11/07 Guild Wars Game Update

Myrkwid

Myrkwid

Frost Gate Guardian

Join Date: Jun 2005

R/Me

Quote:
Originally Posted by peffy
They seem to have fixed the stacking of Imperial Commendations, Luxon Totems, and the like. Go try and stack yours!
Yay! Got to log into my account immediately! My tiny Xunlaibox was stressed to its limits with several stacks of those, which, even after some nice and warm words, refused to combine

Bane of Worlds

Bane of Worlds

Wilds Pathfinder

Join Date: Mar 2006

Meadow

Rt/

Actually I have gotten a few highly Salvagable in Nightfall a few times on my paragon.
anyways, it is a good update

Caspar

Ascalonian Squire

Join Date: Aug 2006

Quote:
* Removed collision between members of the same team, including minions and pets. This change applies only to roleplaying missions and areas.
Errr... ok, this is dumb. Have anyone did quests like "Signs and Portents" or a quest where there's some stupid NPC that doesn't do anything other than just following you relentlessly in hopes to get you stuck against a corner or a wall? God damn, if you turned collision for team members off, why can't you turn off the collision for the NPCs too? This is dumb cause I have been stuck by these NPC on more than few occasion and it's annoying as hell.

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by Tiyuri
Every update that doesn't remove Heroes from HA is a bad update.
Justin Timberlake, go cry me a river.

Pebbles

Academy Page

Join Date: Aug 2006

E/Mo

YESSS!! for the avatar of lyssa one

It's tragic tho me and a guildie were going to cap avatar of lyssa earlier this evening but as soon as we set the team up we got.

"A new build is avalibale please restart the application"

And we discussed it and thought... Nahh this will only take a moment... went outside and found that it didn't spawn because we both had finished the mission

If only we had decided to install the patch.

samborarocks

Ascalonian Squire

Join Date: Jul 2005

Texas Justice

W/E

Quote:
Originally Posted by CHUIU
Nightfall didnt have "Precious" or "Highly Salvagable" items, now it does.
Oh nooo.....If I have to look at another 'precious' or 'highly salvagable' drop I think it's gonna happen

http://www.maj.com/gallery/DanElHomb...lies/puke3.gif

...........

SR

saphir

Lion's Arch Merchant

Join Date: Jun 2005

doa

Mo/

"Update - Tuesday November 7

Fixed a bug that sometimes kept players from getting credit for kills made by their minions and pets."

wonder if this will fix my drops ? have I been denied the extra sunspear points I had been farming as well?

I knew my pet Olias and his undead were hiding something!

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

Quote:
Originally Posted by Sekkira
http://guildwars.com/support/gameupdates/

Focusing on the Capturing the SoC quest, that's 100 less Sunspear Promotion Points a Tyrian/Canthan char can earn :\
and thats all of what? 15 kills with a shrine priest at *7 rate? Whoppedee do.

Glad I got a free SoC early. lol but in reality, it makes more sence for an Elonian character anyways...

In all reality Tyrian and Canthin characters GOT the quest but didn't get a SoC anyway, They still ahd to buy one to fulfill the quest. its just you got an extra one after the cap as part of the reward... SO in a sence you ge a free skill cap once not twice. but now Only on Elonians...

Formula97

Ascalonian Squire

Join Date: Jul 2006

Cleveland, OH

Through the Eyes of the Dragon [eyes]

Mo/Me

Quote:
* Removed collision between members of the same team, including minions and pets. This change applies only to roleplaying missions and areas.
Does this apply to NPCs too? The body blocking NPCs are a bit annoying, especially when they get you stuck next to a wall and you have to map out.

Moiax

Moiax

Frost Gate Guardian

Join Date: Jul 2006

Pink Animal Clan

E/

The show me the money inscription turned "Precious" into "Increases Sale Value". I assume that due to the way that insignias worked, precious items had not been dropping.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Quote:
Originally Posted by =HT=Ingram
and thats all of what? 15 kills with a shrine priest at *7 rate? Whoppedee do.
By the time you get to the areas where you ger 7 points per kill, you've already got General.

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

Quote:
Originally Posted by Kakumei
If this is the case, then Show Me The Money likely makes an item Precious.

