Sorry if i sound strange but...
Mekkakat
i love my necro. my MM became twice the MM he was once NF came out, and put the golem to shame, and my hexy (same necro, diff template) build was great with its slam of nice degen putting most degen mesmers to shame..
but wtf??!?!
anyone see Reaper's Mark at a hig soul reaping!?!??! -6 degen for 30 SECONDS!!?!?! IMHO needs to be nerfed. i love necros, and even to me, thats absurd. and the energy gain is unmatched to boot. all i can say is.. wtf. Its getting to the point that all i see in TA anymore from necros are Reapers mark/life siphon/poision heart/parasitic bond.... unless you have a hell of a monk that can B-light you like hell and back, the speedy recharges of the necro will put the monk at a stand still... and kill anyone in the way. i've seen countless monks go down, and multiple mesmers second guess their degen builds.. anyone else think this skill is a lil overpowered???? as in.. a lot? lol i'm not bashing the skill, i love the power, but seriously.. a lil too much imo. what do you guys think?
but wtf??!?!
anyone see Reaper's Mark at a hig soul reaping!?!??! -6 degen for 30 SECONDS!!?!?! IMHO needs to be nerfed. i love necros, and even to me, thats absurd. and the energy gain is unmatched to boot. all i can say is.. wtf. Its getting to the point that all i see in TA anymore from necros are Reapers mark/life siphon/poision heart/parasitic bond.... unless you have a hell of a monk that can B-light you like hell and back, the speedy recharges of the necro will put the monk at a stand still... and kill anyone in the way. i've seen countless monks go down, and multiple mesmers second guess their degen builds.. anyone else think this skill is a lil overpowered???? as in.. a lot? lol i'm not bashing the skill, i love the power, but seriously.. a lil too much imo. what do you guys think?
Mistress Mindbender
With nightfall, hexes became easier to remove yet again. Keep that in mind.
omcginty44
agreed, but i'm not complaining..... yet :P
Blackhawk
Who gives a rats ass about TA, if you think this skills overpowered then you really need to spend some time in the Realm of Torment, as it's no fun with gimped skills and busted AI as it is, so it's about time Necros had something to work with.
Always the PvP'ers who whine, really gets on my nerves and even more reason to have 2 seperate criteria of skills for PvE and PvP as it's not level 20's in high level areas which is what the PvP Nerf Brigade seem to forget all the time
Always the PvP'ers who whine, really gets on my nerves and even more reason to have 2 seperate criteria of skills for PvE and PvP as it's not level 20's in high level areas which is what the PvP Nerf Brigade seem to forget all the time
Mekkakat
ok, you're clearly speaking out of something you don't know. i'm not whining first off, i'm making an observation of a clearly overpowered spell, and as for another thing, i don't even make pvp only characters. i've already beaten NF twice now, and i don't even see where Realm of Torment even fits into this convo.
yes, hex removal has become easier, but not necessarily plausible for all classes on their own. face it, sins and tanks don't generally go, "hmm, i better take a MASS hex removal, let's put my secondary totally up in the air" lol.
yes, hex removal has become easier, but not necessarily plausible for all classes on their own. face it, sins and tanks don't generally go, "hmm, i better take a MASS hex removal, let's put my secondary totally up in the air" lol.
Mekkakat
Quote:
Originally Posted by Blackhawk
Who gives a rats ass about TA
btw.. lots of people lol. you can buy the game in just pvp only form, so obviously a lot of people don't give a "rats ass" about PvE. lol
btw.. lots of people lol. you can buy the game in just pvp only form, so obviously a lot of people don't give a "rats ass" about PvE. lol
Blackhawk
Quote:
Originally Posted by Mekkakat
btw.. lots of people lol. you can buy the game in just pvp only form, so obviously a lot of people don't give a "rats ass" about PvE. lol
Even more reason to split the game in two then, and yes you are whining about it being overpowered otherwise we wouldn't be having this discussion.
Somewhere like Realm Of Torment fits into this convo as a lot people are already complaining about those areas and missions needing a nerf, and people like you pointing out skills that you think might be overpowered in PvP because you're not creative enough to come up with a counter so you think nerfing is the best option, normally has A-net reaching for the nerf bat, but not for those areas.
Anyway I'm not going to waste my time arguing with you, hats off for beating NF twice, now try beating this skill or is that too difficult?
