nerf overpowered searing flame?
MithranArkanere
Searing Flames is NOTHING if you have one or more monks with Extinction in your party.
Let the championships decide about skill nerfings, Anet will change them were needed. So those 'one build' noobs can complain then.
Let the championships decide about skill nerfings, Anet will change them were needed. So those 'one build' noobs can complain then.
Dark Helmet
I dislike Searing Flames because it makes all the other fire elites useless. There is no other awesome damage spell besides Searing Flames and an Obflame spike. I wish other Ele elites from Cantha and stuff got buffed.
I think it shouldn't be nerfed, but Anet should've buffed other skills as well... right now, in HA, you see Thumper/Paraway, Mystic Wrath Spike, and Searing Flames. Maybe a nubway Blood Spike, or a pure nubway balanced, but that's it. I wish there were other overpowered skills people would use.
Ah yes, that handy "Extinction" skill. :P Extinguish was nerfed, no?
I think it shouldn't be nerfed, but Anet should've buffed other skills as well... right now, in HA, you see Thumper/Paraway, Mystic Wrath Spike, and Searing Flames. Maybe a nubway Blood Spike, or a pure nubway balanced, but that's it. I wish there were other overpowered skills people would use.
Quote:
Originally Posted by MithranArkanere
Searing Flames is NOTHING if you have one or more monks with Extinction in your party.
Let the championships decide about skill nerfings, Anet will change them were needed. So those 'one build' noobs can complain then. |
MithranArkanere
You can Echo, Arcane Echo it and that copy ally elite skill. With two monks, you can have from 1 to 8 Extinctions to deal with molesting elementalists. More tan enough.
Gregslot
Yea yea yea... I DO KNOW who eles work, i knew it all before reading what this no1 wrote about Eles.
Ok, for you who is not seeing how it overpowering it is, take a look at this:
http://gw.gamewikis.org/wiki/Mind_Burn
http://gw.gamewikis.org/wiki/Double_Dragon
http://gw.gamewikis.org/wiki/Searing_Flames
Ok now, look at the numer of targets, the recharge, and the condition each one works.
Now do the math.
Seriously, count the amount of dmg, the dmg buring does (14 per second my friend).
BAH... http://gw.gamewikis.org/wiki/Extinguish
Ok, for you who is not seeing how it overpowering it is, take a look at this:
http://gw.gamewikis.org/wiki/Mind_Burn
http://gw.gamewikis.org/wiki/Double_Dragon
http://gw.gamewikis.org/wiki/Searing_Flames
Ok now, look at the numer of targets, the recharge, and the condition each one works.
Now do the math.
Seriously, count the amount of dmg, the dmg buring does (14 per second my friend).
Quote:
Searing Flames is NOTHING if you have one or more monks with Extinction in your party. |
lyra_song
Quote:
Originally Posted by Gregslot
Yea yea yea... I DO KNOW who eles work, i knew it all before reading what this no1 wrote about Eles.
Ok, for you who is not seeing how it overpowering it is, take a look at this: http://gw.gamewikis.org/wiki/Mind_Burn http://gw.gamewikis.org/wiki/Double_Dragon http://gw.gamewikis.org/wiki/Searing_Flames Ok now, look at the numer of targets, the recharge, and the condition each one works. Now do the math. Seriously, count the amount of dmg, the dmg buring does (14 per second my friend). |
btw: Powerblock. Just lovely on those fire eles.
Gregslot
yea... like they are going to make all the other ele skills as good as searing flames. From Glimmering Mark to Mind Blast... u just wait for it then...
MithranArkanere
The first time I met the Searing Flames Fire Djinn boss it was with two more Djinns as minions.
It totally wiped out my party, becouse it focused on four casters that were toghueter.
So I went to the nearest outpost, gave a monk Searing flames, and done.
We killed them in no time without any death from our side.
Searing Flames has a 15 energy cost that limits the user to cast only some of them.
Echo it and you'll get no energy in some seconds.
Distract or use signet of humility and it's useless.
It totally wiped out my party, becouse it focused on four casters that were toghueter.
So I went to the nearest outpost, gave a monk Searing flames, and done.
