Shield of Asorbtion
Horuku
Shield of Absorption - 5 ΒΌ 10
Enchantment Spell. For (Min: 1 - Max: 4) seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this enchantment.
This skill is unbeleivably overpowered in team play. Slap it on two monks and your damage output (primarily from meele) is gone in a matter of seconds. I've seen this countless times in HA where they either put it on two monks or teams run two monks with it. Why did they make this skill reduce so much damage so quickly! It needs to be fixed because it renders any meele damage useless. You might say "use enchant removal!" but what good does that do when they can put it on again in 10 seconds anyways? Oh, and they are prot so they have other enchants on them to burn too! This skill needs to be hit with the nerf bat...please!
Enchantment Spell. For (Min: 1 - Max: 4) seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this enchantment.
This skill is unbeleivably overpowered in team play. Slap it on two monks and your damage output (primarily from meele) is gone in a matter of seconds. I've seen this countless times in HA where they either put it on two monks or teams run two monks with it. Why did they make this skill reduce so much damage so quickly! It needs to be fixed because it renders any meele damage useless. You might say "use enchant removal!" but what good does that do when they can put it on again in 10 seconds anyways? Oh, and they are prot so they have other enchants on them to burn too! This skill needs to be hit with the nerf bat...please!
ll Templar ll
Quote:
Originally Posted by Horuku
Shield of Absorption - 5 ¼ 10
Enchantment Spell. For (Min: 1 - Max: 4) seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this enchantment.
This skill is unbeleivably overpowered in team play. Slap it on two monks and your damage output (primarily from meele) is gone in a matter of seconds. I've seen this countless times in HA where they either put it on two monks or teams run two monks with it. Why did they make this skill reduce so much damage so quickly! It needs to be fixed because it renders any meele damage useless. You might say "use enchant removal!" but what good does that do when they can put it on again in 10 seconds anyways? Oh, and they are prot so they have other enchants on them to burn too! This skill needs to be hit with the nerf bat...please!
Consider in your build to either have the following to use Enchantment removal ie drain or AoG(Avatar of Grenth) ect, or maby get a mesmer with diversion or an intrupt but find on the fly tactics that you could use i.e spikes to the other team ect
That is my opinion on that skill and it doesn't bother me
Enchantment Spell. For (Min: 1 - Max: 4) seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this enchantment.
This skill is unbeleivably overpowered in team play. Slap it on two monks and your damage output (primarily from meele) is gone in a matter of seconds. I've seen this countless times in HA where they either put it on two monks or teams run two monks with it. Why did they make this skill reduce so much damage so quickly! It needs to be fixed because it renders any meele damage useless. You might say "use enchant removal!" but what good does that do when they can put it on again in 10 seconds anyways? Oh, and they are prot so they have other enchants on them to burn too! This skill needs to be hit with the nerf bat...please!
Consider in your build to either have the following to use Enchantment removal ie drain or AoG(Avatar of Grenth) ect, or maby get a mesmer with diversion or an intrupt but find on the fly tactics that you could use i.e spikes to the other team ect
That is my opinion on that skill and it doesn't bother me
AlienFromBeyond
I love this on my Boonprot. I remember back in the previews people thought it wasn't going to be good. Now it's used in place of Spirit Bond for 55 farming.
Cacheelma
Care to explain how "5 damage each time" and a maximum of...like... 6 sec or so duration is overpower? Not to mention single target per 1 caster.
I.E. My energy surge would deal 75 damage instead of 80 to the one under the effect of this enchantment. Big deal, how? Protective Spirit would prevent tons more, or Life Barrier if you want an elite comparison.
Unless I miss something here....
I.E. My energy surge would deal 75 damage instead of 80 to the one under the effect of this enchantment. Big deal, how? Protective Spirit would prevent tons more, or Life Barrier if you want an elite comparison.
Unless I miss something here....
Arcador
It reduces +5 with MORE each NEXT attack durring the duration. So a 5 hit spike will be -5, -10, -15, -20, -25, -30. Also it almost negates single A or W pressure.
It is like the uber version of Shielding hands.
It is like the uber version of Shielding hands.
Cacheelma
Hmmmm, I see.
Still, the short duration is still manageable, don't you think? With 10sec recharge and all. Besides, enchantment hates in Nightfall is like.....everywhere due to Dervish. I still can't see how it's overpowered.
Still, the short duration is still manageable, don't you think? With 10sec recharge and all. Besides, enchantment hates in Nightfall is like.....everywhere due to Dervish. I still can't see how it's overpowered.
ll Templar ll
Quote:
Originally Posted by Cacheelma
Hmmmm, I see.
Still, the short duration is still manageable, don't you think? With 10sec recharge and all. Besides, enchantment hates in Nightfall is like.....everywhere due to Dervish. I still can't see how it's overpowered. My point exactally
Still, the short duration is still manageable, don't you think? With 10sec recharge and all. Besides, enchantment hates in Nightfall is like.....everywhere due to Dervish. I still can't see how it's overpowered. My point exactally
Sergio Leone
It's really not. Typically it goes well with PS, like in the 55 monk. I don't know how it's being used in HA but in PvE it's certainly useful. Perhaps a skill that hurts people for the enchants they have on if you are running into Prots? I think it's Desecrate Enchanments? Would that work?
Gorebrex
Quote:
Originally Posted by Sergio Leone
It's really not. Typically it goes well with PS, like in the 55 monk. I don't know how it's being used in HA but in PvE it's certainly useful. Perhaps a skill that hurts people for the enchants they have on if you are running into Prots? I think it's Desecrate Enchanments? Would that work?
Desecrate is what I was thinking too. Thats really good at higher levels.
blakecraw
how could u even nerf it w/o completely removing it... reduce the duration to two seconds?
i suppose it could have a longer casting time or higher energy requirement, but it's really not that insanely powerful except maybe against ranger spike...
besides, u have to have it on pre-spike for it to work all that well, it won't stop a spike in progress, and if it is on pre-spike u just have to wait all of 5 seconds then go to town.
i suppose it could have a longer casting time or higher energy requirement, but it's really not that insanely powerful except maybe against ranger spike...
besides, u have to have it on pre-spike for it to work all that well, it won't stop a spike in progress, and if it is on pre-spike u just have to wait all of 5 seconds then go to town.