Somewhere like Realm Of Torment fits into this convo as a lot people are already complaining about those areas and missions needing a nerf, and people like you pointing out skills that you think might be overpowered in PvP because you're not creative enough to come up with a counter so you think nerfing is the best option, normally has A-net reaching for the nerf bat, but not for those areas.
Anyway I'm not going to waste my time arguing with you, hats off for beating NF twice, now try beating this skill or is that too difficult?
Mekkakat
i never said i couldn't beat it. but lemme see.. do you have a tank? a sin? do they have monk/mes secondaries??? no they dont. you probably have a W/Mo and a A/x that has zero hex removal and at most condition removal. i wasn't arguing until you commented and your comment was flat out wrong. i've only heard two varied complaints about NF in general, and i DON'T think anet needs the "nerf bat" in a ll cases seeing as i'm against nerfing, and as stated before, am FOR necromancers, especially MMs and hexing builds. get your thoughts straight before you post cause you're looking awfully silly. my monk, mesmer, hell even my freaking dervish can remove haxes just fine, but i was only talking about the fact that not everyone, oh what's that? the vast majority, can't remove 5-6 hexes in one sweep, even if they have a monk seeing as the cast speeds of these would mean the whole TEAM is hexed. use logic, i made this build with Reapers Mark, had the whole team hexed the entire fight, and the battle lasted maybe 3 minutes. even the rest of my team was asking me what i was using. the other team's monk couldn't do anything to combat me, so he tried his best to bp himself and his team, till obvious fatallity. the skill is just flatout too strong. at least a 10 seconds recharge or something is in order.
Blackhawk
Seeing as I'm posting in the Necromancer section I think it's a safe bet I've got a Necro dont you think, look through the screenshot section if you want to see my Necro....
Get your facts straight before assuming what characters I've got and yes I've also got the others and I dont have any problems with hex removal either as playing this game for almost 18 months means I may just have a pretty good idea about what builds to bring to the table when consulting with the rest of the team over what setup they might be bringing.
Anyway it's about time Necros had something decent to work with other than just being expected to BR/BiP some noob monk continually, so I think it should be left alone as not everyone puts max atts into Soul Reaping.
Get your facts straight before assuming what characters I've got and yes I've also got the others and I dont have any problems with hex removal either as playing this game for almost 18 months means I may just have a pretty good idea about what builds to bring to the table when consulting with the rest of the team over what setup they might be bringing.
Anyway it's about time Necros had something decent to work with other than just being expected to BR/BiP some noob monk continually, so I think it should be left alone as not everyone puts max atts into Soul Reaping.
Hella Good
Just drop it. For a change we get an uber elite. Lets enjoy it while it lasts. Of course it will get nerfed, that is out of question. No one will let a -6 degen 30s 5 nrg hex remain in the game unnoticed. Nevermind the more than double gain from SR if target dies. They will most likely cap the degen at -4. I hope they don't mess around with the duration tho, that would destroy its nrg gain benefit. And I certainly don't want the recharge tempered with either. I doubt they will adjust the cost. Remember pre-nerf IoR? RM is heading that way. But lets just ride it while it's fun.
Blackhawk
Quote:
Originally Posted by Hella Good
But lets just ride it while it's fun.
+1 on that, shame some people take the game way to seriously and the Fun aspect goes out the window.
Blackhawk
Quote:
Originally Posted by Hella Good
But lets just ride it while it's fun.
+1 on that, shame some people take this game way too seriously and the Fun aspect goes out the window which is why they should split the game into two seperate games to cater for those of us that want to have fun and those who want to play seriously.
Shame they dont bring out a PvE only edition with all the PvP Balance nerfs taken out.
Shame they dont bring out a PvE only edition with all the PvP Balance nerfs taken out.
Kidney Licker
The other thing is that if you are killed the hex is removed, so it's not quite a place and forget hex.
-.-
Ahh, too bad the Minion Master hero can't use this hex very effectively.
Darq
*sigh*
Too bad I don't have Nightfall yet, I really want to get my hands on this skill, especially because it is probably going to get nerfed.
But really, it's powerful, but not overly so if you think about it, it is Soul Reaping, and for the most part SR is fairly useless in small matches, there are only two other skills you can take with this to get the most out of your maxed SR, thus almost removing the option for a second line, I want a Blood Necro, so I Max Blood, then decide I want this, I have a max of 3 skills for my second line, and almost no other skills to use except the Blood ones.
Maybe Necro's can have their time in PvP, hmmm...?
Too bad I don't have Nightfall yet, I really want to get my hands on this skill, especially because it is probably going to get nerfed.