We killed them in no time without any death from our side.
Searing Flames has a 15 energy cost that limits the user to cast only some of them.
Echo it and you'll get no energy in some seconds.
Distract or use signet of humility and it's useless.
Trakata
Quote:
Originally Posted by Gregslot
Yea yea yea... I DO KNOW who eles work, i knew it all before reading what this no1 wrote about Eles.
|
Searing Flames is overpowered by comparison, but that's only because ANet "balanced" the Ele elites. Why run SF when you can run WATER TRIDENT?
MelechRic
/not signed
I've been running a resto-rit with Weapon of Remedy and Mend Body and Soul and have no problem outhealing SF/GG.
The biggest problem are the idiot warriors that think the can just run up to an Elementalist and spike the hell out of them w/ axe skills. Sorry... Elementalists are now a threat (as they always should have been).
I've been running a resto-rit with Weapon of Remedy and Mend Body and Soul and have no problem outhealing SF/GG.
The biggest problem are the idiot warriors that think the can just run up to an Elementalist and spike the hell out of them w/ axe skills. Sorry... Elementalists are now a threat (as they always should have been).
Loviatar
Quote:
Originally Posted by Gregslot
Yea yea yea... I DO KNOW who eles work, i knew it all before reading what this no1 wrote about Eles.
Ok, for you who is not seeing how it overpowering it is, take a look at this: http://gw.gamewikis.org/wiki/Mind_Burn http://gw.gamewikis.org/wiki/Double_Dragon http://gw.gamewikis.org/wiki/Searing_Flames Ok now, look at the numer of targets, the recharge, and the condition each one works. Now do the math. Seriously, count the amount of dmg, the dmg buring does (14 per second my friend). BAH... http://gw.gamewikis.org/wiki/Extinguish |
someone said i have taken a full 50 strikes at a practice dummy so i know my averages are accurate.
ENSIGN takes a thousand to get his average and proves the other a fool.
he is number 1 at accurate damage info for a reason.
just because you are new and dont know his work does not mean ENSIGNS work is not accurate.
i dont think ENSIGN has been beaten yet in arguing facts
ACreator
In my opinion SF is overpower.
I will explain why:
- To propriely counter SF u need to bring many skills which leave your pary opened for many other threats. (diversion, extinguish, etc etc interrupts are not valid since low casting time + ping makes it impossible). Some ppl may say its possible to counter with less, but in HA 4Ele Sf/GG are way impossible!
- I think the dmg is ok and the burning efect too, but lets admit it: the Area of Efect is way to big!! maybe adjacent would be better.
the ways i think that could make it better are:
- recharge goes to 6sec
or
- mana cost increase to 25
or
- decrease the AOE
or
- cause exaustion
----
I also disagree with other thing that was said here.
Some ppl claim that E should be major dmg dealers.
I dont agree. The major dmg dealers sould be assassins. Many ppl claim that assassin sucks but in fact the Sin should be ever more buffed to do dmg, but to a single target.
Elementalist are dmg dealers to multi targets, Sins are to single targets. And in that point i think that A-net should boost many assassin elites, and while decreasing dmg to some E/ skils, they should make them to afect more area.
Of course i think E/ should carry some skills to make dmg to single targets 8SF is one) the major shouldnt
I will explain why:
- To propriely counter SF u need to bring many skills which leave your pary opened for many other threats. (diversion, extinguish, etc etc interrupts are not valid since low casting time + ping makes it impossible). Some ppl may say its possible to counter with less, but in HA 4Ele Sf/GG are way impossible!
- I think the dmg is ok and the burning efect too, but lets admit it: the Area of Efect is way to big!! maybe adjacent would be better.
the ways i think that could make it better are:
- recharge goes to 6sec
or
- mana cost increase to 25
or
- decrease the AOE
or
- cause exaustion
----
I also disagree with other thing that was said here.
Some ppl claim that E should be major dmg dealers.
I dont agree. The major dmg dealers sould be assassins. Many ppl claim that assassin sucks but in fact the Sin should be ever more buffed to do dmg, but to a single target.
