nerf overpowered searing flame?

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l
looloo
Academy Page
#1
I'm sure if anyone play HA, you already know how overpowered this skill is. It's like 99% of heroway spamming this skill without any doubt. Believe it or not, this skill (searing flame) has generally affected the gameplay of HA negatively. It's just so annoying seeing every heroway team abusing this overpowered skill. Hope this would raise concern to the GW design team, and hopefully you guys will make reasonable adjustment to it. Thanks.

Do give your comment on this too guys.
isamu kurosawa
isamu kurosawa
Desert Nomad
#2
We finally get such a good elite ele dmg spell and you wan't to kill it
DvM
DvM
Jungle Guide
#3
Searing flames is not overpowerd...
b
blastm
Academy Page
#4
Heroes can handle a searing flames build pretty well, plus it's one of the few spells that deals decent damage and don't make the foes run around the map..

I like it as a pve player, but like a lot of spells that where overused in pvp, searing flames or glowing gaze will most likely be nerfed soon...
bah, at least, ruby djinns will be easier to kill
Jeff Highwind
Jeff Highwind
Forge Runner
#5
I've been on the business end of it, but I still disagree to nerfing this skill. Just bring a couple guys with extinguish if it's irritating you that much.
lightblade
lightblade
Forge Runner
#6
Quote:
Originally Posted by Jeff Highwind
I've been on the business end of it, but I still disagree to nerfing this skill. Just bring a couple guys with extinguish if it's irritating you that much.
That's true..extinguish heals a whole bunch on burning characters
P
Phoenix Arrows
Wilds Pathfinder
#7
Deal with SF. It is not overpowered. You should find a build to counter it instead of call for a nerf.
BahamutKaiser
BahamutKaiser
Desert Nomad
#8
There are disabling, disrupting and interrupting skills as well as backfire to overcome any spell ever how great or small it is. It is no disfunction that the proclaimed damage dealing class of the game can deal damage, or that it actually requires a counter to survive some attacks, it applies liberally to many other classes, it should apply to elementist as well, damage should not be mitigated easily.

Quite honestly, alot of Elementist spells are trash and need to be improved to the level of significance neccessary to be a threat, the fact that this is your riding concern about elementist just shows how lacking they are in the overall firepower they require to be a balanced threat on the battlefield.
T
Taurus
Lion's Arch Merchant
#9
The main problem is that Searing Flames gives out way too much damage while compared to other spells, thus unbalancing elementalists skills. Its either make the other elementalists spells as powerful as SF or lower its damage.
BahamutKaiser
BahamutKaiser
Desert Nomad
#10
The pathetic weakness of thier other skills is not a scale to measure a skills effectiveness. It is the combine effectiveness of a build vs other builds. If Searing Flame builds overshadows crappy elementist builds, which include a vast majority of their skills, it means nothing, except they should improve such crappy skills. The balance lies in Searing Flame builds Vs other top builds, If Searing Flame is significantly more effective and unbeatable than other top builds, than it needs to be nerfed, it is no different than any other top build which often includes a single or 2 skills which vastly out preform most of that classes other skills.

Does SS need to be nerfed because it has alot more potential than other Necro skills and elites? Does Mobius Strike need to be nerfed because most of Assassin skills suck? Does Blood Magic need to be axed because a good class/attribute combination can make effective use out of it?

No, there is always one skill which outperforms, and the lack of balance lies in all the skills below it which arn't acceptable because they don't meet the expectations of pro build output.

The vast sum of Elementist skills are just a little to weak to deal useful damage, they all need to be fixed, many of them just cost too much or have way to long a recast to produce enough damage to compete with other builds, the fact that one of them is good enough doesn't mean that it is unbalanced, your comparing a working skill to an overall weak selection of skills, it is not a fair or balanced assesment.

My grief is that elemental damage and most elementist skills are so weak that a proper counter and protection against them are not a common and neccessary part of every parties build. Why isn't there an Aegis Equivalent to Elemental damage, Why arn't Elemental resistance techniques valuable, Why isn't Ward Against Elements common? Because the Elemental damage isn't significant enough to merit it, and bringing elemental defense seems like an unneccessary burden, because Elementist are useful for Ward Against melee to mitigate the Melee damage which is a real threat instead of dealing damage and protecting against elements.