But really, it's powerful, but not overly so if you think about it, it is Soul Reaping, and for the most part SR is fairly useless in small matches, there are only two other skills you can take with this to get the most out of your maxed SR, thus almost removing the option for a second line, I want a Blood Necro, so I Max Blood, then decide I want this, I have a max of 3 skills for my second line, and almost no other skills to use except the Blood ones.
Maybe Necro's can have their time in PvP, hmmm...?
Emik
I've seen some valid comments and while at first glance it might seem overpowering i've never see any build using 16 SR unless you want to go for a full SR build.
The lack of soul reaping skills counters this.
SR is in most cases capped at 10 so that means -4 degen which isn't that bad.
Take into account that theres a combination of Conjure Phantasm/Phantom Pain that only lasts 10-12 secs (12 in Illusion) but leaves you deep wounded, hit Life Syphon on that and it's -10 with a remainder of 12 secs that continues -3 over the deep wound.
I'm running a heavy degen build lately with Life Transfer, Syphon, Phantasm, Phantom Pain and that is also overpowering then?
I can safely take out two wammo's jabbing me in AB's
Also don't forget that if you got a good mesmer countering you you get a Guilt on your *** and you get 1. energy loss, 2. no reapers mark
Diversion/Hex Breaker/Spellbreaker are other of those spells that can easily counter it.
The lack of soul reaping skills counters this.
SR is in most cases capped at 10 so that means -4 degen which isn't that bad.
Take into account that theres a combination of Conjure Phantasm/Phantom Pain that only lasts 10-12 secs (12 in Illusion) but leaves you deep wounded, hit Life Syphon on that and it's -10 with a remainder of 12 secs that continues -3 over the deep wound.
I'm running a heavy degen build lately with Life Transfer, Syphon, Phantasm, Phantom Pain and that is also overpowering then?
I can safely take out two wammo's jabbing me in AB's
Also don't forget that if you got a good mesmer countering you you get a Guilt on your *** and you get 1. energy loss, 2. no reapers mark
Diversion/Hex Breaker/Spellbreaker are other of those spells that can easily counter it.
Made In Ascalon
Quote:
Originally Posted by Blackhawk
Who gives a rats ass about TA, if you think this skills overpowered then you really need to spend some time in the Realm of Torment, as it's no fun with gimped skills and busted AI as it is, so it's about time Necros had something to work with.
..."about time"?
Are you assuming that necroes never had anything to work with?
Are you assuming that necroes never had anything to work with?
Grammar
The 10 second recharge makes this skill garbage in PvE.
But I definitely agree that it's a fantastic PvP skill for degen builds, but the 10 second recharge and the fact that you need 14 SR keeps it from being overpowerd IMO.
Does it need to be nerfed? I'd say probably not, or at least not much.
But I definitely agree that it's a fantastic PvP skill for degen builds, but the 10 second recharge and the fact that you need 14 SR keeps it from being overpowerd IMO.
Does it need to be nerfed? I'd say probably not, or at least not much.
Corpselooter
It's only 360 damage in half a minute, assuming -6 degen and it not getting removed. The energy gain is just a lil' bonus
LightningHell
Quote:
Originally Posted by Blackhawk
Who gives a rats ass about TA, if you think this skills overpowered then you really need to spend some time in the Realm of Torment, as it's no fun with gimped skills and busted AI as it is, so it's about time Necros had something to work with.
Always the PvP'ers who whine, really gets on my nerves and even more reason to have 2 seperate criteria of skills for PvE and PvP as it's not level 20's in high level areas which is what the PvP Nerf Brigade seem to forget all the time
It happens that in PvP, an unbalanced skill absolutely wrecks its arenas, and in PvE, an unbalanced skill has not a large difference. Unless it's one of the farming skills.
Always the PvP'ers who whine, really gets on my nerves and even more reason to have 2 seperate criteria of skills for PvE and PvP as it's not level 20's in high level areas which is what the PvP Nerf Brigade seem to forget all the time
Thom Bangalter
Quote:
Originally Posted by Blackhawk
Even more reason to split the game in two then, and yes you are whining about it being overpowered otherwise we wouldn't be having this discussion.
Somewhere like Realm Of Torment fits into this convo as a lot people are already complaining about those areas and missions needing a nerf, and people like you pointing out skills that you think might be overpowered in PvP because you're not creative enough to come up with a counter so you think nerfing is the best option, normally has A-net reaching for the nerf bat, but not for those areas.