Elementalist are dmg dealers to multi targets, Sins are to single targets. And in that point i think that A-net should boost many assassin elites, and while decreasing dmg to some E/ skils, they should make them to afect more area.
Of course i think E/ should carry some skills to make dmg to single targets 8SF is one) the major shouldnt
Chicken Ftw
Quote:
Originally Posted by Thom Bangalter
It's not overpowered. Elementalists finally get a legitimately good damage elite and all of the sudden every r2 HA player floods guru calling for a nerf.
Sucking less is key. |
MithranArkanere
Yeah... flare, lighting orb, obsidian flame... aaaalll multy target...
(sigh).
Assasins are hit-and-run damage dealers, meant to sneak behind bodyblocking enemies.
Elementalists are meant to just nuke anything they can reach.
(sigh).
Assasins are hit-and-run damage dealers, meant to sneak behind bodyblocking enemies.
Elementalists are meant to just nuke anything they can reach.
Stormcloud
Dont forget its these same people who cry about A-net and the nerf bat when something they like to use gets nerfed.
The skill is fine as is, quit crying and learn to counter it instead of thinking that you should never have to change your build.
The skill is fine as is, quit crying and learn to counter it instead of thinking that you should never have to change your build.
ACreator
MithranArkanere like the elementalist should have some skills to do dmg to a single target, assassin as also some skills to atack multi targets.
but here resigns the problem.. E/ have too much skill to do dmg to sinle target, when they should me multi targets!
but here resigns the problem.. E/ have too much skill to do dmg to sinle target, when they should me multi targets!
MithranArkanere
You say 'they should' I say 'they are just elemental damage deales'
They have touch attacks like supernova.
They have multi and single target skills.
They have skills to protect allies against a few harm types.
THey can slow down, blind, burn, knock down...
But they don't have skills to heal other allies.
And they do not have skills to deal any damage but elemental (and armor ignoring).
All classes in GW have more than one single way to do things.
They have touch attacks like supernova.
They have multi and single target skills.
They have skills to protect allies against a few harm types.
THey can slow down, blind, burn, knock down...
But they don't have skills to heal other allies.
And they do not have skills to deal any damage but elemental (and armor ignoring).
All classes in GW have more than one single way to do things.
Gregslot
post this at the pvp comunity and lets see wt happens
its getting "nerfed", get used to it.
its getting "nerfed", get used to it.
ACreator
MithranArkanere
yes classes have many ways to do many things but mostly they are specialized.
For example ranger's most skils are to afect a single target, like almost all melle classes (excluding dervish) (i know all of em can make dmg to multiple targets, but most skills don't).
so if melee classes are to 1 target, Ele/ should be to afect area.
thats my opinion!
yes classes have many ways to do many things but mostly they are specialized.
For example ranger's most skils are to afect a single target, like almost all melle classes (excluding dervish) (i know all of em can make dmg to multiple targets, but most skills don't).
so if melee classes are to 1 target, Ele/ should be to afect area.
thats my opinion!
ACreator
MithranArkanere
yes classes have many ways to do many things but mostly they are specialized.
For example ranger's most skils are to afect a single target, like almost all melle classes (excluding dervish) (i know all of em can make dmg to multiple targets, but most skills don't).
so if melee classes are to 1 target, Ele/ should be to afect area.
thats my opinion!
yes classes have many ways to do many things but mostly they are specialized.
For example ranger's most skils are to afect a single target, like almost all melle classes (excluding dervish) (i know all of em can make dmg to multiple targets, but most skills don't).
so if melee classes are to 1 target, Ele/ should be to afect area.
thats my opinion!
Former Ruling
Do I think that Searing Flames build will get nerfed? Probably, sometime in the future. Do I think It'll matter much? depends on the nerf.
Anything overused will get nerfed just to promote takign it out in favor of other things, to not stagnate the meta. But that doesn't mean it really needs a nerf.
Glowing Gaze's synergy with it is far more frightening than Searing Flames itself.
Anyway, I like Heroway being SearingWay - Take 1-2 counters and thats a TON of free fame on your run
Anything overused will get nerfed just to promote takign it out in favor of other things, to not stagnate the meta. But that doesn't mean it really needs a nerf.