The fact that you are actually rallying to break a usefull skill because people don't expect to contend against elemental damage in particular and because most elementist skills commonly suck just measures the utter depravity you have fallen victim to, and proves that elementist is overdue for redevelopements which would make it the threat it should be in general, and not with one particular skill.
Z
Zui
Desert Nomad
#11
I'd /sign this if it actualy had merit. However, since Searing Flames is not overpowered, there's no reason to nerf it because it is overpowered.
Zuranthium
Zuranthium
Jungle Guide
#12
Quote:
Originally Posted by Taurus
The main problem is that Searing Flames gives out way too much damage while compared to other spells
That's because almost every other Elementalist ELITE sucks (or is at least a bit underpowered).
t
trialist
Core Guru
#13
Quote:
Originally Posted by looloo
I'm sure if anyone play HA, you already know how overpowered this skill is. It's like 99% of heroway spamming this skill without any doubt. Believe it or not, this skill (searing flame) has generally affected the gameplay of HA negatively. It's just so annoying seeing every heroway team abusing this overpowered skill. Hope this would raise concern to the GW design team, and hopefully you guys will make reasonable adjustment to it. Thanks.

Do give your comment on this too guys.
Well i feel that this has to be asked so here goes, are you herowaying as well against searing flames hero groups? If you are, you deserve no sympathy from us and searing flames should be left as is. A human team spread out with appropriate condition removal should have no problem with a searing flames built. It only seems overpowered if you try to heroway against a searing flames heroway built cause your team would bunch up all nice and cuddly for the big bonfire roast.
exiled mat
exiled mat
Krytan Explorer
#14
Everything in the game has a counter, not one build can beat EVERY other build, so don't whine because your build doesn't pwn everything anymore, just be flexible and try to counter it. What would guildwars become if anet nerfs everything you don't like? Axes dealing only 11-17 because you could spike with them? mending giving negative regen because it owned you once?


jup, DON'T nerf the ele's!
An damage dealing class which got nerfed to only supporting....

Definatly NOT and i repeat NOT signed... (and yes, i encountered foes with searing flames )
L
Linksys
Jungle Guide
#15
I suppose we can wait til more and more people learn how to counter Searing Flames. But what if the trend is to not do that, but instead just do Searing Flames also? HA could become a Searing Flames arena. Unless there's a build that can really counter this with good damage or just flat out fight it head on and be effective, a build that will catch on like Searing Flames. Stay tuned...
Mr. G
Mr. G
Desert Nomad
#16
Meh I like SF (no i dont run heros) but i think its got that simple sort of power that makes PvP - PvP....

To be honest along with the signet spike i see it as the next possbile Zaishen build (we need new ones eh? bit more challenge to everyones fave Faction gatherer)
Lordhelmos
Lordhelmos
Wilds Pathfinder
#17
Drop one Quickening Zephyr and you screw the entire SF team.
l
looloo
Academy Page
#18
For those saying searing flame is not overpowered, then why 100% of the heroway got SF ele? Cmon..stop lying to yourself yea, there are counter against it, in fact i should have nothing to complain against it since i do able to beat them. But the thing is SF just make the whole gameplay in HA dull. If you guys say no to nerfing SF, then why on earth should we nerf Vim or IWAY since it's relatively easy to beat them too....I'm sure by nerfing that, players will not abuse AI of heroes using only that SF build
Lordhelmos
Lordhelmos
Wilds Pathfinder
#19
If anything, change the recharge to 4. It wouldn't kill SF but at the same time it would force the searer to choose to use glowing gaze to gain energy or to use searing flames again for the bonus damage. With a recast of 2 what is making the spell so powerful is the ability to use it 2 times and use glowing gaze within the 7 seconds of burning the spell causes. This deals 119 area damage, 40ish target damage and 10 energy gain within the time frame of 1-3 seconds.

I'm 100% sure SF is getting nerfed to 4, so im calling it now.

But if your going to nerf SF, better nerf Rampage as One as well. That skill is way broken.

But still you can beat SF with QZ and extinguish anyday...
Darkpower Alchemist
Darkpower Alchemist
Jungle Guide
#20
Quote:
Originally Posted by looloo
For those saying searing flame is not overpowered, then why 100% of the heroway got SF ele? Cmon..stop lying to yourself yea, there are counter against it, in fact i should have nothing to complain against it since i do able to beat them. But the thing is SF just make the whole gameplay in HA dull. If you guys say no to nerfing SF, then why on earth should we nerf Vim or IWAY since it's relatively easy to beat them too....I'm sure by nerfing that, players will not abuse AI of heroes using only that SF build
To my knopwledge,IWAY, the skill wasn't nerfed,but the build became defunct in HA. VIM became overused,so the "nerf bat" tapped it a bit.

SF is just being used effectively,and if it continues,it will get "tapped" by the Nerf Bat eventually as well.