How useful.
so wait this is a new thing? i just got two in a row and gave one away until i thought about it -edit I meant "highly salvaged" not precious; same deal good stuff



WHat this update doesnt mention is the removal of the lightbringer farm fest

brokenmonkey

brokenmonkey

Krytan Explorer

Join Date: Feb 2006

CA

[UC] Uber Crue

W/

Before you complain did you even try salvaging with one on it guys? Ive dont it 3 times

1st time Bone Staff=86 bones !!
2nd Time (other Staff) =76 Wood planks
3rd Staff= 8 steel. I LOVE THE NEW INSCRIPTION... WTb 300 gold each!!

Go gaile and anet, I for one, am
very thankful, and down with the word nerf.

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

Thank you thank you thank you for the collision fix!!! Finally cartographers can stop getting stuck on henchies and melee characters can stop fighting with pets, minions and each other to attack a target!

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

Quote:
Originally Posted by Sekkira
* Fixed a bug that caused the camera to recenter itself during spell casting.
best update ever

Whiplashr

Lion's Arch Merchant

Join Date: Jan 2006

^ Ya but I don't think it was "bug".

Tainek

Tainek

Wilds Pathfinder

Join Date: Dec 2005

[Rage]

Quote:
Originally Posted by AlienFromBeyond
Huh? As in it's an Inscription that gives Highly Salvagable to the weapon it's on? I suppose you could use it on jeweled weapons and the like in Elona to try and get a gem.

Does anyone have confirmation of what exactly "Show me the money!" does?
i would guess show me the money= Precious

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Zolderick
Excellent
Do you post anything other than "Excellent"?

Angel Develin

Angel Develin

Wilds Pathfinder

Join Date: Sep 2005

Lions Arch

Minions of Kronos

N/Me

Show me the money!!!!

I found 2 of this and yes they are the same as precious

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

Quote:
Originally Posted by Kha
Well, at least Acolyte of Lyssa is there now. My monk who has beaten the game just checked the fortress and it was good to know my dervish friends can finally get it.
goodie for a moment i was sad because it wasnt mentioned in the update logs but now i can get this

thanks for listening A-net *sends virtual bag of cookies*

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

* Modified the quest “Capturing the Signet of Capture” so that it is available only to players created in Elona.

I was wondering why my tyria ele was able to do that quest

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

Insignias are now at the top of the rune traders list.Very cool.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

The new inscriptions are not really meant for transfer - they are there to "block out" the other inscriptions that are available, much like in Prophecies and Factions.

In other words, it was impossible to have a 15>50 sword that was precious or highly salvageable in the previous chapters. This makes that exclusion also apply in Nightfall.

awelcomecomatose

Academy Page

Join Date: Sep 2005

CHICO

Axes Of Evil [AoE]

N/

Quote:
Originally Posted by Saider maul
Tiyuri. Wanna tissue or want some help developing skill to play more then one bar at a time?
Rolling the same heroway teams over and over gets boring quick. Has nothing to do with being hard to play.

awelcomecomatose

Academy Page

Join Date: Sep 2005

CHICO

Axes Of Evil [AoE]

N/

Quote:
Originally Posted by Lonk
I don't get the problem with heroes in HA myself, it just means when I pick up Nightfall I can finally try going for hoh without having to be IWAY heh.
No one uses IWAY anyway.

zelira

Elite Guru

Join Date: Jan 2006

Me/

Quote:
* Fixed a bug that made it impossible for some players to capture the “Avatar of Lyssa” skill.


Both my skill hunters did that stupid mission.

Corwin_Andros

Corwin_Andros

Krytan Explorer

Join Date: Apr 2005

Florida

Wayward Wanderers

W/E

At the expense of sounding like a tard or something.. With the new inscriptions, do you leave the inscription IN and either salvage for materials, or sell to the merchant depending on the inscription to get the Highly Salvagable or Precious effect? I haven't got to test any of this yet and would like to have a better idea on exactly how they work before I mess something up.

If you have to have the inscription in to get the effect I suppose it would be a good idea to pull them out of crappy low level blues and stick them into higher level items for greater effect. On the other hand it, would be awesome to be able to pull them out of an item and if it didnt destroy the item still have it effected so that the inscription could be reusable.

Edit: Thanks for the info Ebony.. Hopefully I can salvage some of those ruby dagger and jeweled items to get gems for that Vabbian armor I want for my Dervish.

