as well. PS is especially useful, as it allows damage to be controlled into something I can actually heal. Even with 4 direct heals, sometimes there's just too much damage and PS controls that very well. Reversal is good because the cast time is so low... The benefit of both of these skills is that you can preprot the aggro warrior. Usually mobs use a unholy load of high damage skills on him when he first goes in range, and stopping that is nice.