Improved Healers
gel
I’ve been thinking of ways to improve healers. To make it more interesting. There should be a new class where their buffs and heal over time spells are increased. Last longer, and more powerful. Or just buff Monks. But the new class let people who like it the old way to continue.
Like: - Absorption Shield
- Healing Breeze2
- Renew
- Armor Buff/Holy Armor
- Blessing of Might…
Being a monk, I don’t mind buffing before a fight, but during, I’d like to fight too! I don’t want to keep looking at the health bars. I want to see monsters too. I like to melee with sword, ax or spear. Sometimes I like to use bows also.
The less micro the better.
Like: - Absorption Shield
- Healing Breeze2
- Renew
- Armor Buff/Holy Armor
- Blessing of Might…
Being a monk, I don’t mind buffing before a fight, but during, I’d like to fight too! I don’t want to keep looking at the health bars. I want to see monsters too. I like to melee with sword, ax or spear. Sometimes I like to use bows also.
The less micro the better.
Dahl
....... /notsigned
There is a buff class, and they can heal over time. They're called Paragons.
There is absolutely nothing wrong with the healers we have now. People have to quit relying on the monks to heal them when they're being stupid.
If the healing got better, the players would suck more.
Don't put yourself in the position where you take a lot of damage, and you won't REQUIRE healing.
There is a buff class, and they can heal over time. They're called Paragons.
There is absolutely nothing wrong with the healers we have now. People have to quit relying on the monks to heal them when they're being stupid.
If the healing got better, the players would suck more.
Don't put yourself in the position where you take a lot of damage, and you won't REQUIRE healing.
broodijzer
if you want to fight with an axe, sword or bow why don't you just create a warrior and a ranger? just alternate between them and your monk.
monks are perfectly fine the way they are now. Easy to do good in most areas, but in the few areas which are supposed to be tough, it can be tough if you don't know what you're doing. Just like any other class.
monks are perfectly fine the way they are now. Easy to do good in most areas, but in the few areas which are supposed to be tough, it can be tough if you don't know what you're doing. Just like any other class.
Yanman.be
Go play another game.
gel
not all of us have the expansion.
And monks are not fine they way they are. Too much micro involved with healing. That's not fun
And monks are not fine they way they are. Too much micro involved with healing. That's not fun
Series
Want to deal damage as a monk? Smite.
gel
yes. i already smite with my Mo/War.
I also have a War/Mo!
It's just the repetive healing in heated combat thats a drag.
I also have a War/Mo!
It's just the repetive healing in heated combat thats a drag.
nugzta
Get some skills.
Gert Butterfing
Quote:
Originally Posted by Dahl
There is a buff class, and they can heal over time. They're called Paragons.
|
Xioden
Mending ftw?
DeanBB
Quote:
It's just the repetive healing in heated combat thats a drag. |
Not everyone has the mindset needed to play the role of a healer, one of working for the good of the team and letting others do the "exciting" work of killing critters.
Faer
Quote:
Originally Posted by Series
Want to deal damage as a monk? Smite.
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zelira
Quote:
Originally Posted by Xioden
Mending ftw?
|
[skill]Echo[/skill][skill]Arcane Echo[/skill][skill]Mending[/skill]. = God mode.
Seriously, you're a monk. You have a base max armor level of 60, leave the sword swinging and tanking to the ones with higher armorlevel. Keep them alive so that they can keep you alive.
I use a sword on my monk too, +5 energy variation and I don't attack.
Series
There are some combat monk builds but really smiting or healing is what you want to go with. Noone is forcing you to be a monk anyway... some people love healing others.
PanGammon
Yes I agree! I love my melee monk! Melee monks own! Heres my build:
Frenzy
Heal Signet
Mending
Healing Breeze
Charge {Elite}
Bane Signet
Signet of Capture
Life Attunement
This build so owns all! I normally tank all the melee enemies and spam frenzy to gain extra attacks and damage.
I can live with the 60% DP and the mass quitters! This build also doubles as a farm build for farming Mantids in Sunqua Vale
Frenzy
Heal Signet
Mending
Healing Breeze
Charge {Elite}
Bane Signet
Signet of Capture
Life Attunement
This build so owns all! I normally tank all the melee enemies and spam frenzy to gain extra attacks and damage.
I can live with the 60% DP and the mass quitters! This build also doubles as a farm build for farming Mantids in Sunqua Vale
gel
I’ve been away from the game for 6months. That echo stuff looks powerful.
Why is there a shortage of monks & healers? Cause it needs to be a lil more exciting.
Why is there a shortage of monks & healers? Cause it needs to be a lil more exciting.
Xioden
Quote:
Originally Posted by gel
I’ve been away from the game for 6months. That echo stuff looks powerful.
Why is there a shortage of monks & healers? Cause it needs to be a lil more exciting. |
With there now being 10 classes that leaves ~10% of people playing going to be primary monks.
Now in a group you don't have the option of taking 10 people, you have 8 for a good portion of the game, and couple the fact that people want at least 2 monks per group, so you have 25% of the groups being monks, which is more than double what you are going to have in a perfect world.
Factor in Chaos Theory (read:75% of people playing are 'wamo's at heart) means people who aren't seeing themselves do big damage numbers think they're useless and get bored. You have no one to blame but yourself if you are sitting around forever waiting for 2 monks to do a mission: For one, henchmen work fine. And secondly, if every damn warrior wasn't running around spamming frenzy in the middle of an army of afflicted with the exception of a few missions, you don't even need two monks, one is more than sufficient.
As mentioned previously, if you want to be doing the big damage play a class nd bring a few for critical moments when things get hairy.
Praetor
Prot Monks (and other class builds) prevent damage. Heal Monks pickup whatever the Prot doesn't catch. This requires the 2 monk deal, which is problemsome as Xioden mentioned. But, in most areas, you have a prot hench and a heal hench. Specialization is key.
/notsigned
/notsigned
Age
Quote:
Originally Posted by gel
I’ve been thinking of ways to improve healers. To make it more interesting. There should be a new class where their buffs and heal over time spells are increased. Last longer, and more powerful. Or just buff Monks. But the new class let people who like it the old way to continue.
Like: - Absorption Shield - Healing Breeze2 - Renew - Armor Buff/Holy Armor - Blessing of Might… Being a monk, I don’t mind buffing before a fight, but during, I’d like to fight too! I don’t want to keep looking at the health bars. I want to see monsters too. I like to melee with sword, ax or spear. Sometimes I like to use bows also. The less micro the better. |
Terra Xin
Quote:
Originally Posted by gel
I’ve been away from the game for 6months. That echo stuff looks powerful.
|
Honestly, if you want more variety with monk abilities, buy the other campaigns and play the specialist classes.