Ebony Shadowheart

Ebony Shadowheart

Krytan Explorer

Join Date: Sep 2006

USA

SSW

E/

Quote:
At the expense of sounding like a tard or something.. With the new inscriptions, do you leave the inscription IN and either salvage for materials, or sell to the merchant depending on the inscription to get the Highly Salvagable or Precious effect?
never feel stupid for asking a perfectly legit question. others might want to know the answer too.

anyway, yes you have to have the mod equipped to get the effect, it doesnt remain if you remove it. show me the money adds about 100g to the item its equipped tos value. if u remove it, that extra value gets removed too.

the highly salvageable one will get destroyed when you salvage for materials.

scrinner

Wilds Pathfinder

Join Date: Jan 2006

Finished the cap sig quest at the same time the update was released. hehehheh

Kais Unduli

Kais Unduli

Wilds Pathfinder

Join Date: Sep 2005

Room V

Anyone find crippling slash yet? Been looking for that one once I move my tank to the mainland.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

I like this update.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
Originally Posted by Kais Unduli
Anyone find crippling slash yet? Been looking for that one once I move my tank to the mainland.
Its In Marches, the area below Venta Cemetary - all the way on the west side.

[Something] SharpTooth.

sofaking

Pre-Searing Cadet

Join Date: Oct 2006

drunken rangers

W/Mo

If Anet would not have improved the AI people would still be farming like the good old days. Now if you all recall the intention of the game is to re-create or re-invent your strategy that's why your limited to 8 SKILLS. This is not WoW which is pure grinding chars to lvl +60 get the best items and become UBER!!. If you do not like the AI modification then go play some other game. No one is making you play the game, get your your lazy chair and do something else. Yes! i will agree that having the monks run around makes things a bit more tidious, but i love having to come up with new ways to overcome obstacles. If you do not want the AI running around, why don't you just sit there and take a beating the next time 8 or more NPC's come at you. Instead of running around the map, complaining to the monks why they do a crappy job at keeping you alive. Dam to many people complain without thinking.

Eternity

Academy Page

Join Date: Jan 2006

Error Seven Operators [Call]

Quote:
Fixed a bug that allowed the skills “Rampage as One” and “Strike as One” to activate without a living pet.
I'm surprised no one's mentioned this yet. I suppose this is the temporary "nerf" of Rampage as One until ANet does one of their usual skill overhauls. At least standard teams can have a fairly decent strategy for dealing with thumpers now, although RaO is still pretty rapesauce.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
Originally Posted by Eternity
I'm surprised no one's mentioned this yet. I suppose this is the temporary "nerf" of Rampage as One until ANet does one of their usual skill overhauls. At least standard teams can have a fairly decent strategy for dealing with thumpers now, although RaO is still pretty rapesauce.
Only thing is - It still doesn't require a pet lol.

One of Anets many "Opps, We forgot to actually add the code to the game"

Even if you did need a pet - Not that huge of a thing...

Eternity

Academy Page

Join Date: Jan 2006

Error Seven Operators [Call]

Quote:
Originally Posted by Former Ruling
Even if you did need a pet - Not that huge of a thing...
Well, it does say a living pet is required to use it. True, this is still not a big nerf, but it does offer teams some options in dealing with thumpers. However, if they havn't actually implemented the code for this, I guess this point is indeed moot .

Raising

Ascalonian Squire

Join Date: Feb 2006

My kingdom for Ebon Dust Aura

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Quote:
Originally Posted by sofaking
If Anet would not have improved the AI people would still be farming like the good old days. Now if you all recall the intention of the game is to re-create or re-invent your strategy that's why your limited to 8 SKILLS. This is not WoW which is pure grinding chars to lvl +60 get the best items and become UBER!!. If you do not like the AI modification then go play some other game. No one is making you play the game, get your your lazy chair and do something else. Yes! i will agree that having the monks run around makes things a bit more tidious, but i love having to come up with new ways to overcome obstacles. If you do not want the AI running around, why don't you just sit there and take a beating the next time 8 or more NPC's come at you. Instead of running around the map, complaining to the monks why they do a crappy job at keeping you alive. Dam to many people complain without thinking.
/waves to the troll

I think you got the wrong thread. It's over that way *point*