Anyway I'm not going to waste my time arguing with you, hats off for beating NF twice, now try beating this skill or is that too difficult? Realm of Torment is a mission that some PvE carebears are having difficulty with.
Realm of Torment is an overpowered skill that wrecks RA/TA, and is also way too strong a skill in HA/GVG.
Your comparison fails.
Somewhere like Realm Of Torment fits into this convo as a lot people are already complaining about those areas and missions needing a nerf, and people like you pointing out skills that you think might be overpowered in PvP because you're not creative enough to come up with a counter so you think nerfing is the best option, normally has A-net reaching for the nerf bat, but not for those areas.
Anyway I'm not going to waste my time arguing with you, hats off for beating NF twice, now try beating this skill or is that too difficult? Realm of Torment is a mission that some PvE carebears are having difficulty with.
Realm of Torment is an overpowered skill that wrecks RA/TA, and is also way too strong a skill in HA/GVG.
Your comparison fails.
Mekkakat
i agree with Thom, and no, i don't think that every skill should be zapped, and in fact the opposite. idk if anyone remembers lol, but the 1st or 2nd day factions came out, they changed twisting fangs cause it was doing too much damage+the deep wound. it was almost a one hit kill at 75% hp lol. i don't think that 10 seconds is long btw for whoever said that. 10 seconds is nothing compaired to a rit's cool down or a mesmers heavy elite. also...
i use a LOT of souldreaping on my necro. i rune him up, and focus on curses, making him a strong hexer, with zero energy problems or hp. slap parasitic at the end of every baddie, sig of lost souls for hp+energy (best non-elite for nec imo), and the common others with soul barbs, blah blah blah. but with reapers mark, even I feel overpowered. the degen is ridiculus in PvP, and no, not so much in PvE, cause it's harder to notice, but for us arena fans, i feel like it's just a joke, like that ridiculus searing flames. imo, those are the only two moves in the game that are a little too strong. also, nto to change subject lol, but um.. "can't touch this"? is this a joke??? NO ONE would waste a skill trying to prevent the single LAMEST build ever. really.. anyone running touch should jump off a bridge lol. i'm tired of hearing people saying "i'm just playing touch for fun" too. np, you're playing it cause it's easy and cheap. i've gotten to the point that i wait right till they use their 7th blood steal, i shadowstep in, and drop them from behind. i hate kids that run the bs. and btw, these are all opinions, no bashers please. no one needs to get upset over this stuff, just talkin' lol.
i use a LOT of souldreaping on my necro. i rune him up, and focus on curses, making him a strong hexer, with zero energy problems or hp. slap parasitic at the end of every baddie, sig of lost souls for hp+energy (best non-elite for nec imo), and the common others with soul barbs, blah blah blah. but with reapers mark, even I feel overpowered. the degen is ridiculus in PvP, and no, not so much in PvE, cause it's harder to notice, but for us arena fans, i feel like it's just a joke, like that ridiculus searing flames. imo, those are the only two moves in the game that are a little too strong. also, nto to change subject lol, but um.. "can't touch this"? is this a joke??? NO ONE would waste a skill trying to prevent the single LAMEST build ever. really.. anyone running touch should jump off a bridge lol. i'm tired of hearing people saying "i'm just playing touch for fun" too. np, you're playing it cause it's easy and cheap. i've gotten to the point that i wait right till they use their 7th blood steal, i shadowstep in, and drop them from behind. i hate kids that run the bs. and btw, these are all opinions, no bashers please. no one needs to get upset over this stuff, just talkin' lol.
DreadZero
Quote:
nto to change subject lol,
You changed the subject.Yes, there has already been a discussion about how "Can't Touch This" is hillarabad (hilariously bad), everyone knows its useless.
However your criticism that touch ranger players need to jump off a bridge is unwarranted. Touch rangers are no different from searing flames elementalists, or assassins/dervishes in general. Its an easy to use, or otherwise cool looking character, who the vast majority of people play, often simply because others play it, and most of them have no idea what they are doing. It is the people who can play the FotM well, the ones who can unleash the full potential of a build like Searing Flames or the Touch Ranger, who become truly devestating. Not all people run with the herd, some people run ahead of the herd.
Now, back on topic.
