Quote:
|
Originally Posted by Taevion0
In pve, unused dead bodies tend to disappear after a short while, they need to be permanent... sometimes i still need to use them for summons and the team and it's bad enough that minions slowly get their life drained but what's up with limiting us to using dead bodies too?
So i propose that the corpses should not disappear until it has been used. And maybe the disintegrating corpses too... unlesss gw intended for those to be unuseable.
|
Situation number 1;
You dont have a necro or profession in your team, who exploits corpses.
There arents any enemies who exploit corpses.
The mob you get attacked by is close to infinate and never ending.
The body count builds and builds and builds!!!!
Situation number 2;
You dont have a necro or profession in your team, who exploits corpses.
There are several enemies who DO exploit corpses for AoE spells.
The mob is farly large and seems never ending, and the corpses build up and up.
The enemies then have an endless supply of corpses for their own minions or their own AoE spells.
Situation number 3;
You DO have a necro or similar profession who exploit corpses.
You get attacked by a large mob.
The corpses build up and up.
Basically you have an over-powered Necro with an endless supply of corpses.
Since a powerfull MM can keep minions alive for quite a while, and you would still have corpses laying there.... somewhat of a disadvantage.
Just learn to maintain your minions better.
Heal area and blood of the master. Simple!
If my Necro Hero can manage it, im sure you can.
Quote:
|
Originally Posted by Taevion0
your reason doesn't even make sense...
y would it lag more when pve is in an instance... and u forget, dead bodies appear before they can disappear, so if your comp lags just because the corpse doesn't disappear anymore, then your comp probably lags right now because corpse appear all the time.
what u call crap, i call part of the game, it's not a new unit, it already exists, just that necro users like me would like to use the dead bodies for once. Cause u know... that's what necros use!
|
Instances are still effected by what is going on else where in the game with other players.
If you have every instance through-out the world having to calculate an endless number of corpses on screen, or the effect of exploited corpses on screen for EVERY person in an instance at that time, then its going to demand alot from the servers.
Too many bodies + players + enemies on screen at one time, takes alot of processing and information being sent back and forth.
As I said, imagine that being done for everyone in an instance at one time in the game.