Glowing Gaze's synergy with it is far more frightening than Searing Flames itself.
Anyway, I like Heroway being SearingWay - Take 1-2 counters and thats a TON of free fame on your run
Mike_version2
/notsigned
Find away to counter it instead of complaining about it.
Find away to counter it instead of complaining about it.
Mistress Mindbender
Guardian of the Light
well as soon as I played with Searing Flames I started to think Hmmm mybe this is a bit too powerful.
I agree it should be balanced a bit (nerfed is a bad term).
However I can't help but want to have more fun with that skill.
I agree it should be balanced a bit (nerfed is a bad term).
However I can't help but want to have more fun with that skill.
Zinger314
I love how people are listing one skill counters like Frigid Armor and Mantra of Flame as reasons why Searing Flames is balanced. Because everyone has spare attribute points and skill slots to dedicate to Water Magic and Inspiration Magic, right?
Searing Flames is, at the moment, overpowered. As I've said a million times over, just more the cast time of Searing Flames to 2 seconds. Everyone will be happy.
Searing Flames is, at the moment, overpowered. As I've said a million times over, just more the cast time of Searing Flames to 2 seconds. Everyone will be happy.
Not A Fifty Five
heh agree with most other players. Dont nerf searing flames add more skills as powerful to water/air etc
/not signed
/not signed
Symbol
Quote:
I love how people are listing one skill counters like Frigid Armor and Mantra of Flame as reasons why Searing Flames is balanced. Because everyone has spare attribute points and skill slots to dedicate to Water Magic and Inspiration Magic, right? |
Ever heard of a dom mesmer? Shatter enchant? Diversion? Or a ranger carrying distracting shot? These things ringing a bell?
Quote:
Searing Flames is, at the moment, overpowered. As I've said a million times over, just more the cast time of Searing Flames to 2 seconds. Everyone will be happy. |
Gizzen Garr
compared to the other ele elites SF is uber overpowered. then again all others uber suck for dmg'
/not signed
/not signed
Curse You
Quote:
Originally Posted by Gizzen Garr
compared to the other ele elites SF is uber overpowered. then again all others uber suck for dmg'
/not signed |
Yea, NF elites are SO weak...
Oh yea, I just rembered.
Searing Flames is a Fire Magic elite. As such the user is going to have NO GOOD DEFENCES. If you can simply counter the damage, and then attack the user with a decent amount of damage, you can eliminate them.
I personally killed Korr, Living Flame (one of the bosses with the skill) in about 15 seconds using Heroes + henchmen. All I had to do was bring along a damage reduction move + high damage spells.
Hyper Cutter
Quote:
Originally Posted by Gizzen Garr
compared to the other ele elites SF is uber overpowered.
|
B Ephekt
Searing isn't overpowered at all, some people just need to learn to preprot, kite and spread out beyond "nearby." Good players can beat searing teams without Mantra of Flame or other 'hard' counters with little effort.
OK, so here are a few amazing counters that pretty much every tombs build has: Prot Spirit, Shield of Absorption, RC and 4 arrow keys.
Unless your prot monk is retarded, he just spams out Prot Spirit and SoA, then helps the healer out with his 100hp heals from RC. Everyone else simply stays spread out and moves out of the AoE damage when it hits.
Is that really so hard?
Quote:
Originally Posted by Zinger314
I love how people are listing one skill counters like Frigid Armor and Mantra of Flame as reasons why Searing Flames is balanced. Because everyone has spare attribute points and skill slots to dedicate to Water Magic and Inspiration Magic, right?
Searing Flames is, at the moment, overpowered. As I've said a million times over, just more the cast time of Searing Flames to 2 seconds. Everyone will be happy. |
Unless your prot monk is retarded, he just spams out Prot Spirit and SoA, then helps the healer out with his 100hp heals from RC. Everyone else simply stays spread out and moves out of the AoE damage when it hits.
Is that really so hard?
Curse You
This just reminded me of the debates about touch rangers.
http://www.guildwarsguru.com/forum/s...ou ch+Rangers
http://www.guildwarsguru.com/forum/s...ou ch+Rangers