Reapers mark does not require a nerf, its perfectly fine. As Mistress Mindbender stated, hexes are easier to remove than before. Try hexing a D/Mo with CoP and come back and tell people otherwise. But, regardless, don't cry out for nerfs to your own class, especially when you get a fairly awesome skill, thats just not on. If your given a shiney new "overpowered" toy to play with, enjoy playing with it and make sure nobody says anything to ruin the fun

LightningHell
Quote:
Originally Posted by DreadZero
Try hexing a D/Mo with CoP and come back and tell people otherwise.
CoP is now officially useless on anything but a Monk.
Thom Bangalter
If hexes are so easy to remove then why do hex builds exist in GvG?
Fiddlers Black
just cause smth renders you useless it doesnt right away mean that its overpowered... i mean this game was designed to be a team game, so if you get hexed maybe a team member could remove some hexes ? Convert hexes anyone ? ...
Honestly just because some of you die to mass hex builds with often no defence and cant solo Randoms or Teams ... thats by far no indication of a skill being overpowered.
The Skill is strong agreed does it need a nerf , no! Imo finally necros got a toy to play with apart form SS and Life transfer !
(and thats said by a player who monks 75% of the time)
Honestly just because some of you die to mass hex builds with often no defence and cant solo Randoms or Teams ... thats by far no indication of a skill being overpowered.
The Skill is strong agreed does it need a nerf , no! Imo finally necros got a toy to play with apart form SS and Life transfer !
(and thats said by a player who monks 75% of the time)
DreadZero
Quote:
CoP is now officially useless on anything but a Monk.
Quote:
If hexes are so easy to remove then why do hex builds exist in GvG?
I never stated that hexes were so easy to remove that they are impractical to use, merely that they are fairly easy to remove in general, an example would be how stopping, dropping, and rolling does a great deal to remove parasites, specifically the insidious variety.
Poison Ivy
I feel like this thread is talking about a different game...
I normally play Warrior or Monk in RA, and I've encountered many Necros running RM, I normally run away from him, let him chase me and overextend as my team pounds him for his overeagerness. For Monk, I simply use Signet of Devotion, and Blessed Light very occasionally when my health has dropped below 50% Mekkakat
idk, i see what you're all saying, and yeah, i don't want another nerf, fair enough, but i feel like i'm cheating when players drop like flies cause of hyper degen. i still have yet to see anyone in RA/TA/HA bring anything other than inspired/hex removal to get rid of baddies though. maybe i'm just cranky cause the last million matches in pvp have had nothing but searing flames/touch/and reapers mark kiters. i like seeing creativity, and most of my builds are weird, but effective, so when i'm playing with one of those and see the other guys using staples over and over again, it kinda makes me feel like why should i be creative when they're so much better, but only lose cause i play better. so idk, i'm not trying to offend anyone, hell, i capped reaper's mark with my nec the 3rd day of NF, i ain't ashamed, but i rather use something else for a lil, w/e lol.
Effigy
There's you're problem. The monks you're playing with don't have their bases covered. When I monk in random arenas, I almost always play Blessed Light with Holy Veil. It won't completely stop a hex spamming team, but it will keep their offense within reasonable limits.
Mekkakat
idk, once again, i'm talking on the offensive side, not the defensive, i play anti-melee/hex-spam when i play necro in pvp, and i'm sayin that from me trying reapers mark after i capped it in pvp, it was absurd, the cast speed, recast, dt, cdt for all my others are under 15, so i was killing the whole team slowly ect. i've seen 2-3 necros on one team in RA once, and somehow (out of luck) they all had different moves for the most part. and itwas bad. i had a gret monk on my team too, a friend of mine, and she's damn good, runs b-light and viel, and it was usless. she could barely keep up with just 2 of them after i dropped one. i'm sure some of you have had to go through this lol. i can usually fight through it (minus anti melee) if im sinning, but hell, it'll get anyone if you don't kill the transferers/siphons. sigh lol oh wells
![]() Jaba tha hutt
First of all i want to say WTF! its just a game!!! Its not like your gonna win 10000000$ second is Reapers Mark is not overpowered. i mean say 1 proffesion that have no hexremoval in pvp! use your secondaries
![]() I mean no one ever heard of remove hex? shatter hex,holy veil,hexbreaker etc. etc. i mean who can complain about "Im dying of a hex! It must be nerfed cause i dont have enough room in my skillbar for a hex removal! I mean cant someone just realise PvP is not everything? I must agree PvP is popular and i think its very fun. But just cause you cant find a good counter that owns RM doesnt mean you have to destroy it for us PvE players. So what if you die of RM, take a hex removal! !!!PEACE!!! Dont you but me cause i'll but back |